[QUOTE=Fearlezz;20814659]Now we know they still use cubemaps
[url]http://gameinformer.com/mag/portal2.aspx[/url][/QUOTE]
Ofcourse they will use cubemaps! It's not like a whole new engine.
It will be same compilation, same BSP, only with some new entities like dynamic light sources.
So we can hope reduced compiling time (because it's dynamic lights now).
and maybe day/night cycle.
"Here is a test chamber that has been fully art-passed
with vegetation, [b]dynamic lighting[/b] and detail texturing.
This is the final stage for any of the maps"
[url]http://gameinformer.com/b/features/archive/2010/03/17/thinking-with-portals-making-a-test-chamber.aspx[/url]
[img]http://gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer.Components.ImageFileViewer/CommunityServer.Blogs.Components.WeblogFiles.00.00.00.00.09/7242.image005.jpg_2D00_610x0.jpg[/img]
You can see it here, it looks absolutely beautiful.
[QUOTE=lew06;20815415]
You can see it there, it looks absolutely beautiful.[/QUOTE]
I misread; As you can see here, it looks absolutely beautiful.
For some reason that made me laugh out loud
[QUOTE=Fearlezz;20815478]I misread; As you can see here, it looks absolutely beautiful.
For some reason that made me laugh out loud[/QUOTE]
I fail to see what's so funny :rolleyes:
[QUOTE=Fearlezz;20814659]Now we know they still use cubemaps
[url]http://gameinformer.com/mag/portal2.aspx[/url][/QUOTE]
Do you really think Valve would re-do their entire reflection method just for one or two games before they remake the engine? Cubemaps work, almost all games use them in some way, Valve use them in one of the oldest way imaginable though.
[QUOTE=lew06;20815415][img]http://gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer.Components.ImageFileViewer/CommunityServer.Blogs.Components.WeblogFiles.00.00.00.00.09/7242.image005.jpg_2D00_610x0.jpg[/img]
You can see it here, it looks absolutely beautiful.[/QUOTE]
That [I]could[/I] quite easily be a bullshot. With some post processing in place to give the image more effect and to give it [I]that[/I] look. In real time it probably won't look as good.
Did VALVe ever make fake screenshots?
Most developers do some editing just to get the hype going. But if it isn't edited, then it will probably look a bit worse in real time anyway.
[QUOTE=MadMaxJ;20815751]Did VALVe ever make fake screenshots?[/QUOTE]
Nope, never. They generally use screenshots from earlier builds on their box art.
[QUOTE=-TRASE-;20740823]GTA 3 had dynamic lightning :downs:[/QUOTE]
Are you kidding :O
I never noticed.
[editline]05:55PM[/editline]
[QUOTE=JgcxCub;20803487]Ok, seriously. Dynamic shadows might make the game look pretty, but I think better destruction physics would be better. Half-Life 2 was known for it's groundbreaking physics, but others have caught up. It's time for Valve to regain that position.[/QUOTE]
But Nothing Beats Source. Crytek - Lag Source - Optimized
i'm surprised valve is still using a glorified reiteration of a game engine from 1996.
It looks like they just improved shadows and reflections (about time, cubemaps are fucking ugly).
[QUOTE=majorlazer;20817075]i'm surprised valve is still using a glorified reiteration of a game engine from 1996.[/QUOTE]
Yeah and Crytek is still using Cryengine 1 for Crysis 2.
[QUOTE=OrYgin;20817575]Yeah and Crytek is still using Cryengine 1 for Crysis 2.[/QUOTE]
No they are not, they are using cryengine 3 for Crysis 2. Cryengine 2 was for Crysis 1
[QUOTE=Fearlezz;20817983]No they are not, they are using cryengine 3 for Crysis 2. Cryengine 2 was for Crysis 1[/QUOTE]
I'm pretty sure he used irony.
[QUOTE=Hatsen;20818180]I'm pretty sure he used irony.[/QUOTE]
No no, i was serious.
(still irony).
[QUOTE=OrYgin;20815247]So we can hope reduced compiling time (because it's dynamic lights now).
and maybe day/night cycle.[/QUOTE]
Why would there be a day/night cycle? The majority if not all of the game is set inside.
[QUOTE=Nova25;20726378]Why in the fucking fuck of all fucks would they make Portal 2 over Counter Strike 2?
Fuck you, Valve. I'm sick of this new-age, super cool features built into singleplayer games.
I want Counter Strike 2. Do they not understand the profit they would make off of it?
Do they not understand how powerful of a grip they have on the competitive PC gaming world?[/QUOTE]
Alright they make CS 2 and what's it going to be? CS and CSS. the exact same game, with the same levels and maybe an extra gun. Oh and 90% of the servers running on de_dust.
Yeah I can't wait for that.
Anyways,
Like people have said, I don't think we'll see a whole new change in physics till much later. Right now it seems valve is more concentrated at making the engine look more awesome.
[QUOTE=PelPix123;20752592][media]http://youtube.com/watch?v=a06hAe747Do[/media]
This is the newest version of the physics engine Source runs on (Havok) and their destruction engine.
GPU accelerated on nvidia and ati. It is seamlessly cross-platform compatible. :smug:
In Portal/Ep3 Please!
[/QUOTE]
Valve uses Vphysics, which is a heavily modified Havok. Valve ran off the bandwagon a long time ago. It's time they updated it.
[QUOTE=admiral_Cola;20819242]Valve uses Vphysics, which is a heavily modified Havok. Valve ran off the bandwagon a long time ago. It's time they updated it.[/QUOTE]
Damn that would be awesome if they did.
Question is, was this source engine update really made for Portal 2 - or was it made for Episode 3 and Portal 2 is basically a testbed for it?
They're using the latest internal version of Source I supose, so it was not really made For Portal 2 but Devs are updating it anytime.
(So if EP3 get released in 2 years, we will have a more awesome engine than portal2).
[QUOTE=OrYgin;20704415]For what ?
Also i Hope we'll get the choice to use OpenGL or Dx on windows :D[/QUOTE]
Tessellation.
If they do real time lighting with updated character models I will be happy. Some of the models can seem a little edgy at times.
[QUOTE=Nalty;20851845]Tessellation.[/QUOTE]
Source don't use tessellation and won't be because it won't run on Mac.
[QUOTE=OrYgin;20852401]Source don't use tessellation and won't be because it won't run on Mac.[/QUOTE]
Opengl does tessellation?
[QUOTE=smurfy;20818428]Why would there be a day/night cycle? The majority if not all of the game is set inside.[/QUOTE]
I don't talk specially about Portal², but about Source.
That's would be useful for lot of games/mod in Source.
Pretty sure there won't be tessellation in Portal 2, or even DirectX10/11 features. Gabe's on record saying they're happy with DX9.
I hope for DX11 :(
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