Just found this site: [url]http://www.moddb.com/tutorials/getting-started-with-mods[/url]
It looks like it should help you get started. I didn't look through it too thoroughly, so tell me how good it is and if it helps you at all.
[QUOTE=AgentBoomstick;26002405]Which are you more interested in? Modding or drawing? Drawing is pretty easy and it's not that hard to find a very specific book/tutorial on what kind of drawing you're learning to do. Modding is a whole other field, considering there aren't many books on it, just tutorials scattered around the internet.[/QUOTE]
Im more interested in modding at the moment i can practice drawing anytime.
[QUOTE=soapyy;26002551]i can practice drawing anytime.[/QUOTE]
Not exactly the best approach to have. You should really be thinking "tomorrow I will spend 30 minutes drawing" rather than "whatever I'll just start whenever I feel like it - I've got plenty of time".
I'm pretty good at drawing and I took that approach and now I'm left with trying to get an extensive portfolio essentially equivalent to a year-long art-foundation course before January. It's not worth it, mate.
[QUOTE=soapyy;26002551]Im more interested in modding at the moment i can practice drawing anytime.[/QUOTE]
Here's what you should do: write up a full game design document for whatever idea you think is best. This should be several pages long, cover everything from the game interactions to the story. Include sketches for whatever you have.
Then, send it to me, and I'll read through it, and see where you're at as far as game design. Don't worry about me stealing it as my own - I have literally hundreds of my own ideas that I would rather make, and not enough resources to successfully steal a design anyways.
That would let me figure out what sort of things you actually need to work on most.
Forget it until you get to college.
For now work on Grades.
If you really want to go into Game Design as a major, college is your best bet, although expensive. The only problem which is answered with a quick question is how much you know and how does the program address that. For me, I chose Clarkson because they understand that not everyone knows what exactly to do, so they build up from a simple foundation of drawing into whichever interests you most. It branches off to other classes to help you learn either a specific branch of Game Design or if you want to be fairly good at all branches. This also allows you to change your mind if you find that you really like animating and decide to become an animator. In my case I'm going for level design.
[QUOTE=ChestyMcGee;26002199][b]Coding =/= design[/b]
Totally separate degrees.[/QUOTE]
He said he's wanting to do it just as a hobby for now and just the design aspect probably isn't enough for what he's wanting to do.
Also even designers are supposed to be pretty familiar with coding.
What in the shitting fuck.
Game design and art design are two very different things.
There's a reason why many of the senior game designers we see in the industry today got started in board games and not early 3D modelling. If you want to be an artist, you're looking at a very different skill set than if you want to be a game designer.
Game designers make the rules that govern the world that the artists visually create.
Two. very. different. things.
If you want more information, here's an actual resource instead of the bullshit posted here:
[url]http://www.sloperama.com/advice/idea.htm[/url]
I would rather get into the advertisement business for a Game Company.
I suggest DigiPen in Washington, if you want to go to college for it.
Start learning Python,. Start learning C++. Take any and every computer programming class available at your high school. Watch random tutorial videos. Just get to know it well.
[QUOTE=ChestyMcGee;26002630]Not exactly the best approach to have. You should really be thinking "tomorrow I will spend 30 minutes drawing" rather than "whatever I'll just start whenever I feel like it - I've got plenty of time".
I'm pretty good at drawing and I took that approach and now I'm left with trying to get an extensive portfolio essentially equivalent to a year-long art-foundation course before January. It's not worth it, mate.[/QUOTE]
Ok, thank you for the tip. I can make a schedule.
[editline]11th November 2010[/editline]
[QUOTE=XxLiquidxX;26002828]I would rather get into the advertisement business for a Game Company.[/QUOTE]
Yeah well that's you.
[QUOTE=Mane;26002807]What in the shitting fuck.
Game design and art design are two very different things.
There's a reason why many of the senior game designers we see in the industry today got started in board games and not early 3D modelling. If you want to be an artist, you're looking at a very different skill set than if you want to be a game designer.
Game designers make the rules that govern the world that the artists visually create.
Two. very. different. things.
If you want more information, here's an actual resource instead of the bullshit posted here:
[url]http://www.sloperama.com/advice/idea.htm[/url][/QUOTE]
Art Design and Game Design are closely related because of the fact you need to render something visually. The point of having an artistic foundation is so you can tell when something looks really good or if you're trying to design something like a weapon or a person beyond just words. The term "game designer" is much more vague then you're showing it. But your advice link is very awesome.
What about someone who wants to get into game programming?
[QUOTE=RaveRaze;26003891]What about someone who wants to get into game programming?[/QUOTE]
Learn DirectX, learn OpenGL. Learn shader programming. Make sure you're fluent in C and C++, maybe learn UnrealScript, Lua and Python. Join a mod team - the OP may be needing a programmer soon, if he goes the mod route. Take some courses on physics while in college - statics and dynamics, definitely. Maybe download the code to an open-source engine, like Quake 3 or Sauerbraten, and study it.
Highschool won't get you far.
My teachers are amazed with the fact I can code batch files to do simple tasks.
They think I'm a computer god.
It's funny, the IT guy hates me to death though because I'm better than him at everything.
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