Dwarf Fortress - WHAT ARE ALL THESE CATS DOING HERE
1,002 replies, posted
I'm terrible at this. The only thing i know how to do is complete a fortress that can provide food and shelter and water and some traps. I can't do anything else.
I don't see why people have so many [B]problems![/B] Just find plains next to a brook with no aquifer and you're set. Mine is fine except for a flood that happened because of the stupid well that I built below the brook after channeling 4 levels. Oh well.
To go in adventure mode for my "world" do I have to abandon the fortress that I have on it? Because on the main menu, there is no option to go into adventure mode, and I kind of want to try it.
[editline]06:46PM[/editline]
Oh God, I just got an awesome idea for defending my fort!
Assign the cats to slaughter!
or build cages I recommend cages or I would have to kill you.
And don't animals not take food or they are clogging food store?
One thing I hate about Df is later you have to make things noble and blah blah blah.
Usually I have an amazing fort with built in rivers lakes vast farms and way to much food and they all go crazy because they don't think everything pretty enough for them.
Anyone know if you can disable this?
[QUOTE=Skwee;15881791]To go in adventure mode for my "world" do I have to abandon the fortress that I have on it? Because on the main menu, there is no option to go into adventure mode, and I kind of want to try it.
[editline]06:46PM[/editline]
Oh God, I just got an awesome idea for defending my fort![/QUOTE]
Try backing up the save game folder in the directory where ever your game is. Just copy it and paste it some place else. You can probably abandon the fortress in one version of the save and go adventuring then continue playing Fortress mode in the other save. I haven't tried this though so I don't know if it actually works...
[QUOTE=Minorkos;15880413]Dwarf Fortress shares the similar trate that Sims 3 does. The dwarves aren't working for you, you are working for the dwarves. You have to do everything for them. Get food, build homes, make crossbow bolts for their army. I suppose it's the roguelike style to make nearly everything dependant on the player.
I'd like to have a game similar to Dwarf Fortress, just with a different kind of power structure (not sure if that's the right word there).You'd still have the freedom to customize your fortress, the shape, the army, everything. BUT, you are also given an opportunity to hire dwarves to do this mandatory crap. You can leave the immigrant work assigning, food farming, building bedrooms to these higher class dwarves. This leaves more time for the player to advance the fort's technologically and stuff like that.
I don't know if this is a good idea however, it might take way too much work from your hands. Or maybe that's what the game needs. Looking at your fortress, watching as the dwarves can live by themselves, without your godly hand of help every two seconds.
I still don't think it should replace Dwarf Fortress, oh no. Dwarf Fortress should be the hardcore and roguelike it is, while the other shows a different view.[/QUOTE]
Yeah, but then what would be the point of the game? "Let's stand around and watch while my fortress evolves and I do nothing"? It just wouldn't make much sense.
[QUOTE=Achilles123;15882669]Yeah, but then what would be the point of the game? "Let's stand around and watch while my fortress evolves and I do nothing"? It just wouldn't make much sense.[/QUOTE]
I prefer to attempt to construct an enormous obsidian megatower jutting from a volcano and fail trying.
I have an issue. My dining hall and meeting room thingeh ended up being constructed in a location with clay walls. Note that clay cannot be smoothed or engraved. Am I going to have to move it to another place so I can make the dining room all fancy?
Edit: Also, 90% of the download links on the DF Wiki Utilities page are broken, so if anyone had ore.exe and could upload it I would appreciate it.
[QUOTE=demonguard;15883171]I have an issue. My dining hall and meeting room thingeh ended up being constructed in a location with clay walls. Note that clay cannot be smoothed or engraved. Am I going to have to move it to another place so I can make the dining room all fancy?[/QUOTE]
Maybe you can at least build some walls over or by the clay ones and pave the floors ... b -> C. Those can't be engraved but they're an improvement, and you can make blocks of different stone at the mason's shop.
Also, I've gone two years in untamed wilds without so much as a single goblin or orc. They're planning something...
[quote]Dwarf Fortress shares the similar trate that Sims 3 does. The dwarves aren't working for you, you are working for the dwarves. [/quote]
That can be said of most games.
So I'm digging into the mountain for my next fortress. I'd like to make a watch tower on the ground tile above the entrance and I've already constructed a square of walls and a set of stairs from the fortress to go between them.
- How would I put a roof over these walls? A constructed floor on the level above?
- What labour is needed for someone to come along and carve the marked fortifications in the walls? Stone detailing?
- If some sort of bad guy comes to the fortress, forced to use the entrance, will a bowdwarf be able to shoot down at him?
[QUOTE=MegaJohnny;15885004]So I'm digging into the mountain for my next fortress. I'd like to make a watch tower on the ground tile above the entrance and I've already constructed a square of walls and a set of stairs from the fortress to go between them.
- How would I put a roof over these walls? A constructed floor on the level above?
- What labour is needed for someone to come along and carve the marked fortifications in the walls? Stone detailing?
- If some sort of bad guy comes to the fortress, forced to use the entrance, will a bowdwarf be able to shoot down at him?[/QUOTE]
Yes, a floor or even bridge will do the job of a roof.
Fortifications require a dwarf with the Engraving skill to make them.
Yes, but remember, for every Z-level up the dwarf is, he gets a blind spot around the tower.
E.G If your dwarf is standing 2 z-levels above the entrance, he will not be able to shoot at anything within two tiles of the bottom of the tower.
[img]http://files.getdropbox.com/u/220354/Workshops.gif[/img]
Planning my new fortress, one stolen layout at a time. I really don't know what to do with the ore and stuff, I've never taken the time to get into that kind of crafting yet.
Real men build forts without planning.
But since you already planned it out, it looks pretty nice.
[QUOTE=demonguard;15885489][img]img[/img]
Planning my new fortress, one stolen layout at a time. I really don't know what to do with the ore and stuff, I've never taken the time to get into that kind of crafting yet.[/QUOTE]
Change the stone stockpile to ore, stone stockpiles are useless. Dumping stone stores infinite amounts of it in one tile.
Also cool you're using Dropbox :D
[editline]11:18AM[/editline]
Actually, your food & drink stockpiles look pretty small too.
Actually, every single stockpile looks small to me. Of course, my stockpiles are always like 600x600 tiles or something. They span the whole clay/sand level.
I play Dwarf Fortress! Put my name on the big list please, Thorny!
Just started getting the hang of it, thanks to this graphic set. Something I'm curious about, what's with those 3D pictures I've been seeing?
[QUOTE=MowsysReaper;15885741]I play Dwarf Fortress! Put my name on the big list please, Thorny!
Just started getting the hang of it, thanks to this graphic set. Something I'm curious about, what's with those 3D pictures I've been seeing?[/QUOTE]
3Dwarf I think. Not tried it but it seems to let you fly around a 3D visualisation of your fortress, albeit not playable or interactive in any other way.
Also I bought a tin cage and other useful trinkets off the dwarven trader who comes first but then he wouldn't give me his shitty iron shortsword for a finely crafted ex-Kobold's pig tail loin cloth, even with a $50 profit, and when I repeated the offer by accident he called me childish and told me to take it seriously next time.
Are there going to be any long-term consequences to this blunder?
Also argh my metalsmith has been on break for yonks, and he's the only one with skill in forging shit from iron. I want crossbows and armour you lazy asshole. There's so many task post-its on the desk I triggered a clutter state.
Also brooks confuse me. Creatures can still move across fine but the tile below shows 7/7 water. If I channel a branch from this brook will the extra tiles show as a brook as well, or just regular water? Having a body of water you can walk across doesn't make for a great moat.
Also it can't be swimming because the Dwarf trader took his wagons and went straight over it on the way here.
Also is a useful word.
[B]ATTENTION, INFO ABOUT 3DWARF:[/B] 3Dwarf is a tool that lets you render your fortress in 3D, this is only for looking around and making sexy screenshots. It does not let you play in 3D.
[QUOTE=MegaJohnny;15885947]
Also brooks confuse me. Creatures can still move across fine but the tile below shows 7/7 water. If I channel a branch from this brook will the extra tiles show as a brook as well, or just regular water? Having a body of water you can walk across doesn't make for a great moat.
Also it can't be swimming because the Dwarf trader took his wagons and went straight over it on the way here.
Also is a useful word.[/QUOTE]
If you channel water from it it's normal 7/7 water. It's supposed to be rocks or something that make it possible for everyone to just walk over it.
[QUOTE=Zezibesh;15885681]Change the stone stockpile to ore, stone stockpiles are useless. Dumping stone stores infinite amounts of it in one tile.
Also cool you're using Dropbox :D
[editline]11:18AM[/editline]
Actually, your food & drink stockpiles look pretty small too.
Actually, every single stockpile looks small to me. Of course, my stockpiles are always like 600x600 tiles or something. They span the whole clay/sand level.[/QUOTE]
The stone was really just there for the sake of typing something there, it will probably end up being extra storage for other shit.
The design ended up getting changed a little somewhere along the way, but I like it. I usually don't keep fortresses very long so I think it'll be plenty big.
[media]http://img.skitch.com/20090706-8t5fmd4kxnurhnapp4wunw6pqe.jpg[/media]
I haven't dug out the other side of it yet because I'm trying to get some of the more crucial processes (booze/food) running before I get too crazy.
I want the update to have PROPER structural integrity. You can literally hold up an entire mountain with a 1x1 block, even if it is just on the edge
[QUOTE=Kondor;15886157]I want the update to have PROPER structural integrity. You can literally hold up an entire mountain with a 1x1 block, even if it is just on the edge[/QUOTE]
I don't know about you but I've had some pretty nasty cavern collapses...
i have a fort that has a merchant drowning mechanism (mostly for elves:biggrin: )
[QUOTE=demonguard;15883171]I have an issue. My dining hall and meeting room thingeh ended up being constructed in a location with clay walls. Note that clay cannot be smoothed or engraved. Am I going to have to move it to another place so I can make the dining room all fancy?
Edit: Also, 90% of the download links on the DF Wiki Utilities page are broken, so if anyone had ore.exe and could upload it I would appreciate it.[/QUOTE]
Yes you will have to move it if you want to have engraved walls in the room.
I believe you where looking at the archived wiki for 0.23.130.23a as ore.exe is not on the current wiki.
I have found a link with ore.exe but it is for version 0.23.130.23a. [url=http://dffd.wimbli.com/file.php?id=1098]Link[/url]
[QUOTE=Bonzai11]
One thing I hate about Df is later you have to make things noble and blah blah blah.
Usually I have an amazing fort with built in rivers lakes vast farms and way to much food and they all go crazy because they don't think everything pretty enough for them.
Anyone know if you can disable this?[/QUOTE]
You want to stop nobles from making demand and mandates? Although there is no option in the config files you can 'reprocess' (kill) the Nobel, the only problem is that you will get another in the next migrant wave. Atom smashers work well for this, just to keep their tombs free for their replacement, or create an even more creative way of getting rid of them!
[QUOTE=Achilles123;15882669]Yeah, but then what would be the point of the game? "Let's stand around and watch while my fortress evolves and I do nothing"? It just wouldn't make much sense.[/QUOTE]
No no no, the dwarves would keep your fortress running, you would evolve it. Most of my time goes in designing bedrooms and tinkering with dwarves' jobs and shit.
But that's the fun :(
[QUOTE=Minorkos;15886777]No no no, the dwarves would keep your fortress running, you would evolve it. Most of my time goes in designing bedrooms and tinkering with dwarves' jobs and shit.[/QUOTE]
Yeah, but what do you mean by "evolve"?
The music in this game is the shit.
Oh fucking shit, save got corrupted...
Well, I don't think I have any rocks anywhere.
When I dig down I just get clay/ sandy loam which I presume is not rock.
I need rock for mechanisms, so how do I get people to get out and find some rock?
Sorry, you need to Log In to post a reply to this thread.