• Dwarf Fortress - WHAT ARE ALL THESE CATS DOING HERE
    1,002 replies, posted
The nearby brook has a few tiles of native platinum on the lower water level. How would I get my hands on it? If I channel down will the nuggets not be washed away down the river? I'm not so familiar with how the water works in this game yet.
Make a dam to block the water. The water itself wont move the stone, but things like bodies and such will, I think weight might have something to do with it.
[QUOTE=MegaJohnny;15900057]The nearby brook has a few tiles of native platinum on the lower water level. How would I get my hands on it? If I channel down will the nuggets not be washed away down the river? I'm not so familiar with how the water works in this game yet.[/QUOTE] No, the nuggets sink to the bottom
How would I get to them under the water?
[QUOTE=MegaJohnny;15901527]How would I get to them under the water?[/QUOTE] You'd have to drain the water.
[QUOTE=Thorny;15902060]You'd have to drain the water.[/QUOTE] This, or you can teach your dwarves to swim by standing in 4/7 depth water
[QUOTE=Kondor;15902202]This, or you can teach your dwarves to swim by standing in 4/7 depth water[/QUOTE] Not sure they'd be able to pick up the ore though.
How would I go about draining it, wall of floodgates (or something else that can be built from the tile above)? and then screw pumps to get the water out of where it is now? Oh dear, I know shit all about mechanics.
[QUOTE=MegaJohnny;15902341]How would I go about draining it, wall of floodgates (or something else that can be built from the tile above)? and then screw pumps to get the water out of where it is now? Oh dear, I know shit all about mechanics.[/QUOTE] Is it just a flooded hall or a river or what? If it's just a hall, make a diversion flooding room for the water to go into and just pump it from there. If it's a river, that's another matter entirely. [editline]01:21PM[/editline] Ah, it's a brook. That might be tricky. Does your map freeze?
I wouldn't expect so but this fortress is so new I'm only in the first Autumn. I'm pretty sure the embark map picker said temperate before I set off. I suppose you're thinking of digging into the ice when the brook freezes and getting down to them like that?
Assuming your brook is 4 tiles wide you will need 8 pumps (4 on each side) near the source of the brook. the pumps should be powered by water wheels that are upriver so once draining starts the wheels will still have plenty of water. You will need raised bridges and walls to guide the pumped water off the edge of the map. it is strongly recommended that you have some gears in the system so you can control when the pumps are active (mostly during construction). It will take a few minutes for the water level to become low enough to build a wall of floodgates, or any other wall to dam the brook. Once the dam is build you just need to wait for the rest of the water to drain then you can dig out the entire brook. I used to have a save that had a brook draining project that worked, but I deleted it about 2 weeks ago :( otherwise I would have posted some screen shots to help in the set-up.
My fort needs a better merchant killing system.
What killing systems have you used? Atom-Smashers, magma flood, water flood, simply trapping them, causing a cave-in? Or how about releasing Goblin/Ork prisoners and mega beasts in the deport?
I'm having fun shooting a ballista at incoming and outgoing merchants. Speared a few elves once.
how deep does water need to be for do merchants to drown?
[QUOTE=DmGod;15902911]how deep does water need to be for do merchants to drown?[/QUOTE] 5-6
Why does everyone kill merchants?
[QUOTE=maniac;15904330]Why does everyone kill merchants?[/QUOTE] Only human and elven merchants. If your fortress is sustainable enough to survive without them, kill the merchants (not the dwarven ones) to go to war with that faction if you want to kill more shit since goblins only attack a couple of times a year
[QUOTE=maniac;15904330]Why does everyone kill merchants?[/QUOTE] Most DF players HATE Elves. There is the good reasons why: They don't buy things containing the dead, they try to limit your wood cutting and actively insult the dwarves. Humans tend to be good trade partners and some us protect them.
[QUOTE=rincewind;15904593]Most DF players HATE Elves. There is the good reasons why: they try to limit your wood cutting[/QUOTE] How do they do that?
well my drowning system has turned out epic fail:frown: also could someone explain how the hell do mechanisms and waterwheels work
[QUOTE=Minorkos;15904660]How do they do that?[/QUOTE] They go all angry and lose their standing with you if you cut trees
[QUOTE=rincewind;15904593]Most DF players HATE Elves. There is the good reasons why: They don't buy things containing the dead, they try to limit your wood cutting and actively insult the dwarves. Humans tend to be good trade partners and some us protect them.[/QUOTE] They're cannibals too.
[QUOTE=Skwee;15897405]I meant the way he wrote his story.[/QUOTE] Oh oh, misread.
[QUOTE=Kondor;15804688][U]My FAQ[/U][/QUOTE] I laughed so hard while reading that, mainly because it's so true.
If I caught a kobold and a goblin and released them into an arena would they fight each other? Are wild animals/monsters neutral towards other wild animals/monsters?
[QUOTE=RedNick27;15906507]If I caught a kobold and a goblin and released them into an arena would they fight each other? Are wild animals/monsters neutral towards other wild animals/monsters?[/QUOTE] I think they would, goblins attack everything they think they can defeat on sight. If all else fails, release the elephant.
[QUOTE=rincewind;15904593]Most DF players HATE Elves. There is the good reasons why: They don't buy things containing the dead, they try to limit your wood cutting and actively insult the dwarves. Humans tend to be good trade partners and some us protect them.[/QUOTE] I never start shit with the humans personally. They bring cool stuff with them, but I'm a bit biased as far as liking them.
Add me to the list plz. I play sometimes.
You fucking racists! Just kidding.
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