• Facepunchopolis: A city designed by members of Facepunch (Fallout New Vegas
    525 replies, posted
[QUOTE=Profanwolf;25678842]Facepunchopolis, only the worst name you could EVER have chosen.[/QUOTE] Remind you of anything, profan? :v:
The main building where all the top dogs are should be called Punch Place Also, Hookers, Hookers everywhere
[QUOTE=rampageturke;25678939]Remind you of anything, profan? :v:[/QUOTE] Yes.. :saddowns:
[QUOTE=i-am-teh-sex;25678805] Any demo try this: Npc name: Marc Broker Occupation: Gun dealer Opening line: Hey what's up, you're lookin for a gun? I got alot a guns, from boxin' gloves to assault rifles Player lines: a- Want to trade? b - So any thing goin' on around town c - *Say nothing* d - Why do you sell boxing gloves? e- I have to go now Middle lines: a- Sure, whadda ya got for me? b- That *person name* is a no good thief, tried stealin' from me a few times c- Well you're a man for many words ain't ya? d- These aren't any old boxin' gloves. These are boxin' gloves worn by a man known as Facepunch He knocked out more fighters than the US army won wars. He died from a raider axe in the back Nobody saw that raider ever again e- Remember, I got all sorts a guns for your lootin' and shootin' An example I made Remember to send it to the OP and not me[/QUOTE] Awesome I'll try get some demos done tomorrow when I won't wake everyone.
I'm familiar with the GECK, I'm a decent skinner, and I've taken professional VO classes if you still need people. I can do a dead-on Hank Hill.
Is there still room for a voice actor?
I guess I could voice act. Never did that before, honestly. [B]Edit[/B] Scratch what I said, I don't have any good mic on me for voice acting. All you'll hear is static.
So many voice actors [editline]27th October 2010[/editline] Also quick question Since NV and FO3 work on the same engine Would you be able to transfer models over onto NV from FO3?
You aren't allowed to transfer Fallout 3 vanilla models over (If you're going to release the mod), but mod models transfer fine and about 70% of FO3 content is in the NV GECK anyway.
Put me in the credits and stuff just because I'm here, and I have the game. Also, I'll totally 1337 edit weapons. teeehheee I mean; 7331-1333333333333333333333333333
Hooray, I finally got the gloves to use the placeholder skin I made! ...And it was a bitch to do so! Image dump soon. [editline]Image dump![/editline] [media]http://filesmelt.com/dl/FPr1.png [url]http://filesmelt.com/dl/ScreenShot14.png[/url] [url]http://filesmelt.com/dl/ScreenShot181.png[/url] [url]http://filesmelt.com/dl/ScreenShot19.png[/url][/media]
[QUOTE=mercurius;25665129]Is a Facepuncher not entitled to the sweat of his brow? 'No,' says the man in Moscow, 'it belongs to everyone.' [/quote] Such is life in moscow.
-snip-
I need to know, whether this will be a mod where it is filled with npcs with facepunchers name. It sounds really dumb. Its better to make it original, and not make it only because of facepunch. And damn, the city name is bad.
[QUOTE=Jallen;25677611]The GECK is a piece of piss to use. Sorry but this whole thing is built to fail so far. Writers and ideas guys belly flop in the world of mod development and the process is completely wrong here. There shouldn't be any need for modellers if you are going to make it look professional since there are so many existing props and world constructs available. The way that this should be done is... 1. Someone good with the GECK makes some awesome shit, 2. Guy gets voice actors, 3. GECK guy adds voice and finishes the job, makes sure it's all pro n' shit, 4. Mod released, bug reports come in, GECK guy fixes bugs. Why would any good GECK developer want [I]your[/I] ideas? You think someone who has the power to create any mod they like will listen to you and do everything [I]you[/I] say? Why? This is like ideas guys who try and start up source mods, it doesn't work out [B]ever[/B]. The programmer-started mods are the ones which are successful. Or at least mappers, someone who can actually develop [B]content[/B]. This may sound definite, arrogant and stupid to you now, but just you wait - I personally think this mod will never see a release, but if it does, I highly doubt it will be of a good standard.[/QUOTE] ahem. you know this is painfully obvious that anything facepunch does will never be released? or if it does, it's never big enough for you to hear about it a second time. right? and you don't need to go pissing on their parade for no good reason then to tell them the obvious. let them have their happy fun time.
Securitrons with Microsoft Sam voice
[QUOTE=triorio;25681883]Securitrons with Microsoft Sam voice[/QUOTE] I support that, it's so crappy it will already be good again.
please add me using a elite model from halo and my only dialog lines are Wort Wort Wort! Blargh Honk Blargh Blaaaaaaaaaaaaaaargh
I may be able to voice-act grunts and shit. If my mic wasn't full of static. I can do a nice Death-scream.
[QUOTE=i-am-teh-sex;25678580]Are you good at writing? Voice acting?[/QUOTE] Could be voice actor, can do basic voice file modification or at least I used to. People say I sound like microsoft sam, dunno if it's still the case after getting my new mic, I'm an expert at being monotone. I'm the robot voice! As for writing, I'm french so even if I had good ideas I would fuck up the grammar when trying to write it on paper/text, this current post is probably full of cheap mistakes.
[QUOTE=ProgramFiles;25682343]Could be voice actor, can do basic voice file modification or at least I used to. People say I sound like microsoft sam, dunno if it's still the case after getting my new mic, I'm an expert at being monotone. I'm the robot voice! As for writing, I'm french so even if I had good ideas I would fuck up the grammar when trying to write it on paper/text, this current post is probably full of cheap mistakes.[/QUOTE] A french robot would be pretty unique Also there were no mistakes
This sounds interesting. I could be ideas/design/voice acting/writing and maybe modelling small things. If you'd like of course. Also, I do wish to know if this project is actually going to get off the ground.
I wouldn't mind doing some voice acting if you need some.
I love how 90% of the people involved list, are voice actors.
[QUOTE=G-foxisus;25683243]This sounds interesting. I could be ideas/design/voice acting/writing and maybe modelling small things. If you'd like of course. Also, I do wish to know if this project is actually going to get off the ground.[/QUOTE] We may need more writers Enough Voice actors Design I think we need more [editline]27th October 2010[/editline] [QUOTE=Monkey pie;25683450]I love how 90% of the people involved list, are voice actors.[/QUOTE] Because they know nothing else
Then deny them from getting involved unless they have anything useful for the project to use. What do you need writers for.
[QUOTE=i-am-teh-sex;25683462]We may need more writers Enough Voice actors Design I think we need more [editline]27th October 2010[/editline] Because they know nothing else[/QUOTE] Ok. I can be writer and designer.
If you need another modeler contact me. I can model props, guns and hats, and UV-map. Some of my work (click to enlarge): [img_thumb]http://fc00.deviantart.net/fs71/f/2010/223/4/4/Siberian_Splitter___TF2_hat_by_KevlarJens.png[/img_thumb] [img_thumb]http://img822.imageshack.us/img822/6228/shottyrender.png[/img_thumb] [img_thumb]http://img198.imageshack.us/img198/2647/ingames.jpg[/img_thumb]
I'll finalize the FacePunch if the lead guys can give me some definite base numbers (IE attack and strength requirement)
[QUOTE=Monkey pie;25683499]Then deny them from getting involved unless they have anything useful for the project to use. What do you need writers for.[/QUOTE] I've already gone through this and all I got was dumb ratings. The project will fail and trying to convince them is futile. The entire team is pretty much ideas guys and voice actors, the two team roles which require no talent what-so-ever and likewise are fairly useless roles. It's going to fall apart.
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