Shadows of Lylat - The next Starfox game... on the PC? Free? Not Nintendo??!
95 replies, posted
Ok then dude, you make a full, fairly commercial quality game, and come back, and tell me different.
I'll take you seriously when you have some fucking experience.
A very average commercial videogame takes around 75 developers, and two and a half years to produce. More around half a million man hours.
Working as a hobbyist team, with maybe ten members [i]if you're lucky[/i], and maybe work ten hours a week each (a lot) - the same product will take [i]decades[/i]. Welcome to the real world and why commercial games are of so much higher quality than your average modder or indie developer. The market demands it.
Fuck, many commercial games have taken more than six years development time...
I came... buckets...
[QUOTE=IAreJackass;16126058]I came. I stopped breathing for a couple seconds, and then I came.
THIS IS AWESOME.
As for the naysayers, Nintendo can't really do anything unless the guys making it are selling it for a profit, which they are not doing for that very reason.[/QUOTE]
Look at the Halogen guys. It was going to be a good, free Halo RTS but it was shut down so Halo Wars could be announced 3 weeks later.
And that was with a lenient company like Bungie/Microsoft at the helm ;)
[QUOTE=rapperkid04;16128389]Look at the Halogen guys. It was going to be a good, free Halo RTS but it was shut down so Halo Wars could be announced 3 weeks later.[/QUOTE]
Fucking christ. I'm still bitter about that one. It was going to be great.
[QUOTE=fragmaplas;16128419]Fucking christ. I'm still bitter about that one. It was going to be great.[/QUOTE]
Yeah it pissed me off. I had just heard about it and like a week later they got shut down. It was pretty funny though cause I remember I told my friend about it and said "Watch dude. Tommorow Bungie is going to announce a Halo RTS." and I was right
This is fucking awesome
Thanks alot OP.
I've dusted off my old N64 and rummaging around in tons of nostalgic masterpieces just to find Starfox 64 and play it again.
[QUOTE=Gubbinz96;16129149]Thanks alot OP.
I've dusted off my old N64 and rummaging around in tons of nostalgic masterpieces just to find Starfox 64 and play it again.[/QUOTE]
shit that's a good idea
Starfox 64 was my favourite game next to Conker
[QUOTE=ambershee;16128174]Ok then dude, you make a full, fairly commercial quality game, and come back, and tell me different.
I'll take you seriously when you have some fucking experience.
A very average commercial videogame takes around 75 developers, and two and a half years to produce. More around half a million man hours.
Working as a hobbyist team, with maybe ten members [i]if you're lucky[/i], and maybe work ten hours a week each (a lot) - the same product will take [i]decades[/i]. Welcome to the real world and why commercial games are of so much higher quality than your average modder or indie developer. The market demands it.
Fuck, many commercial games have taken more than six years development time...[/QUOTE]
If you don't know how to work within time constraints, whether company imposed or life imposed (6 years is a big fucking chunk of your life, even if you aren't working on it all the time), you aren't doing yourself any favors. If you are hobbyist/indie, you should accept your shortcomings and [B]adapt[/B]; you aren't going to beat the commercial company on every front, so instead focus on what you can do.
Look at all the major indie companies, they have teams as small as 2 people yet are able to make game in 1-2 years usually. Data realms is the exception, and yes, I do think it's depressing to think it took them, what, 7 years and counting? I understand this is a loosely organized hobbyist group making a game for free, and to be honest, I don't hold it against them, all I'm saying is that taking 6 years to make a game is not in any way bragging rights.
I seriously don't understand why you are getting so defensive. I say it's a little odd that they are advertising that it took them 6 years and you people flip out like I said star fox sucks and this game looks like crap. Take a deep breath.
Hell yes, finally I can play a new game, be Fox and it not be Brawl.
Who said you were gonna be Fox?
StarFox without Fox? :confused:
Now that sounds silly.
[QUOTE=Evil_Toaster;16129643]Who said you were gonna be Fox?[/QUOTE]
better be
else heads gonna roll bro
As long as I get to shoot down Slippy it'll be good
It's not really the "next Starfox game" since it's fan-made. If Nintendo were making it it would be on Nintendo.
I'm glad its on PC, because now I still have no excuse to use my wii, and can still get to selling it.
[QUOTE=Teh man;16129735]Now that sounds silly.[/QUOTE]
might as well call the game "star: shadows of lylat"
Cum explosion
[QUOTE=Gubbinz96;16129149]Thanks alot OP.
I've dusted off my old N64 and rummaging around in tons of nostalgic masterpieces just to find Starfox 64 and play it again.[/QUOTE]
Gah.
Now I feel like doing the same. Fuck.
[QUOTE=ambershee;16115083]It's only a name. Any game can be called 'Sunwolf' and be advertised as a Starfox clone. I have to wonder what's wrong with a playerbase that'd be so deranged as to easily pass that over.[/QUOTE]
And then "people" make "replacement models" and "player levels" that replicate Starfox.
[QUOTE=Evil_Toaster;16114711]They're not making any profit off of this. It's not much more than a mod.[/QUOTE]
Some fans made a non-profitable sequal to Chrono Trigger, after two or one year they finished the project and Square Enix (or whatever company owns Chrono Trigger) sent a Cease and Desist.
[editline]11:21AM[/editline]
Also how much % is this game finished?
[QUOTE=Evil_Toaster;16114711]They're not making any profit off of this. It's not much more than a mod.[/QUOTE]
Intellectual property is intellectual property despite the profit or non-profit. Plenty of old Stargate mods got shut down back when Lion's Gate was trying to develop a Stargate shooter.