Dwarf Fortress v13 - Orkel looses a roaring laughter, fell and terrible!
3,876 replies, posted
Ponds are not clean.
So no matter where I place the meeting area, it tells me "Hot". I tried placing it 10 Z-levels down in a cave but it still tells me "Hot". Any way to shield from the heat? Would be great if enclosed areas (like a topside building with a door) would keep out the heat, that way I can make it a real above ground fort.
[QUOTE=acds;29168787]So no matter where I place the meeting area, it tells me "Hot". I tried placing it 10 Z-levels down in a cave but it still tells me "Hot". Any way to shield from the heat? Would be great if enclosed areas (like a topside building with a door) would keep out the heat, that way I can make it a real above ground fort.[/QUOTE]
How do you figure out the temperature of a room anyway.
I keep getting "equipment mismatch" errors, one every few minutes. Due to marksdwarves. How do I make them stop?
They might not have the metal bolts / practice bolts they need.
[QUOTE=Zatharon;29169776]I keep getting "equipment mismatch" errors, one every few minutes. Due to marksdwarves. How do I make them stop?[/QUOTE]
I don't get many of them. Only when I keep making bone bolts for archery practise. It likely happens when someone moves the bolts before Y gets them, or marksdwarf X picks them up before marksdwarf Y can.
[QUOTE=Orkel;29169923]I don't get many of them. Only when I keep making bone bolts for archery practise. It likely happens when someone moves the bolts before Y gets them, or marksdwarf X picks them up before marksdwarf Y can.[/QUOTE]
That might be why, as I'm having them use wood bolts for training and constantly pumping them out at a craftdwarf workshop, they probably try and grab them from the workshop then some dwarf goes to put them in a stockpile or somesuch.
[editline]14th April 2011[/editline]
Alright guys, idea time, I have fucktons of naked goblins in cages, with my current set up i've been building the goblin cages in my arena, then hooking them up to a lever to let them out, but there has got to be a faster way of letting the goblins out in a controlled area.
[QUOTE=Zatharon;29170446]That might be why, as I'm having them use wood bolts for training and constantly pumping them out at a craftdwarf workshop, they probably try and grab them from the workshop then some dwarf goes to put them in a stockpile or somesuch.
[editline]14th April 2011[/editline]
Alright guys, idea time, I have fucktons of naked goblins in cages, with my current set up i've been building the goblin cages in my arena, then hooking them up to a lever to let them out, but there has got to be a faster way of letting the goblins out in a controlled area.[/QUOTE]
Can you designate it a pit and put them in there?
create a pit that's high enough above your arena to injure them, then use them for training purposes.
every time i use a pit they just break free and start fucking shit up also what is a quadruped megabeast made of salt ?
[editline]14th April 2011[/editline]
it kicked all the recruits in the head jamming their brain through the skull but the more trained dwarves cut it in pieces
[QUOTE=Pokey McFork;29170785]create a pit that's high enough above your arena to injure them, then use them for training purposes.[/QUOTE]
The problem with that is, I strip the goblins naked then designate them to be thrown in the pit, and when my dorfs go to do that, they pull the gobbo out of the cage and then there like "HOLY SHIT A FUCKING GOBLIN!" drop said goblin, who promptly begins wrecking shit.
Yay after long searching I finally found some Iron ore, time to get me some steel.
[QUOTE=moffe;29170877]
it kicked all the recruits in the head jamming their brain through the skull [/QUOTE]
it never gets old to hear that from people not using the balance fix
[QUOTE=Orkel;29171106]it never gets old to hear that from people not using the balance fix[/QUOTE]
i am using your balance fix
After being in the hospital and getting both arms put into splints to immobilize them, my militia commander just jumped up and butchered a Draltha that's been wandering the halls of my fortress.
The mental image is hilarious.
[QUOTE=moffe;29171312]i am using your balance fix[/QUOTE]
old or new
just one brain or outer/inner brains
the announcements are not recent enough for me to check but ill tell you it was the one you posted not so long ago in this thread
[editline]14th April 2011[/editline]
just got sieged and 10 of the 15 goblins walked straight into a wall of cage traps and the rest instantly fled
[editline]14th April 2011[/editline]
just got a megabeast made of crystal glass is it possible to kill or should i just gg?
[editline]14th April 2011[/editline]
every attack glanced except one that managed to cut its body in two
[QUOTE=moffe;29171540]the announcements are not recent enough for me to check but ill tell you it was the one you posted not so long ago in this thread[/QUOTE]
Strange, might be that kicks have too much strength in them. Wonder if I can tune them down.
[QUOTE=EcksDee;29167033]facepunch seems a bit feistier than usual.
What are you guys talking about[/QUOTE]
I think I'm responsible for the 'horny' part of that. Sorry!
I've determined that my dwarves are in fact, mentally retarded. I've discovered that its only goblin theives that cannot be pulled out of there cages, so I designate a pit/pond over my arena, and tell them to throw all the soldier goblins in, the dwarves all run and grab the gobbos from the cages, carry them up the stairs, then instead of throwing them into the pit they turn around and leave dragging the goblin back with them.
[editline]14th April 2011[/editline]
nevermind, figured it out, they were just all afraid of the goblins already down there.
Dug my way into a big underground cavern.
A forgotten beast was waiting for me. My dwarven wrestler detachment (because for some reason they refuse to train with all the swords, spears and axes) were bravely fighting the beast. Then the game crashed.
Time to dig into that cavern again and fortify the hell out of it.
so my dwarves instantly drop any prisoners that they are taking to the pit then they get killed by them
There needs to be more siege tactics. How about we take something from the Tyrian book of war? Superheat gravel, jam it into a bowl, and dump it over enemies trying to breach the walls. Make long, razor-sharp hooks, skewer enemies trying to climb walls, and drag them to their doom!
I think boiling water would be more efficient than hot gravel
[editline]14th April 2011[/editline]
All you need to repel a siege is peasants with a bit more balls, who dump magma from buckets over the walls
[QUOTE=Zezibesh;29174273]I think boiling water would be more efficient than hot gravel
[editline]14th April 2011[/editline]
All you need to repel a siege is peasants with a bit more balls, who dump magma from buckets over the walls[/QUOTE]
Gravel doesn't evaporate at extremely high temperatures.
Heating gravel takes shitloads longer and rock doesn't transfer heat as efficiently as water
Unless you're talking of melting it, in which case I'd rather build a pipe to the magma sea and flood the overworld
[QUOTE=moffe;29173821]so my dwarves instantly drop any prisoners that they are taking to the pit then they get killed by them[/QUOTE]
Average dorfs are easily overpowered by gobbies.
You know what, I really hate Bogeymen, why couldn't Toady just make going out at night incredibly dangerous via increased risk of being attacked by animals or a myriad of other penalties instead of these oddly out-of-place creatures of the night?
Devlog
[quote]The cities more or less show up in tiles now, and I've been fiddling with storm sewers under the paved roads for the last few days. They should be entertaining adventure environments, especially if the people forget to grate off the outflow and critters get in from the river.[/quote]
Sewers in adventure mode!
What exactly is a danger room? Sorry if I'm missing something.
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