Dwarf Fortress v13 - Orkel looses a roaring laughter, fell and terrible!
3,876 replies, posted
[code]
[PLANT:ELFBANE]
[NAME:elfbane][NAME_PLURAL:elfbanes][ADJ:elfbane]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:elfbane]
[STATE_ADJ:ALL_SOLID:elfbane]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:elf rot]
[SYN_IMMUNE_CLASS:GENERAL_POISON]
[SYN_AFFECTED_CREATURE:ELF]
[SYN_CONTACT]
[CE_NECROSIS:SEV:500:PROB:100:LOCALIZED:PEAK:150:END:500]
[CE_IMPAIR_FUNCTION:SEV:1000:PROB:100:BP:BY_CATEGORY:EYE:ALL:PEAK:100:END:2000]
[CE_BLISTER:SEV:100:PROB:500:BP:BY_CATEGORY:ALL:SKIN:PEAK:100:END:2000]
[CE_DIZZINESS:SEV:400:PROB:100:PEAK:100:END:2000]
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:129]
[PREFSTRING:irony]
[WET][DRY]
[BIOME:NOT_FREEZING]
[SAPLING]
[SOLID_DENSITY:720]
[/code]
can't get the damn syndrome to work, if anyone has any ideas, please say.
What are you trying to achieve there? You can't get a syndrome just from touching the wood, it has to have an extract like kobold bulb does afaik.
[code]
[PLANT:BULB_KOBOLD]
[NAME:kobold bulb][NAME_PLURAL:kobold bulbs][ADJ:kobold bulb]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:232][PICKED_COLOR:0:0:1]
[WET][BIOME:ANY_WETLAND]
[VALUE:5]
[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen gnomeblight]
[STATE_NAME_ADJ:LIQUID:gnomeblight]
[STATE_NAME_ADJ:GAS:boiling gnomeblight]
[MATERIAL_VALUE:100]
[DISPLAY_COLOR:7:0:1]
[EXTRACT_STORAGE:FLASK]
[ENTERS_BLOOD]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:gnomeblight]
[SYN_AFFECTED_CREATURE:GNOME_MOUNTAIN:ALL]
[SYN_AFFECTED_CREATURE:GNOME_DARK:ALL]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INJECTED]
[CE_NECROSIS:SEV:100:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:30:END:1200]
[EXTRACT_STILL_VIAL:LOCAL_PLANT_MAT:EXTRACT]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:5]
[CLUSTERSIZE:1]
[PREFSTRING:shrouded history]
[/code]
[editline]18th April 2011[/editline]
Actually nevermind, I don't see why it wouldn't work that way. Hmm.
[QUOTE=Chryseus;29273166][img_thumb]http://i.cubeupload.com/SToGvr.png[/img_thumb]
Well I had my fun.
Biting works really well.[/QUOTE]
Whenever I knock someone down and I get a "simple hit" on all body parts, I take off each limb, each tooth, and eventually chop off their head. It's a fun time.
[editline]18th April 2011[/editline]
What's your prefered embark set?
[QUOTE=Chezhead;29285393]What's your prefered embark set?[/QUOTE]
[IMG]http://dl.dropbox.com/u/5293778/cat%20leather.png[/IMG]
this
[editline]18th April 2011[/editline]
[SYN_IMMUNE_CLASS:GENERAL_POISON]
thats the problem
[QUOTE=Xain777;29287036][img_thumb]http://dl.dropbox.com/u/5293778/cat%20leather.png[/img_thumb]
this[/quote]
you too? hi5.
Someone needs to work on their programming skills.
I've got a hunter with the labor enabled, a crossbow, quiver and bolts made. And animals. Why won't he hunt?
I took the easy root out and made it's sap an extract that has those properties.
[code]
[PLANT:ELFBANE]
[NAME:elfbane][NAME_PLURAL:elfbanes][ADJ:elfbane]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:elfbane]
[STATE_ADJ:ALL_SOLID:elfbane]
[PREFIX:NONE]
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:129]
[PREFSTRING:irony]
[WET][DRY]
[BIOME:NOT_FREEZING]
[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen elfbane sap]
[STATE_NAME_ADJ:LIQUID:elfbane sap]
[STATE_NAME_ADJ:GAS:boiling elfbane sap]
[MATERIAL_VALUE:100]
[DISPLAY_COLOR:7:0:1]
[EXTRACT_STORAGE:FLASK]
[SYNDROME]
[SYN_NAME:elf rot]
[SYN_IMMUNE_CLASS:GENERAL_POISON]
[SYN_AFFECTED_CREATURE:ELF:ALL]
[SYN_CONTACT]
[CE_NECROSIS:SEV:500:PROB:100:LOCALIZED:START:0:PEAK:150:END:500]
[CE_IMPAIR_FUNCTION:SEV:1000:PROB:100:BP:BY_CATEGORY:EYE:ALL:START:50:PEAK:100:END:2000]
[CE_BLISTERS:SEV:100:PROB:500:BP:BY_CATEGORY:ALL:SKIN:START:10:PEAK:100:END:2000]
[CE_DIZZINESS:SEV:400:PROB:100:STARAT:0:PEAK:100:END:2000]
[EXTRACT_STILL_VIAL:LOCAL_PLANT_MAT:EXTRACT]
[SAPLING]
[SOLID_DENSITY:720]
[/code]
should work in theory.
[QUOTE=Pokey McFork;29292450]I took the easy root out and made it's sap an extract that has those properties.
[code]
[PLANT:ELFBANE]
[NAME:elfbane][NAME_PLURAL:elfbanes][ADJ:elfbane]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:elfbane]
[STATE_ADJ:ALL_SOLID:elfbane]
[PREFIX:NONE]
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:129]
[PREFSTRING:irony]
[WET][DRY]
[BIOME:NOT_FREEZING]
[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen elfbane sap]
[STATE_NAME_ADJ:LIQUID:elfbane sap]
[STATE_NAME_ADJ:GAS:boiling elfbane sap]
[MATERIAL_VALUE:100]
[DISPLAY_COLOR:7:0:1]
[EXTRACT_STORAGE:FLASK]
[SYNDROME]
[SYN_NAME:elf rot]
[SYN_IMMUNE_CLASS:GENERAL_POISON]
[SYN_AFFECTED_CREATURE:ELF:ALL]
[SYN_CONTACT]
[CE_NECROSIS:SEV:500:PROB:100:LOCALIZED:START:0:PEAK:150:END:500]
[CE_IMPAIR_FUNCTION:SEV:1000:PROB:100:BP:BY_CATEGORY:EYE:ALL:START:50:PEAK:100:END:2000]
[CE_BLISTERS:SEV:100:PROB:500:BP:BY_CATEGORY:ALL:SKIN:START:10:PEAK:100:END:2000]
[CE_DIZZINESS:SEV:400:PROB:100:STARAT:0:PEAK:100:END:2000]
[EXTRACT_STILL_VIAL:LOCAL_PLANT_MAT:EXTRACT]
[SAPLING]
[SOLID_DENSITY:720]
[/code]
should work in theory.[/QUOTE]
I'll look at the wiki again but [SYN_IMMUNE_CLASS] tags usssually overwrite [SYN_AFFECTED_CREATURE] tags
[editline]19th April 2011[/editline]
by default a syndrome doesn't affect anything so making things immune usually is pointless
What would happen if i try making my fort outside rather then in a cave?
A fort on the surface? That sounds like a mega project! some of the most epic forts in 40d have been surface forts, Also there is always FUN.
[QUOTE=GrizzlyBear;29304167]What would happen if i try making my fort outside rather then in a cave?[/QUOTE]
Not really anything, all it means is you'd need more materials to build things.
In that vein, I just got a surface level magma pit (oddest volcano I've ever seen) any suggestions on what I should do with it (besides a magma forge?)
Lava moat.
Lava moat.
Lava moat.
[QUOTE=Canuhearme?;29304597]Not really anything, all it means is you'd need more materials to build things.
In that vein, I just got a surface level magma pit (oddest volcano I've ever seen) any suggestions on what I should do with it (besides a magma forge?)[/QUOTE]
Flood the fucking world with lava.
[QUOTE=Canuhearme?;29304597]
In that vein, I just got a surface level magma pit (oddest volcano I've ever seen) any suggestions on what I should do with it (besides a magma forge?)[/QUOTE]
Meeting room.
What's the best way to deal with a tantrum spiral?
[QUOTE=SomeFaggot;29309041]What's the best way to deal with a tantrum spiral?[/QUOTE]
Lava.
[QUOTE=gufu;29309101]Lava.[/QUOTE]
If you can somehow find a way that lets dorfs vomit lava, that's all the better. If such a feat is impossible, crack open a hallway to hell, there's bound to be a few demons made entirely out of lava in there.
[QUOTE=SomeFaggot;29309041]What's the best way to deal with a tantrum spiral?[/QUOTE]
Make lots of pretty things and put them in the meeting room. Make some lavish meals and shit. Give them happy thoughts basically.
Or just lock away some non-angry dorfs and wait for the rest to kill eachother off, then start fresh.
[img]http://i54.tinypic.com/35cpufs.png[/img]
Lets see some layouts.
No doors in the hallways :colbert:
how can anyone stand these horrid tilesets
Same way you can stand ASCII. They're both just sets of symbols. Everyone's going to be attracted to something else.
Guys, how recent is the version from 8 March? I wanna start over and Mayday only has that.
[editline]20th April 2011[/editline]
Deep metal, shallow metal, flux stone, all in embark screen?
God, things have changed since I've last downloaded this game.
[QUOTE=abcpea2;29313733]how can anyone stand these horrid tilesets[/QUOTE]
Funny how I can understand ACSII but I can't understand tilesets. :v: They look worse to me.
[QUOTE=Adbor;29315024]Guys, how recent is the version from 8 March? I wanna start over and Mayday only has that.
[editline]20th April 2011[/editline]
Deep metal, shallow metal, flux stone, all in embark screen?
God, things have changed since I've last downloaded this game.[/QUOTE]
.25 is the latest, get that, was released march 28th
[QUOTE=Orkel;29316041].25 is the latest, get that, was released march 28th[/QUOTE]
Already downloaded that one, am I missing out horribly or is there no point in transferring the save.
Hell, I don't even know if you can transfer saves between versions.
[editline]20th April 2011[/editline]
There's suddenly fungus on my floor, how curious.
It also makes my fortress look like a rave floor, how do I remove it [sp]no lava[/sp]
Mine out the blocks / place floor over it, no other way really
It occurs due to you breaching an underground cave, once that's done it'll start growing on any suitable surface.
I decided to train my new military on a camel I found on the Kill list.
It belonged to merchants.
Everyone is dead.
:smith:
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