• Dwarf Fortress v13 - Orkel looses a roaring laughter, fell and terrible!
    3,876 replies, posted
[QUOTE=eatdembeanz;29536043]They're clinically depressed. Send in some kittens to brainwash them into the Fortmind.[/QUOTE] The living miner is ecstatic apparently. :v:
[QUOTE=Mr. N;29536746]The living miner is ecstatic apparently. :V:[/QUOTE] He's manic-depressive.
[QUOTE=eatdembeanz;29536912]He's manic-depressive.[/QUOTE] That possible?
[QUOTE=Mr. N;29537773]That possible?[/QUOTE] No.
[QUOTE=eatdembeanz;29538007]No.[/QUOTE] Wrong, it's Bipolar Syndrome, AKA Manic Depression.
For some reason my soldiers will sometimes drop their weapons after they kill things, and not pick them back up (they also become forbidden sometimes). Anyone know how to prevent this?
So although he's ecstatic he is so depressed he won't work. If he had melancholy he would be trying to kill himself right?
[QUOTE=DireAvenger;29538093]Wrong, it's Bipolar Syndrome, AKA Manic Depression.[/QUOTE] Not yet in Dwarf Fortress, but it is in real life.
[QUOTE=Kiwi Bird;29538160]For some reason my soldiers will sometimes drop their weapons after they kill things, and not pick them back up (they also become forbidden sometimes). Anyone know how to prevent this?[/QUOTE] They usually drop weapons for stuff that does more damage or is better quality, so unless they're dropping adamantine weapons you're better off not making them pick it back up.
[QUOTE=DireAvenger;29538779]They usually drop weapons for stuff that does more damage or is better quality, so unless they're dropping adamantine weapons you're better off not making them pick it back up.[/QUOTE] No, just immediately after combat they'll drop their weapon where thy are standing, and walk away and never get any other weapon again
Haven't played or kept up for nearly a month, anything important I've missed?
Devlog [quote] Catacombs, dungeons and sewers (1,2,3) now wind their way beneath the city. Next we fill them with all sorts of monsters, including a mass of assorted night creatures! Vampires, were-beasts and armies of the living dead will terrorize adventurers and fortresses alike. These creatures can pass on their curse, condemning their victims to a half-life of suffering and dread. In the cities there will be haunted houses and vengeful ghosts, as well as powerful beings only awakened when their vast crypts are disturbed. In the evil wilderness the monsters of night will lurk behind every tree. The month end report is up. Also, there will be a Bay 12 meetup in Redding, California on July 16. Tarn and I hope to see you there![/quote] [url]http://www.bay12games.com/dwarves/imgs/under1.png[/url] [url]http://www.bay12games.com/dwarves/imgs/under2.png[/url] [url]http://www.bay12games.com/dwarves/imgs/under3.png[/url] [url]http://www.bay12forums.com/smf/index.php?topic=83680.0[/url] [editline]1st May 2011[/editline] [quote]Mission Status If you didn't know why you feared the night before, you will now. April has drawn to a close, and the catacombs are winding their way beneath the city. Now we turn our attention back to the creatures of darkness. You will not be safe in either adventure or dwarf mode as you are beset by vampires, werewolves and vengeful ghosts. Entire armies of walking corpses will besiege you, led by undead phantoms. Fun, and spooky. Congratulations to those who donated! Fun with Numbers Thanks everybody! As expected by any long-time dev watcher, we are going on a bit of a side excursion from the stated goals, but hopefully we'll also be able to start in on markets this month as well. April Donations: $3018.42 March Donations: $4220.20 February Donations: $2113.11 January Donations: $2158.91 December Donations: $9416.16[/quote] oh god zombie sieges
My dwarfs are dying by hunger, thirst and injuries in the hospital while all my other dwarfs are too busy partying downstairs like it's 1999. It's summer now and they have been going since late spring.
"These creatures can pass on their curse, condemning their victims to a half-life of suffering and dread" This better allow us to make zombie-virus mods! [editline]1st May 2011[/editline] [img]http://dl.dropbox.com/u/11732404/Miners%20hate%20warm%20damp%20stone.png[/img] [editline]1st May 2011[/editline] [img]http://img51.imageshack.us/img51/5371/dfmd.jpg[/img]
[QUOTE=Orkel;29546299]"These creatures can pass on their curse, condemning their victims to a half-life of suffering and dread" This better allow us to make zombie-virus mods! [editline]1st May 2011[/editline] [img_thumb]http://dl.dropbox.com/u/11732404/Miners%20hate%20warm%20damp%20stone.png[/img_thumb][/QUOTE] This so much, whatever happened to that utility which turns off the "refuse to dig: warm/damp stone detected." [editline]1st May 2011[/editline] [QUOTE=Orkel;29546189]Devlog [url]http://www.bay12games.com/dwarves/imgs/under1.png[/url] [url]http://www.bay12games.com/dwarves/imgs/under2.png[/url] [url]http://www.bay12games.com/dwarves/imgs/under3.png[/url] [url]http://www.bay12forums.com/smf/index.php?topic=83680.0[/url] [editline]1st May 2011[/editline] oh god zombie sieges[/QUOTE] But how does one kill a ghost? Dwarven Ghostbusters?
How can I get my flashing miner dwarf to do something? He has mining as one of his labors and I selected a bunch of shit to be dug out but he just wanders around the incomplete workshops doing nothing. I also designated my metalworker as a miner but he is just bumming around the meeting area, and nobody is doing anything about my other dead minerdwarf's body and pick.
[QUOTE=Mr. N;29546666]How can I get my flashing miner dwarf to do something? He has mining as one of his labors and I selected a bunch of shit to be dug out but he just wanders around the incomplete workshops doing nothing. I also designated my metalworker as a miner but he is just bumming around the meeting area, and nobody is doing anything about my other dead minerdwarf's body and pick.[/QUOTE] Does the miner dwarf have a pick? Is the mining area reachable? Did you reclaim the pick off the dead miner (they tend to be forbidden when a Dwarf dies.)
Fuck I think my miner is trapped. He wont go up the channel and it is saying he is dehydrated and hungry. [editline]1st May 2011[/editline] [QUOTE=Canuhearme?;29546689]Does the miner dwarf have a pick? Is the mining area reachable? Did you reclaim the pick off the dead miner (they tend to be forbidden when a Dwarf dies.)[/QUOTE] I am pretty sure he has a pick, and my very limited knowlage of z levels makes me just channel downward as a sort of retarded staircase. The pick isn't forbidden either. I have been trying to put staircases but its not letting me put them down. [editline]1st May 2011[/editline] Just did a new fortress because of the frustration of my two miners being trapped. And now I know channels aren't stairs, as I trapped another miner one level under my main fort. I set up a downwards staircase, which was built, but nothing appeared bellow it and it won't let me put an upwards staircase bellow it. [editline]1st May 2011[/editline] Oh, figured out I need to build, not designate, an upwards staircase. [editline]1st May 2011[/editline] Ok, so my mason won't build a throne due to no non economic hard rock being available despite the massive amounts of rock dumped near him. He built a table though.
Reclaim the dumped stone, it's forbidden after you've dumped it.
Oh god the new devlog. I can't fucking wait !
I want to visit my demons infested fort, how do I do it?
It's really hard to find a fortress you built, now days...you can try to find it though
Those are some crazy sewer algorithms
Why aren't my masonpeople making stone pots? I just had them make a variety of other stone things but they won't make pots
[QUOTE=Mr. N;29556673]Why aren't my masonpeople making stone pots? I just had them make a variety of other stone things but they won't make pots[/QUOTE] Pots are stonecrafting.
Great, now my dwarfs are just refusing to pick up their weapons. I have a stockpile of weapons, and I even assigned them specific weapons, but they wont go pick them up. I also got some messages saying that there were some equipment mismatches with them. I'm really confused
I got a mood and the guy's highest skill is spinner. I built a loom for him and a farmers workshop but he isn't moving into each. I need to trap him in something so he doesn't end up killing someone by going berserk.
[QUOTE=Mr. N;29562432]I got a mood and the guy's highest skill is spinner. I built a loom for him and a farmers workshop but he isn't moving into each. I need to trap him in something so he doesn't end up killing someone by going berserk.[/QUOTE] What other skills does he have? If none, then he needs a Craftsdwarf's Workshop.
Sorry if it has been posted but this mod makes the game awesome! It adds extra music and sound notifications. [url]http://df.zweistein.cz/soundsense/[/url]
Adventure mode. This one lady has had me kill 5 Rocs in a row. I think she's trying to make me commit genocide here.
Sorry, you need to Log In to post a reply to this thread.