• Dwarf Fortress v13 - Orkel looses a roaring laughter, fell and terrible!
    3,876 replies, posted
Try to make a new world. All civilizations die out after the first 100 years from mass zombie swarms. All that remain are the island towns. Curses will be awesome.
Effed has got his head smashed apart by a guy with a steel mace :saddowns: [editline]3rd May 2011[/editline] Me, Guardb and nitrowing are screwing this axeman up. I already cut of his entire left arm :buddy: [editline]3rd May 2011[/editline] Somefaggot got his stomach fucked up and got beat up quite badly :v: [editline]3rd May 2011[/editline] Can I do stuff when my sword is lodged into a wound? Like moving it around causing more damage. [editline]3rd May 2011[/editline] [quote]you slash the captain in the lower body with your bismuth bronze sword and the severed part sails of in an arc! [/quote] :byodood: [editline]3rd May 2011[/editline] Drowsy is showing up yellow, even after sleeping. Must I eat/drink something? [editline]3rd May 2011[/editline] Guardb got mutilated by a alligator I think. Somefaggot managed to stay alive, we just need to find a doctor for us two.. And I still don't know how to look at other pages (the icons which say how to show up as a stick and stone in Maydays tileset. [editline]3rd May 2011[/editline] I want to remove my copper shield but it doesn't show up in the remove list, and I still have it. [QUOTE=Guardb;29597457]I'm happy that i can take part in your adventure ;) Maybe try + and - ??[/QUOTE] you got mutilated by an alligator when we got ambushed by wild animals during the night. I'll keep your iron shield with me, and name it if that's possible. If you really want so I can rename you to a new guy I'll recruit.
I'm happy that i can take part in your adventure ;) Maybe try + and - ??
WHAT THE FUCK. 48 elves just showed up in an ambush, not a seige (I have had no dealings with the elves AT ALL, in this fortress or this entire world) and are butchering everyone. what the fucking hell.
[QUOTE=Zatharon;29598900]WHAT THE FUCK. 48 elves just showed up in an ambush, not a seige (I have had no dealings with the elves AT ALL, in this fortress or this entire world) and are butchering everyone. what the fucking hell.[/QUOTE] You don't need to have done anything to them. Your dwarven civilization is simply at war with them, you did nothing to cause that.
[QUOTE=Zatharon;29598900]WHAT THE FUCK. 48 elves just showed up in an ambush, not a seige (I have had no dealings with the elves AT ALL, in this fortress or this entire world) and are butchering everyone. what the fucking hell.[/QUOTE] Did you ever trade tons of wooden items with elves? Because they hate that. They also hate when you clear cut a forest. Edit: Nevermind didnt read the last post.
What didn't make sense is they showed up in the spring of my first year, more than 20 of them, and killed some dogs, then show up in the spring of my SECOND year, and kill everyone.
[QUOTE=Zatharon;29606259]What didn't make sense is they showed up in the spring of my first year, more than 20 of them, and killed some dogs, then show up in the spring of my SECOND year, and kill everyone.[/QUOTE] The elves just hate you a lot. [editline]4th May 2011[/editline] Why can I only ignite wild strawberries, I want to eat pick them up to eat them for later. [editline]4th May 2011[/editline] what is better, an silver short sword or iron long sword? [editline]4th May 2011[/editline] two swords in one hand, why not :v:
More devlog [quote]Toady One The first of the test interactions is underway, recreating the animated dead that are already in the evil regions, with the additional effect of intermittently raising any corpse that is in its area of influence during regular play. I suppose without a specific flag, it'll reraise defeated corpses that are still intact after a while, but that's not necessarily a bad thing.[/quote]
Hehe, I suppose axes will be needed to dispose of undead hordes properly. Since they'll just rise up again. [editline]4th May 2011[/editline] [media]http://www.youtube.com/watch?v=A7ro_HkJOtE[/media] dwarf fortress lite arcade mode
Well that looks interesting.
[QUOTE=Zezibesh;29609712]Hehe, I suppose axes will be needed to dispose of undead hordes properly. Since they'll just rise up again. [editline]4th May 2011[/editline] [media]http://www.youtube.com/watch?v=A7ro_HkJOtE[/media] dwarf fortress lite arcade mode[/QUOTE] Hopefully this will attract more players to Dwarf Fortress
Asked Toady [quote=Orkel]Toady, does this mean we can create zombie viruses in fortress mode?[/quote] His answer [quote=Toady]Yeah, curses will be able to give rise to curses in various ways, [b]and something relatively like some existing varieties of zombie apocalypse should be possible, even in vanilla DF.[/b] In general with all this stuff, there is a danger with the world dying, which on its face increases as the dead come to outnumber the living more and more (although the game can place arbitrary controls on these things to prevent too much going on). Could be up to world params, or chance, or be tightly controlled. But from a mod perspective it should be possible to get something done. In some broad way, it's going to be able to treat different sorts of curse behavior in all three modes (world gen, adv mode, dwarf mode), so it is hoped custom curses will at least somewhat work as expected. Obviously there will be bugs and oversights and incomplete portions to revel in.[/quote] So yeah, now it's confirmed once and for all. Zombie apocalypses in next version.
A zombie apocalypse would be cool once in awhile, but it would be annoying if it happened every world gen. I hope it is tightly controlled as he said.
[QUOTE=SteelReal;29612690]A zombie apocalypse would be cool once in awhile, but it would be annoying if it happened every world gen. I hope it is tightly controlled as he said.[/QUOTE] His answer to that, fittingly: [quote=Toady] The new night creature curses will be a new little test for world gen, as mentioned above, and we'll have to see how the world does. Since there are caps on the overall living population, due to technical constraints, the dead bodies being tracked almost always come to outnumber the living as the years roll on. Depending on how raising works, that doesn't bode well for the living without controls. A powerful "contagious" curse could also be a problem. Ideally, you'd want situations where you can sometimes play in a half-dead world, but not so much a fully dead world. There could be something analogous to the megabeast percentage for world gen stoppage -- it could just stop world gen if it detects that the world is a zombie infested hellhole where humanity and dwarfdom are just barely clinging to life, so you can have fun there. It's not difficult to cap outbreaks to keep the world under control, through params probably.[/quote]
[QUOTE=Orkel;29612760]His answer to that, fittingly:[/QUOTE] Sounds good then.
[QUOTE=Zezibesh;29609712]Hehe, I suppose axes will be needed to dispose of undead hordes properly. Since they'll just rise up again. [editline]4th May 2011[/editline] [media]http://www.youtube.com/watch?v=A7ro_HkJOtE[/media] dwarf fortress lite arcade mode[/QUOTE] I found the dancing dwarves really hilarious in between the changing gameplay clips.
Do adventurers set off weapon traps left in old fortresses? also, due to constant buzzard and vulture attacks, my farmers are legendary armour users and dodgers.
[QUOTE=Pokey McFork;29613172]Do adventurers set off weapon traps left in old fortresses?[/QUOTE] By default, no. You can turn that on in the init files if you want to though, but beware that stepping on a cage trap will get you trapped there forever (if traps are enabled).
Does anyone know if today as mentioned whether or not goblins will use siege weapons in later releases?
[QUOTE=SteelReal;29613211]Does anyone know if today as mentioned whether or not goblins will use siege weapons in later releases?[/QUOTE] They will yes, those releases are many many months away though, prolly not even this year.
[QUOTE=Orkel;29613229]They will yes, those releases are many many months away though, prolly not even this year.[/QUOTE] Worth the wait.
A giant arrived, targeted a chicken and is now chasing it around, being followed by my hastily assembled military and a fair few giant animals and a grizzly. i feel like i should be playing yakety sax. and now one of my marksdwarves ran into a weapon trap and butchered himself, closely follwed by one of my miners opening the first cavern layer and falling in uninjured, taking two steps, encountering a creature then dodging into a pit. this fortress puts the laughter into slaughter.
[QUOTE=Pokey McFork;29613486] and now one of my marksdwarves ran into a weapon trap and butchered himself[/QUOTE] Traps don't trigger on your own dwarves unless they're unconscious. Was he and how?
[QUOTE=Orkel;29613568]Traps don't trigger on your own dwarves unless they're unconscious. Was he and how?[/QUOTE] i guess he collapsed after getting smooshed by the giant. tantrum spiral! and it's starting with one of my farmers! fun times!
Jesus christ, I overestimated how powerful rhesus macaques are. One of my dwarven children strangled one to death.
What is the order of weapons quality according to their material? I got a short silver and long iron sword.
the sharper a sword, the better. I think iron is better, not too sure though oh wow, first berserker after so little time since the spiral started
[QUOTE=scratch (nl);29613664]What is the order of weapons quality according to their material? I got a short silver and long iron sword.[/QUOTE] Silver is best material for hammers. Iron is good for edged weapons and armor. [editline]4th May 2011[/editline] Silver sucks for swords so pick the iron one
[QUOTE=scratch (nl);29613664]What is the order of weapons quality according to their material? I got a short silver and long iron sword.[/QUOTE] Silver sucks for everything but warhammers. This is from the [url=http://df.magmawiki.com/index.php/Main_Page]wiki[/url] and explains it pretty well. [img]http://filesmelt.com/dl/metalqual.PNG[/img]
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