Dwarf Fortress v13 - Orkel looses a roaring laughter, fell and terrible!
3,876 replies, posted
[QUOTE=spillbert;28519310]What're all of those rooms for? Housing?[/QUOTE]
Housing for useful dwarfs and a common room one Z level down for untalented cheese/lye makers.
Making an Orcs vs Humans full conversion mod. Already pounded a few hours into it, and I should expect the first release during next week.
In short:
One human faction
Way too many Orc factions. (expect constant sieges)
It's practically going to be survival mode, and you might have to end up embarking with combat units because a few of the orc civs will attack during first year.
[QUOTE=Mr_Razzums;28520516]Making an Orcs vs Humans full conversion mod. Already pounded a few hours into it, and I should expect the first release during next week.
In short:
One human faction
Way too many Orc factions. (expect constant sieges)
It's practically going to be survival mode, and you might have to end up embarking with combat units because a few of the orc civs will attack during first year.[/QUOTE]
You should make the civs that attack first weaker than the ones that attack later.
[QUOTE=Antary;28521552]You should make the civs that attack first weaker than the ones that attack later.[/QUOTE]
Already implemented. The first attacking race consists of weaker smaller orcs that only wear cloaks, masks and hoods. Scary shit.
My main cause of making this mod is because default DF is way too easy, I have to literally spend 2 or so hours before I even normally get an ambush. In this mod I want to see pretty much constant combat while trying to maintain a working fortress. To the point of which there will be pretty much a constant stream of injuries to the med bay. Soldiers won't last as long and training time will be rare, so after 2 or 3 sieges, your experienced soliders will be invaluable. The idea is also to have more of a fortress, not so much as a city. Ideally you will need around 60% to 75% or so of the population to be military if you hope to survive. I'll be leaving traps on, however it will be at your own choice to use them or not. Also most orc factions will only use melee weapons, and I will either remove blunt weaponry (and other weapons that are unbalanced) or I will fix it so that it is balanced.
Few noted features:
I'll be changing and renaming plants to real plants (not on first release probably)
Human armour and weapons will be based around 15th century Europe (probably, maybe earlier)
Orc weapons will be crude and such like stuff you would see in Lord of the Rings etc.
If anyone has any good ideas shoot them my way.
[QUOTE=Kyle902;28518376][URL=http://filesmelt.com/][img_thumb]http://filesmelt.com/dl/3-9-2011_5-59-12_PM.png[/img_thumb][/URL]
Heres a sneak peak at the FP community fortress. My year is almost up so who wants to go next?[/QUOTE]
I'll take it.
PM me the save please.
I'll do a year at some point too.
And by At Some Point I mean after nmagain.
With actual updates.
Ok then. My year is almost up so lets see.
[editline]10th March 2011[/editline]
MY DAD TURNED OFF MY GAME WITHOUT SAVING MOTHERFUCKKING SON OF A BITCH.
c
[QUOTE=Kyle902;28532963]Ok then. My year is almost up so lets see.
[editline]10th March 2011[/editline]
MY DAD TURNED OFF MY GAME WITHOUT SAVING MOTHERFUCKKING SON OF A BITCH.
c[/QUOTE]
woah, my dad did the same with my save.
Do crutches work now?
Move out - only have self to blame for saving (or lack there-of)
[IMG]http://images1.memegenerator.net/ImageMacro/6111550/Sleep-16-hours-still-a-little-drowsy.jpg?imageSize=Medium&generatorName=Dwarf-Fortress[/IMG]
Getting this all the time in Adventure Mode.
Would a severe enough fever cause the victim's blood to boil? I already have tried the instantaneous rotting out and such, but just curious about that effect.
So far I got hobgoblins, goblins(totally redone) and humans to the point of satisfaction. Time for making Orc factions and weapons.
Goblins are much much weaker, so a siege 5 minutes into the game wouldn't be game breaking. And I might make the humans learn faster as it will make up for their short lifespan. Or I think there is a way to make it so I can force them to be at least accomplished learners.
I came to the conclusion that goblins are more profitable to me than elves.
Here's what happened.
The elves came to say "Hi" and bitch about my wood or something. I know that elves are usually followed by goblins so I try to get everyone inside ASAP (didn't work too well without burrows).
I got my 2 ranger squads on my ramparts and waited for the elves to come in and then close the door and shoot the goblins. The goblins showed up pretty quickly (too quickly). They murdered all the elves. My dwarves, being ohh so smart, decided that it was a good idea to go and pick up what the dead horses were carrying. I forbided everything and they ran back inside. Except one idiot who missed the gate. My fisherdwarf decided to miss the door as well. It seems like trolls are more fun than the fortress protected by traps and what not.
Using my archers I killed a bunch of goblins. Also, since everyone felt like hauling bones was important the bridge at my gates weren't closed in time and a goblin got through. I still did pretty good since his buddies got stuck in my cage traps. Sent my other 2 squads and they beat him to death with weapons we previously stole from other goblins.
In the end, because of a design flaw in my ramparts my dwarfs didn't shoot trough the fortifications. I had to send my two other squads to get a lonely goblin axeman who during said encounter severed a good number of nerves and chopped off a whole leg and a foot.
I just started looking at the crap the Elfs brought. Some of it is pretty useful.
I got a bunch of goblins capture (read: target practice) and I get to keep all their stuff. Which is easy armor for me. Also, the elves brought a grizzly bear
which I will train and assign to one of my squad members.
It was a good "trade"
I forgot to mention that the goblin siege was coordinated with a vulture ambush. The only thing my marksdwarves did for a while was shooting straight up instead of shooting the goblins and trolls walking through our gates...
A goblin thief decapitated one of my dwarves with an iron dagger... In one hit.
wat
[QUOTE=Loofiloo;28565704]A goblin thief decapitated one of my dwarves with an iron dagger... In one hit.
wat[/QUOTE]
It's a large iron dagger. I think of them like Zweihanders.
How many z levels can a goblin fall, and be wounded but not killed? I want to make a narrow bridge covered with traps, so if the goblins dodge a trap, they fall in the pit, where they're awaited by spikes, vicious animals, and probably more traps.
[QUOTE=Loofiloo;28565984]How many z levels can a goblin fall, and be wounded but not killed? I want to make a narrow bridge covered with traps, so if the goblins dodge a trap, they fall in the pit, where they're awaited by spikes, vicious animals, and probably more traps.[/QUOTE]
Its probably a longer distance than you think. I believe I've had goblins survive 7-8 levels.
[QUOTE=Mr_Razzums;28566197]Its probably a longer distance than you think. I believe I've had goblins survive 7-8 levels.[/QUOTE]
At that height they're pretty much completely crippled and bleed out fast, though. I'd say 4-6 z-levels, if you have to you can always make them walk into spikes or more traps.
Just fill the bottom with spike traps or lava.
[QUOTE=Dbuhos;28566274]Just fill the bottom with spike traps or lava.[/QUOTE]
I don't think he wants to kill them.
[QUOTE=Zezibesh;28566363]I don't think he wants to kill them.[/QUOTE]
What is this bullshit. If you want to feed your hordes of carnivorous horrors from the depths of the earth, just put their pen in the impact zone.
Ok, I think a forgotten beast has ruined my fort. Here's the situation.
Forgotten beast shows up in the caves.
It has no way of getting into my actual fort.
It seems to know where the nearest stairs are, and is just perpetually sitting directly underneath them.
EVERY JOB my dwarves are doing is getting interrupted by this beast.
My plan was to cause a cave-in on its head, but my miners are too scared to get close enough to dig out the ground.
Since a cave-in is out of the question, I thought about sending my poorly-trained military to try killing it.
However, since there is no way to enter the caves from the fort, I can't send the military in to kill it.
I don't know what I can do, unless I relocate the entire fort to be in the first few underground levels. Even if I do that, at least half my dwarves are going to be trapped in the underground layers, because they were in the bedrooms, the dining hall, etc. and they can't get to the stairs because the forgotten beast is too close. I would have to try digging stairways down to each dwarf who is trapped down there, but some of them are still un-rescuable because they're too close to the beast.
I really think I have no option but to abandon the fort. If I managed to relocate to the first few underground layers, I'd probably go through a tantrum spiral due to half the population starving to death in the deeper layers. Plus, since the dwarves would be too scared of the forgotten beast to go recover the dead bodies, then I'll get haunted like crazy.
Can't I tell my miners to ignore their fear and go dig out some ground to drop on the beast? I'd even be willing to edit game files to make the dwarves unafraid of the beast, if that's possible in any way.
[QUOTE=Loofiloo;28569528]Ok, I think a forgotten beast has ruined my fort. Here's the situation.
Forgotten beast shows up in the caves.
It has no way of getting into my actual fort.
It seems to know where the nearest stairs are, and is just perpetually sitting directly underneath them.
EVERY JOB my dwarves are doing is getting interrupted by this beast.
My plan was to cause a cave-in on its head, but my miners are too scared to get close enough to dig out the ground.
Since a cave-in is out of the question, I thought about sending my poorly-trained military to try killing it.
However, since there is no way to enter the caves from the fort, I can't send the military in to kill it.
I don't know what I can do, unless I relocate the entire fort to be in the first few underground levels. Even if I do that, at least half my dwarves are going to be trapped in the underground layers, because they were in the bedrooms, the dining hall, etc. and they can't get to the stairs because the forgotten beast is too close. I would have to try digging stairways down to each dwarf who is trapped down there, but some of them are still un-rescuable because they're too close to the beast.
I really think I have no option but to abandon the fort. If I managed to relocate to the first few underground layers, I'd probably go through a tantrum spiral due to half the population starving to death in the deeper layers. Plus, since the dwarves would be too scared of the forgotten beast to go recover the dead bodies, then I'll get haunted like crazy.
Can't I tell my miners to ignore their fear and go dig out some ground to drop on the beast? I'd even be willing to edit game files to make the dwarves unafraid of the beast, if that's possible in any way.[/QUOTE]
Wait, how is it possible you're not able to dig far away from the beast, and let your military attack from there?
[QUOTE=Loofiloo;28569528]Ok, I think a forgotten beast has ruined my fort. Here's the situation...
[/QUOTE]
Try walling up the offending staircase(s) so dorfs don't get scared of the monster and try and dig other stairs in controllable rooms or areas the beast will take a while to get to in which time you can block it if needed.
I might be able to do that, but I don't exactly have a military. I'd probably just draft EVERY dwarf and bum-rush the thing.
Don't bum-rush a forgotten monster, It will fuck up everything that's untrained.
What you do is wait for a year or two, training your axedorfs and speardorfs, in which you dig a tunnel far away and situate your military dorfs in the tunnel, wall up the tunnel with a wall (If you don't say goodbye to your poor fort.) and have a miner dwarf on the other side dig it out, then try to get your men out into the open as fast as possible, trying to choke the monster in where 1 dwarf can fight it will end up in calamity because with these things you usually need to have 3+ dwarfs attacking it simultaneously for it to die.
There, you killed mister bad guy.
What is the FB's description?
My militia commander is a fucking martial god.
I'm making him a full set of steel armor.
[QUOTE=Keyblockor;28571807]Don't bum-rush a forgotten monster, It will fuck up everything that's untrained.
What you do is wait for a year or two, training your axedorfs and speardorfs, in which you dig a tunnel far away and situate your military dorfs in the tunnel, wall up the tunnel with a wall (If you don't say goodbye to your poor fort.) and have a miner dwarf on the other side dig it out, then try to get your men out into the open as fast as possible, trying to choke the monster in where 1 dwarf can fight it will end up in calamity because with these things you usually need to have 3+ dwarfs attacking it simultaneously for it to die.
There, you killed mister bad guy.[/QUOTE]
I once bum-rushed a FB with my entire legion of slum slush and 5 trained and armored soldiers. There were no survivors.
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