Dwarf Fortress v13 - Orkel looses a roaring laughter, fell and terrible!
3,876 replies, posted
[QUOTE=acds;28752331]I'm just making floors out of it. Even then, there is so much fucking stone I have filled two rooms that are nearly 20x50, and there is still some around.
[/QUOTE]
You store your stone? Worst case scenario is you should just dump it then un-forbid it, while you can also just let it lie around (it's not hurting anyone :ohdear:.)
The joke is that the sleeping quarters cover a whole level of the map so it never ends
[editline]22nd March 2011[/editline]
Damn you
Also I want fucking slavery in already, they'd be perfect stone smoothers
[editline]22nd March 2011[/editline]
[QUOTE=Canuhearme?;28752590]You store your stone? Worst case scenario is you should just dump it then un-forbid it, while you can also just let it lie around (it's not hurting anyone :ohdear:.)[/QUOTE]
I just hide all errant rock
[QUOTE=Canuhearme?;28752590]You store your stone? Worst case scenario is you should just dump it then un-forbid it, while you can also just let it lie around (it's not hurting anyone :ohdear:.)[/QUOTE]
The first room was only meant to hold enough stone to make sure that I always had enough for whatever I wanted to do without having to mine, then it got out of hand ("Wait, what if I need loads of it later?" and "Well it might have it's uses, better keep it I got plenty of room anyway right?"). I'll start dumping the shit now, seems I greatly overestimated how much you'd need.
[img]http://filesmelt.com/dl/weather.png[/img]
OH THANK GOD
/c
[QUOTE=Boris-B;28745025]You can build the cage, then go in the q menu of the cage and go to (a)ssign and unselect the dwarves.
You can pick which cage to build by doing.
b - j - Select a spot - x - Select the right cage[/QUOTE]
Did that, and judging from the menu, the dwarves were unassigned, yet they decided to stay in there. :/
[QUOTE=aero1444;28754972][img_thumb]http://filesmelt.com/dl/weather.png[/img_thumb]
OH THANK GOD
/c[/QUOTE]
it looks like a bunny
Ahaha, I have a small stone stockpile. Not sure what to do with it.
Mechanisms.
[QUOTE=Empty_Shadow;28755736]Mechanisms.[/QUOTE]
Guess so. No iron anywhere near my fortress, traders gotta give it to me.
[QUOTE=blazingfly;28755774]Guess so. No iron anywhere near my fortress, traders gotta give it to me.[/QUOTE]
rock mechanisms
[img]http://i52.tinypic.com/2irsmr8.png[/img]
SPEAKING OF BUNNIES
[QUOTE=Orkel;28755651]it looks like a bunny[/QUOTE]
[img]http://gb4-you.eu/imgs/oFg2iFJTXdxIIsz4j176pikachu.gif[/img]
[QUOTE=aero1444;28754972][img_thumb]http://filesmelt.com/dl/weather.png[/img_thumb]
OH THANK GOD
/c[/QUOTE]
I remember the one time I had my farm irrigated but it was constantly raining so my dwarves starved to death because I couldn't set up a farm plot. :saddowns:
Some more drawings by Toady.
This is how he imagines beak dogs to be (with a dwarf pushing a goblin off it):
[media]http://horobox.co.uk/u/Orkel_1300921132.png[/media]
A dragon
[media]http://i.imgur.com/oDIUV.png[/media]
So one of my farmers became possessed, claimed a crafts shop, and is asking for stuff.
I have all of the stuff he's asking for in abundance, but he won't take it. None of it is forbidden, there's clear paths to each item, but so far all he's taken is a bunch of logs. Now he just sits in there muttering to himself. Is this a bug or can I fix this?
Does he ask for cloth? You might need silk cloth.
[QUOTE=Unib5;28765666]I remember the one time I had my farm irrigated but it was constantly raining so my dwarves starved to death because I couldn't set up a farm plot. :saddowns:[/QUOTE]
For some reason, my dwarves just plant stuff there anyway regardless of whether it's 7 feet deep in water.
And it grows.
This game confuses me.
[QUOTE=Orkel;28765849]Does he ask for cloth? You might need silk cloth.[/QUOTE]
Well... I don't have any of that. I guess I'll just wall him off then? I don't need a berserk farmer running around.
[QUOTE=Radiosquid;28766136]Well... I don't have any of that. I guess I'll just wall him off then? I don't need a berserk farmer running around.[/QUOTE]
You could just build a loom and collect some webs from the caverns below your fort and make them into cloth in said loom.
[QUOTE=Orkel;28765748]Some more drawings by Toady.
This is how he imagines beak dogs to be (with a dwarf pushing a goblin off it):
[IMG]http://horobox.co.uk/u/Orkel_1300921132.png[/IMG]
[/QUOTE]
Dwarven blowjob
crap, a caravan arrived and apparently I need a trade depot to trade with it, but instead of building one my mason dwarves decided to sleep, so I missed them, AND I accidentally pressed escape on the outpost liaison's window so I only set the priority for steel bars :saddowns:
The fortress has fallen.
First the food was depleted, then a siege of Goblins arrived. The militia was unarmed (I only used it to fight berserking dwarves and capybaras) and got slaughtered, and out of 108 dwarves not a single one managed to even harm a goblin.
That's until those bastards had the bad idea of running in and cutting the Alpha Miner's (that's what I call my first and oldest miner) hand off. The lack of a hand didn't stop him from punching the iron shield out of the Goblin's hand and then punching it in the head jamming his fucking skull through the Goblin's brain. The he went berserk, killed a Buffalo or Yak (can't remember) and died of hunger.
[editline]23rd March 2011[/editline]
Guess it could have gone worse being the first time.
Also, is 108 dwarves a lot? Sure felt like it.
I think 108 is a lot indeed...doesn't the monarch arrive around this many inhabitants?
Another question: What is the difference between doors and floodgates? Since I can use levers for doors, too, why do I need such a thing as a floodgate?
[QUOTE=frznbxy;28771081]I think 108 is a lot indeed...doesn't the monarch arrive around this many inhabitants?
Another question: What is the difference between doors and floodgates? Since I can use levers for doors, too, why do I need such a thing as a floodgate?[/QUOTE]
Doors must be placed next to walls, floodgates can be placed anywhere. IIRC
[QUOTE=frznbxy;28771081]I think 108 is a lot indeed...doesn't the monarch arrive around this many inhabitants?
Another question: What is the difference between doors and floodgates? Since I can use levers for doors, too, why do I need such a thing as a floodgate?[/QUOTE]
Floodgates are impossible to open unless you have a lever, and I think they're one building destroyer level higher.
So apparently ghosts can grow up.
[img]http://img89.imageshack.us/img89/4800/ghostgrowsup.png[/img]
It's not a bug, it's a feature :v:
[quote=acds]Also, is 108 dwarves a lot? Sure felt like it.[/quote]
For performance's sake I run on 100 Dwarves, but I had an FPS eating 250 outdoor fortress once; was a majestic son of a bitch with about 80 idlers in a grand mead hall made from wood with a golden roof.
WHEN WILL YOU INCLUDE KEG STANDS TOADY?
Yay! The second wave of lungfish was a costly one, but victorious.
On 8th of Granite, 357, a great lungfish attack struck from the river "Pregnantriddle".
My fisherdwarf was collecting fish, when all the sudden he gets pulled into the river, falls down a 3z level deep waterfall, then drowns.
I notice this, and as I scroll to the river, [b]hundreds[/b] (not really) of lungfish jump from the river and start assaulting my fledgling fortress.
What is bad is, is that my horse was starving at the time.
As my dwarves were ignoring the lungfish attacking the apartment buildings, my horse came trampling over and starting [b]biting the lungfish to death[/b] and eating them.
After 3 days of fighting, my horse finally managed to route the last lungfish.
The river ran red with blood for 2 months. We had a feast the 2nd anniversary to commemorate the valiant horse. By eating it.
Found something amazing
[img]http://wiki.western.edu/mcis/images/c/c2/Finfront.png[/img]
[quote]10/27
Despite bouts of apathy and frustration brought on by poor artistic skills and horrible framerate the MEGADORF™ is complete. Many dwarves died during this project, primarily during the casting of the beard and the hilarious cave-ins and unavoidable hidden magma pockets which it caused, and the resulting tantrum spiral (for those interested there is a fair sized graveyard in his upper chest).
FUN FACTS ABOUT THE MEGADORF™:
*The MEGADORF™ stands 72 zlevels tall
*The MEGADORF™ has the ability to drink and piss water or magma(but not both at once).
*The MEGADORF™ has room for over 300 dwarves if the rooms were constructed and could easily be self supported out of the farming area in the beard(if someone bothered to irrigate more of it).
*The MEGADORF™ has pump stacks reaching down to a cavern lake and the magma sea which require around 1.5k power which is supplied by ground level windfarm.
*The MEGADORF™ required over 45k blocks, 7k raw stone, and 5k metal bars to build.
*The MEGADORF™ was carved by someone with no artistic talent or experience in three dimensional modeling.
*The MEGADORF™ claimed 65 dwarf lives in its construction and in excess of 200 pet lives.[/quote]
What version was that made in? That must have taken a fair few months to make, it's awesome.
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