• Dwarf Fortress v13 - Orkel looses a roaring laughter, fell and terrible!
    3,876 replies, posted
Awesome, another new player! I'm not the only one!
A dwarf child wandered into my military training danger room and got impaled on a wooden training spear. Rest in peace you dumb fuck.
Oh, should I be using Dwarf Therapist? Or is it just kinda pointless to do so.
[QUOTE=Soul_Reaver;28827100]Oh, should I be using Dwarf Therapist? Or is it just kinda pointless to do so.[/QUOTE] Don't think it's been updated for .23 yet. [editline]27th March 2011[/editline] Nevermind it has.
[QUOTE=Orkel;28827140]Don't think it's been updated for .23 yet. [editline]27th March 2011[/editline] Nevermind it has.[/QUOTE] I guess that a yes, maybe?
It's very useful yeah.
Then I shall use it. :v:
Found a guy with his rage personality at 95/100. "In constant state of internal rage". I renamed him RageMidget. Gave him two steel warhammers, one in each hand, and an iron armor set. He also has a cape/cloak on his back because he's a fucking superhero, and a hood on his head. This fuck. This motherfucking RageMidget will annihilate EVERYTHING.
[QUOTE=Orkel;28827654]Found a guy with his rage personality at 95/100. "In constant state of internal rage". I renamed him RageMidget. Gave him two steel warhammers, one in each hand, and an iron armor set. He also has a cape/cloak on his back because he's a fucking superhero, and a hood on his head. This fuck. This motherfucking RageMidget will annihilate EVERYTHING.[/QUOTE] Result: He's going to tantrum and take a majority of the fortress down with him :v:
This game is wildly addicting. And I starting using the Therapist, and pretty much all of my common issues have pretty much disappeared. :buddy:
RageMidget also wears a troll fur loincloth now. And he has already grown attached to both of his precious warhammers. Now if he'd only name both of them. He's already a legendary soldier.
[img]http://imgf.tw/227634707.JPG[/img] How can I use this to my advantage? Thats my entrance, and there is a pool of water next to it, as you can tell. Is there any devious uses for it?
You'll have to remove those ramps once the wall is done, and that pool is big enough to make a flood trap, or as irrigation for a farm.
[QUOTE=Canuhearme?;28828227]You'll have to remove those ramps once the wall is done, and that pool is big enough to make a flood trap, or as irrigation for a farm.[/QUOTE] Awesome. You cant see from the screenshot I took, but there are 4 of those pools within short reach.
Is there any way to get my dorfs to be forced into bringing food and water to stockpiles in the hospital? If I set burrows for my medical dudes, they can't leave the burrow to eat, or fetch stuff..
I just learned the military stuff (or I think I learned it). I have 5 dwarves training in my barracks and there is a kitten in the corner. The kitten will become a war hero, I know it.
[QUOTE=Canuhearme?;28828227]You'll have to remove those ramps once the wall is done, and that pool is big enough to make a flood trap, or as irrigation for a farm.[/QUOTE] You don't need to irrigate for farms on soil anymore. Toady fixed that bug.
[QUOTE=ElTacoLad;28829295]You don't need to irrigate for farms on soil anymore. Toady fixed that bug.[/QUOTE] Just a matter of time until he fixes the "bug" that allows you to make an adamantine breatplate out of one wafer :ohdear:
[QUOTE=ElTacoLad;28829295]You don't need to irrigate for farms on soil anymore. Toady fixed that bug.[/QUOTE] God fuck finally
I have a question regarding .23: What would you say is the most enjoyable Mineral Occurrence level? Furthermore, what setting do I put it at to make it identical to pre .19 levels?
Can someone explain something to me? I just got a group of migrants, (announcement), but there is no dorfs. Anywhere. There are my original expedition dorfs, and thats it. There are no additional dorfs in the unit list, or listed in Dwarf Therapist.
[QUOTE=Soul_Reaver;28830168]Can someone explain something to me? I just got a group of migrants, (announcement), but there is no dorfs. Anywhere. There are my original expedition dorfs, and thats it. There are no additional dorfs in the unit list, or listed in Dwarf Therapist.[/QUOTE] Just unpause and wait for a couple seconds, if that doesn't work can you tell us what the announcement says?
[QUOTE=Canuhearme?;28830340]Just unpause and wait for a couple seconds, if that doesn't work can you tell us what the announcement says?[/QUOTE] Yeah... It turns out I missed a dorf dying right before the migrant showed up. It was only ONE migrant. No wonder I didn't realize a change. [editline]26th March 2011[/editline] Whats a good quick efficient way to get rid of all this crap. Well, the chalk, anyway. [img]http://imgf.tw/232821620.JPG[/img]
You can set up a 1 tile dump zone with <i>, and then mass designate dumping of all the stones with I think <d><b><d> (Could be wrong on that one) and your dwarves should carry all the stones to the dump zone.
I'd keep the chalk in the forge/smelter room untouched, Since the production of steel requires a flux stone (chalk being flux.) It's more efficient that way, or if you want it all gone regardless then set a dump zone in a small indent behind the smelter, so they dump all the chalk into an easy path for the smelters (you'll need to unforbid the dumped chalk before you can use it, though.)
afaik, that sets it as forbidden, right? So I would have to reclaim it for it to be usable again right? [editline]26th March 2011[/editline] [QUOTE=Canuhearme?;28830720]I'd keep the chalk in the forge/smelter room untouched, Since the production of steel requires a flux stone (chalk being flux.)[/QUOTE] Ill do that instead. But theres just so much of it.. Too much.
It would indeed forbid the stones, but you can just reclaim everything, with a mass reclaim on the tile. I can't remember the keys though.
[QUOTE=Soul_Reaver;28830721] Ill do that instead. But theres just so much of it.. Too much.[/QUOTE] I'd recommend not touching it at all until you get more Dwarves. The first seasons before you get 20+ Dwarves are pretty important in setting the fortress up, and you can't afford to be wasting manpower moving stone around early on. This is purely opinion, since I can see that the amount of stone you need to move wouldn't be a problem for less then 10 dwarves as long as the dump site is nearby. [editline]26th March 2011[/editline] [QUOTE=ElTacoLad;28830750]It would indeed forbid the stones, but you can just reclaim everything, with a mass reclaim on the tile. I can't remember the keys though.[/QUOTE] It's d+b+ something, can't remember it either.
Alright. Its nice to get answers to my questions so quickly. It makes the whole experience a little easier to handle. I just starting playing this yesterday, so I think I'm doing good so far.
It's always good to have more people playing Dwarf Fortress.
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