Dwarf Fortress v13 - Orkel looses a roaring laughter, fell and terrible!
3,876 replies, posted
[QUOTE=Orkel;28836610]Ragemidget is becoming stronger by the day.
He's been working out in my danger room for about two years straight now, his personality stats have turned from "he is tough" into "absolutely inexhaustible, basically unbreakable, amazingly agile and strong" and his mental stats have become "he has an unbreakable will, an astounding feel for the position of the body, a stunning feel for spatial relationships and the ability to focus"
Not to mention his legendary military skills.[/QUOTE]
He is the messiah, just one without any mercy for his enemies.
Tell him... to go forth, go conquer, and go unleash a firestorm of hellish massacres upon all those who oppose him and the kingdom which he hath pledged his undying allegiance to...
[QUOTE=blazingfly;28836127]I think I should start making separate workshops over magma, so if anyone gets a fey mood I can just kill them with lava and prevent him going berserk.[/QUOTE]
Alternatively, you could just build cage traps in the doorway of the workshops so that if they go berserk, you'll get good fighters for your battle arena or you could release them to the caverns to kill off unwelcome visitors or die trying.
[QUOTE=Orkel;28836610]Ragemidget is becoming stronger by the day.
He's been working out in my danger room for about two years straight now, his personality stats have turned from "he is tough" into "absolutely inexhaustible, basically unbreakable, amazingly agile and strong" and his mental stats have become "he has an unbreakable will, an astounding feel for the position of the body, a stunning feel for spatial relationships and the ability to focus"[/QUOTE]
"Danger Room", as in a room full of spikes or some kind of Dwarven dojo consisting of the aforementioned spike room, barracks and an arena to kill prisoners ?
And boy oh boy you will rue the day he gets a mood and fails it :v: .
[QUOTE=Orkel;28836610]Ragemidget is becoming stronger by the day.
He's been working out in my danger room for about two years straight now, his personality stats have turned from "he is tough" into "absolutely inexhaustible, basically unbreakable, amazingly agile and strong" and his mental stats have become "he has an unbreakable will, an astounding feel for the position of the body, a stunning feel for spatial relationships and the ability to focus"
Not to mention his legendary military skills.[/QUOTE]
I don`t think I need to tell you what to do when you get besieged.
[sp]unleash that motherfucker[/sp]
[QUOTE=Muukkis;28836850]"Danger Room", as in a room full of spikes or some kind of Dwarven dojo consisting of the aforementioned spike room, barracks and an arena to kill prisoners ?
And boy oh boy you will rue the day he gets a mood and fails it :v: .[/QUOTE]
A room full of repeating spikes, that is the barracks itself. I don't use cage traps so no prisoners, I just send them in the caverns to kill shit every now and then, and kill ambushes and sieges.
[editline]27th March 2011[/editline]
Gave him a sidekick. Psychognome Lordwheel, an incredibly friendly (97/100) dwarf that snaps very easily (rage 73/100). He's armed with two exceptional steel battleaxes and has just started his career. His alias is a legendary weaponsmith.
[editline]27th March 2011[/editline]
DF 31.24 is out, Toady is on a roll.
[quote]Toady One Here's another one.
Major bug fixes
stopped bamboo flicker
stopped dwarves from ripping patients out of traction to bring them to bed
Other bug fixes/tweaks
made it display traction state in health screen
decreased triggers for cleaning a bit to try to stop paranoid over-cleaning of patients
fixed key conflict for clay crafts/statue
corrected NECK_SPINE bodypart token
made rodent man bite use teeth properly
dragon/hydra natural stance skill removed, given claw attack
corrected baby guineafowl to "keets"
[/quote]
[url]http://www.bay12games.com/dwarves/df_31_24_win.zip[/url]
Square tiles/weapon balance/better colors for .24: [url]http://horobox.co.uk/u/Orkel_1301295454.rar[/url]
I just stared playing. Created my first forteress. But marble, marble everywhere. What to do with all the marble?
Wait, can dwarves duel wield now? Fuck, a berserker would be badass.
[QUOTE=AnotherGuy;28838049]Wait, can dwarves duel wield now? Fuck, a berserker would be badass.[/QUOTE]
They can pick up two weapons if you assign them, yes.
[QUOTE=3v3ryb0dy;28837916]I just stared playing. Created my first forteress. But marble, marble everywhere. What to do with all the marble?[/QUOTE]
Make floors out of it (and lots of furniture), dump the rest ([i]>make a zone>designate as dump>[d]-[b]-[d] and mark what you want dumped).
[editline]27th March 2011[/editline]
Also reclaimed my fortress I lost to a tantrum spiral, going pretty well for now, upped the security a lot, should be able to hold a Goblin ambush at least.
[editline]27th March 2011[/editline]
When making barracks there is an option for "Indiv Eq" and "Squad Eq", what does that do?
Okay so my tanner was attending a party at the meeting room of my fort, where he decided to fly into a berserk rage for reasons unknown, proceeded to tear the ear off a nearby baby Alpaca, beat to death a nearby dwarf almost instantly, chase the entire population of the fortress down a corridor, until he ran into a planter who proceeded to beat him till his blood covered the walls and he died. Did I mention he did all of this while MISSING HIS HANDS.
What the [i]FUCK[/i]
[quote=acds]
[quote=3v3ryb0dy]
I just stared playing. Created my first forteress. But marble, marble everywhere. What to do with all the marble?[/quote]
Make floors out of it (and lots of furniture), dump the rest ([i]>make a zone>designate as dump>[d]-[b]-[d] and mark what you want dumped).[/quote]
WHAT? Don't dump marble, it's an indispensable stone if you have no other flux. It is used in the production of steel, and if you want a fort to last you will need a lot of steel. Steel being the best alloy for weapons and armour, only bested by adamantine
[QUOTE=AnotherGuy;28838801]WHAT? Don't dump marble, it's an indispensable stone if you have no other flux. It is used in the production of steel, and if you want a fort to last you will need a lot of steel. Steel being the best alloy for weapons and armour, only bested by adamantine[/QUOTE]
Yeah but if the whole fortress is pretty much made out of it he shouldn't have problems finding more. Also doesn't cancelling the dump zone allow dwarves to take the stuff piled there? It's not lost forever.
[QUOTE=AnotherGuy;28838801]WHAT? Don't dump marble, it's an indispensable stone if you have no other flux. It is used in the production of steel, and if you want a fort to last you will need a lot of steel. Steel being the best alloy for weapons and armour, only bested by adamantine[/QUOTE]
You can reclaim things that get dumped. That's why it's so widely used.
Hiding it is probably the best method though, unless he's like me and hates the idea of it still being around.
I always run out of Marble, so I just leave it around. I usually end up searching for it.
How do I make a stair/ramp to the top of a wall? Can't place stairs inside walls, can't place them in an empty block, and same goes for the ramps.
Is there anyway to increase the amount of followers in adventure mode? I'd love to raise a horde and crush a few empires.
[QUOTE=acds;28839211]How do I make a stair/ramp to the top of a wall? Can't place stairs inside walls, can't place them in an empty block, and same goes for the ramps.[/QUOTE]
Build beside them.
[QUOTE=Epic Fortune;28839468]Is there anyway to increase the amount of followers in adventure mode? I'd love to raise a horde and crush a few empires.[/QUOTE]
The more famous you are for killing giants and beasts and shit the more dudes will join you.
Careful though, if you attack a random Civ, one of your friends could be from that civ and start attacking you.
[QUOTE=EcksDee;28839649]The more famous you are for killing giants and beasts and shit the more dudes will join you.
Careful though, if you attack a random Civ, one of your friends could be from that civ and start attacking you.[/QUOTE]
All right, one more question about adventure mode. I can't seem to be able to equip any new weapons, I was attacked and my sword was dropped and now I can't equip it. I've read what the wiki has to say about equipping, but none of the commands work.
Also, do you need to eat in the newest build?
I made a corpse stockpile but still the corps riddle my forteress creating pink mist everywhere.
Why don't they move the corpses into the stockpiles?
Also qestion about barrels: Once I make barrels are they automatically sent to the place they're needed?
[QUOTE=Epic Fortune;28839744]All right, one more question about adventure mode. I can't seem to be able to equip any new weapons, I was attacked and my sword was dropped and now I can't equip it. I've read what the wiki has to say about equipping, but none of the commands work.
Also, do you need to eat in the newest build?[/QUOTE]
Not sure about eating, but you don't need to equip weapons, when you pick them up they go into your hand, and that's all you need. Just hold it in your hand.
[QUOTE=Epic Fortune;28839744]All right, one more question about adventure mode. I can't seem to be able to equip any new weapons, I was attacked and my sword was dropped and now I can't equip it. I've read what the wiki has to say about equipping, but none of the commands work.
Also, do you need to eat in the newest build?[/QUOTE]
No to eating.
To picking up a weapon: Drop the weapon you want, and drop anything in the hand you want to have as your sword/axe/mace hand. Pick up the weapon, and then pick up whatever you dropped. If you have a free hand, anything you pick up will be held in that hand.
[QUOTE=3v3ryb0dy;28840056]I made a corpse stockpile but still the corps riddle my forteress creating pink mist everywhere.
Why don't they move the corpses into the stockpiles?
Also qestion about barrels: Once I make barrels are they automatically sent to the place they're needed?[/QUOTE]
Barrels go to the furniture stockpile I think. But once they're needed they will be sent to where they're needed.
[QUOTE=3v3ryb0dy;28840056]I made a corpse stockpile but still the corps riddle my forteress creating pink mist everywhere.
Why don't they move the corpses into the stockpiles?
Are the corpses forbidden? What kind of corpses are they?
Also qestion about barrels: Once I make barrels are they automatically sent to the place they're needed?[/QUOTE]
Broke mah automerge
[editline]27th March 2011[/editline]
twiiice
[QUOTE=Canuhearme?;28840091]No to eating.
To picking up a weapon: Drop the weapon you want, and drop anything in the hand you want to have as your sword/axe/mace hand. Pick up the weapon, and then pick up whatever you dropped. If you have a free hand, anything you pick up will be held in that hand.[/QUOTE]
Yeah, that's one of the commands I can't get to work, the wiki says r is drop, yet I can't.
[QUOTE=Epic Fortune;28840157]Yeah, that's one of the commands I can't get to work, the wiki says r is drop, yet I can't.[/QUOTE]
d is to drop, not r.
If that doesn't work, you could always just throw (t) whatever is in your hand and pick it up later.
[QUOTE=Canuhearme?;28840189]d is to drop, not r.
If that doesn't work, you could always just throw (t) whatever is in your hand and pick it up later.[/QUOTE]
Right, I'll try that. Thanks.
Fucking ghost lagging my Fortress up.
[QUOTE=Cloak Raider;28838548]Okay so my tanner was attending a party at the meeting room of my fort, where he decided to fly into a berserk rage for reasons unknown, proceeded to tear the ear off a nearby baby Alpaca, beat to death a nearby dwarf almost instantly, chase the entire population of the fortress down a corridor, until he ran into a planter who proceeded to beat him till his blood covered the walls and he died. Did I mention he did all of this while MISSING HIS HANDS.
What the [i]FUCK[/i][/QUOTE]
He stabbed people with his jagged wrist bones that just happened to be sticking out.
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