• Dwarf Fortress v13 - Orkel looses a roaring laughter, fell and terrible!
    3,876 replies, posted
Anybody have a guide for the 2010 build of DF? I don't know were to start.
[QUOTE=Loofiloo;27523148]My hunter is refusing to hunt. He has a crossbow and a quiver, and bolts are available to him, and there are deer and foxes ripe for the picking, but he's just wandering the fort with "no job"[/QUOTE] This reminds me, I had a hunter a while back who arrived with a group of migrants. He either never had a weapon, or a rhesus macaque stole it, but by the time I noticed who he was and what he did, he'd managed to [i]punch[/i] countless deer, foxes and wolves to death. God damn.
I've tried to get a successful fortress three times now. I'm understanding the game fine, but i just never make it through winter. The water freezes and there is nothing to drink so all the dwarves die of thirst. If not, i'm sure they might possibly die of hunger. I guess i just need to get myself organised. Quick question: do Dwarves need water or can they just rely on ale alone?
[QUOTE=Stagan;27569130]I've tried to get a successful fortress three times now. I'm understanding the game fine, but i just never make it through winter. The water freezes and there is nothing to drink so all the dwarves die of thirst. If not, i'm sure they might possibly die of hunger. I guess i just need to get myself organised. Quick question: do Dwarves need water or can they just rely on ale alone?[/QUOTE] You must make farms as soon as possible when embarking. Dwarves only drink booze, and they only drink water if they are wounded or if booze is not available (make farms!). Drinking water instead of booze will make them work way slower and give them unhappy thoughts.
The continent I'm on is known as the "Planes of Oblivion." :ohdear:
[QUOTE=Orkel;27569220]You must make farms as soon as possible when embarking. Dwarves only drink booze, and they only drink water if they are wounded or if booze is not available (make farms!). Drinking water instead of booze will make them work way slower and give them unhappy thoughts.[/QUOTE] The problem is, when i make a farm, they take forever to plant things. After 10 minutes of having a farm placed there's usually perhaps only 2 squares planted. Then they leave it. Until that is harvested. Is there anywhere i can find some starting guide which gives me some suggestions for what type of conditions to embark into and what to prepare?
[QUOTE=Stagan;27569329]The problem is, when i make a farm, they take forever to plant things. After 10 minutes of having a farm placed there's usually perhaps only 2 squares planted. Then they leave it. Until that is harvested. Is there anywhere i can find some starting guide which gives me some suggestions for what type of conditions to embark into and what to prepare?[/QUOTE] You sure you have enough seeds of the thing you are trying to plant?
Oh for the love of... Yeah so my [b]bowyer[/b] got a strange mood, which was a bad sign from the start. Then he only gets a single piece of wood. He makes a fucking blowgun. :argh: [editline]21st January 2011[/editline] At least I have a legendary bowyer now. ....oh wait... :argh:
[QUOTE=EcksDee;27569436]You sure you have enough seeds of the thing you are trying to plant?[/QUOTE] No, actually. Are there any specific types of seeds i should bring with me? If so, how many?
[QUOTE=Stagan;27569763]No, actually. Are there any specific types of seeds i should bring with me? If so, how many?[/QUOTE] Plump helmets are a good, standard choice so get seeds for them. And if they plant too slowly, enable the farming labor on some random less important dwarf. v-p-l, I think
[QUOTE=Orkel;27569782]Plump helmets are a good, standard choice so get seeds for them. And if they plant too slowly, enable the farming labor on some random less important dwarf. v-p-l, I think[/QUOTE] Don't plump helmets have to be grown underground, because i have been having trouble finding any suitable mud/soil there.
[QUOTE=Stagan;27569763]No, actually. Are there any specific types of seeds i should bring with me? If so, how many?[/QUOTE] Yeha, different plants have different seeds. This will lead to you having to make different farms with different plants growing so your dwarves can have variety in their alcohol. And Plump Helmets, yeah.
[QUOTE=Stagan;27569862]Don't plump helmets have to be grown underground, because i have been having trouble finding any suitable mud/soil there.[/QUOTE] You have to irrigate. Dig a tunnel ALMOST to the water pool you want to irrigate from, shying away from digging into the reservoir by at least one space (Never go in from a diagonal space). Dig your planned farm nearby that water pool, connected to (or within) the tunnel. Have your dwarfs build one door, three mechanisms, and a flood gate. Build the floodgate in the space closest to the water pool in the tunnel, the door in a place that disconnects the farm from the tunnel, and use one mechanism to build a lever somewhere outside of the farm. Once done, connect the floodgate to the lever using your remaining mechanisms, activate the level once connected, then mine the remaining space. If done right, the farm will quickly flood with water. Make sure to activate the lever again when you think there's enough water to fill the farm. After the water dries, you will have a space covered in soil, ripe for the farming. You can also make above-ground farms which will utilize plants gathered on the surface. Surface plants appear as green "s.
[QUOTE=eatdembeanz;27570177]You have to irrigate. Dig a tunnel ALMOST to the water pool you want to irrigate from, shying away from digging into the reservoir by at least one space (Never go in from a diagonal space). Dig your planned farm nearby that water pool, connected to (or within) the tunnel. Have your dwarfs build one door, three mechanisms, and a flood gate. Build the floodgate in the space closest to the water pool in the tunnel, the door in a place that disconnects the farm from the tunnel, and use one mechanism to build a lever somewhere outside of the farm. Once done, connect the floodgate to the lever using your remaining mechanisms, activate the level once connected, then mine the remaining space. If done right, the farm will quickly flood with water. Make sure to activate the lever again when you think there's enough water to fill the farm. After the water dries, you will have a space covered in soil, ripe for the farming. You can also make above-ground farms which will utilize plants gathered on the surface. Surface plants appear as green "s.[/QUOTE] Thanks for the help man, i did it :)
Good, now try to get a military going.
Anybody have a good guide, I know shit like what to buy, what to train my dwarfs in, and good layouts and whatnot. I just don't know HOW to do anything, and I don't get Z-levels.
The best guide is through experience. [url=http://df.magmawiki.com/index.php/Main_Page]Or the wiki...[/url]
[QUOTE=eatdembeanz;27573308]The best guide is through experience. [url=http://df.magmawiki.com/index.php/Main_Page]Or the wiki...[/url][/QUOTE] I read a fair bit of the wiki so far, but I'll just give it a try, follow the quickstart and stuff.
So far my fort should be able to brew at least 5 different types of alcohol.
[QUOTE=Kyle902;27573785]So far my fort should be able to brew at least 5 different types of alcohol.[/QUOTE] That's 5 different types of happy dwarf then! :buddy:
I have about 4 different worlds. One for my fortress. One for my adventurer axeman (legendary and shit, he's pretty cool and tuff.), then one world for my girlfriend and her fortress, we chose the name Roder Roderroderroder Roder. Which translates roughly to Baldness, the bald bald balding baldness or something silly like that. And then the 4th world being another random world for random adventurers that aren't as successful as my axeman.
God damnit, are archers still broken? I can't make my military person equip a crossbow with quiver and bolts.
Just read about boatmurdered. Holy shit man.
My first successful fortress has lasted around 4 or 5 years. Didn't focus on my military unfortunatley, now most of my dwarves are dead and the 3-4 that are still alive are locked away, hiding from the goblins that massacared the rest. Those remaining dwarves have got a very small chance of survival. I don't have much hope. Fun though.
Wondering if you can pull off the lava flooding thing that they do in boatmurdered, with it being a old version and all.
[QUOTE=Mr. N;27591152]Wondering if you can pull off the lava flooding thing that they do in boatmurdered, with it being a old version and all.[/QUOTE] [img]http://i279.photobucket.com/albums/kk125/Frustratedsigh/Ibrokeit.jpg[/img] Yeah, you can.
[QUOTE=Canuhearme?;27591187][img_thumb]http://i279.photobucket.com/albums/kk125/Frustratedsigh/Ibrokeit.jpg[/img_thumb] Yeah, you can.[/QUOTE] Those trees and plants are fucking RESILIENT. Oh, a massive sea of pressurized lava just coated the landscape? That's cool, I'm going to take my wood and plant matter and NOT BURN AT ALL. Same thing for that patch of soil and that broken projectile.
I want to play DF more and more, but when I do I just get too bored after a certain amount of time and just delete a fortress, I just have no motivation to play anymore but I want to, what do I do
Ack, still trying to get used to Adventurer. Hey, I want you to go kill this marauder! Okay! :downs: I go, get disarmed, and stabbed through the head with my own spear. Also; HOW MANY FRIGGIN' ARTERIES CAN ONE TWILIGHT MONSTER HAVE!?
[QUOTE=eatdembeanz;27593844]Those trees and plants are fucking RESILIENT. Oh, a massive sea of pressurized lava just coated the landscape? That's cool, I'm going to take my wood and plant matter and NOT BURN AT ALL. Same thing for that patch of soil and that broken projectile.[/QUOTE] I really wish Toady would make wood things burn. Would be fun to set houses on fire in adventure mode. :v:
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