• Dwarf Fortress v13 - Orkel looses a roaring laughter, fell and terrible!
    3,876 replies, posted
That is beautiful, the only thing that would've made it better would be it being made of Adamantine, but it's awesome already.
[QUOTE=DTkach;28936104]I hate soil. The only seeds I bring for my dwarves is plump helmet spawn, which can only grow underground. Never had a topside farm, probably never will.[/QUOTE] The key to topside farms is to build your fortress into the side of your hill/mountain/elevated area of land first, wait until you have all the resources necessary and have established a thriving economic status for your dwarves, then build fortifications around the outside where the entrance is at. Before long, you'll have a topside community functioning; essentially a castle. Not to say that it doesn't have its downsides. Or for that matter that you won't have to go through a lot of trial-and-error sessions. I tried bringing along wood blocks once to construct a topside house for my dwarves to live out of until I could expand and actually build a castle; unfortunately, about the third winter in, our crops had not come in hardly at all during the spring/summer (so we were starving), the weather was very hostile (frequent precipitation and freezing cold temperatures; fucking everything was iced over), and we still had very limited mining operations. I thought that if I could last just through the winter, we'd probably be OK once spring came around and a trade caravan passed by (maybe we could have bartered some of our equipment for seeds or something). Well we got raided, by TWO GODDAMN GOBLINS, lost a man and had the cabin burn to the ground, along with all our stockpiled goods which we'd put inside in the cabin's cellar- and most of our equipment was lost too. The goblins were dead, but we were totally exposed. Three people had been singed and burned by the fire; one died later (so we were down to FIVE dwarves). Basically they all just tried to gather up what they could for resources to build a makeshift shelter, but unfortunately the cold froze them all to death (rather quickly). I tried to get them into what was left of the cellar, but since the floor was wooden it had been burned off by the fire (so they were just left exposed in what amounted to little more than a trench- no protection from the snow or cold) and it didn't, of course, do a damn thing to keep them from dying any quicker. But it was worth a try I suppose.
Made all 52 thousand engravers I have masons, who are all working on a roof to the "courtyard" of the fortress, IE where the goblins were shooting into. I don't intend to have that happen again. So I suppose this is the beginning of the "castle" portion. [editline]2nd April 2011[/editline] I wanted to turn the area where the Titan is locked up into a death arena, but the dorfs are too scared to build there.
Damn, my sleeping/noble quarters ended up looking like a swastika :ohdear: [media]http://i.imgur.com/db2tC.png[/media]
So my fortress fell, and I decided I wanted an adventurer equipped with one of the adamantine battle axes I created just before the tantrum spiral started. Everything's shuffled around, though. Most of my stuff is spread about the huge labyrinthine caves. The only thing I managed to find was a couple of pieces of the forgotten beast that I couldn't reach when my fortress was running. Is there any way to easily find items from my old fortress, or would I just have to crawl about the caves for eternity until I stumble upon one of the axes?
Whatever happened to that guy's problem, with the demon killing everything below the fort, even one made of steel? Then afterwards it was referenced to The Shrike, I think. Did anything else happen afterwards?
So fucked it isn't even funny. Got an influx of military dwarves in the last wave of migrants, which were quickly outfitted with partial adamantine gear. They are ALL DEAD. They died delaying the doom that now threatens the entire fort, and my masons are trying desperately to wall up the lower part of the fortress.
[QUOTE=LunchboxOfDoom;28943174]The key to topside farms is to build your fortress into the side of your hill/mountain/elevated area of land first, wait until you have all the resources necessary and have established a thriving economic status for your dwarves, then build fortifications around the outside where the entrance is at. Before long, you'll have a topside community functioning; essentially a castle. Not to say that it doesn't have its downsides. Or for that matter that you won't have to go through a lot of trial-and-error sessions. I tried bringing along wood blocks once to construct a topside house for my dwarves to live out of until I could expand and actually build a castle; unfortunately, about the third winter in, our crops had not come in hardly at all during the spring/summer (so we were starving), the weather was very hostile (frequent precipitation and freezing cold temperatures; fucking everything was iced over), and we still had very limited mining operations. I thought that if I could last just through the winter, we'd probably be OK once spring came around and a trade caravan passed by (maybe we could have bartered some of our equipment for seeds or something). Well we got raided, by TWO GODDAMN GOBLINS, lost a man and had the cabin burn to the ground, along with all our stockpiled goods which we'd put inside in the cabin's cellar- and most of our equipment was lost too. The goblins were dead, but we were totally exposed. Three people had been singed and burned by the fire; one died later (so we were down to FIVE dwarves). Basically they all just tried to gather up what they could for resources to build a makeshift shelter, but unfortunately the cold froze them all to death (rather quickly). I tried to get them into what was left of the cellar, but since the floor was wooden it had been burned off by the fire (so they were just left exposed in what amounted to little more than a trench- no protection from the snow or cold) and it didn't, of course, do a damn thing to keep them from dying any quicker. But it was worth a try I suppose.[/QUOTE] Uh, since when can wooden constructions like walls and floors burn down? Is this a new feature?
Fortress down, started lagging like crazy so I couldn't see the final slaughter. I guess one should expect lag when millions of demons are pouring through their game.
It says one of my dwarves "Withdraws from society"?? What does that mean? He's not going to go on a killing spree is he? [editline]2nd April 2011[/editline] Hoooooold on a second, why did my post-count cut down by half? [editline]2nd April 2011[/editline] This might have happened a while ago, but I remember it being over 1000... [editline]2nd April 2011[/editline] Why can I not find any ore for iron or steel? Ive got brass and copper and all that jazz.. How deep must I go?
Can anyone tell me how I find out which stone layers there are on the embark screen? The wiki says it's color coded, but I don't know if they are talking about text, or the embark image...
[QUOTE=Teh Soviet;28944362]It says one of my dwarves "Withdraws from society"?? What does that mean? He's not going to go on a killing spree is he? [editline]2nd April 2011[/editline] Hoooooold on a second, why did my post-count cut down by half? [editline]2nd April 2011[/editline] This might have happened a while ago, but I remember it being over 1000... [editline]2nd April 2011[/editline] Why can I not find any ore for iron or steel? Ive got brass and copper and all that jazz.. How deep must I go?[/QUOTE] [quote]Secretive <dwarf> withdraws from society... Peculiarly secretive... Secretive moods are the same as fey moods, except a secretive dwarf will sketch pictures of their required materials instead of clearly stating their demands if they cannot find what they need. Descriptions of all these secretive requirements can be seen only by viewing the workshop that the moody dwarf has claimed, with q, and then only while the dwarf is waiting inside it. More than one "picture" is likely; these will cycle through the entire list automatically if any one is not available. (Since materials are gathered in order, it's quite possible that only one of a long list is needed to allow the moody dwarf to continue on their project. If the dwarf has gathered some of the materials (seen as "tasked" when looking at the workshop with t), then the next in the list is what they are looking for.) A secretive dwarf's happiness is automatically set to 'quite content'.[/quote]
So apparently my bookkeeper is not doing his job, should I remove all other work from him?
[QUOTE=Tampong;28944958]So apparently my bookkeeper is not doing his job, should I remove all other work from him?[/QUOTE] Have you set his precision on the noble screen? As long as he has an office, he will strive to keep the books accurate according to the precision you set. I am pretty sure that job trumps other jobs he has. I might be wrong though, but it's worth it to check.
[QUOTE=Seiteki;28937066]Orkel linked me to [url=http://dfstories.com/the-hamlet-of-tyranny]The Hamlet of Tyranny[/url], and I was just about speechless. Brilliant, epic story.[/QUOTE] I remember that thread [editline]2nd April 2011[/editline] [QUOTE=Xera;28941497]60? Wtf? I only ever bring 11-21 spawn with me, and 31~ plants. Every time a dwarf eats a plant he shits out a seed anyway, and then when your growers get good they start producing more than one plant per seed which then produces one seed per plant and you end up having to throw seeds into the fiery pits because you can't store them all. Bringing 60 is a waste of points that you could spend on actual plants or other useful things.[/QUOTE] But the plants cost 4, and you could get two turtle or meat with the price of one plump helmet
So many fucking cats. Going to start butchering some kittens now.
have you herped ever so much that you derped Forgot about water pressure, flooded my fort via a well. [editline]2nd April 2011[/editline] Why the fuck aren't my dwarves stockpiling my weapons and armor, damnit stop standing around [editline]2nd April 2011[/editline] Also who wants a named dwarf in this almost-flooded fortress [editline]2nd April 2011[/editline] Oh shit, a migrant wave of actually useful people! Two miners (one high master), a mason, a swordsdwarf, weaponsmith, woodcutter, high master cook
So I accidently pressed r and it said that a stingray was fighting, checked out to see what was going down. This stingray had fallen down a waterfall [img]http://img717.imageshack.us/img717/1224/fallingstingray.png[/img]
lol... "The stingray stands up"
[QUOTE=Durandir;28945124]Have you set his precision on the noble screen? As long as he has an office, he will strive to keep the books accurate according to the precision you set. I am pretty sure that job trumps other jobs he has. I might be wrong though, but it's worth it to check.[/QUOTE] Thanks, it was set to the lowest.
Why won't my dwarves dump certain things? They dump most of the stuff, but some they just won't dump (yes, it's marked for dumping). Oh well, I'll just hide it.
My hunter has been chasing this leopard for like half a year now, he has only wooden bolts but he has managed to break all limbs of it and remove an ear. [editline]2nd April 2011[/editline] Fucker left the map, damnit. So close.
Also my marksdwarves won't train for some reason. They haven't fired a single practice arrow in over a year, even though the assigned ammunition (wooden bolts) is plentiful.
My latest artifact was an iron mace. that's just it. nothing special about it at all. my one before/after (can't quite remember) was a wooden ring encircled with elf bone. lazy weapon smiths.
What would be a good texture(?) Pack for a new person?
[QUOTE=acds;28946111]Also my marksdwarves won't train for some reason. They haven't fired a single practice arrow in over a year, even though the assigned ammunition (wooden bolts) is plentiful.[/QUOTE] Make them hunters, it trains them just as well and you get meat as well
[QUOTE=Zezibesh;28946325]Make them hunters, it trains them just as well and you get meat as well[/QUOTE] Will do. Also got 139 dwarves with 400 fish and 1000-something plant. Yet no Baron, how the hell do I get one?
Just started a new fortress. So satisfied with the name I got... "Tombcradles". I think I know where this is going to end up. The group name is "The Mighty Axe-Angel" to boot.
So, why do animals put on the same pasture exactly start a massive brawl where they all end up in a pile with only one surviving reindeer calf? I'm not even putting male reindeer in the same pen, but the male is still killing the females
[QUOTE=Zezibesh;28946643]So, why do animals put on the same pasture exactly start a massive brawl where they all end up in a pile with only one surviving reindeer calf? I'm not even putting male reindeer in the same pen, but the male is still killing the females[/QUOTE] Yeah I had the same, it's a huge free-for-all everything goes fight to the death. Also a Goat decided to be an asshole and not cooperate when I was going to put it in the pasture, so it kicked a dwarf and ran away. Right into my new iron disc trap and spiked iron ball trap (both with 10 of the weapons), and damn was it bloody, the whole hallway is red. [editline]2nd April 2011[/editline] There was another goat that did the same, only that the butcher that was supposed to take it to the pasture wasn't going to let the goat make him his bitch, so now I have a goat in a pool of blood with a broken horn and several damaged inner organs. The butcher just left it there to die in it's own blood.
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