make a point and click about making a game in four weeks.
[QUOTE=Inacio;25886961]2D Platformer.
Easy.[/QUOTE]
Actually a good idea
Port C++ or C# to Visual Basic, get good grade, be loved by all.
[sp]Yes I realize that doesn't make any sense.[/sp]
Make a simple quiz game or something. It doesn't have to anything amazing. Especially in Visual Basic, dohoho.
[QUOTE=Inacio;25886961]2D Platformer.
Easy.[/QUOTE]
Well actually, the platform collision code can be quite complex.
Pokemon MMO
Since you already have Ammo coded:
A FPS, in Quake/Unreal Tournament style.
I made a game once in Visual Basic, took about an hour to 2 hours. It was Darth Vader vs Steve McQueen. You both fired laser and who ever got hit died and the game started over. It was 2 played WASD controls for player 1 and Arrows for player 2.
All you need is simple hit detection. I handed it in as one of our 3 needed programs. Although our class is full of retards whilst they were making lottery programs or wage calculators i was making games haha.
might as well make a rough prototype of fuck shit up, it has to be made eventually.
Half-Life 2: Episode 3.
Go.
Make a shmup. They're easy to make. You don't have to deal with physics or anything dumb like that. Just a thing that moves in 8 directions and shoots stuff.
Now, if you want to make a GOOD shmup, that will take you about 4 years.
3 different squares racing, the winner is random and you get to choose what a square should be named :3:
Good luck.
Easiest thing that could still be fun would probably be a retro style top down shooter where you're a plane or spaceship or something.
It's simple and if done right, can be quite addicting.
[editline]6th November 2010[/editline]
[QUOTE=Evil_Toaster;25892161]Make a shmup. They're easy to make. You don't have to deal with physics or anything dumb like that. Just a thing that moves in 8 directions and shoots stuff.
Now, if you want to make a GOOD shmup, that will take you about 4 years.[/QUOTE]
4 years? You must be VERY picky about what you call good.
Make a action game, as soon your character does a "action" the game will go slow-mo and you gotta press a series of letters/numbers
just make an ascii turn based strategy game
Aliens, 'nuff said.
A turn based trench warfare strategy game, with simple graphics and only a few units.
Turn based games would take a lot longer and be a lot more difficult than a game where everything is moving in real time.
Remake fuckin doom, with new levels n monsters n guns n shit.
I created this abomination in 4 hours and I have already made $153 with it :
[url]http://www.kongregate.com/games/Matoking/epileptic-headsmashing-game-2000-deluxe[/url]
The sad thing is that I broke the win condition at some point and haven't bothered to fix it.
Moral of the story:
Create a game that has flashing lights and monotone gameplay.
[QUOTE=Matoking;25896628]I created this abomination in 4 hours and I have already made $153 with it :
[url]http://www.kongregate.com/games/Matoking/epileptic-headsmashing-game-2000-deluxe[/url]
The sad thing is that I broke the win condition at some point and haven't bothered to fix it.
Moral of the story:
Create a game that has flashing lights and monotone gameplay.[/QUOTE]
Good lord, your game gave me a headache.
I started programming a character movement engine
that's where it hit me....
I can't rotate the fucking sprite unless I make the image a picturebox
so I did that, and it wont move
Seems anytime there's a picturebox in the scene the movement controls don't work
I fucking hate visual basic 5.0 >:
Might just do it with a newer version or in another language
Splish 'N Splash: Dildo Warriors.
It's been nearly a week
So far, I've got working ammo, a single working gun, 2 zombies entities that walk towards the player that the player can kill
and i'm only at 300 lines of code so far, each zombie that I add adds another 50 or so lines because unfortunately I cannot do a simple instancing technique with visual basic 5.0.
Am going to add an rpg system which has multiple skills which gain experience and level up on their own, as well as a general level/xp system which will affect the progression of the game/the zombies.
Congratulations. I wish you luck on your journey to make a game in Visual Basic in 3 weeks.
I think we'd also like to see the end product when you're done! :smile:
The most important question here is:
Why the fuck does your school teach VB5?
Make a text based adventure game
[QUOTE=rakkar;26056912]The most important question here is:
Why the fuck does your school teach VB5?[/QUOTE]
Our school teaches us Pascal.
:saddowns:
Who the FUCK uses VB this days?
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