Should I have my "Supersoldiers" wield short swords, or axes?
I'm beginning to see that swords are apparently an inferior weapon.
Swords have a higher crit chance, more likely to pierce internal organs like heart and lungs.
Crap, I recruited a elf in a human town and it's trying to kill me, everyone I meet and is classified as a member of my party.
I just got a bluescreen after 6 hours or so of uninterrupted, [B]save-less[/B] play. FML.
Why would you not save for 6 hours? :raise:
I've tried to play for 3 hours straight and not save, not 6 hours though.
If you don't save, it means you're not playing the game in a way exciting enough to make you think "shit, if this goes wrong and I can't savescum I'm royally screwed" which means you're playing it wrong.
I just started a hermit fortress, and then I realized that my hermit has "He truly values the company of others."
[img]http://img511.imageshack.us/img511/2622/poorushat.png[/img]
Depression fortress, go!
[QUOTE=Orkel;20881403]Swords have a higher crit chance, more likely to pierce internal organs like heart and lungs.[/QUOTE]
So I should have people designed from the get-go to be the Paladins of my fortress wield swords?
I mean, they're already equipped with exceptional chain mail and exceptional Plate armor (Steel, although I'll make two full suits of chain/plate for both of them when I find Adamantine.)
[QUOTE=Newbienice99;20882927]I just started a hermit fortress, and then I realized that my hermit has "He truly values the company of others."
[img]http://img511.imageshack.us/img511/2622/poorushat.png[/img]
Depression fortress, go![/QUOTE]
Eh, he'll get over it.
[QUOTE=LordLoss;20881896]I just got a bluescreen after 6 hours or so of uninterrupted, [B]save-less[/B] play. FML.[/QUOTE]
Tip: Enable the autosave option from the init.txt file
[QUOTE=Block;20884343]Tip: Enable the autosave option from the init.txt file[/QUOTE]
The... Au... Sav...
*bang*
[QUOTE=LordLoss;20881896]I just got a bluescreen after 6 hours or so of uninterrupted, [B]save-less[/B] play. FML.[/QUOTE]
WRONG!
Game autosaves after each season/maybe year.
You liar.
[editline]05:14PM[/editline]
Hermit forts are old news.
Real men play fort where you cannot kill cats.
you must protect them at all costs.
[QUOTE=BlueSaint;20884932]WRONG!
Game autosaves after each season/maybe year.
You liar.[/QUOTE]
You have to manually activate that option
[QUOTE=Loofiloo;20885075]You can manually de-activate that option[/QUOTE]
Fix'd
[QUOTE=BlueSaint;20884932]WRONG!
Game autosaves after each season/maybe year.
You liar.
[editline]05:14PM[/editline]
Hermit forts are old news.
Real men play fort where you cannot kill cats.
you must protect them at all costs.[/QUOTE]
I have never had a problem with cats before. I never had to butcher any.
[QUOTE=Suicide Requiem;20885142]Fix'd[/QUOTE]
When I downloaded it, auto-save was disabled.
[QUOTE=Loofiloo;20885713]When I downloaded it, auto-save was disabled.[/QUOTE]
Well opposite for me, i guess it depends on Toady's mood when he uploads new version.
[URL="http://www.facepunch.com/member.php?u=213098"][/URL]I think it is turned on as part of the tinkering that comes with the mayday graphics set. I wouldn't know for certain though as I prefer ascii and it was disabled for me. (last downloaded version for me is 40d16)
I don't understand why everyone uses either Mayday or ASCII, why not some of the less graphical, yet not as confusing tilesets, like Dystopian Rhetoric.
[QUOTE=Canuhearme?;20885888]I don't understand why everyone uses either Mayday or ASCII, why not some of the less graphical, yet not as confusing tilesets, like Dystopian Rhetoric.[/QUOTE]
Mayday is the most popular and easiest-to-install one.
I use ascii 40d and it has autosave turned on from the start.
I havn't used 40d16 because I like 40d more.
[QUOTE=BlueSaint;20886234]I use ascii 40d and it has autosave turned on from the start.
I havn't used 40d16 because I like 40d more.[/QUOTE]
There goes my theory.
The only advantage I see in 40d over 40d# is the use of tools like companion, which I rarely used anyway.
I use 40d19.2, most of the tools I use (I usually only use Dwarf Therapist anyway) work fine with it.
Guys, sequel to Boatmurdered, and the sequel to Headshoots (which was a sequel to Boatmurdered) is now up, it's called Syrupleaf.
[URL]http://lparchive.org/LetsPlay/Syrupleaf/index.html[/URL]
It's only a month old.
In fact, it's meant to be a [B]direct[/B] sequel to Headshoots, with common reference to the tragedy (and legends) that came from that fortress.
Anyone seen [url="http://www.bay12games.com/forum/index.php?topic=50643.0"]DFTerm[/url] yet?
You can play Dwarf Fortress over telnet with full chat support and hot-swap direct control of the game.
[url="http://i44.tinypic.com/141oci.png"]This[/url] is a quick configuration reference for [url="http://www.chiark.greenend.org.uk/~sgtatham/putty/"]Putty[/url] to get you dialed in right.
Right now I'm playing on [b]dfterm.servegame.org:43722[/b] where they're running 40d19.2 at some slick framerates compared to my box. Input and refresh are a bit laggy but totally playable.
[QUOTE=Orkel;20878707]I recall Gurant trying it, but not sure if he even plays it anymore.[/QUOTE]
RayvenQ plays it if i recall.
[QUOTE=Ranzear;20888385]Anyone seen [url="http://www.bay12games.com/forum/index.php?topic=50643.0"]DFTerm[/url] yet?
You can play Dwarf Fortress over telnet with full chat support and hot-swap direct control of the game.
[url="http://i44.tinypic.com/141oci.png"]This[/url] is a quick configuration reference for [url="http://www.chiark.greenend.org.uk/~sgtatham/putty/"]Putty[/url] to get you dialed in right.
Right now I'm playing on [b]dfterm.servegame.org:43722[/b] where they're running 40d19.2 at some slick framerates compared to my box. Input and refresh are a bit laggy but totally playable.[/QUOTE]
So wait, does that mean you're... ASSUMING DIRECT CONTROL?
I'm guessing the new version isn't out yet because we don't have a V10 with a title related to diseases.
[img]http://imgur.com/1hisL.png[/img]
whoops
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