[QUOTE=Canuhearme?;20906194]I'm honestly willing to try, although I doubt everyone has my hardened resolve.[/QUOTE]
if you want to start it up ill play
use this mod though: [url]http://www.bay12games.com/forum/index.php?topic=43453.0[/url]
[QUOTE=noryarg;20907507]if you want to start it up ill play
use this mod though: [URL]http://www.bay12games.com/forum/index.php?topic=43453.0[/URL][/QUOTE]
I'll use whatever I want yo.
Besides, I'm away from my main Dwarf Fortress playing computer, I'm stuck with one that is slow as hell.
Is the new version out yet?
:v:
[highlight](User was banned for this post ("dumb post" - Jimbomcb))[/highlight]
Is that joke still funny?
[QUOTE=Canuhearme?;20907590]I'll use whatever I want yo.[/QUOTE]
dont make it suck
[QUOTE=Vronkio;20908543]Is the new version out yet?
:v:[/QUOTE]
Are you going to get out yet?
Jesus Christ this was a slaughter. Let me break it down.
So I have this brook flowing to the south of my map and my fortress is in the north. I decide to create a water system to flow water to my fortress, the only problem is I failed to plan the flow properly. In short, more water comes in than flows outward. No big deal, seal off the area and start over. The only problem was I didn't know of this situation until a small child decides to take a drink in the new water pipe. Well at that instant a rush of water surged through the already topped off pipes, overflowing the whole area. He begins to drown just as 'Ash Ketchum' decides to be a hero. Needless to say, he dies three or for tiles away from the child. I quickly forbid the area and pretend it never happened.
My fortress, now down to 62 dwarfs (from 64) is happily moving along until about 2 minutes after the whole failed water system I get greeted with a brilliant message: "Ambush." My dwarfs were happily basking out in the sun when a steel bolt penetrates 'Bill Nye's head. One champion wrestler down. Then the rest of my dwarfs begin to panic as all hell breaks loose. A goblin pikeman manages to kill my cheesemaker 'Roman Bellic' (sorry cousin, I can't go bowling). Then the fortress goes on full alert as the remaining 11 military dwarfs charge the ambushers. 'Legolas' strikes down out two goblin wrestlers with elven efficiency. Just as he finds himself loading another bolt, three goblin wrestlers surround him. He takes the fight like a true dwarf, receiving a throat injury, followed by mangling his right and left arms. I don't know why, but the fucker wouldn't die, and the goblins weren't faring too well either. Sadly my wrestlers struggled to reach him before the pikemen did. My wrestlers end up charging for revenge and completely destroy their two pikemen, tearing limbs off, and showing no mercy. The wrestlers then take on the goblin wrestlers and we end up losing 'Carl Fredrickson' and 'Alfredo Sauce'. Now the only two left were the crossbowmen. Somehow while engaged in battle with my wrestlers, 'Roach' and 'Cpt. Price' are both struck in the crossfire. 'Roach' drops dead immediately, while 'Cpt. Price' crawls back towards the fortress entrance, only to die within tiles of help.
So now I have learned that I should start building exterior defenses sooner.
Huh
I tinkered with the files relating to Dwarves, and I've solved my interim computer's crappiness (making Dwarves move impossibly slow) by simply altering it to give Dwarves a speed of 350 (twice as fast as Elves, the fuckers really are hightailing it.)
Should I give them the ungodly speed of 1?
[QUOTE=Canuhearme?;20910929]Huh
I tinkered with the files relating to Dwarves, and I've solved my interim computer's crappiness (making Dwarves move impossibly slow) by simply altering it to give Dwarves a speed of 350 (twice as fast as Elves, the fuckers really are hightailing it.)
Should I give them the ungodly speed of 1?[/QUOTE]
If you want truly ungodly speeds, set it to 0. The won't walk anymore, they'll simply teleport. They'll also be near-invincible in battle, as they'll get in 15-20 hits for each attack the average goblin would attempt on them.
I would love a chance to attempt playing as other creatures.
Watch a fortress of Fire Elementals set their beds on fire continuously. :v:
[QUOTE=Dalndox;20911068]I would love a chance to attempt playing as other creatures.
Watch a fortress of Fire Elementals set their beds on fire continuously. :v:[/QUOTE]
I don't think Spirits of Fire sleep (if that's what you are talking about.)
[QUOTE=Vronkio;20908543]Is the new version out yet?
:v:[/QUOTE]
Ok it's funny again.
Because you got banned for it once.
Is there still a plan to do a bloodline game when the new version is out?
Also, I'm considering something radical for my next fort... Hermit fort? Freezing environment? Above-ground fort?
Gonna do a wonderful community fortress.
Pick your choice of skills, pets, anything really, each of you has 2500 dorfbux of stuff you can bring (I made some of the booze worth 300, so I can lower it again afterwards, only for fun :P)
[QUOTE=Canuhearme?;20911448]I don't think Spirits of Fire sleep (if that's what you are talking about.)[/QUOTE]
You can make it so they do sleep. :v:
Somebody at the place I frequent mentioned trying a Fortress full of Bronze Colossi. :byodood:
[editline]02:21AM[/editline]
Another attempt at a Goblin siege. A local leader, several Lords, a few captured humans and several squads of Goblins against a military comprised mostly of Wrestlers. Lost 10 demons. One champion is unconscious with a missing right hand and a Peasant has 6 goblin kills to his name.
[IMG]http://img.photobucket.com/albums/v674/CeryusOfDarkstar/Death.png[/IMG]
That was well before the damn thing died. My Demons don't fuck around! :black101:
[QUOTE=Kylel999;20907271]1. Make sure you're planting Plump Helmets and make sure you're planting them in the right seasons
2. Make sure you have dwarves with the Growing skill enabled[/QUOTE]
Obviously, but with the same amount of dorfs i get much more from fishing.
I can't get myself to start a new fortress, so I just keep fucking around in adventure mode, while modding the fuck out of everything.
[QUOTE=Suicide Requiem;20913049]Obviously, but with the same amount of dorfs i get much more from fishing.[/QUOTE]
Three carp attacks on three different versions tought me that fishing is not a very reliable option. Especially when the master fisher dies and leaves everyone with gaping mouthes...
[QUOTE=kayOkay;20913110]Three carp attacks on three different versions tought me that fishing is not a very reliable option. Especially when the master fisher dies and leaves everyone with gaping mouthes...[/QUOTE]
99% of the time i embark on a map wit the brook, so no carp problem.
Will carp still be hardcore in the new version?
Probably not, Toady has often said that was an accident.
Maggots will be the new OP animal.
carp fortress
If they are not hardcore I'll change them to be hardcore. Adamantium teeth here we go.
As I asked, anyone want to be in mah fortress, name skills, pets whatever.
Name a dog 'Doggie'.
I would like the firstborn male of the fortress to be named John.
[QUOTE=Loofiloo;20911959]Ok it's funny again.
Because you got banned for it once.
Is there still a plan to do a bloodline game when the new version is out?
Also, I'm considering something radical for my next fort... Hermit fort? Freezing environment? Above-ground fort?[/QUOTE]
And I got other 5 along with me.
[QUOTE=Libertas;20913127]Probably not, Toady has often said that was an accident.
Maggots will be the new OP animal.[/QUOTE]
Even if it was an accident, I don't see him fixing it; it's something everyone has grown accustomed to.
He fixed elephants, and people were quite used to those IIRC
[QUOTE=Libertas;20913307]As I asked, anyone want to be in mah fortress, name skills, pets whatever.[/QUOTE]
Name me after one. Make me a metal smith or a miner.
[QUOTE=Libertas;20913307]As I asked, anyone want to be in mah fortress, name skills, pets whatever.[/QUOTE]
I'd like to be the first male cat.
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