[QUOTE=Griffer;21101104]Is someone post a link to version of DF 2010 with the mayday graphics patch? I saw it on a page before but I don't want to sift through all that.[/QUOTE]
[QUOTE=-<PsY>-;21096873]This archive contains the new version with Mayday's tileset .
[url]http://www.mediafire.com/?dyotg3rzgzr[/url][/QUOTE]
Is there a way to stop bleeding in Adventure mode? I died from a bleeding finger for fuck sake.
Somebody, please, provide the right init settings to set up classic ascii graphics with symbols of the same width and height for 1680x1050 resolution.
All I want to do is use the Haowan_Curses_1440x450 tileset, and I get a black screen. It's exactly the same as the default Curses, except it's square, and doesn't look machine stretched. :frown:
Here is my custom version for people who cannot be bothered to go through the config files:
[url]http://www.mediafire.com/file/dnhycn0relz/Dwarf Fortress 2010.rar[/url]
[quote=Changes]
+ Intro to off by default (We've all seen it by now)
+ Changed close menu from ESC to the previous SPACEBAR
+ Font changed to Kelora 16x16
+ Window resolution 1280x400
+ Fullscreen resolution 1280x1024
+ Grid properly set so any 16x16 tileset can be used
+ FPS cap set to 100, GFPS to 25
+ Mouse off
+ Seasonal autosave on
+ Initial save on
+ Pause on load on
+ Coffins default to no pets
+ Population cap set to 100
+ Varied ground tiles off (turn back on if you prefer mixed tiles)
+ Flow amounts on
+ Display length for adventure mode reduced to 16
+ Nickname replace all
+ Windowed mode by default (F11 to switch mode)
+ Placed all the junk in the main folder into docs folder
[/quote]
[QUOTE=Awesomecaek;21101395]Somebody, please, provide the right init settings to set up classic ascii graphics with symbols of the same width and height for 1680x1050 resolution.[/QUOTE]
If it is a 16x16 font use 105:65 with black spaces on.
Calculating the grid setting is easy, just do the following:
Divide x resolution by tile width
divide y resolution by tile height
The result is your grid setting, if it is something like 92.6 round it down to 92.
[FULLGRID:168:105] brings majestic results :v:
Fucking 'a. I started with one miner and now this game is taking forever.
Also; why won't my miner go down the down/up stairs to dig at the bottom level?
[IMG]http://i39.tinypic.com/jkyc5v.png[/IMG]
MOVE YOU FUCKING PRICK.
[QUOTE=Awesomecaek;21101449][FULLGRID:168:105] brings majestic results :v:[/QUOTE]
what resolution
Luckily the init file explains what many of the tags do, but I gotta' compare strength and size levels and scale accordingly. Oi...
[QUOTE=Thorny;21101551]what resolution[/QUOTE]
1680x1050 if you read up a few posts.
that would be fine for a 10x10 tileset.
I restate my questions.
[QUOTE=Armandur;21100737]Does the quality of my dwarves pickaxes affect how fast they dig? I have two dwarfs with the highest starting level in mining and they still dig real slow. Is it because of the copper pickaxes they're wielding?
Also, how valuable is Galena and Microline?[/QUOTE]
Back from school and its out! :gizz: :gizz: :gizz:
[QUOTE=Sickle;21101506]Fucking 'a. I started with one miner and now this game is taking forever.
Also; why won't my miner go down the down/up stairs to dig at the bottom level?
[IMG][/IMG]
MOVE YOU FUCKING PRICK.[/QUOTE]
Move one layers down, designate an upway stairway.
[QUOTE=Swebonny;21101720]Move one layers down, designate an upway stairway.[/QUOTE]
I had a downward stairway one level down and it won't be removed by (z),(x) or (n).
:(
[QUOTE=Armandur;21101678]I restate my questions.[/QUOTE]
Galena: (Lead / Silver)
[MATERIAL_VALUE:5]
Microcline:
Value 1
Haha, I just found an elven forest retreat in "The Forest of Strangulation." Teehee.
:ohdear: I got a message that a section of the cavern had collapsed, in an area where I hadn't even dug yet...
You know what would be terrifying? If this game had the Worms from Tremors.
[QUOTE=Canuhearme?;21101796]You know what would be terrifying? If this game had the Worms from Tremors.[/QUOTE]
Oh sweet baby Jesus.
I love setting up arena fights in arena mode, with my latest champion in full iron armour he killed:
9 Dwarves
3 Goblins
1 Elephant
9 Gorillas
The elephant was near the beginning and broke both of his legs so he did damn good.
I just noticed something, it's not pausing the game every time I strike something! hooray!
Also is anyone else getting horrible framerates? I can barley squeeze out 60 when I first embark.
[QUOTE=Zatharon;21101833]I just noticed something, it's not pausing the game every time I strike something! hooray!
Also is anyone else getting horrible framerates? I can barley squeeze out 60 when I first embark.[/QUOTE]
It's capped at 50.
mayday universal is mostly broken so I'm sending my dwarves out with a ton of delicious prepared fly brain
Yum.
Bay12 website is overloaded it seems?
fuck, I just realized after embarking that I forgot to bring any animals
Holy shit this is complex. Considering the size category of the original demons, I think I'll just take the size categories of humans and just double that.
Is it released?
[QUOTE=Themage;21102065]Is it released?[/QUOTE]
are you dumb
Hey I haven't payed attention to the thread for 8 hours, so sue me
[editline]03:17PM[/editline]
I'm guessing maybe yes as the BayTwelve site is down
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