(Pictures) TF2 Models in Portal - Only problem is texture, movement is awesome
50 replies, posted
[QUOTE=DatWut?;26100687]Yes you do.
On a completely unrelated note, why do your walls look so different? Custom skins?[/QUOTE]
[url]http://www.facepunch.com/threads/1010465-Portal-2-Collab-III[/url]
Will upload the stuff Ive got later, net went out and ISP says it might be out for quite some time.
What Ive got now
Working animations using shotgun for portal gun
No viewmodel as I cant be bothered to fuck about with it
Engineer pain sounds added
Hey you need to make view from first person of your hand held Shotgun Portal Device :D
[QUOTE=jacek2144;26105330]Hey you need to make view from first person of your hand held Shotgun Portal Device :D[/QUOTE]
Did the first person thing while my net was down, didnt get a screen cause its an edited skin from FPSB
But here enjoy these while I leave for the night
[img_thumb]http://www.zilefile.com/files/12899_xj2zh/engilongjump.jpg[/img_thumb]
[img_thumb]http://www.zilefile.com/files/12900_kubps/enbicompcube.jpg[/img_thumb]
Will do other classes if I feel like it, didnt do the nope sound for any of them just pain sounds. Might do it just for Butthurter.
Holy shit!
I'm going to try some of the ideas everybody mentioned, will let you guys know which ones work.... I thought for sure this thread would die.
Who is Rong, BTW? Somebody who is as into the Scout as I am?
EDIT: Talishmar's instructions work for everything but the face, but I'll fix the face next, assuming I can find the files.
[QUOTE=r000t;26127383]Holy shit!
I'm going to try some of the ideas everybody mentioned, will let you guys know which ones work.... I thought for sure this thread would die.
Who is Rong, BTW? Somebody who is as into the Scout as I am?
EDIT: Talishmar's instructions work for everything but the face, but I'll fix the face next, assuming I can find the files.[/QUOTE]
It isnt that hard, just remove all the lines that dont work in Portal from the vmt, if you want a more TF2 look though I suggest using one of the many different lightwarps from FPSB.
Can't extract the weapon w_models
Did a test with engi wrench to see if it works.
Well it turns out that the viewmodel animations work but sadly the game does not load the animations for the world model, will tinker with it some more. If I can get the world model working that would be nifty and I could setup a config to auto give the wrench, pistol, and portal shotgun. I have a feeling this only works for their primary 2 handed weapon though. I think if I edit the weapon script to the TF2 weapon script it might work.
Wrench
[img_thumb]http://www.zilefile.com/files/12918_h2kkw/engiwrench.jpg[/img_thumb]
[img_thumb]http://www.zilefile.com/files/12919_ghjrc/engiwrench1.jpg[/img_thumb]
Viewmodel shotgun, no lights because that would require actually editing the model and I cant be bothered doing such annoying work. By the way a bypass to the duplicate model files thing is to edit the weapon script and change the model name to the TF2 weapon.
Also dat self illumination
[img_thumb]http://www.zilefile.com/files/12920_brdfd/engiportalgun.jpg[/img_thumb]
Edit:
video
[media]http://www.youtube.com/watch?v=J97K-3hgYHY[/media]
Damn, that's some nice work.
[QUOTE=r000t;26127383]Who is Rong, BTW? Somebody who is as into the Scout as I am?[/QUOTE]
This may answer that question - [url]http://www.facepunch.com/entries/183-Behold!-The-evil-hand-pyramid-of-contemplation[/url]!
If we were to use a DOD:S playermodel would it be nazi portal?
[QUOTE=r000t;26127383]Who is Rong, BTW? Somebody who is as into the Scout as I am?[/QUOTE]
Someone more into Scout than you. He's so into Scout, it's Rong.
I'm trying to record but Hypercam can't sync the audio worth a damn, and Portal won't record a demo. Wat do?
[editline]19th November 2010[/editline]
There. I recorded it. A YouTube video will be added to the original post.
superdinoman, care posting a tutorial on how to export viewmodels and worldmodels for the weapons to Portal?
[editline]20th November 2010[/editline]
Add to that request... How do I get textures for the Playermodel, to?
Same way you do the player model.
[QUOTE=superdinoman;26190354]Same way you do the player model.[/QUOTE]
Knowing how to do the materials would be extremely useful.
Have to edit the vmt and remove all lines that use a texture properly that Portal does not support
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