• Mirror's Edge Megathread
    1,867 replies, posted
It's one kick ass demo and i'm buying the game. Broke my automerge! [b]Edit[/b] [QUOTE=-Ben_Wolfe-]After playing the demo, I realized that it may wear out it's value very quickly.[/QUOTE] After playing the demo 10 or so times and still playing it I realized that it's not going to wear out it's value anytime soon.
[QUOTE=-Ben_Wolfe-]After playing the demo, I realized that it may wear out it's value very quickly.[/QUOTE] Not if it can be modded.
-snip-
For some reason I have a feeling EA will not rape this DiCE game as much as BF2, BF2142. Least for how amazing it is. If I'm wrong, then those MOTHERFUCKERS (EA). [b]Edit:[/b] Also PC MOD, Nude Faith :v: .... :q:
[QUOTE=Reconstruct]Whoop de fuckin' diddly ding dong fuckin' doo da fuck.[/QUOTE] :geno: [b]Edit:[/b] [QUOTE=mastermaul]Not if it can be modded.[/QUOTE] on the pc, but it's not like there's much good that can be done with it, let alone anyway to have the controls any good on pc.
[QUOTE=Linµx]Does this game have a release date yet? It looks really awesome...[/QUOTE] It comes out the 13th
[QUOTE=kenshin44]It comes out the 13th[/QUOTE] 2nd/4th/5th of December for PC.
There's not many games out there where you can run up a wall, backlip off and kick a random guy in the face.
[QUOTE=robowurmz]There's not many games out there where you can run up a wall, backlip off and kick a random guy in the face.[/QUOTE] Prince of Persia, Matrix, shit I thought there'd be more. I have some that might work but might not.
[QUOTE=LeYang]For some reason I have a feeling EA will not rape this DiCE game as much as BF2, BF2142. Least for how amazing it is. If I'm wrong, then those MOTHERFUCKERS (EA). [b]Edit:[/b] Also PC MOD, Nude Faith :v: .... :q:[/QUOTE] EA is a publisher. All they do is manufacture and market. They don't develop the game, that's DICE's job. Therefore, if the game is ruined, it's the developer's fault, as EA has nothing to do with the development, unless the game is developed in-studio.
[QUOTE=TEH LOZSER]EA is a publisher. All they do is manufacture and market. They don't develop the game, that's DICE's job. Therefore, if the game is ruined, it's the developer's fault, as EA has nothing to do with the development, unless the game is developed in-studio.[/QUOTE] They're developers as well, they made Dead Space remember. But yeah, they only published this.
An example of an in-house game, and an example of how EA [i]doesn't[/i] fuck everything up.
[QUOTE=TEH LOZSER]An example of an in-house game, and an example of how EA doesn't fuck [I]everything[/I] up.[/QUOTE] Emphasis fixed.
I checked out the demo on XBL. I actually like it, save for the unrealistic perk that things you have to pay attention to are painted red.
[QUOTE=limeyreturns]I checked out the demo on XBL. I actually like it, save for the unrealistic perk that things you have to pay attention to are painted red.[/QUOTE] Did you pay attention at the beginning of the tutorial it says it's her runner vision. I.E. It's in her minddddddd:wooow:
The only major flaws I have with this game really irritate the shit out of me, I know It's sort of nitpicky, but I feel like I should say them anyway. One is wall running, for something that so closely simulates parkour I was hoping it would avoid this entirely. Wallrunning is ok in prince of persia where the physics are already insane and fun. However, putting it in a game where it sort of attempts parkour it really bothers me. Why can I do something that's physically impossible when a lot of the other movements, jumping, climbing are. It just seems out of place, like many of the stunts. I know it's supposed to be fun, but it seems just misplaced, and might break some of the immersion for me. The other is Slow time [B]AGAIN?[/B] I don't know, I'm just really sick of this. It's not creative or original anymore. It's used so frequently it's ridiculous. I don't know, I'm just sick to death of it at this point. I think this will probably not be a big deal to many people, hell it may just be me, but it's how I feel about it. The rest of the game looks great, I just wish they could drop these two things.
[QUOTE=texanwag]The only major flaws I have with this game really irritate the shit out of me, I know It's sort of nitpicky, but I feel like I should say them anyway. One is wall running, for something that so closely simulates parkour I was hoping it would avoid this entirely. Wallrunning is ok in prince of persia where the physics are already insane and fun. However, putting it in a game where it sort of attempts parkour it really bothers me. Why can I do something that's physically impossible when a lot of the other movements, jumping, climbing are. It just seems out of place, like many of the stunts. I know it's supposed to be fun, but it seems just misplaced, and might break some of the immersion for me. The other is Slow time [B]AGAIN?[/B] I don't know, I'm just really sick of this. It's not creative or original anymore. It's used so frequently it's ridiculous. I don't know, I'm just sick to death of it at this point. I think this will probably not be a big deal to many people, hell it may just be me, but it's how I feel about it. The rest of the game looks great, I just wish they could drop these two things.[/QUOTE] Not possible to make a game and except that all people will like it. I actually enjoyed wallrunning, I guess since I don't know much about parkour
Did the police in this trailer make anyone think of the police in F.E.A.R. With all the running out of doors in squads, shooting bullets at you?
[QUOTE=DEATHTRUTH]Did the police in this trailer make anyone think of the police in F.E.A.R. With all the running out of doors in squads, shooting bullets at you?[/QUOTE] Well there are a lot of games where cops run in squads and shoot BULLETS :downs:
[QUOTE=texanwag]The only major flaws I have with this game really irritate the shit out of me, I know It's sort of nitpicky, but I feel like I should say them anyway. One is wall running, for something that so closely simulates parkour I was hoping it would avoid this entirely. Wallrunning is ok in prince of persia where the physics are already insane and fun. However, putting it in a game where it sort of attempts parkour it really bothers me. Why can I do something that's physically impossible when a lot of the other movements, jumping, climbing are. It just seems out of place, like many of the stunts. I know it's supposed to be fun, but it seems just misplaced, and might break some of the immersion for me. The other is Slow time [B]AGAIN?[/B] I don't know, I'm just really sick of this. It's not creative or original anymore. It's used so frequently it's ridiculous. I don't know, I'm just sick to death of it at this point. I think this will probably not be a big deal to many people, hell it may just be me, but it's how I feel about it. The rest of the game looks great, I just wish they could drop these two things.[/QUOTE] We still have wallruns in Parkour. Tic tacs and the like. But yeah definitely not for that long.
[QUOTE=texanwag]Wallrunning[/quote] [media]http://www.youtube.com/watch?v=2CHmn_wKuaQ[/media] Skip to about 1:15. [quote]Why can I do something that's physically impossible[/quote] I loled. [quote]when a lot of the other movements, jumping, climbing are. It just seems out of place, like many of the stunts. I know it's supposed to be fun, but it seems just misplaced, and might break some of the immersion for me.[/quote] You do realize all of her animation was mo-capped, right? [quote]The other is Slow time [B]AGAIN?[/B] I don't know, I'm just really sick of this. It's not creative or original anymore. It's used so frequently it's ridiculous. I don't know, I'm just sick to death of it at this point. I think this will probably not be a big deal to many people, hell it may just be me, but it's how I feel about it.[/quote] Then don't use it. [quote]The rest of the game looks great, I just wish they could drop these two things.[/QUOTE] Glad you liked it too.
[QUOTE=texanwag]The other is Slow time [B]AGAIN?[/B] I don't know, I'm just really sick of this. It's not creative or original anymore. It's used so frequently it's ridiculous. I don't know, I'm just sick to death of it at this point. I think this will probably not be a big deal to many people, hell it may just be me, but it's how I feel about it. The rest of the game looks great, I just wish they could drop these two things.[/QUOTE] Slow time is for the people who can't think as fast as the game plays.
[QUOTE=TEH LOZSER]Slow time is for the people who can't think as fast as the game plays.[/QUOTE] Really? I thought it was for epic slow motion flying jump kicks :|
[QUOTE=Frayyyy]Really? I thought it was for epic slow motion flying jump kicks :|[/QUOTE] That too. But I find it very helpful for frontal disarms. I can never time it right in normal motion and get my face beaten in. Now if onyl we could turn if OFF by pressing X again.
[QUOTE=dracura]Now if onyl we could turn if OFF by pressing X again.[/QUOTE] I didn't like that either
If you don't like Runner Vision (stuff being red), you can turn it off.
The PS3 fanboy review is up 'n' running. [url]http://www.ps3fanboy.com/2008/11/11/ps3-fanboy-review-mirrors-edge/[/url]
[QUOTE=ImMac]The PS3 fanboy review is up 'n' running.[/QUOTE] Closing sentence made me laugh
[QUOTE=Frayyyy]Closing sentence made me laugh[/QUOTE] Puns that terrible generally make me want to kill myself.
never gunna buy a game that gives you 6 hours of gameplay when things like fallout 3 are on the market
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