• Crysis 2
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[QUOTE=Errorproxy;28901626]It's a console port?.. I haven't found anything I can complain about. Explain.[/QUOTE] really
[QUOTE=Errorproxy;28901626]It's a console port?.. I haven't found anything I can complain about. Explain.[/QUOTE] -low quality texture resolution -"Please adjust the settings on your TELEVISION" screen when you adjust brightness -nanosuit is mainstreamed and dumbed down so the console kiddies can understand it better -Instructions for everything "PRESS THIS BUTTON TO RUN" "PRESS THIS BUTTON TO LOOK OVER THERE" PRESS THIS BUTTON TO SHOOT" etc -"Linear" level design (Linear in the fact that the maps are pretty small + there's not a whole lot of extra options to take on a situation most of the time it's just CLOAK, SNEAK, CLOAK, SNEAK, SCRIPTED BATTLE SEQUENCE, CLOAK, SNEAK, CLOAK, etc)
"Boo, hoo! The game is consolized because the levels aren't filled with wide open stretches of open terrain and the controls are easier to use!" Come on, guys. Different doesn't always mean worse! Lots of filler doesn't make a game better! I mean, think of it this way; apart from "sneak through", "blow everything up", "approach from one direction", and "approach from different direction"... was there really that much tactical variety in the original Crysis? Did the sheds really have some sort of tactical significance other than "blocks bullets well and can be punched through"? Was the foliage anything more than "a good place to prone through"? Were the palm trees anything more than pretty things to look at and break? Or was it that swimming through the ocean could constitute some major part of some "tactical approach"? Was there really anything useful down there but for the mangled bodies of a few brave Koreans and a vicious shark? Were the boats that important to you - as opposed to them just being water-bound jeeps?
No, but they were damn fun to drive trucks through.
I was dubious about it being a bad console port, but it's really not. It's basically the same as Crysis visually except there's no detail textures (which can just be added manually with a simple texture mod anyway.) All of Crysis' textures were 512^2 with a couple of terrain ones being 1024^2, which is really nothing new. The detail maps are what makes it look so good.
[QUOTE=Kai-ryuu;28901828]-low quality texture resolution -"Please adjust the settings on your TELEVISION" screen when you adjust brightness -nanosuit is mainstreamed and dumbed down so the console kiddies can understand it better -Instructions for everything "PRESS THIS BUTTON TO RUN" "PRESS THIS BUTTON TO LOOK OVER THERE" PRESS THIS BUTTON TO SHOOT" etc -"Linear" level design (Linear in the fact that the maps are pretty small + there's not a whole lot of extra options to take on a situation most of the time it's just CLOAK, SNEAK, CLOAK, SNEAK, SCRIPTED BATTLE SEQUENCE, CLOAK, SNEAK, CLOAK, etc)[/QUOTE] The Nanosuit is mainstreamed? What the hell are you talking about? Don't you mean streamlined? That said, you actually preferred the annoying radial menu where you had to go through it every time you wanted to run super fast and jump high? I wish Crysis 1 used this system in the first place because it's a lot less annoying to use. Also it's a console port because it tells you what each key is used for? That makes no sense at all.
[QUOTE=Sharp_Shooter;28902527]The Nanosuit is mainstreamed? What the hell are you talking about? Don't you mean streamlined? That said, you actually preferred the annoying radial menu where you had to go through it every time you wanted to run super fast and jump high? I wish Crysis 1 used this system in the first place because it's a lot less annoying to use. Also it's a console port because it tells you what each key is used for? That makes no sense at all.[/QUOTE] Agree, many Crysis 2 complains are fucking retarded that way.
[QUOTE=roxahris;28901837]"Boo, hoo! The game is consolized because the levels aren't filled with wide open stretches of open terrain and the controls are easier to use!" Come on, guys. Different doesn't always mean worse! Lots of filler doesn't make a game better! I mean, think of it this way; apart from "sneak through", "blow everything up", "approach from one direction", and "approach from different direction"... was there really that much tactical variety in the original Crysis? Did the sheds really have some sort of tactical significance other than "blocks bullets well and can be punched through"? Was the foliage anything more than "a good place to prone through"? Were the palm trees anything more than pretty things to look at and break? Or was it that swimming through the ocean could constitute some major part of some "tactical approach"? Was there really anything useful down there but for the mangled bodies of a few brave Koreans and a vicious shark? Were the boats that important to you - as opposed to them just being water-bound jeeps?[/QUOTE] The game is a console port, just stop. I'd love to defend the game but it's more than obvious. No advanced settings, simplified controls, no DirectX 11, a plethora of bugs, etc, etc.. Denying that it is a consolized game is just stupid.
[QUOTE=Kopimi;28902700]The game is a console port, just stop. I'd love to defend the game but it's more than obvious. No advanced settings, simplified controls, no DirectX 11, a plethora of bugs, etc, etc.. Denying that it is a consolized game is just stupid.[/QUOTE] Since when easy controls, no DirectX 11 and no advanced graphic setting means it's a console port? So you're saying that Plants vs. Zombies is a console game, for example? Also, about DirectX 11, I've noticed that many people think it's a fucking panacea for everything, without even knowing the fuck it does. I'd say that you're stuck so far up your ass that you don't even know what you're talking about.
[QUOTE=Kopimi;28902700]I'd love to defend the game but it's more than obvious. No advanced settings, simplified controls, no DirectX 11, a plethora of bugs, etc, etc..[/QUOTE]As the saying goes; "[i]nuh uh[/i]". Elaborate on your complaints. Currently, you are merely absconding from explanation and delving deeply into the midst of regurgitation. That said; I daresay that, if anything, [url=http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/]this article[/url] is, at the very least, damning evidence of just how badly Crysis 2 compares to the first one.
welp MP is officially dead for me I just got kicked from a server for having the lowest score after one round after a bunch of raging turbo nerds started complaining about it.
[QUOTE=roxahris;28902915]That said; I daresay that, if anything, [url=http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/]this article[/url] is, at the very least, damning evidence of just how badly Crysis 2 compares to the first one.[/QUOTE] Alright, I take back what I said. After reading the article I have to agree that Crysis 2 is nothing more than a fart in an elevators and Crytek are a bunch of greedy jews.
[QUOTE=Kopimi;28902700]The game is a console port, just stop. I'd love to defend the game but it's more than obvious. No advanced settings, simplified controls, no DirectX 11, a plethora of bugs, etc, etc.. Denying that it is a consolized game is just stupid.[/QUOTE] No Advanced Settings? If you can run the game, I fail to see the problem. Simplified Controls? So, what, does every action need it's own complex combination of button presses or else it's bad? No DX11? I fail to see how that immediately means "Consolized". Instead I see things like "Unfinished", or maybe "Delayed until NVidia releases their DX11 cards". Bugs? So only Console games are buggy? I grew up on consoles, the only games I ever encountered bugs in are the ones on the Gamebryo Engine, and that's not because of consolification, that's just a shitty engine.
I think I saw a speed hacker today. He was running at lightning speed while sprinting.
Multiplayer is so unplayable right now. The amount of hackers is amazing. I haven't played one game today that hasn't held a hacker. [editline]30th March 2011[/editline] No exaggerations here, either.
I'm off for a day and now there are tons of hackers? Aw damn it.
[QUOTE=Irongasm;28903215]I'm off for a day and now there are tons of hackers? Aw damn it.[/QUOTE] Speed hacks are the big thing here, but I've seen my share of aimbots.
I'm also running into my fair share of basement dwellers that have spent their entire week playing MP and are already taking up an elitist attitude because they are level 30 +. I joined another server and got kicked again even though I was ranked 10th out of 16 they still kicked me for having a low score after 3rd round.
I'd just like to say that the L-Tag absolutely dominates in the Crash Site gamemode. [editline]31st March 2011[/editline] And that the effective range of the Gauss Rifle is abysmal. Seriously, just stick with the DSG.
Had some kid complain the PC is way harder to play Crysis on than the xbox.. I've played the occasional console game since the PS1 and still find shooting games difficult with a controller..
I think I will save my money for Portal 2
That's it. I'm done with this game until they fix the multiplayer. Every time I get that "Connection to your opponent has been lost" message, I lose all of my progress of my previous session. I just went from a rank 25 to a fucking rank 8. Problems aside, I was having fun. Too bad these issues really stop me from having any form of satisfaction when playing this game.
[QUOTE=Generic.Monk;28898318]well to be fair it was better than crysis 1's ending which basically was [b]WERE GOING BACK TO THE ISLAND, BETTER BUY THE SEQUEL SO YOU CAN SEE WHAT WACKY SHENANIGANS WE GET UP TO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![/b] and you just know that the sequel would have been irredeemably terrible if that had panned out, since you'd be fighting those flying blue fuckers for more or less the entire game[/QUOTE] I disagree. The ending of Crysis 1, even though it was a cliffhanger, was a well made cliffhanger. The alien battle ship was destroyed and it got you pumped up for the sequel. I was hoping Crysis 2 would've followed those events. Making a sequel which doesn't explain what happened in-between and has almost none of the characters from the first game, those are the usual traits of horrible sequels. I'd rather be fighting the Crysis 1 aliens than the uninspired hulks from Crysis 2. [QUOTE=Rusty100;28890807]it wasn't. it's just that hargreave knew about the aliens prior to building the suit so it has technology capable of using the alien DNA [editline]30th March 2011[/editline] because yeah man, the suit was alien all along that's why it speaks english to you DUuuRrRr [editline]30th March 2011[/editline] i went and replayed crysis 1, and apart from running worse, i really noticed how terrible the suit VOX sounds. low quality audio and shit. and the gameplay is really not as good in crysis 1. the shooting and hit registry system sucks. what it does have that is nicer is the size and gun placement, it's much smaller, lower and to the right, like pc games should be.[/QUOTE] Better gameplay than the first huh. [url]http://www.facepunch.com/threads/1074260-Why-I-d-sooner-reach-a-helping-hand-into-a-pile-of-horse-shit-than-a-Crytek-employee[/url]. [QUOTE=Highwind017;28890943]Fucker, That Topic about how Crysis 2 is sucky compared to the Original got closed just before i was able to say something... Maybe its for the best just incase a PC gamer decides to try and murder me. ...Oh fuck there are PC Gamers everywhere here... -Cough- Dont Hurt me? So, was the Infection thats plaged New York due to the Aliens or something?[/QUOTE] Yeah, I've got no idea why the thread was closed, It didn't violate any rules. But whatever you were intending to write, I'm still here. And yes, the disease was released by the aliens.
[QUOTE=Chickens!;28897328]I'm gonna leave multiplayer for a while until the next patch, because between the Perma-strict NAT and the buggy MP the game is just making me angry.[/QUOTE] I am leaving until they fix stat tracking. I still cannot unlock things for my sniper rifle because it bugged out days ago.
This is really getting out of hand. There's your average Joe aimbot hackers and then there's the idiots tweaking their game. Fuck this.
[QUOTE=Kopimi;28902700]The game is a console port, just stop. I'd love to defend the game but it's more than obvious. No advanced settings, simplified controls, no DirectX 11, a plethora of bugs, etc, etc.. Denying that it is a consolized game is just stupid.[/QUOTE] None of that makes it a console port. Stop being retarded.
[QUOTE=WOO v5;28904737]I disagree. The ending of Crysis 1, even though it was a cliffhanger, was a well made cliffhanger. The alien battle ship was destroyed and it got you pumped up for the sequel. I was hoping Crysis 2 would've followed those events. Making a sequel which doesn't explain what happened in-between and has almost none of the characters from the first game, those are the usual traits of horrible sequels. I'd rather be fighting the Crysis 1 aliens than the uninspired hulks from Crysis 2. [/QUOTE] Gameplay wise, Crysis 2 had a much better ending. Crysis 1's was very abrupt and ended with a fairly boring "boss battle" that was no where near as closing as Crysis 2's. I agree it's a shame they didn't really extend anything from the first game, but it takes place 5 years later, so it kind of makes sense that not a whole lot is mentioned. Also, one of the biggest complaints about the first game was the aliens and how they worked in the second half of Crysis 1. The change to foot soldiers was an excellent idea, though I would have liked to have seen more variety.
that was so awesome. best game i've played in years, loved every bit. found it a lot better than the first. a bit confused about the ending though.
[QUOTE=WOO v5;28904737]The ending of Crysis 1, even though it was a cliffhanger, was a well made cliffhanger.[/quote]Care to explain? [quote]Making a sequel which doesn't explain what happened in-between and has almost none of the characters from the first game, those are the usual traits of horrible sequels.[/quote]There were notable characters in the first game? Considering how you play as a different person, in a different setting, in a different timeframe, I'd say it ought to be alright for the characters to be different, too.[quote][url]http://www.facepunch.com/threads/1074260-Why-I-d-sooner-reach-a-helping-hand-into-a-pile-of-horse-shit-than-a-Crytek-employee[/url].[/quote]To summarise, your complaints are; [quote]"The gameplay has been dumbed down to the point where there are three things the nanosuit does - armour, stealth, and sprinting. Each of these drains power, which is complete bullshit! The graphics look really dull and everything is really fucking shiny. I hate it. It's all cheap effects. The game assumes you're a moron, and tells you everything you can do. The levels are full of invisible walls - unlike Crysis, where the only things that stopped you were high cliffs and other such things. Furthermore, in Crysis, you could blow stuff up, which was exciting because it meant nowhere was safe. In Crysis 2, all you can do is run and gun. If you didn't enjoy Crysis, you're unimaginitive and will love Crysis 2. Also, you can't throw things a kilometre anymore, so in conclusion the Nanosuit 2 sucks as much as the game itself. HOW IRONIC. The game is just MEDIOCRE. MEDIOCRE. MEDIOCRE. It's CRAP and I HATE IT and I WISH I WAS PLAYING THE FIRST ONE."[/quote]Although, to be perfectly honest... why you'd want to reach a hand [b]into[/b] a Crytek employee is beyond me.
[QUOTE=roxahris;28902915]As the saying goes; "[i]nuh uh[/i]". Elaborate on your complaints. Currently, you are merely absconding from explanation and delving deeply into the midst of regurgitation. That said; I daresay that, if anything, [url=http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/]this article[/url] is, at the very least, damning evidence of just how badly Crysis 2 compares to the first one.[/QUOTE] Using cute sentences that overuse extravagant vocabulary to give off an aura of intelligence doesn't change the fact that Crysis 2 just looks and feels like a console port. Why is Crysis 2 in comparison to Crysis and Crysis: Warhead so barren in terms of graphics? Cryengine 3 is more than capable of pumping out fantastic graphics like those in Crysis, yet we still get a "console ready" version across all platforms. Why would there be no advanced graphical settings in Crysis 2? This is [b]Crysis 2[/b] we're talking about, sequel to the blowout benchmark game Crysis? Why would they leave out advanced technical settings in the PC version, it's obvious that they'd be necessary, oh right, unless they didn't give us advanced graphics in the first place. Why would Crysis 2, running on the already DX11 equipped Cryengine 3 not ship with anything but DX9? Even DX10 would be a step up, yet we're limited to 9. Crysis was very interesting because you were constantly micromanaging your suit powers, you selected armor when you needed armor, you selected speed when you need speed (Speed being completely omitted now, replaced by sprint which lacks faster reloading, faster walking, etc), you cloaked when you needed to and you went into strength when you needed to, which let you jump higher, punch harder, throw further, and reduce recoil when firing, not to mention the fact that you could pick up Koreans and throw them halfway to the fucking sun. Don't get me wrong, I love Crysis 2 (Albeit I'm not playing it until the horribly hacked and broken multiplayer experience is fixed, god knows when that'll be), but the game falls [b]far[/b] below the mark its predecessor set for it. So now it's your turn to explain: - Why did it only ship with DirectX 9? - Why didn't it ship with advanced graphical options? - Why remove many features from Crysis in favor of oversimplified controls that are controller ready, even on the PC version? - Why the lack of physics interaction with foliage and the general environment? - Why the massive overuse of bloom and motion blur, if not to cover up detail lacking environments? - Why the "Press Start to Begin" on the beginning screen (I know it was patched)? - Why the terrible field of view and holding the gun right up to your cheek even when hip firing? - Why is there less graphical detail? - Why is there no keyboard driven leaning? The article you posted not only shows how badly Crysis 2 compares to the first Crysis, but just how badly Crysis 2 left out any interest for it's PC market. I didn't want to write one of these bitching posts, but if you're going to call me out on me saying that it's a console port, I'm more than happy to elaborate.
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