• Crysis 2
    2,887 replies, posted
I just really preferred the setting from crysis 1 than 2. I found myself just cloaking through the levels after killing that heart fella.
[QUOTE=theLazyLion;28908128]How is removing our freedom like prone or leaning improving gameplay?[/QUOTE] Leaning is still in, and is more usable (aside from multiplayer). And prone isn't really needed when you can cloak. I only every proned in Crysis 1 because of the stupid helicopter that would always know where I'm at no matter what. Anyways, those are 2, tiny aspects of gameplay. One more thing, I personally wouldn't want a sequel to be identical, with just some added features. That's why I never bought Gears 2, and probably won't get Gears 3. Also, CoD just keeps on rehashing the same game, with added features, and it is terrible. I wouldn't want other games to end up like that.
[QUOTE=Pappi_man;28908019]I made a video on Crysis and Crysis 2 gameplay comparison. I listed all of the complaints from different forums(including this forum) and added in the video.[U] -video- I'd rather have a sequel that has all of the features from the first game and adding even more. This is what Epic Games did right with their Gears of War sequel. Gears of War 2 is exactly like Gears of War 1, but better. Uh-huh. Incoming boxes![/QUOTE] Interesting video. Although, did you just complain about how the "extra bullet" works in Crysis 2? If you reload a weapon from empty, there won't be an "extra bullet" until you have shot at least once, because the next bullet is then loaded into the barrel.
Just beat this on post human. Is the armor really supposed to be that good? The game was longer than I expected but I didn't even get interested with the story until about halfway through.
Okay, so I just beat Crysis 2... Ulgh...I gotta say, in a number of ways, I'm pretty disappointed by this. Not in terms of bugs, graphics or playability, mind you. The controls have been simplified to use the suit's core functions with simple button presses that fit in easily to functional use in rapid gameplay. A lot less toggling or being left vulnerable by any mode that isn't armor. The graphics have never looked better. They feel far smoother and geometry is far less noticable. It's one of the few games where I'm immersed enough not to pick out little model, texture or effect details, like I'd normally do, even if I'm rather fascinated in the "gummy" appearance of Ceph skin, something usually requiring subsurfacescattering, yet feels near-enough to what was intended to work in the game. What I'm disappointed in, is the level-design, pacing and story. Crysis was a game that close-up was reasonably pretty, but shined in it's scenic vistas, almost all of which was full of land you could openly explore and use to your advantage. The idea of the game was to go anywhere and do anything. Approach a mission however you liked. Customize your weapons to suit your situation, and use the various abilities of your suit to take your tactics even further. Need a distraction? Pick up that banana and throw it past that guard. Need a bigger distraction? Drive a jeep full-gear into a shack, and watch every guard within a thousand feet inspect the remains of the structure that collapsed realistically into a hundred different pieces. These things made playing Crysis a treat. You felt so clever and in-charge, using everything at your disposal. Every vehicle could be driven, every weapon could be customized. And nearly ALL of this came from Crysis' sprawling level design. But Crysis 2? Well sure, now and then there are some vistas, but you certainly can't GO there, because it's just a sky-box, and the map you occupy has about a 5th the playable area of any given map of Crysis 1. Sure, it's New York, and therefore you're almost certain to be impeded by walls and skyscrapers, but this is all we get from it? Crysis 2 has a lot of iconic NY spots in it, but you're so busy with what you're doing that appreciating the scenery feels incredibly discouraged, and often requires you to crane your neck skyward to recognize even the Jumbotron in bombed-out Times-Square. Plus, it never helps that the formula for the majority of the game is this: 1: Walk through some sort of narrow path to an antechamber of a region roughly the size of a football field. 2: Use your visor to mark out the enemies crawling about in this tactically questionable space, and discern a route to take from your end of the space to the far end. 3: Sneak past or plow your way through the enemies wandering about the space. Destroy or activate something to do with the story, usually via some first-person cut-scene animation. 4: Take a path forward to the next area. 5: Go back to step 1... Literally, that's the entire game. Your ability to get creative is staggered both by the lack of space (and therefore the proximity of enemies) and by the rather inconveniently smart AI, who fan out so effectively into the far corners of a given space that they're VERY likely to stumble upon you. It also doesn't help that the vision of the enemies at range is incredible. The sniper rifle is the only effective weapon with a silencer to use against the aliens, other maybe than (of all things) the shotgun. Other silenced weapons are okay for the humans you fight in the early levels, but are like flicked-peas to the damage absorbing alien menace. Thankfully, there IS a TF2-Spy-like silent-kill backstab attack, and it's a stealthy man's best friend. Would have been GREAT in the original game. But it only works on the weaker alien grunts Speaking of the aliens, let's talk about why Crysis 2's repetitive style feels...repetitive... Firstly: these aliens are NOTHING like the aliens in Crysis 1. Supposedly they evolved this way between games in order to adapt. And maybe I'd buy it, but everything from their color-scheme to their basic style seems distinctly different. Where are the Hunters? Where are the Scouts? This is WAY too much change for this period of time. Secondly: They're ripping off fucking HALO. I'm not even kidding. The structure is too reminiscent. You've got the easily (well, easy-er) dispatched soldiers, their die-hard lieutenants, and a big hulking spiky-backed bastard that fires big energy grenade rounds at you. The spiky-backed guy looks and behaves too much like the Halo Hunter for me to ignore, and frankly, barring the fact that there are almost no vehicle sections in this game, half the time I feel like I'm playing a nicer-looking version of "Halo ODST", hold the flashbacks. And speaking of vehicles? They're everywhere, but mostly they're just there for you to halfheartedly kick over to MAYBE hurt someone on the other side of it. In terms of actually effectively USING a vehicle? Almost all specific, scripted events. And herein lies the biggest reason for the monotony: nothing breaks this shit up. In any given Half Life game, there's plenty of blazing action, but Valve knows fighting the same types of enemy for too long becomes annoying and boring. Therefore, they have various factions of enemies, all with different strengths and weaknesses who occur in specific environments. And when there's too much action? How about a platforming puzzle? Or maybe a physics puzzle? This is where it stems from. You're ALWAYS fighting, and ALWAYS fighting the same kinds of enemies. But none of this would be nearly as unbearable if there was a way to know your progress. In Half Life 2 and its episodes, they understood that Half Life 1 felt meandering and neverending at times. Nothing could gauge how far you'd come and how far you had to go. Half Life 2 used the Citadel as an imposing symbol of fear, a tangible, jarring reminder of the constant threat. Crysis 1 used the mountain the spaceship was buried under to foreshadow the future with plumes of dust, unearthly moans, and eventually total collapse. In both games, you KNEW that's where you'd be going. You KNEW that getting closer to that MEANT something. It was a frame of reference wherever you went. Crysis 2 has no such thing. You're lost, going through the motions again and again, HOPING to be rewarded with something, hoping maybe that SOMETHING will sew the two stories and their characters together. HOPING that suddenly Nomad or Psycho will burst onto the scene, explain what they did after we left them in the first game, and give us a grounding and a purpose. I can't even enjoy things like the interactive destruction in this game. Unless it's a barrel, NOTHING blows up! In all the time playing this game, not ONCE did I see something fall apart and dynamically react to a well-placed grenade. Only a couple times did I see a couple solar panels and a cement road-block get blasted apart. Everything else is just a scripted slew of particle effects and pre-simulated scripted events. How can it be that blowing apart some shitty Korean shack feels so gratifying, and yet in the big Apple, I can't personally do so much as collapse an awning. It's not really a BAD game, but it's certainly not very fun...
[QUOTE=PotatoArmada;28908181]Just beat this on post human. Is the armor really supposed to be that good? The game was longer than I expected but I didn't even get interested with the story until about halfway through.[/QUOTE] I found that Cloak was much more useful than armor but that might just be me.
[QUOTE=Jack Trades;28908197]I found that Cloak was much more useful than armor but that might just be me.[/QUOTE] Well I did cloak a lot but it just seemed like bullets bounced off you when you were in armor mode.
I don't get how you guys found the gameplay and graphics better in the first. I had a lot more fun in crysis2 than I did in crysis1. oh well, opinions be opinions (even if they are terrible)
after having beaten it on posthuman warrior, i went and replayed a level half way through and it's strikingly easy did it all with the first pistol u get lol on my first go im a bad ass mother fucker
[QUOTE=BuDSpOoNce;28908241]I don't get how you guys found the gameplay and graphics better in the first. I had a lot more fun in crysis2 than I did in crysis1. oh well, opinions be opinions (even if they are terrible)[/QUOTE] I think both games are really fun, but also very different, like J-Dude stated in his wall of text above. Crysis 1 was more free and allowed creativity to shine, where Crysis 2 is more tied to advancing in the story through New York. But I like both. [editline]31st March 2011[/editline] [QUOTE=Rusty100;28908259]after having beaten it on posthuman warrior, i went and replayed a level half way through and it's strikingly easy did it all with the first pistol u get lol on my first go im a bad ass mother fucker[/QUOTE] You also do know if you use "Replay Chapter", you get to keep your suit upgrades from when you finished the game? But I'm sure you're also a badass motherfucker.
[QUOTE=Dragory;28908280]I think both games are really fun, but also very different, like J-Dude stated in his wall of text above. Crysis 1 was more free and allowed creativity to shine, where Crysis 2 is more tied to advancing in the story through New York. But I like both. [editline]31st March 2011[/editline] You also do know if you use "Replay Chapter", you get to keep your suit upgrades from when you finished the game? But I'm sure you're also a badass motherfucker.[/QUOTE] i only bought one suit upgrade per catagory because my nano shit kept resetting and i had them by that point anyway
[QUOTE=J-Dude;28908190]Words[/quote] The thing that was drawing you to the end, and gauging you was the suit reacting to the alien tissue, and just the general explaining of things. Also, I disagree with the entire game being the same thing over and over. A lot of missions were different from that formula you made. [sp]Like going to get Hargreave, destroying those pressure tube things, the end level, when you are taking down that building while the Marines are evacuating the citizens, Getting into that building via the garage (where the building gets flooded), the short tank drive, when you meet Chino.) just for a few I can name off my head. I haven't played campaign since the 24th though, and I only rented it.[/sp]
The only thing that makes me pissed in Crysis 2 is they dropped the awesome high scale gamemode they had in Crysis 1 for some city deathmatch bullshit. As much as I liked the campaign, the multiplayer really did seem rushed in, even if it was in beta for 6 months.
Purchased, Downloading, come on :)
I don't really like Crysis 2 as much as Crysis. My reasons 1) Automatic ammo pick up, you don't have to look at the gun and press F to take it for ammo. 2) Third Person Driving, I liked feeling like I was behind the wheel, not floating behind it. 3) Speed and Power merged into some default thing, how would this work even? There's no reason for removing it, some people would like to run without using energy. 4) No Hand to Hand, why is there no hand to hand? I find that was a great part of the first game. 5) One primary weapon slot, what's with this? I liked Crysis' double Primary, pistol(s) and hand to hand. 6) Armor takes up energy, why isn't it default anymore? I kinda found that more liflike. It's graphics are much better but it's gameplay is kinda worse.
[QUOTE=Flazer210;28891057]The ending of the game confused me like... Really badly. I don't think I quite caught everything because I skipped that one mission involving breaking Hargreave out of Roosevelt Island. It crashed everytime I attempted to load the map, so I went around it. [sp]What'd I miss, and why was Tara all of a sudden helping us?[/sp] [editline]Holysheet[/editline] Oh dear god, I just read it. Mind is full of fuck. :byodood:[/QUOTE] [sp]Tara helped you because she was undercover CIA all along[/sp]
Just bought it, loving the single player so far. Anybody have a fix to login to MyCrysis? I have an account all ready and accessible by the website, but in-game it's telling me my password is wrong.
Just played Crysis 2 MP. Wow, just WOW. I have never expected the Crysis 2 MP to be such a piece of shit! Crysis 1: Huge maps Vehicles/Helis 32v32 matches Battlefield-like gameplay Crysis 2: Tiny maps No vehicles 8v8 matches MW2-Like gameplay Sprinting consumes energy Armor mode consumes energy And even though you rate me dumb, I don't give a shit. This game sucks dick compared to the first one. By the way, they should call this game "The Alien Invasion: A Crysis Game".
Yeah, Well... Im not a PC gamer but im having a real hard time to enjoy the Multiplayer without losing my temper about the Hit Detection or Logic of the Game or the Lag, Single Player is great but the Multiplayer just feels lacking. Its way too Call of Duty. Something like Battlefield would work better. Heck, was the Nanosuit 1.5 (i think thats what their called, regaurdless. Their ugly things) even needed to make a enjoyable Multiplayer if its going to be 8 vs 8/6 vs 6? Another annoyance is having to be level 28 just to play in the Classic Playlist. Why such a high level?
[QUOTE=Highwind017;28909552]Yeah, Well... Im not a PC gamer but im having a real hard time to enjoy the Multiplayer without losing my temper about the Hit Detection or Logic of the Game or the Lag, Single Player is great but the Multiplayer just feels lacking. Its way too Call of Duty. Something like Battlefield would work better. Heck, was the Nanosuit 1.5 (i think thats what their called, regaurdless. Their ugly things) even needed to make a enjoyable Multiplayer if its going to be 8 vs 8/6 vs 6? Another annoyance is having to be level 28 just to play in the Classic Playlist. Why such a high level?[/QUOTE] yeah, the hit detection sucks
[QUOTE=LEETNOOB;28909454]Just played Crysis 2 MP. Wow, just WOW. I have never expected the Crysis 2 MP to be such a piece of shit! Crysis 1: Huge maps Vehicles/Helis 32v32 matches Battlefield-like gameplay Crysis 2: Tiny maps No vehicles 8v8 matches MW2-Like gameplay Sprinting consumes energy Armor mode consumes energy And even though you rate me dumb, I don't give a shit. This game sucks dick compared to the first one.[/QUOTE] Yeah, Crysis 1 had BF-like gameplay where Crysis 2 has more CoD-like gameplay. Preferences. I prefer Crysis 2's MP, although large maps are also fun (sniping, vehicles, etc.). And it sounds like you didn't even give it a chance, just slapped the "too much like CoD" sticker on it after a minute of gameplay.
I would have liked to see something more like Halo's multiplayer- medium sized maps and a few vehicles.
The main problems with crysis 2 mp is that you're just another soldier, the nanosuit doesn't make you as resistant against bullets as it probably should, aswell as the fact that somehow you're this supersoldier yet you can't hit the side of a barn from ten feet away whilst hipfiring.
[QUOTE=kevlar jens;28910270]I would have liked to see something more like Halo's multiplayer- medium sized maps and a few vehicles.[/QUOTE] this this would have been amazing.
I just want them to fix the fucking hit detection and connection issues.
[QUOTE=Rusty100;28908323]i only bought one suit upgrade per catagory because my nano shit kept resetting and i had them by that point anyway[/QUOTE] you gotta admit cloaking and using the silenced pistol makes the game easy as shit you feel badass but really all you're doing is just shooting people in the head while being invisible posthuman warrior is easy as shit with the cloak and a pistol [editline]31st March 2011[/editline] I mean fuck I do the same thing it's just fun stalking cells and cephs
After I've lost my patience I checked mycrysis forum for limited edition redemption fix. I've found this: [url]http://www.mycrysis.com/forums/viewtopic.php?f=40&t=17202[/url] And... [IMG]http://i52.tinypic.com/8vtc1t.jpg[/IMG]
[QUOTE=pawelte1;28910810]After I've lost my patience I checked mycrysis forum for limited edition redemption fix. I've found this: [url]http://www.mycrysis.com/forums/viewtopic.php?f=40&t=17202[/url] And... [img_thumb]http://i52.tinypic.com/8vtc1t.jpg[/img_thumb][/QUOTE] I never had problems with that - tough I guess that might be because I got the game 3 days early and redeemed that before it was released "officially" love broken streetdates hate datelocking drm
And by the way, how long do I have to wait until it's actually going to be activated? I'm asking because I'm still level 1 and can't change my equipment.
[QUOTE=roxahris;28902915]That said; I daresay that, if anything, [url=http://www.rockpapershotgun.com/2011/03/29/crysis-2-technical-analysis/]this article[/url] is, at the very least, damning evidence of just how badly Crysis 2 compares to the first one.[/QUOTE] You realize that whole thing is Satire?
Sorry, you need to Log In to post a reply to this thread.