[QUOTE=FlakTheMighty;28908988]1) Automatic ammo pick up, you don't have to look at the gun and press F to take it for ammo.[/QUOTE]
You liked individually picking up ammo? I was so glad they added automatic pickup for Crysis Warhead. It was god awful annoying to kill a Korean in some dense bush and then taking forever to find his gun amidst all the leaves, grass, and twigs.
[QUOTE=LEETNOOB;28909454]Just played Crysis 2 MP.
Wow, just WOW. I have never expected the Crysis 2 MP to be such a piece of shit!
Crysis 1:
Huge maps
Vehicles/Helis
32v32 matches
Battlefield-like gameplay
Crysis 2:
Tiny maps
No vehicles
8v8 matches
MW2-Like gameplay
Sprinting consumes energy
Armor mode consumes energy
And even though you rate me dumb, I don't give a shit. This game sucks dick compared to the first one.
By the way, they should call this game "The Alien Invasion: A Crysis Game".[/QUOTE]
Why do people always assume bigger is always better in multiplayer? I found that Crysis 1 MP was difficult to get into and really frustrating at times, thus a lot of people stopped playing including me.
[QUOTE=pawelte1;28910910]And by the way, how long do I have to wait until it's actually going to be activated? I'm asking because I'm still level 1 and can't change my equipment.[/QUOTE]
When I redeemed it I did it before I even started the game - when I started it up I immediately got a popup going "OH HEY YOU UNLOCKED LIMITED EDITION STUFF"
Unlocked for me literally instantenous (or like 1-2 minutes)
[QUOTE=FlakTheMighty;28908988]I don't really like Crysis 2 as much as Crysis.
My reasons
1) Automatic ammo pick up, you don't have to look at the gun and press F to take it for ammo.
2) Third Person Driving, I liked feeling like I was behind the wheel, not floating behind it.
3) Speed and Power merged into some default thing, how would this work even? There's no reason for removing it, some people would like to run without using energy.
4) No Hand to Hand, why is there no hand to hand? I find that was a great part of the first game.
5) One primary weapon slot, what's with this? I liked Crysis' double Primary, pistol(s) and hand to hand.
6) Armor takes up energy, why isn't it default anymore? I kinda found that more liflike.
It's graphics are much better but it's gameplay is kinda worse.[/QUOTE]
1) Because it ruins the pacing of the game if you always have to stop and pick up ammo, any game designer knows that pacing is key to a good singleplayer experience.
2) I agree with this.
3) Honestly I never got this complaint. It's so you can sprint and power jump at the same time without having to fiddle with the power wheel. The suit power merging is so you can do stuff like cloak and power jump at the same time.
4) I don't care about this. There is a melee button, it works fine, though it was always fun punching the enemies to death in the first game.
5) I'd like a pistol slot as well.
6) It gives you a reason to use the other suit powers. When armor was default the only thing you'd want to switch to for any real reason was cloak as it allowed you, along with armor, to stay alive longer. With any of the other suit modes you'd die in 2-3 shots making them pretty much useless in a fight. With armor as a toggle you get more control over what the suit does in a fire fight, you won't suddenly lose all your energy for a strength jump because you got shot. It also makes you invincible instead of just a secondary health-bar that were damage still bleeds into your normal health.
[QUOTE=clanratc;28911463]1) Because it ruins the pacing of the game if you always have to stop and pick up ammo, any game designer knows that pacing is key to a good singleplayer experience.
[/QUOTE]
Yeah sure but in Crysis 1 I found it exciting to go around the battlefield picking up weapons from enemies you have killed, it just felt right.
[QUOTE=clanratc;28911463]
5) I'd like a pistol slot as well.
[/QUOTE]
There should always be a dedicated pistol slot in FPSs IMO.
[QUOTE=Mooe94;28911616]Yeah sure but in Crysis 1 I found it exciting to go around the battlefield picking up weapons from enemies you have killed, it just felt right.[/QUOTE]
Personal preference I guess, it's not an issue for me either way.
[QUOTE=J-Dude;28908190]Okay, so I just beat Crysis 2...
Ulgh...I gotta say, in a number of ways, I'm pretty disappointed by this.
Not in terms of bugs, graphics or playability, mind you. The controls have been simplified to use the suit's core functions with simple button presses that fit in easily to functional use in rapid gameplay. A lot less toggling or being left vulnerable by any mode that isn't armor.
The graphics have never looked better. They feel far smoother and geometry is far less noticable. It's one of the few games where I'm immersed enough not to pick out little model, texture or effect details, like I'd normally do, even if I'm rather fascinated in the "gummy" appearance of Ceph skin, something usually requiring subsurfacescattering, yet feels near-enough to what was intended to work in the game.
What I'm disappointed in, is the level-design, pacing and story.
Crysis was a game that close-up was reasonably pretty, but shined in it's scenic vistas, almost all of which was full of land you could openly explore and use to your advantage. The idea of the game was to go anywhere and do anything. Approach a mission however you liked. Customize your weapons to suit your situation, and use the various abilities of your suit to take your tactics even further. Need a distraction? Pick up that banana and throw it past that guard. Need a bigger distraction? Drive a jeep full-gear into a shack, and watch every guard within a thousand feet inspect the remains of the structure that collapsed realistically into a hundred different pieces.
These things made playing Crysis a treat. You felt so clever and in-charge, using everything at your disposal. Every vehicle could be driven, every weapon could be customized. And nearly ALL of this came from Crysis' sprawling level design.
But Crysis 2?
Well sure, now and then there are some vistas, but you certainly can't GO there, because it's just a sky-box, and the map you occupy has about a 5th the playable area of any given map of Crysis 1. Sure, it's New York, and therefore you're almost certain to be impeded by walls and skyscrapers, but this is all we get from it?
Crysis 2 has a lot of iconic NY spots in it, but you're so busy with what you're doing that appreciating the scenery feels incredibly discouraged, and often requires you to crane your neck skyward to recognize even the Jumbotron in bombed-out Times-Square. Plus, it never helps that the formula for the majority of the game is this:
1: Walk through some sort of narrow path to an antechamber of a region roughly the size of a football field.
2: Use your visor to mark out the enemies crawling about in this tactically questionable space, and discern a route to take from your end of the space to the far end.
3: Sneak past or plow your way through the enemies wandering about the space. Destroy or activate something to do with the story, usually via some first-person cut-scene animation.
4: Take a path forward to the next area.
5: Go back to step 1...
Literally, that's the entire game. Your ability to get creative is staggered both by the lack of space (and therefore the proximity of enemies) and by the rather inconveniently smart AI, who fan out so effectively into the far corners of a given space that they're VERY likely to stumble upon you.
It also doesn't help that the vision of the enemies at range is incredible. The sniper rifle is the only effective weapon with a silencer to use against the aliens, other maybe than (of all things) the shotgun. Other silenced weapons are okay for the humans you fight in the early levels, but are like flicked-peas to the damage absorbing alien menace.
Thankfully, there IS a TF2-Spy-like silent-kill backstab attack, and it's a stealthy man's best friend. Would have been GREAT in the original game. But it only works on the weaker alien grunts
Speaking of the aliens, let's talk about why Crysis 2's repetitive style feels...repetitive...
Firstly: these aliens are NOTHING like the aliens in Crysis 1. Supposedly they evolved this way between games in order to adapt. And maybe I'd buy it, but everything from their color-scheme to their basic style seems distinctly different. Where are the Hunters? Where are the Scouts? This is WAY too much change for this period of time.
Secondly: They're ripping off fucking HALO.
I'm not even kidding. The structure is too reminiscent. You've got the easily (well, easy-er) dispatched soldiers, their die-hard lieutenants, and a big hulking spiky-backed bastard that fires big energy grenade rounds at you. The spiky-backed guy looks and behaves too much like the Halo Hunter for me to ignore, and frankly, barring the fact that there are almost no vehicle sections in this game, half the time I feel like I'm playing a nicer-looking version of "Halo ODST", hold the flashbacks.
And speaking of vehicles? They're everywhere, but mostly they're just there for you to halfheartedly kick over to MAYBE hurt someone on the other side of it. In terms of actually effectively USING a vehicle? Almost all specific, scripted events.
And herein lies the biggest reason for the monotony: nothing breaks this shit up.
In any given Half Life game, there's plenty of blazing action, but Valve knows fighting the same types of enemy for too long becomes annoying and boring. Therefore, they have various factions of enemies, all with different strengths and weaknesses who occur in specific environments. And when there's too much action? How about a platforming puzzle? Or maybe a physics puzzle?
This is where it stems from. You're ALWAYS fighting, and ALWAYS fighting the same kinds of enemies.
But none of this would be nearly as unbearable if there was a way to know your progress.
In Half Life 2 and its episodes, they understood that Half Life 1 felt meandering and neverending at times. Nothing could gauge how far you'd come and how far you had to go. Half Life 2 used the Citadel as an imposing symbol of fear, a tangible, jarring reminder of the constant threat. Crysis 1 used the mountain the spaceship was buried under to foreshadow the future with plumes of dust, unearthly moans, and eventually total collapse.
In both games, you KNEW that's where you'd be going. You KNEW that getting closer to that MEANT something. It was a frame of reference wherever you went.
Crysis 2 has no such thing. You're lost, going through the motions again and again, HOPING to be rewarded with something, hoping maybe that SOMETHING will sew the two stories and their characters together. HOPING that suddenly Nomad or Psycho will burst onto the scene, explain what they did after we left them in the first game, and give us a grounding and a purpose.
I can't even enjoy things like the interactive destruction in this game. Unless it's a barrel, NOTHING blows up! In all the time playing this game, not ONCE did I see something fall apart and dynamically react to a well-placed grenade. Only a couple times did I see a couple solar panels and a cement road-block get blasted apart. Everything else is just a scripted slew of particle effects and pre-simulated scripted events. How can it be that blowing apart some shitty Korean shack feels so gratifying, and yet in the big Apple, I can't personally do so much as collapse an awning.
It's not really a BAD game, but it's certainly not very fun...[/QUOTE]
UGH so fucking pissed, typed this big reply then facepunch goes ahead and has a server failure....
Anyways quick synopsis since I don't feel like spending 15 minutes of my time typing again...
These are all valid points but personally I don't feel like the game suffers from it. For me Crysis was all about those moments of planning your appraoch and the freedom to decide how to go about your objective, which Crysis 2 still has and focuses on. The other stuff like driving jeeps into buildings were cool but on Delta that got you killed so I never actually did stuff like that too much and never thought of it as a defining feature of the series. I feel like the hardest difficulty in this reguard is much better in Crysis 2 than Crysis 1, as there's more variety to the gameplay that actually works well on hard thanks to the new nanosuit and the situations you are put in.
On pacing: I totally agree here and I think the game would have beenefitted from it. Take the beginning of that church level where you start on the roofs, that was excellent and the game really would have benefitted from more platforming sections like that to break up the action. Or how about having it so when you are in that VTOL near the end, make it so you can walk around, talk to characters, interact with objects etc (or you can just sit in your chair to skip ahead). Stuff like that really breaks up the action and brings you into the world.
That said the pacing wasn't game breaking to me and it was still fun as long as I remember to play in chunks vs trying to one shot the whole thing.
I also thought the level design was excellent. Despite being in new york the whole game the levels never felt repetatve or the same. It managed to have you experience a lot of interesting different enviornments and settings without actually leaving the city. Even if it wasn't as open and didn't have you walking in to vistas like Crysis 1.
And not sure why you are complaining about every weapon not being customizable when they pretty much are... only stuff like the microwave gun can't, but really why is that a big deal when stuff like the minigun in the first Crysis couldn't really be customized either (laser sight doesnt' count).
[QUOTE=Dragory;28909734]Yeah, Crysis 1 had BF-like gameplay where Crysis 2 has more CoD-like gameplay. Preferences.
I prefer Crysis 2's MP, although large maps are also fun (sniping, vehicles, etc.).
And it sounds like you didn't even give it a chance, just slapped the "too much like CoD" sticker on it after a minute of gameplay.[/QUOTE]
I played the demo plenty (~6-7 hours), and the additional amount of 4 players in the release didn't change anything. Oh and the maps are still tiny in the release, if that's what you mean that I didn't "give it a chance"
[QUOTE=LEETNOOB;28909454]Just played Crysis 2 MP.
Wow, just WOW. I have never expected the Crysis 2 MP to be such a piece of shit!
Crysis 1:
Huge maps
Vehicles/Helis
32v32 matches
Battlefield-like gameplay
Crysis 2:
Tiny maps
No vehicles
8v8 matches
MW2-Like gameplay
Sprinting consumes energy
Armor mode consumes energy
And even though you rate me dumb, I don't give a shit. This game sucks dick compared to the first one.
By the way, they should call this game "The Alien Invasion: A Crysis Game".[/QUOTE]
Err Crysis 1 was never 32v32, it was 16v16 and even then you lagged out the ass so most good servers ran 12v12....
Vehicles were cool but heli's completely ruined the game and were OP. Battlefield like gameplay is cool on paper but the way Crysis 1 did it was completely unfocused and not very well paced at all.
Crysis 1's multi kinda sucked.
And the first game was pretty much about alien invasion too....?
It's really kinda sad how many blind Crysis 1 fanboys use their nostalgia goggles so much that they tend to get all their infomration wrong about the first game in order to make it seem better than it really was, because they are afraid of change.
[QUOTE=KorJax;28912299]Err Crysis 1 was never 32v32, it was 16v16 and even then you lagged out the ass so most good servers ran 12v12....
Vehicles were cool but heli's completely ruined the game and were OP. Battlefield like gameplay is cool on paper but the way Crysis 1 did it was completely unfocused and not very well paced at all.
Crysis 1's multi kinda sucked.
And the first game was pretty much about alien invasion too....?
It's really kinda sad how many blind Crysis 1 fanboys use their nostalgia goggles so much that they tend to get all their infomration wrong about the first game in order to make it seem better than it really was, because they are afraid of change.[/QUOTE]
"Nostalgia goggles". I'm sorry, what. If by "Nostalgia goggles" you mean that I have to move on just because every game has to be dumbed down to appeal to the general public (consoles), then you are very, very wrong. I expected the game to be like Crysis 1 not like yet another Cowadooty but with Nanosuits.
But hey, they went after money, and that's what they've got. Shit graphics, CoD-like gameplay and a game appealing to the general public.
So I just realized something, if there is going to be an editor, it will not be as awesome as the first one.
Why?
The vehicles are worked out pretty damn lazy, as most of you might have noticed, in the entire campaign you will probably drive a vehicle 1-2 times. And the variation of driveable vehicles is limited to just the APC and a jeep ( Since MP has no vehicles unlike the first one this won't change with additional MP vehicles). Therefore I really doubt that it will be possible to spawn fully functional flying vehicles, and decent cars. Which really sucks because fighting pingers with a chopper would be amazing.
Shorter version: Because the focus is way less on vehicles in both single and multiplayer, I fear that the editor probably won't feature any decent driveable vehicles like the first one and thus will be way more limited then the first one vehicle wise.
I really hope that they will add better vehicles though (including first person, seat changing animations and good damage models) with the editor update or even some multiplayer dlc, otherwise I hope its possible to port the vehicles from the first game.
Just played for the first time, spent 2 hours sitting here and didn't even realize it, fucking love it.
I played the first a lot, and despite the few bad things I heard about it, it really does still have that crysis feel to it when engaging the human enemies. Plus the game itself just feels so polished and looks gorgeous, I doubt I'll be getting tired of this anytime soon.
[QUOTE=KorJax;28912299]
It's really kinda sad how many blind Crysis 1 fanboys use their nostalgia goggles so much that they tend to get all their infomration wrong about the first game in order to make it seem better than it really was, because they are afraid of change.[/QUOTE]
It's just like the DA2 thread. People making claims that were just wrong just so they could claim the sequel was shit or (and I quote) a "betrayal". Sure, they're not exactly the same, but would you really want them to be?
[QUOTE=LEETNOOB;28912322]"Nostalgia goggles". I'm sorry, what. If by "Nostalgia goggles" you mean that every game has to be dumbed down to appeal to the general public (consoles), then you are very, very wrong. I expected the game to be like Crysis 1 not like yet another Cowadooty but with Nanosuits.
But hey, they went after money, and that's what they've got. Shit graphics, CoD-like gameplay and a game appealing to the general public.[/QUOTE]
You say dumb downed, I say improved.
Sure, if the gameplay would have been closer to Halo than CoD I think it could have been improved even more (especially since a lot of halo level design has a great focus on vertical heights which Crysis 2 excells on thanks to it's first person platforming elements). But it's not bad at all (if they fix the bugs and cheats).
The MP gameplay still plays like Crysis even if the levels are not battlefield size, which didn't work very well with Crysis's gameplay. Now they are smaller and work better with the nanosuit gameplay which is what the series is all about. Could it use tweaking? Sure. Is it improved? Yes.
You are afraid of change just like all of the nostalgia obessed PC gamers who just want to have the same experience over and over with sequels instead of trying a slightly tweaked new direction. And it shows with how you formulate your arguments. See that post I quoted a couple of posts up? That's legit criticism for the game which makes sense. Saying "Hurr CoD-like gamplay and shit graphics it sucks!!" shows that your opinion can't be taken too seriously, as it's completely based around not liking any kind of change instead of analyizing the actual gameplay.
[QUOTE=Janus Vesta;28912451]It's just like the DA2 thread. People making claims that were just wrong just so they could claim the sequel was shit or (and I quote) a "betrayal". Sure, they're not exactly the same, but would you really want them to be?[/QUOTE]
A sequel to the past game that plays exactly the same (i.e. Half-Life series), not something dumbed down and simplied for console people. I liked DA2 even though the gameplay was different.
[editline]31st March 2011[/editline]
[QUOTE=KorJax;28912456][b]You say dumb downed, I say improved.
Sure, if the gameplay would have been closer to Halo than CoD I think it could have been improved even more (especially since a lot of halo level design has a great focus on vertical heights which Crysis 2 excells on thanks to it's first person platforming elements). But it's not bad at all (if they fix the bugs and cheats).
The gameplay still plays like Crysis even if the levels are not battlefield size, which didn't work very well with Crysis's gameplay. Now they are smaller and work better with the nanosuit gameplay which is what the series is all about. Could it use tweaking? Sure. Is it improved? Yes.
You are afraid of change just like all of the nostalgia obessed PC gamers who just want to have the same experience over and over with sequels instead of trying a slightly tweaked new direction. And it shows with how you formulate your arguments. See that post I quoted a couple of posts up? That's legit criticism for the game which makes sense. Saying "Hurr CoD-like gamplay and shit graphics it sucks!!" shows that your opinion can't be taken too seriously, as it's completely based around not liking any kind of change instead of analyizing the actual gameplay.[/b][/QUOTE]
Really? Improved? More like [i]compromised[/i].
Okay, here's a scenario (that happens most of the time in Crysis 2):
I find some guy infront of me, who has sighted me aswell. I take him out, and half a second later I am taken out by some other guy behind me because the map is too small for 1v1 engagements.
Now that's fucking improved.
[QUOTE=LEETNOOB;28912465]A sequel to the past game that plays exactly the same (i.e. Half-Life series), not something dumbed down and simplied for console people. I liked DA2 even though the gameplay was different.[/QUOTE]
HL2 wasn't exactly the same. There were no vehicles in HL1, nor a gravity gun. Sure it was mostly the same and it was improved upon, which a good sequel does.
The changes Crysis 2 made were for the better IMO, switching to strength just to jump a decent height was annoying as shit. Sure, armour constantly draining energy is annoying but it's better than just being a second health bar, and cloak has been improved.
[QUOTE=Tuskin;28910961]You realize that whole thing is Satire?[/QUOTE]
I'm pretty sure he was being sarcastic as well, judging from his post history in this thread.
[QUOTE=SHITBULLET;28910769]you gotta admit cloaking and using the silenced pistol makes the game easy as shit
you feel badass but really all you're doing is just shooting people in the head while being invisible
posthuman warrior is easy as shit with the cloak and a pistol
[editline]31st March 2011[/editline]
I mean fuck I do the same thing it's just fun stalking cells and cephs[/QUOTE]
yeah... that's why i almost never cloak
because its for pussies
like you
[QUOTE=Janus Vesta;28912598]The changes Crysis 2 made were for the better IMO, switching to strength just to jump a decent height was annoying as shit. Sure, armour constantly draining energy is annoying but it's better than just being a second health bar, and cloak has been improved.[/QUOTE]
Not to sound like a dick, but how did cloak get improved? Because I noticed no differences.
It's an honest question, not being sarcastic.
[QUOTE=LEETNOOB;28912654]Not to sound like a dick, but how did cloak get improved? Because I noticed no differences.
It's an honest question, not being sarcastic.[/QUOTE]
It lasts slightly longer, everything else is the same.
[QUOTE=LEETNOOB;28912654]Not to sound like a dick, but how did cloak get improved? Because I noticed no differences.
It's an honest question, not being sarcastic.[/QUOTE]
It's a lot better with the Nanosuit Modules for it, especially "Cloak Enhanced", which decreases energy loss from movement and eliminates your shadow, and I think it's also harder to detect.
[QUOTE=Janus Vesta;28912680]It lasts slightly longer, everything else is the same.[/QUOTE]
Didn't notice that, thanks for the info!
And I am not being sarcastic.
[QUOTE=LEETNOOB;28912322]"Nostalgia goggles". I'm sorry, what. If by "Nostalgia goggles" you mean that I have to move on just because every game has to be dumbed down to appeal to the general public (consoles), then you are very, very wrong. I expected the game to be like Crysis 1 not like yet another Cowadooty but with Nanosuits.
But hey, they went after money, and that's what they've got. Shit graphics, CoD-like gameplay and a game appealing to the general public.[/QUOTE]
you do realize that a phrase already exists that has the exact same meaning as 'nostalgia goggles' only it sounds infinitely less retarded
[img]http://www.brianjamesnyc.com/blog/wp-content/uploads/rose-colored-glasses.jpg[/img]
[editline]31st March 2011[/editline]
[QUOTE=KorJax;28912456]
You are afraid of change just like all of the nostalgia obessed PC gamers who just want to have the same experience over and over with sequels instead of trying a slightly tweaked new direction. And it shows with how you formulate your arguments. See that post I quoted a couple of posts up? That's legit criticism for the game which makes sense. Saying "Hurr CoD-like gamplay and shit graphics it sucks!!" shows that your opinion can't be taken too seriously, as it's completely based around not liking any kind of change instead of analyizing the actual gameplay.[/QUOTE]
you do realize crysis came out in 2007, I'd be pushed to be nostalgic about something that came out in 2007, especially a game as ahead of its time as crysis
basically here's the rundown
they removed a large semblance of tactical depth from the game by making the maps smaller for consoles, and the lack of advanced graphics options makes no sense
HOWEVER
the smaller maps allowed them to really excel in making he maps look gorgeous, crysis looked lovely but all the buildings looked the same, and the jungle wasn't much better. It's much harder to get lost or die from something that isn't your fault in crysis 2, and the more channelled experience allows them to create some great set pieces. That said, you don't really have as many tactical approaches as C1 and there's less of a sense of exploration. As for the multiplayer, I didn't play much of C1's multiplayer so I can't really pass judgement on it, but I'm not a huge fan of C2's multiplayer. The map design is lovely but the gameplay, barring the nanosuit of course, is pretty boring.
I'll admit armor mode confused me in this game. The way they introduced it, they seemed to suggest it was only effective against explosions and falls. I played the entire game basically cloaking, uncloaking and fighting, only using armor mode for big falls and for hazards.
[QUOTE=Janus Vesta;28912451]It's just like the DA2 thread. People making claims that were just wrong just so they could claim the sequel was shit or (and I quote) a "betrayal". Sure, they're not exactly the same, but would you really want them to be?[/QUOTE]
well the thing is there are GOOD changes, like making the combat less tedious, and there are BAD changes, like making all the romanceable NPCs horrible mary sue shitbags and reusing areas like 10 times over the course of the game
Apparently there was a serverside patch to fix cheating in multiplayer, thank god.
Now we just need stat tracking and ranked matches and the game will be playable.
[QUOTE=J-Dude;28913408]I'll admit armor mode confused me in this game. The way they introduced it, they seemed to suggest it was only effective against explosions and falls. I played the entire game basically cloaking, uncloaking and fighting, only using armor mode for big falls and for hazards.[/QUOTE]
did the tutorial need to actually say [b]ARMOR MODE, WELL THAT MIGHT BE USEFUL FOR STOPPING BULLETS[/b] for you to realize what it did
[QUOTE=Generic.Monk;28913416]well the thing is there are GOOD changes, like making the combat less tedious, and there are BAD changes, like making all the romanceable NPCs horrible mary sue shitbags and reusing areas like 10 times over the course of the game[/QUOTE]
I never said all the changes were good. And Mary Sue does not mean someone you don't like. The game never focused on any of the NPCs overmuch.
[QUOTE=Janus Vesta;28913608]I never said all the changes were good. And Mary Sue does not mean someone you don't like. The game never focused on any of the NPCs overmuch.[/QUOTE]
I know what mary sue means
merril
They need to patch the error when you get that "Connection to opponent lost" message and then you lose all of your progress from when you started your session.
And they need to implement some system where your stats are collected during the game, rather than after the game ends. Like in CoD.
[editline]31st March 2011[/editline]
Then I will be happy.
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