• Crysis 2
    2,887 replies, posted
[QUOTE=Dirf;28936033]You can't carry 2 primaries and a pistol. [/QUOTE] [quote]The player has two primary weapon slots, a handgun slot and can carry up to eight grenades (all of the later [I]Call of Duty[/I] games feature only two weapon slots; a sidearm will fill one of these slots)[/quote] I don't know about you but that sounds like the weapon inventory system used in Crysis 1 to me.
[QUOTE=certified;28936869]I don't know about you but that sounds like the weapon inventory system used in Crysis 1 to me.[/QUOTE] Oh, I thought you were talking about Crysis 2.
best track in the game [media]http://www.youtube.com/watch?v=iM3AxYdVTrs[/media] they call me... prophet
I, uhh...didn't actually notice there were more than two tracks for the game D:
[QUOTE=Itszutak;28937348]I, uhh...didn't actually notice there were more than two tracks for the game D:[/QUOTE] there's only two notable ones, the main theme (by hans zimmer) and the crynet systems nanosuit 2 theme the epilogue track I posted is the main theme with some shit added
Finally got around to beating the singleplayer campaign. Here's my shitty opinion: I'd give it about an 8/10. Crysis 2 is far from perfect and could've been better and more polished in some aspects, but it's simply fun and looks fantastic. Story is nothing to write home about, the gameplay isn't that special, and, besides the technical aspects, I really doubt this game is going to be talked about a lot in the future - but it's still pretty enjoyable. It's a bit too tactic00l, but leagues above recent games like Homefront, Medal of Honor (2010), and MW2. All-in-all, it's a refreshing experience in the age of modern war shooters. At first, I thought it was a lot worse than Crysis 1. Instead of the giant, lush island I was now in a cramped and lackluster city block. However, as I progressed through the story the environments because far more interesting and that cramped feeling was gone. These environments also became much more interesting than Crysis 1's. Crysis 1 began to feel more like it was "empty" rather than open. Crysis 2 is almost hard to compare to Crysis 1 because it goes in a completely different direction. To be completely honest, Crysis 1 simply wasn't that great anyways, and not only because of the horrible aliens that ruined the entire experience. Instead of fixing the bad and improving the good, they pretty much threw everything except the suit out the window and started from scratch for Crysis 2. This led to new good things, and new bad things. For a closer look at those good/bad things: [b]The Good:[/b] [list]Incredibly visually pleasing. Not just the graphics themselves but also the environments[/list] [list]Sounds great. Both the fantastic music and the powerful sounding guns.[/list] [list]Streamlined suit features (to an extent). Lately streamlining has been an ugly word, but Crytek did a pretty good job with most of the suit features. Things like holding shift to stabalize the gun are much more convinient than having to switch to power settings just to lower recoil (which made it pretty much useless for that). The melee system was also much better. I miss the fists, but power kicking cars into people made up for that[/list] [list]Stealth kills. This made the stealth system much more fun to use and was infinitely better than having to uncloak, switch to fists, beat someone down, and then cloak up again.[/list] [list]New aliens. Not only was there a bigger variety, but their movement patterns made them much more fun to fight[/list] [list]Gunplay. Nothing really spectacular here, but it was fun. There was a good variety of guns too, although some were a bit too similar and some more alien weapons would be nice[/list] [list]Sliding. Although double-tapping shift would've been much more convinient, it was still a fun addition that made moving around a lot easier, along with pulling yourself up onto ledges[/list] [list]Suit upgrades. Having to track down the catalase from all the corpses before it disappeared was annoying, but all those little upgrades were fun and added a bit more variety to the game. Air Stomp is one of the best examples and adds to the "Super Badass Suit" theme[/list] [b]The Bad[/b] [list]Crytek treating me like a complete moron. The visor is supposed to make you think "I have a super smart suit that can analyze the battlefield and make tactical decisions". To me it just said "My target audience is a bunch of fuckheads who can't muster enough brain power to find alternate routes to I need to point out every sewer and ammo cache so they can actually manage to get through the game". Also that whole "Press F to look at this cool spaceship" stuff. Seriously Crytek? If I want to see something, I'll just look at it myself.[/list] [list]Difficulty. Or more so, the lack of. Stealth was insanely easy because the power for it would recharge in a second. I could also just run around with a shotgun and power mode and blast everyone away without much resistance. This was on Veteran too so I didn't expect it would be such a push over. I can't even think of one moment where I felt remotely challenged.[/list] [list]AI. Sort of going with the difficulty here. Everyone I fought seemed like a total moron. They also had a bad habit of randomly just standing around doing nothing. It's hard to feel badass when it feels like you're playing as a middle aged man going around beating up 10-year olds.[/list] [list]The new speed settings. Using sprint as the Speed setting was a good idea, but the time you can sprint is a massive joke. I've played as heavily armored soldiers who could sprint longer, yet you're in a super suit and you have the stamina of a morbidly obese child[/list] [list]Grab was pretty much pointless. It's like they snapped Alcatraze's arm or something, my grandpa could throw farther than that. No more chucking Koreans through buildings and knocking skulls together.[/list] [list]Characters. Besides Hargreave and Prophet, they were boring, blatant stereotypes like annoying/quirky geek, strong female commander, and obvious evil army commander guy. The main character is also essentially nonexistant and even though you have a super suit the game usually reminds you that you're just another shit-tier marine who has to do the grunt work for the grown-ups.[/list] [list]Emotionless enemies. There were many bad aspects of Crysis 1, but one of my favorite things to do was mess with the Koreans. Their dialogue was hilarious and they felt like a real enemy. In Crysis 2, however, the CELL are just faceless, cookie-cutter drones that yell tactic00l commands and shoot at you.[/list] [list]Story. It's not straight up bad, but it's not very good either. The suit is really the only thing that set it apart in anyway from all the other countless alien invasion scenarios. Towards the end it did get a bit more interesting but up until then I really didn't care about any of it and when the game tried to feel "emotional" it just fell flat on its face.[/list] [b]The Ugly[/b] [list]QTEs. Some QTEs are bad, but Crysis 2's are just appallingly stupid and pointless. Press F to grab this gun in a cutscene? Press Space to stand up? That's not immersive, that's just unnecessary.[/list] [list]Blur up the ass. Not just the motion blur, everything looked sort of blurry and washed over. Not to mention the particle effects constantly shoved in your face[/list] [list]Glitch where random explosions (even small, far away ones like with the grenade launcher) and getting heavily damaged would make my screen go dark for annoyingly long time[/list] TL;DR Reading this will only take a fraction of the time that I spent writing it
my fav track is SOS New York [media]http://www.youtube.com/watch?v=yCEBLjJ-2l0[/media] the way it ramps up at around 1:27 makes me moist
[QUOTE=OutOfExile2;28937632] [list]Difficulty. Or more so, the lack of. Stealth was insanely easy because the power for it would recharge in a second. I could also just run around with a shotgun and power mode and blast everyone away without much resistance. This was on Veteran too so I didn't expect it would be such a push over. I can't even think of one moment where I felt remotely challenged.[/list] [/QUOTE] This, once you get the stealth enhance and the mobility enhance you can stealth through all missions. even on post-human warrior.
I'm a bit miffed with Crysis 2 MP now. There are hackers everywhere, and it's annoying as fuck to be killed by some fuckhead who remains cloaked when firing the mk.60 from the hip. It's gotten to the point where there are 3-4 hackers per server and it's ruining my MP experience. I was on an amazing streak when it was ended by some cuntnugget who ran past me at super speeds, spun around and spammed his shotgun until I was dead. I was cloaked in a doorway, he did not bump into me, he did not even look at me as he ran past as the killcam revealed. He was cloaked all the time too.
It seems like I'm the only person who hasn't encountered a hacker yet.
[QUOTE=smug.gif;28938907]It seems like I'm the only person who hasn't encountered a hacker yet.[/QUOTE] I haven't either.
I think Crytek's two latest attempts at gradually getting cheat protection in have scared most of the file editing idiots away. Now all we need is some sort of admin powers or a votekick system, then aimbotters won't be a problem.
I hate the Melee-Reload glitch, I'm trying to bust this glass and I have no silencer.
[QUOTE=The_Newb2;28938005]This, once you get the stealth enhance and the mobility enhance you can stealth through all missions. even on post-human warrior.[/QUOTE] But if that's a bad thing, why do that?
[QUOTE=SoaringScout;28939668]But if that's a bad thing, why do that?[/QUOTE] I'm just saying that its possible, did it while collecting the collectables/dogtags/emails and such.
[QUOTE=FlakTheMighty;28939574]I hate the Melee-Reload glitch, I'm trying to bust this glass and I have no silencer.[/QUOTE] Melee-reload glitch?
[QUOTE=Dirf;28939836]Melee-reload glitch?[/QUOTE] Where you reload then can't melee.
[QUOTE=FlakTheMighty;28940003]Where you reload then can't melee.[/QUOTE] That would explain most of my deaths in campaign.
[QUOTE=OutOfExile2;28937632]Finally got around to beating the singleplayer campaign. Here's my shitty opinion: I'd give it about an 8/10. Crysis 2 is far from perfect and could've been better and more polished in some aspects, but it's simply fun and looks fantastic. Story is nothing to write home about, the gameplay isn't that special, and, besides the technical aspects, I really doubt this game is going to be talked about a lot in the future - but it's still pretty enjoyable. It's a bit too tactic00l, but leagues above recent games like Homefront, Medal of Honor (2010), and MW2. All-in-all, it's a refreshing experience in the age of modern war shooters. At first, I thought it was a lot worse than Crysis 1. Instead of the giant, lush island I was now in a cramped and lackluster city block. However, as I progressed through the story the environments because far more interesting and that cramped feeling was gone. These environments also became much more interesting than Crysis 1's. Crysis 1 began to feel more like it was "empty" rather than open. Crysis 2 is almost hard to compare to Crysis 1 because it goes in a completely different direction. To be completely honest, Crysis 1 simply wasn't that great anyways, and not only because of the horrible aliens that ruined the entire experience. Instead of fixing the bad and improving the good, they pretty much threw everything except the suit out the window and started from scratch for Crysis 2. This led to new good things, and new bad things. For a closer look at those good/bad things: [b]The Good:[/b] [list]Incredibly visually pleasing. Not just the graphics themselves but also the environments[/list] [list]Sounds great. Both the fantastic music and the powerful sounding guns.[/list] [list]Streamlined suit features (to an extent). Lately streamlining has been an ugly word, but Crytek did a pretty good job with most of the suit features. Things like holding shift to stabalize the gun are much more convinient than having to switch to power settings just to lower recoil (which made it pretty much useless for that). The melee system was also much better. I miss the fists, but power kicking cars into people made up for that[/list] [list]Stealth kills. This made the stealth system much more fun to use and was infinitely better than having to uncloak, switch to fists, beat someone down, and then cloak up again.[/list] [list]New aliens. Not only was there a bigger variety, but their movement patterns made them much more fun to fight[/list] [list]Gunplay. Nothing really spectacular here, but it was fun. There was a good variety of guns too, although some were a bit too similar and some more alien weapons would be nice[/list] [list]Sliding. Although double-tapping shift would've been much more convinient, it was still a fun addition that made moving around a lot easier, along with pulling yourself up onto ledges[/list] [list]Suit upgrades. Having to track down the catalase from all the corpses before it disappeared was annoying, but all those little upgrades were fun and added a bit more variety to the game. Air Stomp is one of the best examples and adds to the "Super Badass Suit" theme[/list] [b]The Bad[/b] [list]Crytek treating me like a complete moron. The visor is supposed to make you think "I have a super smart suit that can analyze the battlefield and make tactical decisions". To me it just said "My target audience is a bunch of fuckheads who can't muster enough brain power to find alternate routes to I need to point out every sewer and ammo cache so they can actually manage to get through the game". Also that whole "Press F to look at this cool spaceship" stuff. Seriously Crytek? If I want to see something, I'll just look at it myself.[/list] [list]Difficulty. Or more so, the lack of. Stealth was insanely easy because the power for it would recharge in a second. I could also just run around with a shotgun and power mode and blast everyone away without much resistance. This was on Veteran too so I didn't expect it would be such a push over. I can't even think of one moment where I felt remotely challenged.[/list] [list]AI. Sort of going with the difficulty here. Everyone I fought seemed like a total moron. They also had a bad habit of randomly just standing around doing nothing. It's hard to feel badass when it feels like you're playing as a middle aged man going around beating up 10-year olds.[/list] [list]The new speed settings. Using sprint as the Speed setting was a good idea, but the time you can sprint is a massive joke. I've played as heavily armored soldiers who could sprint longer, yet you're in a super suit and you have the stamina of a morbidly obese child[/list] [list]Grab was pretty much pointless. It's like they snapped Alcatraze's arm or something, my grandpa could throw farther than that. No more chucking Koreans through buildings and knocking skulls together.[/list] [list]Characters. Besides Hargreave and Prophet, they were boring, blatant stereotypes like annoying/quirky geek, strong female commander, and obvious evil army commander guy. The main character is also essentially nonexistant and even though you have a super suit the game usually reminds you that you're just another shit-tier marine who has to do the grunt work for the grown-ups.[/list] [list]Emotionless enemies. There were many bad aspects of Crysis 1, but one of my favorite things to do was mess with the Koreans. Their dialogue was hilarious and they felt like a real enemy. In Crysis 2, however, the CELL are just faceless, cookie-cutter drones that yell tactic00l commands and shoot at you.[/list] [list]Story. It's not straight up bad, but it's not very good either. The suit is really the only thing that set it apart in anyway from all the other countless alien invasion scenarios. Towards the end it did get a bit more interesting but up until then I really didn't care about any of it and when the game tried to feel "emotional" it just fell flat on its face.[/list] [b]The Ugly[/b] [list]QTEs. Some QTEs are bad, but Crysis 2's are just appallingly stupid and pointless. Press F to grab this gun in a cutscene? Press Space to stand up? That's not immersive, that's just unnecessary.[/list] [list]Blur up the ass. Not just the motion blur, everything looked sort of blurry and washed over. Not to mention the particle effects constantly shoved in your face[/list] [list]Glitch where random explosions (even small, far away ones like with the grenade launcher) and getting heavily damaged would make my screen go dark for annoyingly long time[/list] TL;DR Reading this will only take a fraction of the time that I spent writing it[/QUOTE] Nice to see an acually fair and balanced review of the SP using logic instead of going "OMG CONSOLFICATION 1/10!!" IMO best part about the SP was it's length. It didn't feel like an obligation or a cookie cutter SP, it was an actually legnthy experience akin to HL2, and none of it was outright bad or terrible. It had it's low points but its low points were still fun and engaging on some level. I think in some applications QTE's can be great, like pushing W to slowly crawl forward (where it's not so much a QTE but an alternate control scheme). It reminded me of the Microwave Chamber is MGS4, which was one of the most notibly powerful cinematic moments in a modern game to date. That said, such a thing thematically felt almost forced or out of place in Crysis 2, while in MGS4 is fit flawlessly.
Well well.. had to make a judgement call between purchasing either the Portal 2 precopy or the Crysis 2. Ended up buying Portal 2. Fuck this shit, though it seems awesome.
[QUOTE=KorJax;28940851]Nice to see an acually fair and balanced review of the SP using logic instead of going "OMG CONSOLFICATION 1/10!!" IMO best part about the SP was it's length. It didn't feel like an obligation or a cookie cutter SP, it was an actually legnthy experience akin to HL2, and none of it was outright bad or terrible. It had it's low points but its low points were still fun and engaging on some level. I think in some applications QTE's can be great, like pushing W to slowly crawl forward (where it's not so much a QTE but an alternate control scheme). It reminded me of the Microwave Chamber is MGS4, which was one of the most notibly powerful cinematic moments in a modern game to date. That said, such a thing thematically felt almost forced or out of place in Crysis 2, while in MGS4 is fit flawlessly.[/QUOTE] I had the feeling that some of those QTE's could have been really good fun. Rather than do what they did, they could have made it seem much more fluid and "real" by letting you slowly drag yourself up through a similar quicktime event, they just really needed to tweak the timing and to fix some of the animations for fluidity. though, I did REALLY love being able to press space to defib myself.
The Feline is the greatest thing ever. Br0s 4 lyFe
[QUOTE=KorJax;28922631]IMO the lighting and shaders are much better in Crysis 2.[/QUOTE] Yeah but the textures look off.. I looked closely at the leaves and they were lower resolution, I counted the pixels. :v: But yeah, Crysis 1 graphics > Crysis 2. Though Multiplayer is hella better.
[QUOTE=Errorproxy;28942023]Yeah but the textures look off.. I looked closely at the leaves and they were lower resolution, I counted the pixels. :v: But yeah, Crysis 1 graphics > Crysis 2. Though Multiplayer is hella better.[/QUOTE] If you don't go straight up to the objects, the textures look fine. I really don't see what's wrong with them.
[QUOTE=Errorproxy;28942023]Yeah but the textures look off.. I looked closely at the leaves and they were lower resolution, I counted the pixels. :v: But yeah, Crysis 1 graphics > Crysis 2. Though Multiplayer is hella better.[/QUOTE] Best everyone's gonna be chirping a new tune about C2's graphics in a couple of months when everyone release highly tweaked configs for the game. Crysis 1 vanilla didn't really look all that much better than Crysis 2 except for the textures on max settings (and you needed a super computer to run it while in C2 you dont). It appears better when combined with some of the configs that have been released for C1. I also feel that some levels in C2 look much better than others. Wall Street and the collapsed building level look pretty awesome in my eyes, and I feel like Crytek really did a lot more with the engine without killing performance too. Other levels looked worse however.
[QUOTE=KorJax;28942903]Best everyone's gonna be chirping a new tune about C2's graphics in a couple of months when everyone release highly tweaked configs for the game. Crysis 1 vanilla didn't really look all that much better than Crysis 2 except for the textures on max settings (and you needed a super computer to run it while in C2 you dont). It appears better when combined with some of the configs that have been released for C1. I also feel that some levels in C2 look much better than others. Wall Street and the collapsed building level look pretty awesome in my eyes, and I feel like Crytek really did a lot more with the engine without killing performance too. Other levels looked worse however.[/QUOTE] A config mod can't fix console textures, because that's all there is.
[QUOTE=Legend286;28943013]A config mod can't fix [B]console textures[/B], because that's all there is.[/QUOTE] Forgot, I'm not on a forum that had mostly PC gamers, I'm on a forum that is completely PC elitist and beyond picky.
[QUOTE=Fucked;28933227]Well shit that suit just gets scarier[/QUOTE] You think that's bad? You know how the hands look like they have little holes in them? Turns out they do, and they are for [b]sucking up biomatter (ie: dead people) to refuel the Nanosuit, which according to the book was done 4 or 5 times[/b] Edit: book is here [url]http://www.amazon.com/Crysis-Legion-Peter-Watts/dp/0345526783[/url]
Found a cheater. Probably was tampering with some XML files to make him win because he's too lazy to just put forth minimal effort. His username is DaerkS.
So far I've played with someone who had auto-aim, someone with speed hack, someone with one shot kill, and one with all three. I think I'm done with multiplayer for a while.
Sorry, you need to Log In to post a reply to this thread.