• Crysis 2
    2,887 replies, posted
This patch just adds DX11. High res textures/more DX11 features are a separate download.
[QUOTE=Falubii;30742236]Too bad the gameplay will still suck, but it's Crysis so who gives a shit.[/QUOTE] I'm just gonna quote my own post from the news node. [QUOTE=FlyingDog;30683864]There's nothing inherently WRONG with Crysis 2's gameplay, it's similar to nearly every other shooter out there, and it polished it to a spitshine, but nearly none of the features that made Crysis 1 truly unique were carried across. The campaign of Crysis 1 felt like traversing an island, nearly every level picked up where the previous left off, and when it didn't you always ended the previous level in a way that made sense for it to skip across large sections of the island. Sadly, in Crysis 2 you were greeted with a loading screen showing a graphic of how Alcatraz moved across Manhattan to get from place to place. Crysis 2 was a fun shooter, but it didn't feel like Crysis. There's a lot of restriction when it comes to a cityscape, but there are ways to make it seem more open and big. Imagine how much bigger the levels would have felt if you could enter more buildings. Another thing that bugged me is that the attachments for weapons were arbitrarily restricted to different weapons. Some make sense, others don't. The greatest thing Crysis 1 had going for it was how open-ended it was, not only in the level design, but how you approached situations. For example, sniping. When sniping in Crysis 1 you had the choice between a dedicated sniper rifle that could kill an opponent in one shot no matter where you hit him, but couldn't be silenced or the assault rifle that could only kill in one shot if you hit the head, but could be silenced. Crysis 1 supported different roles for different people. Crysis 2 had you very clearly following the design that the developers had in mind. Something which becomes painfully obvious with the tactical display that very clearly shows you vantage points and resupply points. Another fault was how it handled ammo, every weapon could be resupplied at ammo caches instead of having to scrounge for more ammo, so running out of ammo specifically for one gun was never even a possibility.[/QUOTE]
-snip- SNIP I SAY
[QUOTE=chills2;30743175]Colour me fucking disappointed, the textures look about as good as the original Crysis and I need a 64bit OS to run them? My PC came from insurance cause of fucking lightning and I've only got it back the way I like it, only problem is it has Win7 32bit, and I'm not going through another install of windows just to use these. And the tesselation doesn't even fucking work for me so far, I see no difference in half the textures. In summary, fuck Crytek.[/QUOTE] Did you even install the packs?
Yes. I wouldn't be complaining if I hadn't.
[QUOTE=chills2;30743302]Yes. I wouldn't be complaining if I hadn't.[/QUOTE] Well you need 64 bit because of the amount of RAM it uses.
[QUOTE=SteveUK;30743319]Well you need 64 bit because of the amount of RAM it uses.[/QUOTE] I know that, but from what I've seen these textures are on par with the original Crysis, and I can run it fine on this. :colbert: So I just don't see the point of limiting it.
[QUOTE=Teh Zip File;30743053]This patch just adds DX11. High res textures/more DX11 features are a separate download.[/QUOTE] Oh. Not that big of a deal then. Don't even have DX11...
I personally think Crysis was waaayyyyyy better than Crysis 2. Everything from the gameplay to the graphics (until now) and even the music.
[QUOTE=chills2;30743345]I know that, but from what I've seen these textures are on par with the original Crysis, and I can run it fine on this. :colbert: So I just don't see the point of limiting it.[/QUOTE] Also to enable tessellation you need to have objects on ultra. [QUOTE=Falubii;30743393]I personally think Crysis was waaayyyyyy better than Crysis 2. Everything from the gameplay to the graphics (until now) and even the music.[/QUOTE] The music in C2 is much better than the original's.
Everything is on Ultra.
[QUOTE=chills2;30743454]Everything is on Ultra.[/QUOTE] [url]http://dl.dropbox.com/u/65721/crysis2/dx11/crysis2%202011-06-27%2018-32-00-93.png[/url] Works for me, but whenever I enable ultra my game runs at 15 FPS.
I get the lower frames but I can't see any difference. :smith:
[QUOTE=chills2;30743567]I get the lower frames but I can't see any difference. :smith:[/QUOTE] Find somewhere that uses that brick texture, it should draw it like that rather than it being flat (which it is by default pretty much - can't remember if it's bumpmapped or not). If not, check that you actually have DX11 and high res textures on, then check to see if your graphics card driver options are overriding anything.
I didn't think it was that bad. Started a new game, ran at 30-40 FPS on max with the DX11 pack and high res textures... then I went outside for the first time... [quote] [img]http://screenshot.xfire.com/s/115417133-4.jpg[/img] [img]http://screenshot.xfire.com/s/115417152-4.jpg[/img] [/quote] Then I got 15 FPS. :froggonk:
Well it seems to be working now, I fiddled with settings and turned them down a little, then put them back to ultra. The bokeh DOF is purdy.
Awesome! Trailer: [media]http://www.youtube.com/watch?v=hZgt4hA4-pc[/media]
Well, I'm trying this on my old, 32bit computer. Say goodbye to me guys! [editline]27th June 2011[/editline] Link to 1.9 patch?
So which of these work on DX9?
And they still haven't fixed the Air Stomp
I just checked and patch is available for retail edition.
[QUOTE=pawelte1;30746048]I just checked and patch is available for retail edition.[/QUOTE] kinda annoying the you have to download two extra files why not push the whole thing through steam? cant wait till the downloads are done though its gonna look incredible at 2560x1440 [highlight](User was banned for this post ("NSFW Avatar - 1st and only warning" - SteveUK))[/highlight]
Crap, I installed the hi-res textures and DX11 effects, but neither work.
I think I'll wait until nvidia releases new drivers. I keep on getting display driver crashes after a minute or two into the game. This is on a 580.
Wooo my game crashes now on launch and people said Crysis 2 wasn't a proper PC game anyone else had this problem worked fine after the 1.9 patch but does this after the DX11 patch Edit: Works though the normal shortcut but if trying to launch though origin it crashes must be something to do with installing it as a retail version then activating it on origin while my friend was borrowing the disk
[QUOTE=waylander;30747389]kinda annoying the you have to download two extra files why not push the whole thing through steam? cant wait till the downloads are done though its gonna look incredible at 2560x1440 [highlight](User was banned for this post ("NSFW Avatar - 1st and only warning" - SteveUK))[/highlight][/QUOTE] Because then the game becomes much, much harder to run.
Playing this with on dx11 on highest specs with the High res textures only reminds me how much I need to upgrade. Its soooo beautiful though!
So I installed both patches and ran the game. Unfortunately, it's been a while since I last played the game so I don't know if I can tell the difference. I THINK the tessellation works, at least, but I'm not well-learned in graphics enough to tell the difference between bump maps and tessellation. Which should probably tell you just how much I know about computer graphics. Which is not much.
Seriously, how do I get the two patches to work? I installed them but the DX11 and texture options are still greyed out.
Tesselation looks so good on bricks and some of the city rubble. It must have taken the modelers so long to design all of that.
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