[QUOTE=NotTarts;31021689]I can't make heads or tails of this. Is there even any lighting there? It looks like a room but I can't make out the walls.
CryEngine is far easier to use than Source, but Source is more flexible if you know what you're doing (AFAIK).[/QUOTE]
I'm comparing hammer to sandbox2, and I'm pretty sure sandbox2 is more flexible no matter what you're doing than hammer
i dunno if the cryengine 3 code sdk can compare to the source engine code sdk since it isn't out yet, if that's what you meant
[QUOTE=CapsAdmin;31021807]I'm comparing hammer to sandbox2, and I'm pretty sure sandbox2 is more flexible no matter what you're doing than hammer
i dunno if the cryengine 3 code sdk can compare to the source engine code sdk since it isn't out yet, if that's what you meant[/QUOTE]
I just had a feeling that you could achieve more with Source because it's lower level than CryEngine (as in, less automation). I'm probably wrong :P
[IMG]http://dl.dropbox.com/u/12527604/images/games/cryengine3/oceanfog.jpg[/IMG]
Can anyone get the Modular Editor working? It looks like you can select a whole bunch of building modules and it generates a building for you (awesome), but I'm not sure how it works.
[QUOTE=NotTarts;31022944]I just had a feeling that you could achieve more with Source because it's lower level than CryEngine (as in, less automation). I'm probably wrong :P
[IMG]http://dl.dropbox.com/u/12527604/images/games/cryengine3/oceanfog.jpg[/IMG]
Can anyone get the Modular Editor working? It looks like you can select a whole bunch of building modules and it generates a building for you (awesome), but I'm not sure how it works.[/QUOTE]
Those clouds are amazing.
[QUOTE=NotTarts;31022944]I just had a feeling that you could achieve more with Source because it's lower level than CryEngine (as in, less automation). I'm probably wrong :P
[IMG]http://dl.dropbox.com/u/12527604/images/games/cryengine3/oceanfog.jpg[/IMG]
Can anyone get the Modular Editor working? It looks like you can select a whole bunch of building modules and it generates a building for you (awesome), but I'm not sure how it works.[/QUOTE]
[QUOTE=NotTarts;31008033]Just found this on CryMod. This is someone's very first map:
[IMG]http://img845.imageshack.us/img845/3655/desktop2011070823091198.jpg[/IMG]
Christ. I can't believe that people were ever saying that CE3 was downgraded.[/QUOTE]
How things like this are accomplished-- especially in their first try-- is amazing to me. The best thing I cam do is generate an ugly island with an ugly texture and slap a few trees on it.
[QUOTE=TheDestroyerOfall;31023780]Those clouds are amazing.[/QUOTE]
It's a skybox :v:
[QUOTE=NotTarts;31024963]It's a skybox :v:[/QUOTE]
How do you apply that skybox?
Has anyone seen this [url]http://tech2.in.com/news/pc/crysis-2-coop-mod-in-the-pipelines/229622[/url]
seems pretty ambitious
[QUOTE=gazzy_GUI;31058041]Has anyone seen this [URL]http://tech2.in.com/news/pc/crysis-2-coop-mod-in-the-pipelines/229622[/URL][/QUOTE]
wow that's amazing, too bad none of my friends own crysis 2
[QUOTE=Goodthief;31059698]wow that's amazing, too bad none of my friends own crysis 2[/QUOTE]
Pretty much like this, thankfully some of my Steam friends do own it.
[QUOTE=gazzy_GUI;31058041]Has anyone seen this [url]http://tech2.in.com/news/pc/crysis-2-coop-mod-in-the-pipelines/229622[/url][/QUOTE]
Oh, so CryEngine 3 does have networked AI? Fucking finally, you don't know how much that pissed me off with the original Crysis.
Like Crysis 1, you can't interact with dead bodies. I think it's down to german video game law, and for the same reason I don't think any fixes are allowed on associated sites like Crymod - this is going on what I remember from Crysis 1. Anyway it's breaking immersion for me in my slow motion shootouts and I want to fix it.
I've tried a flowgraph to possition and trigger a blood particle effect on bullet impact but bullets dont "hit" the dead body so it the effect spawns in the wrong place.. also there's no sound etc. Anyone know how to go about a better fix?
Still waiting for the Crysis 1 conversion
[QUOTE=Legend286;31064785]Oh, so CryEngine 3 does have networked AI? Fucking finally, you don't know how much that pissed me off with the original Crysis.[/QUOTE]
What's networked AI mean?
Made with CryEngine 2 in Crysis 1, but whatever.
[video=youtube;KaFFqxwSYt4]http://www.youtube.com/watch?v=KaFFqxwSYt4[/video]
This was my second map. In my opinion it is [b]really[/b] easy to make good looking outdoor maps.
[QUOTE=Brt5470;31070151]What's networked AI mean?[/QUOTE]
I'm assuming it means the AI is capable of working in a networked game, i.e. two people playing online in a map with NPCs will both see the NPCs doing the same thing at the same time because the AI is calculated server-side instead of client-side
2 questions
1) Is this game good?
2) Is it as good as the 1st Crysis
[QUOTE=lowlifeuk777;31075336]2 questions
1) Is this game good?
2) Is it as good as the 1st Crysis[/QUOTE]
For all the crap people give it, it's a TON of fun in SP and it's pretty decent MP, but doesn't have much depth.
It's less visually realistic than the first but it looks significantly "cooler." Think StarTrek 2009
[QUOTE=Brt5470;31076134]For all the crap people give it, it's a TON of fun in SP and it's pretty decent MP, but doesn't have much depth.
It's less visually realistic than the first but it looks significantly "cooler." Think StarTrek 2009[/QUOTE]
so crysis 2 is full of lens flares?
Not as much.
[QUOTE=gazzy_GUI;31058041]Has anyone seen this [url]http://tech2.in.com/news/pc/crysis-2-coop-mod-in-the-pipelines/229622[/url][/QUOTE]
jizz
jizz everywhere
Crysis 1 was way more fun. :v:
Choosing angles of attack and styles are what made it so great.
Crysis 2 just funnels enemies straight into you in most levels.
[QUOTE=Brt5470;31070151]What's networked AI mean?[/QUOTE]
Well in Crysis you couldn't have AI in multiplayer because the engine didn't have support for it, but as there's a working coop mod in the works I presume they finally supported it with CryEngine 3. After all, what modern engine doesn't support multiplayer NPCs?
[QUOTE=lowlifeuk777;31075336]2 questions
1) Is this game good?
2) Is it as good as the 1st Crysis[/QUOTE]
single player is a fury of orgasmic visuals
multiplayer is as far as I can tell a bunch of cloaked people running around with a shotgun
Compared to Crysis 1, playing Crysis 2 really felt like I was playing an idiotproofed version of Crysis 1.
It's hard to say what's wrong with Crysis 2, but overal the game just feels really confined and limited. The game takes you by the hand way too much, and the 'tactical options' it gives you, in the majority of cases, add very little in terms of an alternative approach. It's mostly just 'use this ledge for a shortcut', 'pick up this mounted weapon' and such. Things the player should easily be able to figure out on his own.
Guys, Sandbox 1.1. released...
[QUOTE=Goodthief;31084209]single player is a fury of orgasmic visuals
multiplayer is as far as I can tell a bunch of cloaked people running around with a shotgun[/QUOTE]
You forgot nanovision. That's all they do, walk around cloaked with nanovision until they see a heat signature. Then they either just blind fire or mash the melee key. It get's old real fast.
[QUOTE=V12US;31084489]Compared to Crysis 1, playing Crysis 2 really felt like I was playing an idiotproofed version of Crysis 1.
It's hard to say what's wrong with Crysis 2, but overal the game just feels really confined and limited. The game takes you by the hand way too much, and the 'tactical options' it gives you, in the majority of cases, add very little in terms of an alternative approach. It's mostly just 'use this ledge for a shortcut', 'pick up this mounted weapon' and such. Things the player should easily be able to figure out on his own.[/QUOTE]
I agree with you about the tactical options but there are other routes you can take. You just have to find them on your own. I myself have never even bothered to use one of the tactical options.
[QUOTE=sa2fan;31095255]Guys, Sandbox 1.1. released...[/QUOTE]
What's the changelog?
[QUOTE=pawelte1;31095542]What's the changelog?[/QUOTE]
[B]Changelog v1.1[/B]
[QUOTE]Added FMOD Designer to Mod SDK.
Added editor.cfg being installed into Crysis 2 root folder to enable useful default settings for custom animations.
Fixed a bug with CryMaxTools in 3DS Max not being functional.
Fixed a bug with not working automatic installation of LoadCryMaxTools.ms into respective 3DS Max installation.
Fixed registry warning when starting Sandbox 3 Editor on Vista/Win7 machines.
Fixed installation error “Error: Could not access network location $MOBU11_64_PATH$” on 32-bit operating systems”.
Fixed 32-bit CryTIFF plugin being installed into Photoshop 64-bit version.
Fixed .bat file for CryMaxTools not installing plugins and tools for all 3DS Max versions properly.
Fixed a bug with 64-bit 3DS Max plugins getting installed into 32-bit 3DS Max if both are the same release version.
Fixed a bug with the 3DS Max Exporter not working properly with exporting animations.
Fixed a bug with the 3DS Max 9 installation to only include plugins from now on as CryMaxTools are not supported for this version.
Fixed a bug where some installed 3DS Max versions did not show up for automatic plugin installation.
Removed automatic 64-bit 3DS Max plugin and tools installation (requires manual installation).
Removed Motion Builder as it is no longer supported.
Sandbox (64bit) is a mandatory installation.
Significantly reduced size of the installer.[/QUOTE]
[QUOTE=V12US;31084489]Compared to Crysis 1, playing Crysis 2 really felt like I was playing an idiotproofed version of Crysis 1.
It's hard to say what's wrong with Crysis 2, but overal the game just feels really confined and limited. The game takes you by the hand way too much, and the 'tactical options' it gives you, in the majority of cases, add very little in terms of an alternative approach. It's mostly just 'use this ledge for a shortcut', 'pick up this mounted weapon' and such. Things the player should easily be able to figure out on his own.[/QUOTE]
Consoles.
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