• Minecraft Thread v46 - When pigs fly
    5,001 replies, posted
Does anyone else find it odd that having yourself only halfway or partially submerged in lava damages you more than actively [i]swimming[/i] in it or touching a source directly? I've died in seconds when I was only touched by the end of a flow, but spent 10 seconds in a lake entirely made out of lava.
Did notch release a package of all the default textures for modding or do I have to exact them manually?
[QUOTE=StratoVirus;26041719]Sorry to ask but, what is the name of the texture pack? I want that water.[/QUOTE] The water is from here: [url]http://www.minecraftforum.net/viewtopic.php?f=25&t=48884[/url]
[QUOTE=vexx21322;26041814]Did notch release a package of all the default textures for modding or do I have to exact them manually?[/QUOTE] manually
[QUOTE=Xenocidebot;26041794]Wait, not manageable like the lag is still too much?[/QUOTE] I meant now manageable, sorry. Major typo. It still does lag as it loads chunks but I think that's because these chunks haven't been loaded before for me.
[QUOTE=Flamingo;26041829]The water is from here: [url]http://www.minecraftforum.net/viewtopic.php?f=25&t=48884[/url][/QUOTE] What's the sand?
retoasting [quote]can anyone take a look over my biome settings, see if there's anything wrong? i'm pretty sure i have everything installed to use what i have enabled [code]BiomeSize:2.0 MoistureMin:0.73 MoistureMax:1.0 TemperatureMin:0.27 TemperatureMax:0.714 WaterLevel:48 AverageHeightMax:0.0 AverageDepthMax:0.0 LandscapeFractureHorizontal:1.0 LandscapeFractureVertical:20.0 VolatilityPrimary:0.5 VolatilitySecondary:1.0 VolatilityPrimaryWeight:0.5 VolatilitySecondaryWeight:0.45 MuddySwamps:true ClaySwamps:false SwampSize:2 WaterlessDeserts:true DesertDirt:false DesertDirtFrequency:0 RemoveSurfaceDirtFromDesert:false RemoveSurfaceStone:false ReplaceWaterWithLava:false DisableBedrock:false FlatBedrock:false GuaranteedBedrock:true ChangeBedrockToObsidian:true UndergroundLakes:true BiomeTrees:true TreeDensityGlobal:1 TreeDensityRainForest:8 TreeDensitySwampland:1 TreeDensitySeasonalForest:4 TreeDensityForest:7 TreeDensitySavanna:-2 TreeDensityShrubland:-1 TreeDensityTaiga:7 TreeDensityDesert:-20 TreeDensityPlains:-20 TreeDensityTundra:-20 UseDrakonaMarbleMod:true DirtDepositRarity1:100 DirtDepositFrequency1:20 DirtDepositSize1:32 DirtDepositMinAltitude1:0 DirtDepositMaxAltitude1:128 DirtDepositRarity2:0 DirtDepositFrequency2:0 DirtDepositSize2:0 DirtDepositMinAltitude2:0 DirtDepositMaxAltitude2:0 DirtDepositRarity3:0 DirtDepositFrequency3:0 DirtDepositSize3:0 DirtDepositMinAltitude3:0 DirtDepositMaxAltitude3:0 DirtDepositRarity4:0 DirtDepositFrequency4:0 DirtDepositSize4:0 DirtDepositMinAltitude4:0 DirtDepositMaxAltitude4:0 GravelDepositRarity1:100 GravelDepositFrequency1:10 GravelDepositSize1:32 GravelDepositMinAltitude1:0 GravelDepositMaxAltitude1:128 GravelDepositRarity2:0 GravelDepositFrequency2:0 GravelDepositSize2:0 GravelDepositMinAltitude2:0 GravelDepositMaxAltitude2:0 GravelDepositRarity3:0 GravelDepositFrequency3:0 GravelDepositSize3:0 GravelDepositMinAltitude3:0 GravelDepositMaxAltitude3:0 GravelDepositRarity4:0 GravelDepositFrequency4:0 GravelDepositSize4:0 GravelDepositMinAltitude4:0 GravelDepositMaxAltitude4:0 CoalDepositRarity1:100 CoalDepositFrequency1:50 CoalDepositSize1:32 CoalDepositMinAltitude1:0 CoalDepositMaxAltitude1:128 CoalDepositRarity2:0 CoalDepositFrequency2:0 CoalDepositSize2:0 CoalDepositMinAltitude2:0 CoalDepositMaxAltitude2:0 CoalDepositRarity3:0 CoalDepositFrequency3:0 CoalDepositSize3:0 CoalDepositMinAltitude3:0 CoalDepositMaxAltitude3:0 CoalDepositRarity4:0 CoalDepositFrequency4:0 CoalDepositSize4:0 CoalDepositMinAltitude4:0 CoalDepositMaxAltitude4:0 IronDepositRarity1:100 IronDepositFrequency1:20 IronDepositSize1:8 IronDepositMinAltitude1:0 IronDepositMaxAltitude1:96 IronDepositRarity2:0 IronDepositFrequency2:0 IronDepositSize2:0 IronDepositMinAltitude2:0 IronDepositMaxAltitude2:0 IronDepositRarity3:0 IronDepositFrequency3:0 IronDepositSize3:0 IronDepositMinAltitude3:0 IronDepositMaxAltitude3:0 IronDepositRarity4:0 IronDepositFrequency4:0 IronDepositSize4:0 IronDepositMinAltitude4:0 IronDepositMaxAltitude4:0 GoldDepositRarity1:100 GoldDepositFrequency1:2 GoldDepositSize1:8 GoldDepositMinAltitude1:0 GoldDepositMaxAltitude1:64 GoldDepositRarity2:0 GoldDepositFrequency2:0 GoldDepositSize2:0 GoldDepositMinAltitude2:0 GoldDepositMaxAltitude2:0 GoldDepositRarity3:0 GoldDepositFrequency3:0 GoldDepositSize3:0 GoldDepositMinAltitude3:0 GoldDepositMaxAltitude3:0 GoldDepositRarity4:0 GoldDepositFrequency4:0 GoldDepositSize4:0 GoldDepositMinAltitude4:0 GoldDepositMaxAltitude4:0 RedstoneDepositRarity1:100 RedstoneDepositFrequency1:8 RedstoneDepositSize1:7 RedstoneDepositMinAltitude1:0 RedstoneDepositMaxAltitude1:32 RedstoneDepositRarity2:0 RedstoneDepositFrequency2:0 RedstoneDepositSize2:0 RedstoneDepositMinAltitude2:0 RedstoneDepositMaxAltitude2:0 RedstoneDepositRarity3:0 RedstoneDepositFrequency3:0 RedstoneDepositSize3:0 RedstoneDepositMinAltitude3:0 RedstoneDepositMaxAltitude3:0 RedstoneDepositRarity4:0 RedstoneDepositFrequency4:0 RedstoneDepositSize4:0 RedstoneDepositMinAltitude4:0 RedstoneDepositMaxAltitude4:0 DiamondDepositRarity1:100 DiamondDepositFrequency1:10 DiamondDepositSize1:16 DiamondDepositMinAltitude1:0 DiamondDepositMaxAltitude1:32 DiamondDepositRarity2:0 DiamondDepositFrequency2:0 DiamondDepositSize2:0 DiamondDepositMinAltitude2:0 DiamondDepositMaxAltitude2:0 DiamondDepositRarity3:0 DiamondDepositFrequency3:0 DiamondDepositSize3:0 DiamondDepositMinAltitude3:0 DiamondDepositMaxAltitude3:0 DiamondDepositRarity4:0 DiamondDepositFrequency4:0 DiamondDepositSize4:0 DiamondDepositMinAltitude4:0 DiamondDepositMaxAltitude4:0[/code][/quote]
[QUOTE=defyant;26041899]retoasting[/QUOTE] Waterlevel.
[QUOTE=defyant;26041899]retoasting[/QUOTE] What's this line do? [code]UseDrakonaMarbleMod:true[/code] I haven't messed with that yet. Other than that, the only thing I'm seeing that's significantly different than my current file is the line: [code]LandscapeFractureVertical:20.0[/code] Actually looking at it, my file doesn't have that line. I think the newest version of the mod change the vertical and horizontal fracture lines to primary and secondary.
how would one get the autocart mod to work
[QUOTE=vexx21322;26041955]Waterlevel.[/QUOTE] My water level is set to 48 as well. [editline]/[/editline] Arghenfarghen automerge sonuva ARGH!!!
[QUOTE=lilcheeselad;26041977]how would one get the autocart mod to work[/QUOTE] Learn coding in java.
how would one get the autocart mod to work without learning java
[QUOTE=Dirf;26041882]What's the sand?[/QUOTE] Eldpack
[QUOTE=Onyx3173;26041973]What's this line do? [code]UseDrakonaMarbleMod:true[/code] [/QUOTE] Probably for this shitty mod [url]http://www.minecraftforum.net/viewtopic.php?f=25&t=79760[/url]
What should I do now? I have a fort, a pool, a lava pool, several portals to the nether, 3 rollercoasters, and several extra buildings for random shit. I'm just lost on what to make now.
Is there possibly a teleport mod? I would love to explore my worlds more often, but I don't want to run miles between my buildings.
[QUOTE=lilcheeselad;26042047]how would one get the autocart mod to work without learning java[/QUOTE] So you're asking how to modify .class files without having to learn how to modify .class files?
[QUOTE=Murdoco;26042101]What should I do now? I have a fort, a pool, a lava pool, several portals to the nether, 3 rollercoasters, and several extra buildings for random shit. I'm just lost on what to make now.[/QUOTE] Make another fort completely out of Bricks, with a minecart going between the two.
[QUOTE=dkamm65;26042116]So you're asking how to modify .class files without having to learn how to modify .class files?[/QUOTE] yea p much [editline]13th November 2010[/editline] [QUOTE=ShinyChrome;26042114]Is there possibly a teleport mod? I would love to explore my worlds more often, but I don't want to run miles between my buildings.[/QUOTE] just use hell gates
[QUOTE=lilcheeselad;26042148]yea p much[/QUOTE] You aren't going to be able to do that without knowing how to program in Java.
[QUOTE=Onyx3173;26042168]You aren't going to be able to do that without knowing how to program in Java.[/QUOTE] i was joking
[url=http://dl.dropbox.com/u/8664592/2010-11-13_19.42.25.png][img_thumb]http://dl.dropbox.com/u/8664592/2010-11-13_19.42.25.png[/img_thumb][/url] Holy awesome. [url=http://dl.dropbox.com/u/8664592/2010-11-13_19.43.00.png][img_thumb]http://dl.dropbox.com/u/8664592/2010-11-13_19.43.00.png[/img_thumb][/url] [url=http://dl.dropbox.com/u/8664592/2010-11-13_19.42.37.png][img_thumb]http://dl.dropbox.com/u/8664592/2010-11-13_19.42.37.png[/img_thumb][/url]
[QUOTE=ShinyChrome;26042114]Is there possibly a teleport mod? I would love to explore my worlds more often, but I don't want to run miles between my buildings.[/QUOTE] [url]http://www.minecraftforum.net/viewtopic.php?f=25&t=76015[/url]
[QUOTE=Onyx3173;26041857]I meant now manageable, sorry. Major typo. It still does lag as it loads chunks but I think that's because these chunks haven't been loaded before for me.[/QUOTE] I'll probably end up putting the spawn in the map proper and connected by portal to the construction area, and then portal it to smaller 250^2 biome-specific areas with that huge one attached just as an option if people want the room. So here's the $64 question- is it worth having that ambient lighting venting in the floor, or not? People can always play on peaceful to avoid monsters spawning, but I don't know if people want constant lighting that's only from below or not, especially when you're probably wanting an idea of what torch placement to use when you make somethingfor real. I don't build often outside of MCEdit to start with, but I could see using both. Or that's also an option I guess, having one with constant lighting.
why do i keep having to poop after quitting minecraft seriously
[QUOTE=Xenocidebot;26042267]I'll probably end up putting the spawn in the map proper and connected by portal to the construction area, and then portal it to smaller 250^2 biome-specific areas with that huge one attached just as an option if people want the room. So here's the $64 question- is it worth having that ambient lighting venting in the floor, or not? People can always play on peaceful to avoid monsters spawning, but I don't know if people want constant lighting that's only from below or not, especially when you're probably wanting an idea of what torch placement to use when you make somethingfor real. I don't build often outside of MCEdit to start with, but I could see using both. Or that's also an option I guess, having one with constant lighting.[/QUOTE] Hm... Perhaps just making it level and giving players a supply of torches to light it themselves would be a good idea?
[QUOTE=dkamm65;26042251][url]http://www.minecraftforum.net/viewtopic.php?f=25&t=76015[/url][/QUOTE] Awesome, thanks!
Well, guys. I finally (after much delay) mined enough obsidian to make a portal. I just made it, activated it, and I'm going to go into the deep unknown - [B]THE NETHER[/B] Wish me luck :buddy:
Minecraft has sorta inspired me to learn Java.
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