Does anyone else find it odd that having yourself only halfway or partially submerged in lava damages you more than actively [i]swimming[/i] in it or touching a source directly? I've died in seconds when I was only touched by the end of a flow, but spent 10 seconds in a lake entirely made out of lava.
Did notch release a package of all the default textures for modding or do I have to exact them manually?
[QUOTE=StratoVirus;26041719]Sorry to ask but, what is the name of the texture pack? I want that water.[/QUOTE]
The water is from here: [url]http://www.minecraftforum.net/viewtopic.php?f=25&t=48884[/url]
[QUOTE=vexx21322;26041814]Did notch release a package of all the default textures for modding or do I have to exact them manually?[/QUOTE]
manually
[QUOTE=Xenocidebot;26041794]Wait, not manageable like the lag is still too much?[/QUOTE]
I meant now manageable, sorry. Major typo. It still does lag as it loads chunks but I think that's because these chunks haven't been loaded before for me.
[QUOTE=Flamingo;26041829]The water is from here: [url]http://www.minecraftforum.net/viewtopic.php?f=25&t=48884[/url][/QUOTE]
What's the sand?
[QUOTE=defyant;26041899]retoasting[/QUOTE]
What's this line do?
[code]UseDrakonaMarbleMod:true[/code]
I haven't messed with that yet. Other than that, the only thing I'm seeing that's significantly different than my current file is the line:
[code]LandscapeFractureVertical:20.0[/code]
Actually looking at it, my file doesn't have that line. I think the newest version of the mod change the vertical and horizontal fracture lines to primary and secondary.
how would one get the autocart mod to work
[QUOTE=vexx21322;26041955]Waterlevel.[/QUOTE]
My water level is set to 48 as well.
[editline]/[/editline]
Arghenfarghen automerge sonuva ARGH!!!
[QUOTE=lilcheeselad;26041977]how would one get the autocart mod to work[/QUOTE]
Learn coding in java.
how would one get the autocart mod to work without learning java
[QUOTE=Dirf;26041882]What's the sand?[/QUOTE]
Eldpack
[QUOTE=Onyx3173;26041973]What's this line do?
[code]UseDrakonaMarbleMod:true[/code]
[/QUOTE]
Probably for this shitty mod
[url]http://www.minecraftforum.net/viewtopic.php?f=25&t=79760[/url]
What should I do now? I have a fort, a pool, a lava pool, several portals to the nether, 3 rollercoasters, and several extra buildings for random shit.
I'm just lost on what to make now.
Is there possibly a teleport mod? I would love to explore my worlds more often, but I don't want to run miles between my buildings.
[QUOTE=lilcheeselad;26042047]how would one get the autocart mod to work without learning java[/QUOTE]
So you're asking how to modify .class files without having to learn how to modify .class files?
[QUOTE=Murdoco;26042101]What should I do now? I have a fort, a pool, a lava pool, several portals to the nether, 3 rollercoasters, and several extra buildings for random shit.
I'm just lost on what to make now.[/QUOTE]
Make another fort completely out of Bricks, with a minecart going between the two.
[QUOTE=dkamm65;26042116]So you're asking how to modify .class files without having to learn how to modify .class files?[/QUOTE]
yea p much
[editline]13th November 2010[/editline]
[QUOTE=ShinyChrome;26042114]Is there possibly a teleport mod? I would love to explore my worlds more often, but I don't want to run miles between my buildings.[/QUOTE]
just use hell gates
[QUOTE=lilcheeselad;26042148]yea p much[/QUOTE]
You aren't going to be able to do that without knowing how to program in Java.
[QUOTE=Onyx3173;26042168]You aren't going to be able to do that without knowing how to program in Java.[/QUOTE]
i was joking
[QUOTE=ShinyChrome;26042114]Is there possibly a teleport mod? I would love to explore my worlds more often, but I don't want to run miles between my buildings.[/QUOTE]
[url]http://www.minecraftforum.net/viewtopic.php?f=25&t=76015[/url]
[QUOTE=Onyx3173;26041857]I meant now manageable, sorry. Major typo. It still does lag as it loads chunks but I think that's because these chunks haven't been loaded before for me.[/QUOTE]
I'll probably end up putting the spawn in the map proper and connected by portal to the construction area, and then portal it to smaller 250^2 biome-specific areas with that huge one attached just as an option if people want the room.
So here's the $64 question- is it worth having that ambient lighting venting in the floor, or not? People can always play on peaceful to avoid monsters spawning, but I don't know if people want constant lighting that's only from below or not, especially when you're probably wanting an idea of what torch placement to use when you make somethingfor real. I don't build often outside of MCEdit to start with, but I could see using both.
Or that's also an option I guess, having one with constant lighting.
why do i keep having to poop after quitting minecraft
seriously
[QUOTE=Xenocidebot;26042267]I'll probably end up putting the spawn in the map proper and connected by portal to the construction area, and then portal it to smaller 250^2 biome-specific areas with that huge one attached just as an option if people want the room.
So here's the $64 question- is it worth having that ambient lighting venting in the floor, or not? People can always play on peaceful to avoid monsters spawning, but I don't know if people want constant lighting that's only from below or not, especially when you're probably wanting an idea of what torch placement to use when you make somethingfor real. I don't build often outside of MCEdit to start with, but I could see using both.
Or that's also an option I guess, having one with constant lighting.[/QUOTE]
Hm... Perhaps just making it level and giving players a supply of torches to light it themselves would be a good idea?
Well, guys. I finally (after much delay) mined enough obsidian to make a portal.
I just made it, activated it, and I'm going to go into the deep unknown - [B]THE NETHER[/B]
Wish me luck :buddy:
Minecraft has sorta inspired me to learn Java.
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