• Fallout 3 Megathread! Only post here for any reason!
    1,592 replies, posted
The fans of the old Fallout say that Bethesda is going to fuck up, although I can't figure out why. What is Bethesda doing wrong and what could they get wrong?
[QUOTE=Arkanj3l]The fans of the old Fallout say that Bethesda is going to fuck up, although I can't figure out why. What is Bethesda doing wrong and what could they get wrong?[/QUOTE] You are not alone, i can't figure out why too. :v: Fallout 3 looks awesome. :3: [b]Edit:[/b] [QUOTE=usaokay]By making it 1st person.[/QUOTE] Turn-Based on Fallout 1 is also boring...actually not really, Fallout 1 is the second game i play that is turn-based that is not boring. Still,i prefer First-Person Shooters and RTS than Turn-Based game,so woot for Fallout 3.
[QUOTE=Arkanj3l]The fans of the old Fallout say that Bethesda is going to fuck up, although I can't figure out why. What is Bethesda doing wrong and what could they get wrong?[/QUOTE]For me, it would be the flow of combat.
You know it is third person too, right? It may not be an eagle eye cam, but it will change it from being a FPS. But they changed a lot of the style for combat. Used to always be limited to Action Points, now you can just run around firing rounds off or get a cinematic way and watch yourself shoot a gun 5 times over. And VATS now basically removes the chance of enemies actually getting a chance to attack. Unless you can only use it once then the enemy gets to attack freely. I don't understand how it works fully yet. But turn based won't work too well in this new 3D environment they are making.
[QUOTE=Arkanj3l]The fans of the old Fallout say that Bethesda is going to fuck up, although I can't figure out why. What is Bethesda doing wrong and what could they get wrong?[/QUOTE] Most likely the lore and how their pre-release footage indicates that they've made it into a shooter instead of an RPG. [b]Edit:[/b] VATS as well. You're given a very powerful ability almost to counteract how vicious the Wasteland is supposed to be.
I think fallout3 will be awesome. Tough I haven't played nor fallout1 nor fallout2, since I can't stand that type of games :(
In reguard to what you said Fadeaway, I find it strange that Fallout 1 fans would dislike VATS. It seems to be a throwback to the slower and more tactical combat of Fallouts 1 and 2. It's a shame I was a tad too young to really play Fallout when it was released. Not to mention I can't find it in a single store, so I guess it's just a wait for Fallout 3.
VATS isn't to sate the turn-based fans. Look closely: everything else slows almost to a crawl when it's in use and there were points in the weapons video where the player couldn't settle the reticule on an incoming enemy and jumped into VATS. The only reason it's in is to make shooting easier for console players - which would also explain why melee combat has been dumbed down in VATS: mashing the attack button when your enemy is right in front of you is all too easy. [b]Edit:[/b] I'm surprised you can't find it in stores. There's always online, with Fallouts 1 2 and Tactics sharing a collection together.
[QUOTE=Sgt. Khorn]You know it is third person too, right? It may not be an eagle eye cam, but it will change it from being a FPS. But they changed a lot of the style for combat. Used to always be limited to Action Points, now you can just run around firing rounds off or get a cinematic way and watch yourself shoot a gun 5 times over. And VATS now basically removes the chance of enemies actually getting a chance to attack. Unless you can only use it once then the enemy gets to attack freely. I don't understand how it works fully yet. But turn based won't work too well in this new 3D environment they are making.[/QUOTE] You have actions points that regenerate. When you fight without vats you use them at a slower rate than you regenerate them (So it just slows the rate down) but when you use VATS it uses the points properly to aim and then you have to wait for them to recharge again.
Which doesn't exactly make it a viable alternative to playing it like a straight shooter: you either kill everyone in one turn or run away.
[QUOTE=Fadeaway]The only reason it's in is to make shooting easier for console players - which would also explain why melee combat has been dumbed down in VATS: mashing the attack button when your enemy is right in front of you is all too easy.[/QUOTE] No, the only reason it's there is to please older Fallout fans.
[QUOTE=Fanboydude]No, the only reason it's there is to please older Fallout fans.[/QUOTE] Right. Nothing to do with the fact that there is no assisted aiming or that it's more difficult to hit specific body parts with analogue sticks, especially without said assisted aim and when the enemy is right in your face or strafing left and right. Could you imagine how the Weapons video would have played out without VATS? Shooting on the console versions of Fallout 3 without VATS is going to be a case of pot luck (go to full auto and hope you hit something important) and that says nothing for situations where you're up against multiple, moving targets. [b]Edit:[/b] You did see all those points in the E3 demo when the Toddinator tried using a scope manually, failed, then decided to go to VATS, right?
I think VATS should be removed, it makes the game way too easy because instead of having to fight your way out, you just slow things down and kill them instantly. I think it should only be there to kill harder opponents, such as the mudcrab men and radscorpions because they are armored.
[QUOTE=Mikedestruct]I think VATS should be removed, it makes the game way too easy because instead of having to fight your way out, you just slow things down and kill them instantly. I think it should only be there to kill harder opponents, such as the mudcrab men and radscorpions because they are armored.[/QUOTE] Radscorpions are armored? :<
Not really, but the Mirelurks are. Considering the size of its eye and that it attacks close up, it seems like the kind of enemy you'd have to use VATS on. It still doesn't change that VATS is both grossly overpowered and yet unappreciated in regards to melee combat.
But it looks damn awesome.
[QUOTE=Fadeaway]Right. Nothing to do with the fact that there is no assisted aiming or that it's more difficult to hit specific body parts with analogue sticks, especially without said assisted aim and when the enemy is right in your face or strafing left and right. Could you imagine how the Weapons video would have played out without VATS? Shooting on the console versions of Fallout 3 without VATS is going to be a case of pot luck (go to full auto and hope you hit something important) and that says nothing for situations where you're up against multiple, moving targets. [b]Edit:[/b] You did see all those points in the E3 demo when the Toddinator tried using a scope manually, failed, then decided to go to VATS, right?[/QUOTE] I can aim specific body parts in console games. It's the playtesters who usually suck.
Well I think VATS is cool as fuck and there is nothing wrong with it.
Then pardon my assumptions about console aiming. Of course taking on multiple targets isn't impossible without VATS, but VATS certainly makes it easier. [QUOTE=POLOPOZOZO]Well I think VATS is cool as fuck and there is nothing wrong with it.[/QUOTE] That's pushing it very far. My definition of wrong in the case of VATS goes as far as somehow being able to target specific body parts with something so broad in its area of effect as a flamethrower, yet being unable to do anything with the power fist but repeat the same move over and over at head height. As for the slow motion, that might get boring for some people, but then again, there are many more people tolerant of excessive use of special effects than I am.
You're carping.
[QUOTE=POLOPOZOZO]You're carping.[/QUOTE] It just seems like such a strange design choice. Aside from aiming slightly away from the general direction of your enemy, how would you propose to burn their left arm and nothing else? [B]EDIT[/B]: More to the point, [b]why[/b] would you want to target a specific limb? It's a flamethrower, once you get someone on fire, you may as well walk away.
Maybe there will be splash damage to the rest of the body, so it wouldn't matter where you chose to aim.
[QUOTE=POLOPOZOZO]Maybe there will be splash damage to the rest of the body, so it wouldn't matter where you chose to aim.[/QUOTE] In that case, why doesn't it just have an all-body target system like melee and explosives?
Can't they still change that?
Just became a citizen to vault city, trying to get to vault 15 but it's a long way and I will need ammo for my FN FAL to fend off the larger mutants.
[QUOTE=POLOPOZOZO]Can't they still change that?[/QUOTE] Of course, it's a small enough thing. It just doesn't exactly lend them much justification when it comes to how support for melee, a more discriminate method of fighting, has been lessened.
Because I doubt that there will be much melee at all.
[QUOTE=POLOPOZOZO]Because I doubt that there will be much melee at all.[/QUOTE] I know i will Power Fist every fucker that tries to kill me. :v: Anyway, it's just me, or the thread is getting faster? :3:
[QUOTE=POLOPOZOZO]Because I doubt that there will be much melee at all.[/QUOTE] This isn't helping to debunk my theory that this is more of a shooter than an RPG. [B]EDIT[/B]: Melee was as important in the first two Fallouts as using guns (in fact there are some situations where it either helps or is essential). It's a handy alternative to reloading in the middle of a fight and it conserves ammunition if your enemy comes up close (or you can take the initiative and go up to the enemy yourself). In Fallout 2, I found that melee gave me a higher chance to knock-out, critical hit and otherwise cripple targets. It may not have looked like much on screen, but it was definitely more interesting than taking turns watching the enemy flinch from a few hexes away until they suddenly explode. Some of the little messages in the text made for some fun mental imagery which is probably going to translate in Fallout 3 as (left arm severed, right arm severed).
How do you have it already?! NEED!
Sorry, you need to Log In to post a reply to this thread.