• Fallout 3 Megathread! Only post here for any reason!
    1,592 replies, posted
I assume because you'll usually get shot to pieces way before you get within punching/stabbing/hacking range; especially if most folks are carrying around shotguns or some other pellet-firing weapon of short-range destruction. And forget charging a sniper with a power fist. Unless you're just -that good-, that is. In which case, if you are that good, I doubt you need VATS anyway. You'd probably just juggle the poor bastard on his nads every time he tried to hit the earth anyway.
[QUOTE=Fadeaway]This isn't helping my theory that this is more of a shooter than an RPG.[/QUOTE] Well I don't think so anyway. What can there possibly be other than the power fist? Clubs and knives?
Are there knives?
Are there clubs?
[b]THE GAME IS NOT OUT YET[/B]
[QUOTE=Firgof Umbra]I assume because you'll usually get shot to pieces way before you get within punching/stabbing/hacking range; especially if most folks are carrying around shotguns or some other pellet-firing weapon of short-range destruction. And forget charging a sniper with a power fist. Unless you're just -that good-, that is. In which case, if you are that good, I doubt you need VATS anyway. You'd probably just juggle the poor bastard on his nads every time he tried to hit the earth anyway.[/QUOTE] This is what cover and armour are for - two important parts of Fallout 3 considering how much focus has been poured into guns. I know that I'm not going to deal with the crazy old man in the Minefield with a sniper rifle because I want to see the look on his face as I cave it in with a baseball bat. [QUOTE=POLOPOZOZO]Are there clubs?[/QUOTE] There's lead pipes, baseball bats and probably a few other improvised weapons. So far, we know that the weapons that improve your unarmed damage are the power fist and brass knuckles. Considering that the Capitol Wasteland has no shortage of ruined buildings, lead pipes probably [B]are[/B] the new clubs. [QUOTE=johanz]Are there knives?[/QUOTE] Seeing as stealth is as important here as it was in Oblivion, I would imagine so.
Isn't the only melee that's been shown just the power fist? If so it doesn't make sense to target specific limbs, one punch kills things.
everyone saying that it's VATS that fallout fans don't like: VATS is in FO 1 and 2. It's almost the same too.
[QUOTE=mysteryman]everyone saying that it's VATS that fallout fans don't like: VATS is in FO 1 and 2. It's almost the same too.[/QUOTE] That isn't VATS, nor are the two similar in any way apart from targeting limbs. Aimed shots in Fallouts 1 and 2 worked alongside the game itself. It may have been too slow for some people to bear, but using aimed shots all the time was perfectly valid because it worked alongside regular attacks. VATS requires you to run around while your AP recharge, which probably breaks the flow in an even worse way. [b]Edit:[/b] [QUOTE=luminaflare]Isn't the only melee that's been shown just the power fist? If so it doesn't make sense to target specific limbs, one punch kills things.[/QUOTE] Again, you aren't always going to have something as strong as a power fist against something as weak as a Raider. Look closer at the video: it takes two hits to kill one of the raiders. Similarly, wouldn't it be fair to say that you don't really need VATS for any weapon? Surely a sniper rifle would also be usually a one shot kill against most lightly armoured human enemies like the power fist supposedly is.
What I mean is, is that it's so powerful that you don't really need to aim specifically with it just in the general direction of the enemy.
[QUOTE=luminaflare]What I mean is, is that it's so powerful that you don't really need to aim specifically with it just in the general direction of the enemy.[/QUOTE] Not so. Taking a hit from a power fist to the arm would probably do something short of vaporise it, while leaving you otherwise - externally - unaffected. Similarly (unless you have Bloody Mess on) taking off someone's head with it would probably just leave the rest of the body relatively intact. If you're fighting someone who has a better melee weapon than you do (e.g. a baseball bat against someone with a power fist), one of your options should be to disable them in certain areas and prevent them from using it as effectively as they would otherwise (target the legs and you'll be able to make a good escape; aim for the arms and they can't use their weapon as well; aim for the weapon and you can take it for yourself, etc.), allowing you to finish them off easier than if you just tried attacking them head on. I don't want to see this forced on anyone - by the time you're fighting anyone with a power fist, you'll probably have some very good guns - but having the alternative there couldn't hurt. [B]EDIT[/B]: Melee in VATS already feels like a wasted opportunity. Up until Fallouts 1 and 2, I went through games clicking an enemy constantly until they finally died. Once I got into Fallout, I found that melee combat could be a great deal more complex. I didn't and still don't care that your attacks didn't line up with what you were attacking due to how much work already went into doing sprite animations, but amazingly, both games did melee combat justice, both with the aesthetic and technical effects of going for specific limbs. Dropping that level of depth doesn't make sense.
FUCK, I have to make a new character in F2 because I screwed myself over.
[QUOTE=Fadeaway]It just seems like such a strange design choice. Aside from aiming slightly away from the general direction of your enemy, how would you propose to burn their left arm and nothing else? [B]EDIT[/B]: More to the point, [b]why[/b] would you want to target a specific limb? It's a flamethrower, once you get someone on fire, you may as well walk away.[/QUOTE] It hasn't finished production yet - I saw specific limb targeting with grenades in one of the official trailers a couple of months back. They took it out. They might make flamethrower VATS target general targets.
[QUOTE=ryno5660]It hasn't finished production yet - I saw specific limb targeting with grenades in one of the official trailers a couple of months back. They took it out. They might make flamethrower VATS target general targets.[/QUOTE] We're talking one month away - judging by how Bethesda are ramping up the media they're putting out, they're all but done and have moved on to trying to put the whole Wasteland together without it falling apart. I've heard 'they'll change it' even a week before some games came out and it's as unlikely to change now as it is then.
I got fallout yeterday. I though I would the combat but I think it's really fun! Though I screwed up my character creation by not giving him enoguh strength and then tagging him in small guns and energy weapons. Oh well once I get the power armor I'll be able to use the heavier weapons.
[QUOTE=POLOPOZOZO]Well I don't think so anyway. What can there possibly be other than the power fist? Clubs and knives?[/QUOTE] piping on the floor of a bathroom, 2x4's, bats, hammers, sledgehammers, power hammers, knives, axes, swords, flaming sword, empty/broken gun, brass knuckles, a lunchbox, objects in general etc. Improvisation: Don't knock it ;) [b]Edit:[/b] [QUOTE=Fadeaway]We're talking one month away - judging by how Bethesda are ramping up the media they're putting out, they're all but done and have moved on to trying to put the whole Wasteland together without it falling apart. I've heard 'they'll change it' even a week before some games came out and it's as unlikely to change now as it is then.[/QUOTE] I'd say it's stupid to put limb discrimination into a flamethrower but not melee weapons; You can break someones' arm, disarming them, but with a flamethrower everything in sight just burns.
If you light a limb on fire, the rest of the body will catch on fire ya know.
I just looked into the game finally, and i am totally fucking eager. It's on pc too right?
[QUOTE=Dylan_94]I just looked into the game finally, and i am totally fucking eager. It's on pc too right?[/QUOTE] Of course.
Yes. Also just re-watched a video. When you get the choice to explode Megaton you have choices. Arm/explode: You lose the town and services your karma plummets to an almost un-fixable point you get a suite at Tenpenny towers Disarm: Everyone in megaton loves you Residents will give you random presents (ammo, food ect.) You get a house in Megaton You get a lot of good karma.
I remember the first time I played Fallout 2, I just put points into everything that sounded cool. :v: [b]Edit:[/b] [QUOTE=mysteryman]Yes. Also just re-watched a video. When you get the choice to explode Megaton you have choices. Arm/explode: You lose the town and services your karma plummets to an almost un-fixable point you get a suite at Tenpenny towers Disarm: Everyone in megaton loves you Residents will give you random presents (ammo, food ect.) You get a house in Megaton You get a lot of good karma.[/QUOTE] I'd rather have a house in Megaton. :dance:
This is why I don't like the Megaton quest. Aside from doing nothing, the grey option isn't apparent. It's like they're trying to shift you into one absolute mindset early on. Speaking of which, no neutral karma video. :tizzy:
[QUOTE=Fadeaway]This is why I don't like the Megaton quest. Aside from doing nothing, the grey option isn't apparent. It's like they're trying to shift you into one absolute mindset early on. Speaking of which, no neutral karma video. :tizzy:[/QUOTE] :tizzy: They better don't come back with a video saying Neutral Karma got removed or i am going to kill them all. And, in Fallout 1, after exploring the world and all, i finnally got to Vault 15. I need a damn rope. >.<
[QUOTE=Gmodpanda] So i went to the gaming store, asked for Fallout, the clerk(IS that what you americans call it? :v:)said for me to look at Classics,i was thinking if i should get Fallout 1 or 2. I got Fallout 1. 35 bucks. :3:[/QUOTE] I saw Fallout 1 and 2 few years ago in "old (cheap) games bin" Fallout 2 cost 5-10€ (don't remember anymore) i just look at it and... meh.
As long as VATS is as inaccurate in the start of the game as it was in the original, it should be fine
[QUOTE=Fadeaway]This is why I don't like the Megaton quest. Aside from doing nothing, the grey option isn't apparent. It's like they're trying to shift you into one absolute mindset early on. Speaking of which, no neutral karma video. :tizzy:[/QUOTE] You don't have to do anything. Even if you talk to Burke.
I have not been excited for a game in ages. Fallout 3 will be awesome.
[QUOTE=mysteryman]You don't have to do anything. Even if you talk to Burke.[/QUOTE] By neutral, I don't mean avoiding karmic choices or balancing it out by doing random good / bad deeds. It would be incredibly disjointed if I spared Megaton, then suddenly decided to massacre a travelling caravan just to stay neutral. Your character's alignment shouldn't have to be governed exclusively by number crunches, especially if you want to play neutral without having to play the field in terms of good and bad actions.
[QUOTE=Fadeaway]By neutral, I don't mean avoiding karmic choices or balancing it out by doing random good / bad deeds. It would be incredibly disjointed if I spared Megaton, then suddenly decided to massacre a travelling caravan just to stay neutral. Your character's alignment shouldn't have to be governed exclusively by number crunches, especially if you want to play neutral without having to play the field in terms of good and bad actions.[/QUOTE] What happened to playing games and doing what you thought would be most fun? :D
[QUOTE=ThePunisher1]What happened to playing games and doing what you thought would be most fun? :D[/QUOTE] Fun is subjective. You might enjoy grabbing a minigun and charging through the game; I prefer to draw out my characters in RPGs, with good and bad (god forbid I pick neutral because few games have that as a real option) being important in how I play. That's where I find the fun: playing character alignment and skills against each other and seeing how it all works. I mean, it's not like this is a post-apocalyptic first person shooter instead of an RPG, right? :rolleye:
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