• Fallout 3 Megathread! Only post here for any reason!
    1,592 replies, posted
I'm sayin' when did they get one that had accurate results???
[QUOTE=Blood Drunk]I'm sayin' when did they get one that had accurate results???[/QUOTE] Since Fallout. Probably even earlier.
What??? I never even realized...
[QUOTE=Blood Drunk]What??? I never even realized...[/QUOTE] It's simple enough: overtly good actions or intentions give you good karma (e.g. refusing payment after a quest) while inherently evil actions give you bad karma (e.g. attempting to extort the person giving you a reward)
I can see the actors being the same, the guy who wants you to blow up megaton sounds like the guards in oblivion. Mixed signals guys..
I haven't played oblivion. So i don't care about the voice actors. i acutally think Burke sounds pretty good since he is evil.
[QUOTE=Sgt. Khorn]Era of the year 2277?[/QUOTE] *semi long story to come out* Everything in here was like ours until about 1946, that's when our time line skewed from theirs. After WWII or after the red scare, we entered the nuclear age. As did they. During that age we wanted to make EVERYTHING using nuclear power, this also influenced the style of the 50's, you know, where everything was bright, Elvis was king and kids said "GEE "WIZ!" Unlike us, their time was able to create practical nuclear powered things which carried on the style and "slang" for years and years, if you also noticed, the computers used in the game use [i]vacuum[/i] tubes, ala 1950 tech. Then years later the great war happened, halting progression and since many people were locked in the vault our culture stayed that way, even after the vaults opened they carried that out into the ruins of the world and how it looked. A lot of that makes no sense too. Here's a post i made awhile ago that makes more sense: [QUOTE=mysteryman]This is set in an alternate 2000.During the 50's it was called the atomic age because of the addiction to making atomic items. (google Ford Nucleon for a good example.) In this dimensions the style of the 50's carried on and did not change even though then initial events of fallout happened in 2077, when the great war started (and ending about 2 hours later.) Since everything was still being nuclear and such style stayed the same for years. Not to mention this game is heavily referenced to the 1950's anti war crap. I know i worded that oddly but i hoped i cleared it up. to sum it up: Think of the 50's ingenuity and continue it for almost a thousand years without change and complete nuclear fallout.[/QUOTE]
[QUOTE=Fadeaway]That's the problem. Too many games interpret being neutral as doing nothing. It's about taking an option which has a balancing effect, while not putting your character into good or bad respectively. Take Mass Effect: the only 'neutral' options are ones which produce either nothing or a negative result (i.e. either you pick Paragon or Renegade or you get nothing but failure). [B]EDIT[/B]: This brings me to something I've been thinking for some time: Megaton is probably the worst example of how karma works across the game, especially if you're trying to show that there's a way to play neutral without doing absolutely nothing.[/QUOTE] Well not every single situation in this Wastleland is going to have a clear cut good/neutral/bad, so if you were roleplaying a neutral person who wants to stay neutral with everyone, then in this given situation you would want to not get involved. However, like I said, there will be other choices.
[QUOTE=mysteryman]*semi long story to come out* Everything in here was like ours until about 1946, that's when our time line skewed from theirs. After WWII or after the red scare, we entered the nuclear age. As did they. During that age we wanted to make EVERYTHING using nuclear power, this also influenced the style of the 50's, you know, where everything was bright, Elvis was king and kids said "GEE "WIZ!" Unlike us, their time was able to create practical nuclear powered things which carried on the style and "slang" for years and years, if you also noticed, the computers used in the game use [i]vacuum[/i] tubes, ala 1950 tech. Then years later the great war happened, halting progression and since many people were locked in the vault our culture stayed that way, even after the vaults opened they carried that out into the ruins of the world and how it looked. A lot of that makes no sense too.[/QUOTE] It worked well enough for the first two Fallout games. A key point of divergence from our history is that the bombings of Hiroshima and Nagasaki never happened, resulting in a world ignorant of the destructive power of nuclear weapons. Chernobyl didn't happen either, so no sobering lessons over the dangers of nuclear power either.
[QUOTE=booster]I haven't played oblivion. So i don't care about the voice actors. i acutally think Burke sounds pretty good since he is evil.[/QUOTE] I have, and I just choose not to care.
[QUOTE=PhantomNorth]Well not every single situation in this Wastleland is going to have a clear cut good/neutral/bad, so if you were roleplaying a neutral person who wants to stay neutral with everyone, then in this given situation you would want to not get involved. However, like I said, there will be other choices.[/QUOTE] We'll see. I'll be very disappointed if I find that getting involved in the majority of quests results in me having to make the binary choice of good or bad as opposed to a grey, neutral stance. [B]EDIT[/B]: :argh:
[QUOTE=Fadeaway]We'll see. I'll be very disappointed if I find that getting involved in the majority of quests results in me having to make the binary choice of good or bad as opposed to a grey, neutral stance. [B]EDIT[/B]: :argh:[/QUOTE] As will I, just not as early as you, neutral is on my 3rd playthrough.
[QUOTE=PhantomNorth]As will I, just not as early as you, neutral is on my 3rd playthrough.[/QUOTE] Don't worry, I have a plan laid out. First I'll test the waters as an inherently evil character who thinks that his actions are for the greater good (for the Wastes and finding his father); then a pure good flower child who thinks all things are good and can be solved through talk and then I'll experiment with a neutral. After that, I'll see if it's possible to recreate the Team Fortress 2 classes. [B]EDIT[/B]: Actually, I think I'll go for two practical studies in how much of an RPG F3 as opposed to it being a shooter. I'll make a character who has the absolute minimum of stats and no tagged skills. From there, I'll send him out into the wastes and spend nothing on skills or perks and see whether or not I'll be able to play it as a straight shooter. Points where I'll declare Fallout 3 a shooter will be either if I can somehow defeat the Behemoth or if I can finish the game like this. Then I'll go for a character who uses nothing [B]but[/B] melee and see how far I can get like that.
[QUOTE=Fadeaway] After that, I'll see if it's possible to recreate the Team Fortress 2 classes. [/QUOTE] I am now going to try to do this. Spy will be fun, as well as Scout. :)
[QUOTE=Fadeaway] Then I'll go for a character who uses nothing [B]but[/B] melee and see how far I can get like that.[/QUOTE] That's going to be my first one - I've always preferred it to shooting. 2nd one will be flamethrower only.
I have the basic layout here, including weapons and tagged skills. I might use grenades to draw level with some of the tougher enemies. The only armour I'll use is whatever we've already seen: [B]Heavy[/B]: Power armour; minigun; shotgun; power fist. (Big Guns, Small Guns, Unarmed) [B]Spy[/B]: Stealth-Boy; knife; .357; formal wear (Sneak, Melee Weapons, Lockpick) [B]Sniper[/B]: Sniper rifle / scoped hunting rifle; Sheriff Simm's hat; larger knife; 10mm SMG (Small Guns, Sneak, Melee Weapons) [B]Soldier[/B]: Helmet; combat armour; The Fatman / rocket launcher; shotgun. (Big Guns, Small Guns, Explosives) [B]Pyro[/B]: Flamer; shotgun (unsure if there's a gas mask, boiler suit, trenchcoat or fire axe). (Big Guns, Melee Weapons, Small Guns) [B]Scout[/B]: Combat shotgun; 10mm pistol; baseball bat. (Small Guns, Melee Weapons, Explosives) So far, those are the only ones I can see as possible in terms of both equipment and skills. With the Demoman, I'll check whether I can use the Rock-It Launcher as a grenade launcher. [b]Edit:[/b] Quick question: what platform are you all getting it for? I'm investing my hopes in the PC. With any luck, Hines is wrong and we'll see some kind of official support for mods soon after release.
[QUOTE=Fadeaway]Quick question: what platform are you all getting it for? I'm investing my hopes in the PC. With any luck, Hines is wrong and we'll see some kind of official support for mods soon after release.[/QUOTE] Xbox 360. I'm not in it for the mods, just how well the game runs as a whole. Oblivion on the 360 ran better than on my former gaming PC. For the most part I just want to sit in my favorite chair, rather than a crummy computer chair.
[QUOTE=Fadeaway]I have the basic layout here, including weapons and tagged skills. I might use grenades to draw level with some of the tougher enemies. The only armour I'll use is whatever we've already seen: [B]Heavy[/B]: Power armour; minigun; shotgun; power fist. (Big Guns, Small Guns, Unarmed) [B]Spy[/B]: Stealth-Boy; knife; .357; formal wear (Sneak, Melee Weapons, Lockpick) [B]Sniper[/B]: Sniper rifle / scoped hunting rifle; Sheriff Simm's hat; larger knife; 10mm SMG (Small Guns, Sneak, Melee Weapons) [B]Soldier[/B]: Helmet; combat armour; The Fatman / rocket launcher; shotgun. (Big Guns, Small Guns, Explosives) [B]Pyro[/B]: Flamer; shotgun (unsure if there's a gas mask, boiler suit, trenchcoat or fire axe). (Big Guns, Melee Weapons, Small Guns) [B]Scout[/B]: Combat shotgun; 10mm pistol; baseball bat. (Small Guns, Melee Weapons, Explosives) So far, those are the only ones I can see as possible in terms of both equipment and skills. With the Demoman, I'll check whether I can use the Rock-It Launcher as a grenade launcher. [b]Edit:[/b] Quick question: what platform are you all getting it for? I'm investing my hopes in the PC. With any luck, Hines is wrong and we'll see some kind of official support for mods soon after release.[/QUOTE] PC of course. I don't own a console. I don't see the need. But Fanboys, that isn't what this is about - don't even start. And about those classes, they're good. It just seems that they're all guns and melee. :downs: [b]Edit:[/b] [b]Medic:[/b] Medicine, Science, Melee Weapons? [b]Edit:[/b] [b]Eng:[/b] Repair, Science, Small Guns? I have no clue, it's not like there is a sentry skill :) [b]Edit:[/b] [b]Demo[/b]: Explosives, Big guns, Melee? Big guns because of the rock-it launcher [b]Edit:[/b] Also what about the SPECIAL
I can't wait to submerge myself in the Fallout 3 world, I love cinematic games.
I can't wait for this game, I just hope it has RPG elements instead of shooters, I love how the stats you choose at the beginning of the game in F2 could make you or break you.
I got a preorder. Picking up the 28th.
[QUOTE=KC_Fox]I got a preorder. Picking up the 28th.[/QUOTE] i still need to do this
Animal Friend looks like a really good perk. :3: Now i don't know if i will blow up Megaton, or not. :<
[QUOTE=Gmodpanda]Animal Friend looks like a really good perk. :3: Now i don't know if i will blow up Megaton, or not. :<[/QUOTE] where is this list of perks?
There is a list of perks?
Some of them
I hate asking this, but to your folks' knowledge, are there weather effects?
[QUOTE=mysteryman]*semi long story to come out* Everything in here was like ours until about 1946, that's when our time line skewed from theirs. After WWII or after the red scare, we entered the nuclear age. As did they. During that age we wanted to make EVERYTHING using nuclear power, this also influenced the style of the 50's, you know, where everything was bright, Elvis was king and kids said "GEE "WIZ!" Unlike us, their time was able to create practical nuclear powered things which carried on the style and "slang" for years and years, if you also noticed, the computers used in the game use [i]vacuum[/i] tubes, ala 1950 tech. Then years later the great war happened, halting progression and since many people were locked in the vault our culture stayed that way, even after the vaults opened they carried that out into the ruins of the world and how it looked. A lot of that makes no sense too. Here's a post i made awhile ago that makes more sense:[/QUOTE] Yea, I know the whole story of Fallout since I played and beat them long time ago when some of you were kids. I also don't care for who they use to voice act. As long as there aren't like 20 people who sound like Mr. Burke in Tenpenny Towers. Instead of 20 guards who all sound the same they may actually have a lot more people this time.
[QUOTE=Sykomancer]I hate asking this, but to your folks' knowledge, are there weather effects?[/QUOTE] no idea [b]Edit:[/b] [QUOTE=Gmodpanda]There is a list of perks?[/QUOTE] no, I thought there was because I have never heard of the perk you mentioned
I would think there will be weather effects similar to Oblivion. So if you liked how they handled Oblivion on the part for Weathers then this game could only have them better.
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