• Cryengine2 vs UT3engine
    259 replies, posted
[QUOTE=ambershee;16220389]Better physics in Crysis? No chance. Unreal 3's simulation is PhysX based and a lot more accurate. UE3 also has cloth and liquid simulation, which CE2 does not have an equivalent of at all. Your argument about things looking shiny or plastic are moot; that's all down to the artists and as it happens, CE2 and UE3 actually use an almost identical lighting model. A lot of UE3 games however have adopted a hyperrealistic art style that demands an exageration of surface relief (normal maps) and the specular component of that model Finally, taking UT3, and Crysis as the comparison, UE3 actually has significantly more complex scenes in terms of world geometry, and some character models exceed 20,000 polygons. In general UT3 uses higher resolution textures than Crysis, but it also makes better use of them. CryEngine has it's advantages - but those aren't them ;)[/QUOTE] Any engine can utilize PhysX. CryEngine 2 is a lot more accurate than UE3, what the fuck are you talking about. Nice job pulling the scene shit out of your ass. [editline]10:21PM[/editline] Just look at this shit, UT3's models can't even compare [img]http://www.crymod.com/uploads/mediapool/HighPolyNano/pose%202.jpg[/img] [editline]10:24PM[/editline] [img]http://www.crymod.com/uploads/mediapool/HPN/close%201.jpg[/img]
Hahaha funny mister. You think Ut3 came with Physx? It was added on later BY ageia. Isn't really even widely accepted or used. Only new things have physx and it looks like shit mostly. Regular physics look amazing(block/rigid objects) Because we reach the top. None(-------------------------*--)Amazing *is where we are for idiots. With fluid and cloth were like (---*------------------------) Just like when physics were first really implemented. But those shitty physics combined with graphics rendering of today just looks like nonsense. And I'm talking about real life games don't post any links to some shitty Physx benchmark.
Oh, and the poly limit for Crysis is well over two million polygons for any given scene.
[QUOTE=imaguy;16228309]Not necessarily, just saying mirrors edge lighting cant really be compared to other UE3 games[/QUOTE]Mirror's Edge uses almost entirely static lighting. Crysis is almost entirely dynamic.
I'm sick of people saying Cryengine 2 has good physics, it does NOT have good physics, they are fucking shit, and aren't much better than those of Source. Hell, drive the jeep in HL2 then drive a humvee in Crysis, the jeep handles a LOT better, and the vehicles in UT3 handle even better still. All that procedural tree breaking and wind is just a stupid gimmick that doesn't have anything to do with physics engines at all. With that said, I'm also sick of people saying that Crysis doesn't have ragdoll physics, or that they freeze up or whatever. This is bullshit, you can poke ragdolls around with physics objects, the only limitation is direct player interaction. [editline]01:06PM[/editline] [QUOTE=Odellus;16231381]Any engine can utilize PhysX. CryEngine 2 is a lot more accurate than UE3, what the fuck are you talking about. Nice job pulling the scene shit out of your ass. [editline]10:21PM[/editline] Just look at this shit, UT3's models can't even compare [img_thumb]http://www.crymod.com/uploads/mediapool/HighPolyNano/pose%202.jpg[/img_thumb] [editline]10:24PM[/editline] [img_thumb]http://www.crymod.com/uploads/mediapool/HPN/close%201.jpg[/img_thumb][/QUOTE] Oh wow pictures of models that aren't even in the engine yet nice work. [editline]01:10PM[/editline] [QUOTE=Shogoll;16220894]The things looking shiny and plastic aren't moot, everything in UE3 based games looks like it's extremely shiny because of the way the engine renders normal maps, that's not an artists decision. [/QUOTE] [url]http://image.com.com/gamespot/images/2008/073/944074_20080314_790screen002.jpg[/url] Could easily be mistaken for cryengine, note the lack of extremely shiny things.
[QUOTE=abcpea;16232098]I'm sick of people saying Cryengine 2 has good physics, it does NOT have good physics, they are fucking shit, and aren't much better than those of Source. Hell, drive the jeep in HL2 then drive a humvee in Crysis, the jeep handles a LOT better, and the vehicles in UT3 handle even better still. All that procedural tree breaking and wind is just a stupid gimmick that doesn't have anything to do with physics engines at all. With that said, I'm also sick of people saying that Crysis doesn't have ragdoll physics, or that they freeze up or whatever. This is bullshit, you can poke ragdolls around with physics objects, the only limitation is direct player interaction. [editline]01:06PM[/editline] Oh wow pictures of models that aren't even in the engine yet nice work. [editline]01:10PM[/editline] [url]http://image.com.com/gamespot/images/2008/073/944074_20080314_790screen002.jpg[/url] Could easily be mistaken for cryengine, note the lack of extremely shiny things.[/QUOTE] Yeah Crysis's physics are terrible compared to Source, obviously they cant be accurate at this scale. Try putting a barrel on the truck and drive it. Theres absolutly no friction to the barrel and it just slides until it hits the edge of the truck in where it then spazzes out and blows up your truck if you keep on driving. Now try putting a ragdoll on the jeep in Garry's mod. It realisticly stays on the car if your driving and the ragdoll actually takes friction in account and crashing it or doing really hard turns would move the ragdoll realisticly. I hated how GTA IV didn't have any friction on the cars and when jumping on them you would just slide off. Theres also nothing special about the tree breaking in Crysis either. It's basically just a tree with a whole shitload of sections to detach from if you shoot it. For the better engine I would choose UE3. It just seems a lot more supported by the developers and the community and it is probably a great engine since a lot of games use it.
[QUOTE=RichyZ;16228279]Believe it or not, yes, it is.[/QUOTE] no it isn't
[QUOTE=Chunk3ym4n;16232638]It just seems a lot more supported by the developers and the community and [b]it is probally a great engine since a lot of games use it.[/b][/QUOTE] :downs: As for physics in CryEngine being better/worse than UE3, I can't make a fair or objective comparison considering that I don't own any UE3 games, however, I would like some proof as to why UE3's physics are so comparatively godly. I'm not going to accept that statement until you show me why. [media]http://www.youtube.com/watch?v=e0R9veCqr2U[/media] On the other hand, from what I see, CryEngine's rigid body physics seem to be incredibly high fidelity compared to any other existing game engine that I know of. I've so far seen absolutely no mass physics demonstrations in UE3, nor have I seen any heavy physics dependent scenes in ANY UE3 based games, which leads me to believe that it's physics engine is inferior to that of CryEngine. Also people, just leave Source out of this comparison, it's too fucking old, and technologically it's shit compared to either engine. The AI, the Physics, the Graphics; simply put, everything is outdated. No comparison here. [editline]11:44AM[/editline] [QUOTE=abcpea;16232098][url]http://image.com.com/gamespot/images/2008/073/944074_20080314_790screen002.jpg[/url] Could easily be mistaken for cryengine, note the lack of extremely shiny things.[/QUOTE] Note the soldier in the background who looks like he's recently had a dip in oil. Let's face it, UE3 just doesn't handle normal mapping under directly lighting well at all. The only reason everything doesn't look like it's made of metal in that picture is because no one apart from that soldier is in any direct light.
[QUOTE=FPChris;16194725][media]http://www.youtube.com/watch?v=w_SXc6t5iRg[/media] Do want, but the creator never released it. Oblivion on CryEngine2.[/QUOTE] A shame, I think it was Bethesda that shut him down too, since he ported from Oblivion directly, using their material Anyway, all it would've been is a Less Optimized Oblivion with the Open Cities mod
I'd choose Cryengine2 because it looks awesome and has everything a modern game needs, for example imagine a Prototyp'ish huge city in Cryengine2, would be kinda awesome. But i think most games will use Ut3 because it's the most flexible for all kind of games, yet it looks bit crap by default but any major companies who buy it will heavily modify it anyway.
I like UE based games better because they look pretty without making me cry over framerates.
UE3 can look however you want. The render is completely open to any changes. That's why games that use UE3 can look nothing like anything before it. Take Mirror's Edge as an example. Unfortunately, some companies are lazy and simply use the same renderer. [editline]04:34AM[/editline] [QUOTE=kevlar jens;16219198]Depends too much on normal maps and shaders too.[/QUOTE] Crysis is only normal mapping and shaders. If you took away normal mapping and shaders, the game would probably look worse than Quake 2.
[QUOTE=FPChris;16194725][media]http://www.youtube.com/watch?v=w_SXc6t5iRg[/media] Do want, but the creator never released it. Oblivion on CryEngine2.[/QUOTE] Thats a map in Crysis i believe..
I think that if Bethesda switched to UE3, we would play an Elder Scrolls that will completely destroy any competition. Fucking flowgraphs and UnrealScript bro.
[QUOTE=thisispain;16237973]I think that if Bethesda switched to UE3, we would play an Elder Scrolls that will completely destroy any competition. Fucking flowgraphs and UnrealScript bro.[/QUOTE] And multiplayer perhaps :dance:
[QUOTE=Turbis;16238019]And multiplayer perhaps :dance:[/QUOTE] Maybe Arena multiplayer.
[QUOTE=thisispain;16238057]Maybe Arena multiplayer.[/QUOTE] Just what I was thinking :dance: Just think! You have this open world, and when you are bored you travel to town and walk inside the arena. A little popup window will ask you for login & password (for stat tracking) and you have entered multiplayer mode. You start out in a text based lobby and chose a room, when you join you sit in the crowd as spectator until it's your turn (or if it's free for all you just join the massacre). Epic.
[QUOTE=Turbis;16238114]you sit in the crowd as spectator until it's your turn[/QUOTE] And you could bet gold too. That's the best thing ever.
Griefing will totally rock :v:
I think In-house was pretty realistic (see: HAZE) but no where near comparable to CE or UE
[QUOTE=bigbadbarron;16238187]I think In-house was pretty realistic (see: HAZE) but no where near comparable to CE or UE[/QUOTE] In-House is the name of the engine? I thought it stated as in-house because it was made by the creators of the game.
[QUOTE=Turbis;16238322]In-House is the name of the engine? I thought it stated as in-house because it was made by the creators of the game.[/QUOTE] :iiam: dont know, Free Radical didnt really name their engine, boy would it be sweet if steam somehow released TS1, 2, and 3. the multiplayer would be awesome i-tell-you-what
[QUOTE=bigbadbarron;16238347]dont know, Free Radical didnt really name their engine, boy would it be sweet if steam somehow released ts1-2-3[/QUOTE] Steam can't release games since it's a software. Developers release their games on steam though. TS?
[QUOTE=bigbadbarron;16238187]I think In-house was pretty realistic (see: HAZE) but no where near comparable to CE or UE[/QUOTE] In-House just means that the developers created their own engine for their own game, it's not the actual name of the engine. :downs:
[QUOTE=Turbis;16238374]Steam can't release games since it's a software. Developers release their games on steam though. TS?[/QUOTE] [img]http://alteredconfusion.files.wordpress.com/2008/12/timesplitters.jpg[/img]
[QUOTE=bigbadbarron;16238401][img]http://alteredconfusion.files.wordpress.com/2008/12/timesplitters.jpg[/img][/QUOTE] Oh I thought you meant some kind of app, how would it make the multiplayer awesome??
If I was a developer, I would choose UE3, if I was a modder, I would choose CE2. Or maybe CE3, since we haven't seen it yet.
[QUOTE=Turbis;16238420]Oh I thought you meant some kind of app, how would it make the multiplayer awesome??[/QUOTE] well the multiplayer it has for the ps2 is well, against bots, so if they had servers on steam, if would be more fun?
Screw it, Guys stop arguing about which engine is better, doesn't it matter about the games not the engines? as long as the game plays well has Decent Visuals and Is actually nice to play, then why does it matter?...my point source kicks The ass out of them.
[QUOTE=wingless;16239049]...my point source kicks The ass out of them.[/QUOTE] [URL=http://filesmelt.com/Imagehosting/#adede17f3b7caec1093ee8cc1c99fd4d.png][IMG]http://filesmelt.com/Imagehosting/pics/adede17f3b7caec1093ee8cc1c99fd4d.png[/IMG][/URL]
Sorry, you need to Log In to post a reply to this thread.