[QUOTE=MisterM;16306244]Shall we see the same scene made in source and UE3 to a higher quality?[/QUOTE]
probably not but that's no reason to say it looks great.
[editline]11:50AM[/editline]
[QUOTE=edja007;16306778]You mean, professional?[/QUOTE]
if he meant professionally, he wouldn't have said "UT3 engine"
[QUOTE=MisterM;16306244]Very few people do in this thread.[/QUOTE]
One of few people that i can agree with in this thread.
[QUOTE=Quantuam VTX;16306811]Have you not played Photoreal II
[hd]http://www.youtube.com/watch?v=nD1VM6ML57w[/hd]
I have this map, It's incredibly detailed.
[/QUOTE]
Whats with the orange balls?
[QUOTE=Suicide Requiem;16310232]One of few people that i can agree with in this thread.[/QUOTE]
Dude that's just insulting to MisterM.
[QUOTE=DOG X9282;16310255]Whats with the orange balls?[/QUOTE]
Missing entities.
Cryengine 2 is my favorite engine ever. So much untapped potential exists in it, it could go fucking far if you put actual time and effort into it.
[QUOTE=Shogoll;16310405]Dude that's just insulting to MisterM.[/QUOTE]
Uck aye jimmy.
[QUOTE=Quantuam VTX;16306811]Have you not played Photoreal II
[hd]http://www.youtube.com/watch?v=nD1VM6ML57w[/hd]
I have this map, It's incredibly detailed.
[editline]01:29PM[/editline]
Average: 56 FPS with 2xaa
4870 512 mb.
What gpu you have?[/QUOTE]
i have an i7 920 and a 3870x2
[QUOTE=ambershee;16220389]Better physics in Crysis? No chance. Unreal 3's simulation is PhysX based and a lot more accurate. UE3 also has cloth and liquid simulation, which CE2 does not have an equivalent of at all.
Your argument about things looking shiny or plastic are moot; that's all down to the artists and as it happens, CE2 and UE3 actually use an almost identical lighting model. A lot of UE3 games however have adopted a hyperrealistic art style that demands an exageration of surface relief (normal maps) and the specular component of that model
Finally, taking UT3, and Crysis as the comparison, UE3 actually has significantly more complex scenes in terms of world geometry, and some character models exceed 20,000 polygons. In general UT3 uses higher resolution textures than Crysis, but it also makes better use of them.
CryEngine has it's advantages - but those aren't them ;)[/QUOTE]
PhysX has cloth and liquid simulations-- not UE3. There is a difference.
[QUOTE=Slasha00;16323523]PhysX has cloth and liquid simulations-- not UE3. There is a difference.[/QUOTE]
And physx is integrated into UE3
[QUOTE=edja007;16325563]And physx is integrated into UE3[/QUOTE]
Except that to take advantage of cloth and liquid physics you need to dedicate a PSU or GPU to it, which very few people are willing to do, and if few people are willing to do it, no developer is ever going to use it, it's not worth the time and effort to make it if only like 4% of the players will even be able to use it or see it.
[QUOTE=Quantuam VTX;16306811]Have you not played Photoreal II
[hd]http://www.youtube.com/watch?v=nD1VM6ML57w[/hd]
I have this map, It's incredibly detailed.
[/QUOTE]
It runs like utter shit.
[QUOTE=Shogoll;16325816]Except that to take advantage of cloth and liquid physics you need to dedicate a PSU or GPU to it, which very few people are willing to do, and if few people are willing to do it, no developer is ever going to use it, it's not worth the time and effort to make it if only like 4% of the players will even be able to use it or see it.[/QUOTE]
Mirror's edge did it nicely. And despite people saying it crashed or some shit, it worked fine for me.
[QUOTE=Shogoll;16325816]Except that to take advantage of cloth and liquid physics you need to dedicate a PSU or GPU to it, which very few people are willing to do, and if few people are willing to do it, no developer is ever going to use it, it's not worth the time and effort to make it if only like 4% of the players will even be able to use it or see it.[/QUOTE]
not cloth, you don't. UT3 has cloth physics on the flags, some of the characters' hair and clothing, just fine without the card.
of course it'd be much better with the hardware physx, but UE3, at least UT3, doesn't utilize the hardware for cloth that much, and the cloth is no different from Hardware PhysX and Software PhysX.
Mirror's Edge, yes, it uses it, but for UE3, you don't need to have the card for cloth.
I'm going to try to play Crysis on my friends Mac.
[QUOTE=Wafflemaster;16536210]I'm going to try to play Crysis on my friends Mac.[/QUOTE]
*laughing* Mac?
[QUOTE=Suicide Requiem;16536251]*laughing* Mac?[/QUOTE]
Yes. He is going to get a new computer soon.
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