• King Arthur's Gold - Nobody Touch My Gold
    179 replies, posted
God I hate when half of our team is playing Minecraft 2D instead of being useful or even building something in frontlines instead of digging useless tunnels which lead nowhere or build behind the base. And I seem to get pretty darn good at this - my Knight skill is getting pretty good, but Archer needs lots of work. And my outposts get destroyed/captured because none of my team even gives a fuck about the fact that we have got a goddamn outpost there. I'm buying premium.
I just started to play it, it's awesome!
I really wish there were more 24 or so player servers, but every person for some god forsaken reason always joins the uber high playcount servers because apparently higher players = better game This game fucking sucks at the moment when its 32-40 players because: 1. 99% of the servers can't handle the lag and 90% of your deaths are lag related 2. It's so easy to destroy the land with knight bombs and what not that 30min-1hr in the game, with SO MANY people the map just turns into swiss cheese. Forts become useless as there are millions of holes and tunnels everywhere that bypass the surface, and a giant several hour statement happens, with no ability to even place good outposts anywhere (due to no solid terrain or safe zone) which ruins the gameplay. 3. Meanwhile, because the whole map is swiss cheese, the only good option to protect your flag is to simply blow up the platform its on and have it hover above a massive pit. When this happens, it's almost impossible to lose. This happesn much less often on 24 or less player servers, the game tends to work out much better.
I think knight bombs need to be less damaging to terrain. At least to stone blocks.
[QUOTE=MaverickIB;31399714]I think knight bombs need to be less damaging to terrain. At least to stone blocks.[/QUOTE] If they do half the damage it should work, also trolls and griefers are the worst possible thing, they build wall around main flag and drop blocks on team mates or they just dig everywhere fucking things up.
He's planning on making it so knight bombs are better against structures but will only slightly damage terrain. Should help the swiss-cheese effect that tends to happen. And another thing that bugs me is that half the time when I play, the only populated server ends up being some obscure russian one that lags to hell or some server that plays terribly designed custom maps :( [editline]29th July 2011[/editline] Graphics update: [media]http://www.youtube.com/watch?v=6wlPIErq7gQ&feature=player_embedded[/media]
[QUOTE=KorJax;31400923]He's planning on making it so knight bombs are better against structures but will only slightly damage terrain. Should help the swiss-cheese effect that tends to happen. And another thing that bugs me is that half the time when I play, the only populated server ends up being some obscure russian one that lags to hell or some server that plays terribly designed custom maps :( [editline]29th July 2011[/editline] Graphics update: [media]http://www.youtube.com/watch?v=6wlPIErq7gQ&feature=player_embedded[/media][/QUOTE] A tip: Don't play in servers with tags RU, RUS or something like that I suggest you to play on FP server, or Euro server, or J4sons Shack - these have at least halfway decent players, and maps darn pretty darn good. And like it is said many times, this game turns into Termite Wars, tunnels, tunnels everywhere.
So I was playing on Euro server, whole map was ridden in holes and I complained about map change all the time, someone griefed our spawn, they blamed me and I was kicked out from the server.
[QUOTE=KorJax;31400923] Graphics update: [media]http://www.youtube.com/watch?v=6wlPIErq7gQ&feature=player_embedded[/media][/QUOTE] Like jazz jackrabbit,yeah! :quagmire:
[QUOTE=Appolox;31404549]So I was playing on Euro server, whole map was ridden in holes and I complained about map change all the time, someone griefed our spawn, they blamed me and I was kicked out from the server.[/QUOTE] That is caused by overpopulation and is inevitable.
I really enjoy when it's at max 12 players, even castles look better, people are generally nicer then.
[QUOTE=Appolox;31405668]I really enjoy when it's at max 12 players, even castles look better, people are generally nicer then.[/QUOTE] That's why the Facepunch server is a 6v6! :v: [editline]29th July 2011[/editline] [QUOTE=KorJax;31399073]I really wish there were more 24 or so player servers, but every person for some god forsaken reason always joins the uber high playcount servers because apparently higher players = better game This game fucking sucks at the moment when its 32-40 players because: 1. 99% of the servers can't handle the lag and 90% of your deaths are lag related 2. It's so easy to destroy the land with knight bombs and what not that 30min-1hr in the game, with SO MANY people the map just turns into swiss cheese. Forts become useless as there are millions of holes and tunnels everywhere that bypass the surface, and a giant several hour statement happens, with no ability to even place good outposts anywhere (due to no solid terrain or safe zone) which ruins the gameplay. 3. Meanwhile, because the whole map is swiss cheese, the only good option to protect your flag is to simply blow up the platform its on and have it hover above a massive pit. When this happens, it's almost impossible to lose. This happesn much less often on 24 or less player servers, the game tends to work out much better.[/QUOTE] Smaller games are MUCH more fun. On an unrelated note, Zombie onslaught mode was confirmed. :D
I've played on Euro server again because rest are empty, I was fixing what was griefed, catapult blueprints spam, and I was kicked with reason of griefing, when I didn't, I had no time to explain even.
[QUOTE=Appolox;31420435]I've played on Euro server again because rest are empty, I was fixing what was griefed, catapult blueprints spam, and I was kicked with reason of griefing, when I didn't, I had no time to explain even.[/QUOTE] Yeah, it happens on large servers. MM, the developer, is working on different ways to reduce this problem.
I give up on this game except for FP server which is the only good one, but it's barely there in the list. Too many trolls, idiots, I get kicked all the time, it's too laggy overall at this point.
Hopefully we get some more people on the Facepunch server. [editline]30th July 2011[/editline] Here are the three maps I either created (or edited) and are currently in use on the server. [IMG]http://desmond.imageshack.us/Himg8/scaled.php?server=8&filename=fdwtwomountains1.png&res=medium[/IMG] When the dwarves stock up on gold, two teams rush in to steal it all. [IMG]http://desmond.imageshack.us/Himg202/scaled.php?server=202&filename=35803215.png&res=medium[/IMG] Floating islands that are maneuverable with ladders built by the natives. [IMG]http://desmond.imageshack.us/Himg268/scaled.php?server=268&filename=hhklu.png&res=mediumhttp://desmond.imageshack.us/Himg268/scaled.php?server=268&filename=hhklu.png&res=medium[/IMG] A full underground cave system with a gold mine in the center.
I just started playing this game... joined a random server, and built a nice castle with my teammates, there are spike pits and stuff in the castle and it is cool... however, some griefer decided to ruin our castle and destroy everythings...
Oh man. My team bridged over the enemy base and built an OP on the sky bridge. Knights and Archers then proceeded to nuke the shit out of the enemy. Was hilarious seeing the people jump straight into explosions.
Wow this game looks genuinely fucking awesome. I hope at some point they have selectable armours/weapons for units such as knights, and maybe a 'robe' system where winning battles and doing certain things wins you certain capes to wear in battle. (A la hammerfall).
[QUOTE=SCopE5000;31467074]Wow this game looks genuinely fucking awesome. I hope at some point they have selectable armours/weapons for units such as knights, and maybe a 'robe' system where winning battles and doing certain things wins you certain capes to wear in battle. (A la hammerfall).[/QUOTE] The creator, Michal Marcinkowski, is collaborating with his small team to work some of these long term incentives into the game. Maybe you should suggest the cape idea onto their forum. Also, new pic on the graphics update. [IMG]http://media.tumblr.com/tumblr_lpb46jBdmm1qb1ded.png[/IMG] And, a list. [CODE]- only builder has ground sight - new tree leaf sprites - fixed leafs not appearing from non destructed trees - new ground tile graphics - gold blocks glitter - added big dirt pieces fallout of dug ground - fixed mapcycle maps loaded on load map in menu - fixed floor in window castle tile - door has floor if castle block underneath - new castle background blocks look different in different context - added castle top bricks ornamentation - recoded tile rendering to use mesh buffers (much faster) - fixed clantag bracket - separated foreground from background map layer (trees, spikes, solid blocks etc. are drawn in front of players) - added clouds - HUD can now display names and health after death - new minimap icons - fixed minimap not appearing on zoomout - fixed enemy outposts and flags not appearing on minimap - fixed minimap out of border icon positions - fixed infinite loop caused by setting score_limit to 0 - added possibilty to load gm script file in mapcycle (useful to change game rules or add entities) - fixed multiple tents saved on map - outposts, hearts and catapults are saved on savemap - fixed hearts dissapearing if full health archer or builder pick them up - game rules can now limit classes - game rules now define default materials count on respawn[/CODE]
I love having friends over and playing this. It gets so intense. Oh, and it's free and lightweight, which means downloading it to multiple computers and jumping in is super easy.
Had a great game just now. Was like WW1, crazy bloody battle with nobody making any progress for the longest time. Over time, we slowly worked through the red defenses, eventually getting to the flag. I pulled flag bodyguard duty and we ran into a pocket of enemies. I killed 4 knights, an archer, and a builder in about 10 seconds while protecting the flag carrier. Rest of the way home was a leisurely stroll.
[QUOTE=MaverickIB;31493432]Had a great game just now. Was like WW1, crazy bloody battle with nobody making any progress for the longest time. Over time, we slowly worked through the red defenses, eventually getting to the flag. I pulled flag bodyguard duty and we ran into a pocket of enemies. I killed 4 knights, an archer, and a builder in about 10 seconds while protecting the flag carrier. Rest of the way home was a leisurely stroll.[/QUOTE] Winner x1,000. [QUOTE=Theater;31491205]I love having friends over and playing this. It gets so intense. Oh, and it's free and lightweight, which means downloading it to multiple computers and jumping in is super easy.[/QUOTE] That's one of the reasons why I like it. Another image from the devblog: [IMG]http://media.tumblr.com/tumblr_lpcwtwKgDp1qb1ded.png[/IMG] IF ANYONE WANTS TO PLAY THE DEVBUILD VERSION OF THE GAME DOWNLOAD [URL=http://www.mediafire.com/?tnrmm4k9a3df43u]HERE[/url].
Great game, add me under players :D iNova - Sgzfx
[QUOTE=iNova;31525406]Great game, add me under players :D iNova - Sgzfx[/QUOTE] Added. New update is confirmed for this weekend.
Add me to players: Killowatt - Killowatt [editline]4th August 2011[/editline] By the way, how do you get the test build? I donated, but I think something messed up during my donation, and money was removed from my account, but I don't know if I am premium.
[QUOTE=Killowatt;31537651]Add me to players: Killowatt - Killowatt [editline]4th August 2011[/editline] By the way, how do you get the test build? I donated, but I think something messed up during my donation, and money was removed from my account, but I don't know if I am premium.[/QUOTE] Added. refer to post #83 for a link to devbuild.
Add me to the players list please. MrAntelope
[QUOTE=Dwatring;31537933]Added. refer to post #83 for a link to devbuild.[/QUOTE] Oh, I have that, but I want to have access to the map editor and whatnot, but I donated, and shouldn't I get access to the dev build if I donated?
[QUOTE=Killowatt;31538199]Oh, I have that, but I want to have access to the map editor and whatnot, but I donated, and shouldn't I get access to the dev build if I donated?[/QUOTE] If you donated over 9.00 USD and haven't received the map editor, email MM. His email is on the KAG forums somewhere. I don't have it on me. I'll let you know if I come across it.
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