• My gmod skin models are messed up Plzzz help
    2 replies, posted
When i start up my gmod i can play but i wanna make machinima but the models the arms and legs and hair have black spots on them at when i go into console it says this _constraint" )] This frame you have created 2558 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2559 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2560 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2561 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2562 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2563 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2564 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2565 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2566 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2567 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2568 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2569 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2570 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2571 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2572 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2573 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2574 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2575 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2576 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2577 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2578 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2579 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2580 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2581 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2582 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2583 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2584 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2585 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2586 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2587 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2588 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2589 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2590 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2591 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2592 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2593 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2594 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2595 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2596 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2597 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2598 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2599 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2600 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2601 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2602 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2603 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2604 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2605 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2606 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2607 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2608 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2609 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2610 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2611 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2612 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2613 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2614 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2615 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2616 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2617 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2618 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2619 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2620 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2621 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2622 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2623 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2624 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2625 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2626 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2627 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2628 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2629 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2630 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2631 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2632 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2633 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2634 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2635 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2636 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2637 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2638 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2639 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2640 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2641 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2642 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2643 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2644 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2645 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2646 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2647 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2648 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2649 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2650 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2651 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2652 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2653 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2654 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2655 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2656 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2657 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2658 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2659 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2660 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2661 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2662 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2663 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2664 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2665 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2666 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2667 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2668 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2669 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2670 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2671 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2672 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2673 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2674 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2675 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2676 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2677 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2678 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2679 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2680 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2681 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2682 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2683 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2684 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2685 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2686 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2687 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2688 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2689 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2690 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2691 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2692 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2693 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2694 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2695 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2696 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2697 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2698 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2699 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2700 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2701 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2702 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2703 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2704 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2705 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2706 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2707 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2708 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2709 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2710 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2711 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2712 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2713 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2714 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2715 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2716 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2717 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2718 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2719 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2720 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2721 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2722 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2723 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2724 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2725 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2726 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2727 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2728 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2729 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2730 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2731 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2732 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2733 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2734 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2735 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2736 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2737 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2738 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2739 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2740 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2741 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2742 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2743 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2744 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2745 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2746 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2747 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2748 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2749 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2750 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2751 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2752 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2753 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2754 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2755 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2756 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2757 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2758 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2759 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2760 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2761 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2762 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2763 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2764 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2765 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2766 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2767 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2768 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2769 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2770 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2771 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2772 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2773 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2774 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2775 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2776 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2777 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2778 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2779 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2780 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2781 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2782 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2783 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2784 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2785 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2786 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2787 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2788 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2789 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2790 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2791 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2792 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2793 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2794 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2795 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2796 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2797 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2798 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2799 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2800 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2801 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2802 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2803 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2804 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2805 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2806 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2807 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2808 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2809 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2810 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2811 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2812 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2813 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2814 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2815 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2816 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2817 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2818 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2819 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2820 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2821 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2822 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2823 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2824 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2825 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2826 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2827 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2828 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2829 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2830 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2831 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2832 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2833 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2834 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2835 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2836 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2837 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2838 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2839 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2840 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2841 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2842 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2843 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2844 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2845 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2846 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2847 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2848 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2849 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2850 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2851 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2852 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2853 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2854 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2855 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2856 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2857 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2858 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2859 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2860 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2861 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2862 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2863 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2864 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2865 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2866 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2867 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2868 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2869 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2870 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2871 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2872 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2873 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2874 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2875 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2876 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2877 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2878 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2879 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2880 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2881 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2882 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2883 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2884 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2885 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2886 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2887 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2888 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2889 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2890 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2891 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2892 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2893 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2894 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2895 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2896 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2897 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2898 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2899 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2900 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2901 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2902 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2903 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2904 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2905 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2906 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2907 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2908 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2909 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2910 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2911 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2912 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2913 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2914 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2915 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2916 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2917 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2918 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2919 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2920 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2921 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2922 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2923 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2924 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2925 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2926 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2927 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2928 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2929 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2930 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2931 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2932 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2933 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2934 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2935 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2936 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2937 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2938 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2939 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2940 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2941 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2942 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2943 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2944 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2945 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2946 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2947 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2948 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2949 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2950 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2951 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2952 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2953 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2954 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2955 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2956 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2957 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2958 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2959 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2960 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2961 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2962 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2963 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2964 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2965 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2966 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2967 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2968 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2969 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2970 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2971 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2972 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2973 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2974 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2975 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2976 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2977 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2978 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2979 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2980 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2981 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2982 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2983 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 2984 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2985 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 2986 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2987 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 2988 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2989 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2990 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2991 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2992 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2993 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2994 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2995 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2996 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2997 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2998 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 2999 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 3000 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3001 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3002 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3003 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3004 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3005 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3006 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3007 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3008 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3009 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3010 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3011 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3012 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3013 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3014 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3015 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3016 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3017 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3018 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3019 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3020 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3021 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3022 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3023 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3024 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3025 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3026 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3027 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3028 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3029 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3030 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3031 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3032 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3033 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3034 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3035 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3036 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3037 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3038 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3039 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3040 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3041 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 3042 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3043 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3044 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3045 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3046 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3047 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3048 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3049 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3050 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3051 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3052 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3053 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3054 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3055 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3056 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3057 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3058 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3059 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3060 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3061 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3062 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3063 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3064 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 3065 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3066 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 3067 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3068 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 3069 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3070 entities! (Lua Error!?) [ents.Create( "phys_constraintsystem" )] This frame you have created 3071 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3072 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3073 entities! (Lua Error!?) [ents.Create( "phys_constraint" )] This frame you have created 3074 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3075 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3076 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3077 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3078 entities! (Lua Error!?) [ents.Create( "logic_collision_pair" )] This frame you have created 3079 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3080 entities! (Lua Error!?) [ents.Create( "phys_ballsocket" )] This frame you have created 3081 entities! (Lua Error!?) Error: Material "models/weapons/v_pistol/v_pistol" : proxy "weapon_invis" not found! Error: Material "models/weapons/v_pistol/v_pistol" : proxy "ModelGlowColor" not found! SWEP:SetWeaponHoldType - ActIndex[ ".357" ] isn't set! (defaulting to normal) Giving Beatty489 a toybox_161776 SWEP:SetWeaponHoldType - ActIndex[ ".357" ] isn't set! (defaulting to normal) Warning: killicon not found 'toybox_161776' NPC undone NPC undone NPC undone NPC undone NPC undone SENT undone Cannot change maxplayers while the server is running Dropped Beatty489 from server (Disconnect by user.) Browser Message: Uncaught ReferenceError: SetStatusChanged is not defined - :0Lua initialized (Lua 5.1) Registering gamemode 'sandbox' derived from 'base' ScriptEnforce is disabled Executing listen server config file 'listenserver.cfg' not present; not executing. Lua initialized (Lua 5.1) Registering gamemode 'sandbox' derived from 'base' S [highlight](User was banned for this post ("Wrong Section" - Asaratha))[/highlight]
[url]http://facepunch.com/forums/16[/url]
You made an account solely to post this in the wrong forum? Did you even bother reading the rules? Or anything? Surely you saw the Gmod section which, not to mention, is bigger than the game section before seeing this and isntantly assuming this is the right place? You don't even have to scroll down to see the Garry's Mod section for Christ's sake.
Sorry, you need to Log In to post a reply to this thread.