• Minecraft Thread V8 - Revennge of the FPNR
    2,002 replies, posted
Holy fucking shit, 8 times?
[quote]As a result of fixing this, the maximum surface area in Minecraft is now 4096 million square kilometers, or about eight times the surface area of earth.[/quote] :aaaaa: [editline]08:10PM[/editline] Now we need some kind of vehicle or transportation system. Because it would be impossible to walk all the way unless we can change the speed somehow. [editline]08:19PM[/editline] [QUOTE=Borg184;20689089]Just a Tiny tip, as I can tell your new, Gold is worse than iron everything wise. Use iron, not gold.[/QUOTE] [IMG]http://i247.photobucket.com/albums/gg139/Mislum/java2010-03-1220-13-29-70.png[/IMG] But it's so shiiiinyyyy. :signings:
:byodood: [img]http://filesmelt.com/dl/Minecraft2.png[/img]
[img]http://i41.tinypic.com/2vkn441.png[/img] I hate when this happens when I find something good and don't save.
I really want indev damn it have no moneys :(
Those comics on Notch's blog are pretty inspiring. [img_thumb]http://i41.tinypic.com/2m6sgsz.png[/img_thumb] Can anyone suggest a free program that doesn't have anti-aliasing? :v:
[QUOTE=The Inzuki;20706590]Those comics on Notch's blog are pretty inspiring. [img_thumb]http://i41.tinypic.com/2m6sgsz.png[/img_thumb] Can anyone suggest a free program that doesn't have anti-aliasing? :v:[/QUOTE] you can turn it off in Paint.net
[QUOTE=The Inzuki;20706590]Can anyone suggest a free program that doesn't have anti-aliasing? :v:[/QUOTE] [img]http://www.fayette.k12.il.us/99/paint/paintscreen.gif[/img]
[QUOTE=daijitsu;20706655][img]http://www.fayette.k12.il.us/99/paint/paintscreen.gif[/img][/QUOTE] Windows 7 Paint has anti-aliasing on the Brush tool though.
i just spawned. in the highest tree in the map. the lake below is filled with creepers.
[QUOTE=The Inzuki;20706831]Windows 7 Paint has anti-aliasing on the Brush tool though.[/QUOTE] You can change the outline to solid color and the AA will go away.
will post pics [editline]09:08PM[/editline] fuck automerge
So what is the difference between the free survival and indev? I haven't played minecraft in months, so I haven't been keeping up.
[QUOTE=tomahawk2;20707073]So what is the difference between the free survival and indev? I haven't played minecraft in months, so I haven't been keeping up.[/QUOTE] indev is runescape in 16-bit form. survival is where you spawn in the highest tree in the map above a lake filled with creepers.
[QUOTE=Ohforf;20707102]Indev has crafting and shit like that.[/QUOTE] Will there be multiplayer?
[QUOTE=tomahawk2;20707185]Will there be multiplayer?[/QUOTE] Eventually.
Snip
[img]http://img25.imageshack.us/img25/3663/screenshot2010031217532.png[/img] I made a treehouse!
[img]http://i39.tinypic.com/168vfxe.png[/img] FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUu
Minecraft seems so skip frames for me, ever second or so, making it jump. Also, indev wont let me craft things. :C [editline]12:45AM[/editline] Reinstalled java, can craft stuff now.
[QUOTE=Goofa;20708987][img]http://img25.imageshack.us/img25/3663/screenshot2010031217532.png[/img] I made a treehouse![/QUOTE] Holy crap, that's really awesome and inspiring
Well, fuck Venn's server. Pick better mods bro. The ones you have are ultra-sensitive and paranoid.
I've officially started my Minecraft game. So far I have 8-bit sprites for the player, dirt, grass, and stone. You can walk from side to side. That's about it so far.
[QUOTE=_Sniper_;20712022]I've officially started my Minecraft game. So far I have 8-bit sprites for the player, dirt, grass, and stone. You can walk from side to side. That's about it so far.[/QUOTE] okay. so you made minecraft. again. wait what.
[QUOTE=TheOnlyHunter;20712394]okay. so you made minecraft. again. wait what.[/QUOTE] no, he made minecraft. without the 3d.
Minecraft 2d 8bit platformer. I'm trying to get movement/jumping to be fluid.
Could I test it? :3:
You could use C++ and sfml to make the game..
I don't know C++. And I'm not going to learn it for this. Ninja, it's not even close to being considered "playable", but once it is, sure.
Okay, thanks :buddy:
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