[QUOTE=ohgodshana2;15642077]You should really wait until it's just about ready to release to announce this, otherwise I'll consider this a joke that'll never get finished.[/QUOTE]
Have you ever made a mod? No. Do you understand what media updates are? Clearly not.
:aaaaa:
*disregardsnip* I have to pay more attention in future...
Anyway, this looks good, I hope you manage to finish it unlike other good mods that just die.
Looks okay.
Looks good, I hope you get it finished. I'm looking forwards to play.
Looks pretty good, nice SP mod. However, I think the other rebels are giving way too much ammo and health packs to you. And in the second part of the video, I still hear the voice of that suit Freeman is wearing. Shouldn't that be there when you are a rebel? Just my two cents, but next to that I think this will be a great SP mod.
This looks really good.
I believe I saw this on PlanetPhillip? I noticed this before, thought it was kickass but wouldn't have dreamed it was from a Facepuncher.
[editline]07:30AM[/editline]
Oh, and do you plan on using any of your previous work, like implementing I dunno...npc_blob in some form?
no offense, but where is this smarter AI? the player got killed by three combine just sitting there. Not moving, not doing anything, just sitting one right behind the other by the side of the doorway.
The friendly AI seemed similarly retarded with one rebel just looking at you as two zombine ran up behind him. Don't say that 'he didn't hear them' either, because they make a god damn lot of noise.
I did think that the last urban level shown was pretty cool, especially charging the broken gates or whatever, my only complaint about it was that it was too slow.
I don't know if this is possible but it would be cool to give rebels their own 'initiative'- give them a chance of charging headlong at the combine if it appears the player is winning, rather then hanging back and making the player do all the work. In the last few minutes of the final assault on the gate, I don't think I saw a single combine killed by a rebel, or vice versa- aside from that doorway thing.
[QUOTE=Stickmna;15642383]no offense, but where is this smarter AI? the player got killed by three combine just sitting there. Not moving, not doing anything, just sitting one right behind the other by the side of the doorway.
The friendly AI seemed similarly retarded with one rebel just looking at you as two zombine ran up behind him. Don't say that 'he didn't hear them' either, because they make a god damn lot of noise.[/QUOTE]
It's a [B]WIP[/B], meaning they can't pull all this shit out of their arses and give it to you in a split second.
OK, then they should have said: stuff we are working on. No need to get all upset.
are you guys on the orange box or the episode 1 engine, because I may be able to supply you with particle effects.
[url]http://files.getdropbox.com/u/516743/emp_blimp_effect_tests_a10013.jpg[/url]
[QUOTE=Stickmna;15642436]OK, then they should have said: stuff we are working on. No need to get all upset.[/QUOTE]
It should be obvious that this thread is a WIP when there isn't a fucking release.
[QUOTE=Da Big Man;15642461]It should be obvious that this thread is a WIP when there isn't a fucking release.[/QUOTE]
What did I tell you about getting all upset?
I also like how you keep going on about that point and totally ignored my suggestion.
Since when were you a mod.
[QUOTE=Da Big Man;15642591]Since when were you a mod.[/QUOTE]
When did I imply that I was?
Whatever, fuck this ridiculous argument and lets get this thread back on the rails.
Long and short of my beginning post: It looks good so far and I hope the AI gets better.
I WANT THEIR VRAD NOW
GIVE IT TO ME
fuck dynamic lighting and shadows, I just want SSAO
AO itself is in one of the 2008 NVIDIA drivers, it doesn't make sense in some parts of the source engine though.
This looks pretty epic
Is there an actual story? Or is it just a rebel in HL2:EP1
[QUOTE=HubmaN;15642784]I WANT THEIR VRAD NOW
GIVE IT TO ME
fuck dynamic lighting and shadows, I just want SSAO[/QUOTE]
I bet their VRAD doesn't shit itself every 5 minutes during a compile either.
[QUOTE=hexpunK;15642988]I bet their VRAD doesn't shit itself ever 5 minutes during a compile either.[/QUOTE]
I bet it also actually cooperates with the pagefile and contains code stolen off a BEAST demo kit.
[QUOTE=Da Big Man;15642283]
Oh, and do you plan on using any of your previous work, like implementing I dunno...npc_blob in some form?[/QUOTE]
Roaches!
It looks great... but very brown.
[QUOTE=dryer-lint;15645069]It looks great... but very brown.[/QUOTE]
Combine + City 17 + night time/evening = blues and browns, lots of them
[QUOTE=Stickmna;15642383]no offense, but where is this smarter AI? the player got killed by three combine just sitting there. Not moving, not doing anything, just sitting one right behind the other by the side of the doorway.
The friendly AI seemed similarly retarded with one rebel just looking at you as two zombine ran up behind him. Don't say that 'he didn't hear them' either, because they make a god damn lot of noise.
I did think that the last urban level shown was pretty cool, especially charging the broken gates or whatever, my only complaint about it was that it was too slow.
I don't know if this is possible but it would be cool to give rebels their own 'initiative'- give them a chance of charging headlong at the combine if it appears the player is winning, rather then hanging back and making the player do all the work. In the last few minutes of the final assault on the gate, I don't think I saw a single combine killed by a rebel, or vice versa- aside from that doorway thing.[/QUOTE]
1: Instead of turning to stand when an NPC hears a sound, they instead send one NPC to scout out the sound. If the NPC does not report that, they all get into formation. You saw four combine waiting for me.
2: The rebel was retreating. He ran in, realized he was outnumbered, and got out of there.
[QUOTE=TizzYcho;15642976]Is there an actual story? Or is it just a rebel in HL2:EP1[/QUOTE]
There's an actual story. We'll reveal more of it the closer we get to release.
Is there going to be a story or is it just going to progress without one. Because it would be awesome if you guys had voice actors.
[quote=lawrenz;15642274]looks pretty good, nice sp mod. However, i think the other rebels are giving way too much ammo and health packs to you. And in the second part of the video, i still hear the voice of that suit freeman is wearing. Shouldn't that be there when you are a rebel? Just my two cents, but next to that i think this will be a great sp mod.[/quote]
WIP.
[QUOTE=Caps lock;15642049]Yeah, just don't forget to change the bloop sounds when you pick up a medpack and remove the HEV sounds.
Also, a visual cue when you're getting low on health would be nice.[/QUOTE]
[QUOTE=Lawrenz;15642274]Looks pretty good, nice SP mod. However, I think the other rebels are giving way too much ammo and health packs to you. And in the second part of the video, I still hear the voice of that suit Freeman is wearing. Shouldn't that be there when you are a rebel? Just my two cents, but next to that I think this will be a great SP mod.[/QUOTE]
Our own HUD isn't finished yet, so we disabled it.
Don't worry about the HEV arms, or the sounds. They will all get replaced and updated. (Even the rebel voices)
[QUOTE=BoopieDoopie;15646065]Is there going to be a story or is it just going to progress without one. Because it would be awesome if you guys had voice actors.[/QUOTE]
C17 will be heavily story driven.
The part where the entrance is blocked by a combine shield in that building, and then the headcrab canisters bashing down was pretty wicked.
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