[QUOTE=1/4 Life;15646056]1: Instead of turning to stand when an NPC hears a sound, they instead send one NPC to scout out the sound. If the NPC does not report that, they all get into formation. You saw four combine waiting for me.
2: The rebel was retreating. He ran in, realized he was outnumbered, and got out of there.
[/QUOTE]
Oh, alright I must have missed that. Thanks for the explanation.
[QUOTE=Samuelgames;15646113]It's baked in real time in the scene, if you want it, Ask PelPix[/QUOTE]
Baked real-time?
This is looking sexy.
Reload Dr Fre..erm, Jack!
This looks like fun. Nice work so far!
[QUOTE=Morfar22;15647688]Reload Dr Fre..erm, Jack!
This looks like fun. Nice work so far![/QUOTE]
Yeah we gotta fit some Jack in there.
The gameplay vid was boring, you should have shown what makes this mod new and exciting, not the same old stuff we've already done a thousand times in HL2: Ep1.
Finally a half life 2 episode 1 mod.
Anyway AWESOME.
New Rebel model for your guy that follows please
[QUOTE=RaZoR73;15659943]New Rebel model for your guy that follows please[/QUOTE]
How many times do they have to say, WIP?
1/4, could I be a Beta tester if you ever need one?
[editline]07:21PM[/editline]
[QUOTE=gangsta;15662471]How many times do they have to say, WIP?[/QUOTE]
I think he was suggesting that they make a custom model for him.
I would love to see a combine soldier that looked badass.
[QUOTE=smurfy;15648315]The gameplay vid was boring, you should have shown what makes this mod new and exciting, not the same old stuff we've already done a thousand times in HL2: Ep1.[/QUOTE]
In an example, there's only so many ways to reinvent the car with four wheels. Sometimes people are happy with just those four wheels. Most of our combat relies on not combine just flooding out of a hallway, but also rappelling, jumping down obstacles, and such.
Most of it is scripted yes, but some stuff is entirely dynamic, and random every play through.
The mod looks great so far.
Do the Combine and you'll be the next Gearbox
[QUOTE=Da Big Man;15642283]I believe I saw this on PlanetPhillip? I noticed this before, thought it was kickass but wouldn't have dreamed it was from a Facepuncher.
[editline]07:30AM[/editline]
Oh, and do you plan on using any of your previous work, like implementing I dunno...npc_blob in some form?[/QUOTE]
We might, though theres not much of place for it at the moment.
[editline]12:34AM[/editline]
[QUOTE=smurfy;15648315]The gameplay vid was boring, you should have shown what makes this mod new and exciting, not the same old stuff we've already done a thousand times in HL2: Ep1.[/QUOTE]
That was only a small fraction of the actual game, aside combat being it's core there are a few more things different in the mod for sure.
This looks better than most of the sourcemods these days.
Well, you could have made a better video in my opinion.
It was essentially EP1, with no HUD, it did however show good promise in your mapping skills.
Make a tech demo aswell.
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