Unlike apparently practically everyone in this thread, I actually like Source's vehicle physics. Something just feels right to me. Besides, If I wanted realism, my car is in the driveway. I like the arcadey feel of the buggy and jalopy.
I like the handling. Your car feels real and heavy (read: Not a machbox) unless you do stunts or run into something. It feels really realistic when you are just driving.
Most of the vehicles which have been coded into the Source engine so far feel like bad gmod contraptions
You might as well just reskin them into giant bricks.
[QUOTE=Doomish;19536163]In Half-Life 2 and beyond, the mouse controls your head. JUST your head, which also controls the way you face. WASD contol the way your feet step and thus the way you move.
When you enter a vehicle, the mouse continues to be where your head turns. WASD contol the vehicle, meaning the pedals and steering wheel.
My point is that vehicle steering wouldn't work mouse-controlled because the mouse is already used for which way your head faces.[/QUOTE]
Well it's not just for turning your head. Bear in mind that both vehicles in HL2 have mounted weapons at some point or other.
Source vehicle are realistic just turning can make the car flip easly
The handling is fucking horrible.
Look at all the car packs on Gmod, and see just how [B]all[/B] custom cars handle like shit. Even Valve's do.
We need damage, AT LEAST visual.
They should just redo the code all over again.
Barrel rolling the car is impossible, as are powerslides, and just any kind of stunt.
I realize I'm not playing Burnout, but come on Valve... You can do better.
Neddz moar realism
[QUOTE=-TRASE-;19547155]I like the handling. Your car feels real and heavy (read: Not a machbox) unless you do stunts or run into something. It feels really realistic when you are just driving.[/QUOTE]
Instead of driving a matchbox it's like driving a brick
[QUOTE=opaali;19550600]Instead of driving a matchbox it's like driving a brick[/QUOTE]
Car's have massive weight.
They should remove the goddamn keep upright. Sometimes I want it to do a barrel roll to look cool but now it just stays upward. The vehicles feel like shit when you crash, its like driving and then you hit some small rock and it stops the entire vehicle.
[QUOTE=-TRASE-;19558413]Car's have massive weight.[/QUOTE]
They also have suspension
To all you people saying HL2 has realistic cars:
Go play Forza 3, then go play HL2, and then tell me how realistic the cars in HL2 handle.
I hate that the cars have so much grip, and when you turn your car slows down to crawl and then you have to accelerate for 1000000 miles to get back to 10mph
[QUOTE=*Freezorg*;19571070]To all you people saying HL2 has realistic cars:
Go play Forza 3, then go play HL2, and then tell me how realistic the cars in HL2 handle.[/QUOTE]
THe whole point of Forza 3 is the cars. Half life 2, not so much.
I could never understand why when you go off a big ramp with a jeep or jalopy in hl2 the thing starts falling normally then suddenly decides it'll do a back flip.
The race parst arent like in a super-realistic race game,because normal people have to be able to play them too.But i see your points.
[QUOTE=Wolf_Marine;19572524]I could never understand why when you go off a big ramp with a jeep or jalopy in hl2 the thing starts falling normally then suddenly decides it'll do a back flip.[/QUOTE]
That's what happens (somewhat) in real life.
They might put this in Episode 3.
Also, I don't like the Forza 3 cars so much.
The reason the Airboat has that keep-upright thing is because at that point in the game, you don't have the gravity gun. Thus, if you flip over you're pretty much fucked.
Comparing HL2 to a racing simulator is stupid.
If they had focused on making the driving stages more realistic, it wouldn't be anything like the HL2 we know, and a lot of great things might be missing, like the stage you mentioned where the car is lifted by a crane.
Like i want my car to crash real life like in a video game, The player would die every time he had a serous crash
I'd prefer water physics first.
Bump
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Regardless of the fact that Half-Life 2 isn't really meant for realism and amazing vehicle physics, we should still (just like almost everything else in the Half-Life 2 universe) be able to smash up/ manipulate them in almost every way you could a real vehicle. Be it breaking into a million little pieces (unnessecary) or just plain being able to bounce things around without the super friction kicking in where your car immediately slams into place where you would break your neck and roll out the no-door side of your rust-buggy. As much as I really hate to use this as an example, look at the warthog from halo 2 (3 is just gaymfao), you could tumble, flip, and do various other shameful activities with it. IMO Bungie has the right idea when it comes to vehicle physics. Not a Halo fanboy by the way, I just think that it's a pretty good example.
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[QUOTE=Tools;19597089]Comparing HL2 to a racing simulator is stupid.
If they had focused on making the driving stages more realistic, it wouldn't be anything like the HL2 we know, and a lot of great things might be missing, like the stage you mentioned where the car is lifted by a crane.[/QUOTE]
The car isn't made of eggshells here, its still a steel framed roll-bar covered buggy. I'm more talking about a grenade going off in Gordon's lap while he's driving down the road.
I love the hl2 vehicles. They are fairly realistic from a coding point-of-view (gearboxes, transmission, suspension, wheel to gear ratio, etc.).
They should take some notes from GTA IV, I like the dynamic damage I could do to a car if I ram into a pole or corner of a building, then again cars aren't plentiful in the HL2 universe and I highly doubt there would be pay and sprays in the middle of the arctic.
[QUOTE=benjgvps;19612938]They should take some notes from GTA IV, I like the dynamic damage I could do to a car if I ram into a pole or corner of a building, then again cars aren't plentiful in the HL2 universe and I highly doubt there would be pay and sprays in the middle of the arctic.[/QUOTE]
Well maybe the Borealis has one on board. :colbert:
[QUOTE=Doomish;19532773]The airboat can be flipped over and rolled (it will set itself back upright if you do so, however), as can all source vehicles. They're just weighed towards the "ground".[/QUOTE]
I flipped the airboat once and it wouldn't flip back. I had the complete the chapter on foot. But hey, there wasn't much acid and I could ABH over the last ramp (at the dam).
The car being hard to flip?
I was getting bored of highway 17 because i would have to flip my car back up every single time i went into some random rock.
I would like to drive a truck, to be honest.
Or escort a [b]tank[/b].
I've not seen high or low of anything military related.
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