[QUOTE=TH89;20465727]slab guns[/QUOTE]
i love slab guns
less filter rape please
[editline]01:13PM[/editline]
then it's good
give me the psd.
Quick update from Hemroid_man
[IMG]http://filesmelt.com/dl/Ziagra_2.png[/IMG]
[QUOTE=Uberslug;20459309][IMG]http://dl.dropbox.com/u/3911100/ep3ad.jpg[/IMG][/QUOTE]
Holday season? Fix that and it'll be perfect.
I was gonna post this yesterday but forgot to.
Anyway:
[img]http://filesmelt.com/dl/twothirdslife.jpg[/img]
Lol, blind games.
[QUOTE=i_speel_good;20470420]Holday season? Fix that and it'll be perfect.[/QUOTE]
aww fuckin shit
[QUOTE=dalach;20458565][IMG]http://i45.tinypic.com/6fyv49.jpg[/IMG]
[IMG]http://i49.tinypic.com/2sb2240.jpg[/IMG]
How is this? :D[/QUOTE]
What about changing the name to "Mist"?
I would like to see if it works.
made some map textures.
[IMG]http://jaanus.cc/pictures/textest0000.jpg[/IMG]
[IMG]http://jaanus.cc/pictures/textest0001.jpg[/IMG]
[IMG]http://jaanus.cc/pictures/textest0003.jpg[/IMG]
They called him Ron. I. Ron Saeghtz.
[img]http://dl.dropbox.com/u/3677532/smg6.jpg[/img]
Why so much detail at the front? It's not like you are going to see it in first person.
its the last thing youre gonna see, dont u want it 2 look good?
[QUOTE=kevlar jens;20475793]Why so much detail at the front? It's not like you are going to see it in first person.[/QUOTE]
world models son
World models, plus you'll probably get a better view in reloading animations and stuff.
[QUOTE=TH89;20477571]World models, plus you'll probably get a better view in reloading animations and stuff.[/QUOTE]
Yes, good idea using a high-poly model for a world model [/sarcasm]
Unless you are using it to bake normals onto a low poly that is.
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