• Tales from the Galactopticon - The quest for the Argemitis Galacticus (A mod by mods)
    2,003 replies, posted
Ubercharged Mr. Royzo?
[QUOTE=Jaanus;21759212][url]http://www.jaanus.cc/pictures/2010-05-05_2314.swf[/url] we got random[/QUOTE] I have no clue with source code or whatever, but would it be possible to make the NPC's or whoever spawn with a random face like, with a small nose but big ears ... If you get what i mean, like make the size of eyes/nose/mouth/ears randomized in each person so they all look unique :smile:
impossible
[QUOTE=GoldenBullet;21760840]I have no clue with source code or whatever, but would it be possible to make the NPC's or whoever spawn with a random face like, with a small nose but big ears ... If you get what i mean, like make the size of eyes/nose/mouth/ears randomized in each person so they all look unique :smile:[/QUOTE] That's sort of what the Black Mesa devs are going to do, so I'm sure it's possible. I guess it's all up to the almighty mods, whether they like it or not.
like what or not?
if you like the randomized faces, I mean.
[QUOTE=GoldenBullet;21760840]I have no clue with source code or whatever, but would it be possible to make the NPC's or whoever spawn with a random face like, with a small nose but big ears ... If you get what i mean, like make the size of eyes/nose/mouth/ears randomized in each person so they all look unique :smile:[/QUOTE] Already implemented in my version. Black Mesa: Source blows it way out of proportion tbh, it's really just some randomized flexes.
Are you guys going to have a painting contest like you did the advertisment contest?
no
Are you gonna do the big nose with all the characters, or just some?
[QUOTE=TheDKer;21773586]Are you gonna do the big nose with all the characters, or just some?[/QUOTE] nah you should see boris the russian; his lips are HUGE
[QUOTE=Jaanus;21759212][url]http://www.jaanus.cc/pictures/2010-05-05_2314.swf[/url] we got random[/QUOTE] You sure do love playing with him don't you :v: [QUOTE=Omolong;21760680]Ubercharged Mr. Royzo?[/QUOTE] I was about to point that out, Royzo is everywhere :tinfoil:
who the fuck is royzo
[QUOTE=69105;21773835]nah you should see boris the russian; his lips are HUGE[/QUOTE] I demand pictures. And bringing on the the MiGs.
[QUOTE=Jaanus;21775449]who the fuck is royzo[/QUOTE] dude who made the burning skull thing
why is he so famous
[QUOTE=Jaanus;21776255]why is he so famous[/QUOTE] you tell me you're the one with a painting of him
[QUOTE=Retyuoligkl;21776774]you tell me you're the one with a painting of him[/QUOTE] It looks like we have a conspiracy on our hands, gentlemen.
actually i put that painting in there :haw:
The Royzo Code
Request: Show more videos with the revolver being used
Suggestion: download the mod and try it out yourself
You're a mod; you don't have to make suggestions. [editline]01:41PM[/editline] Playing though, I've found a few niggles. These sprat paint cans are all neatly stood up. You should put one or two on their side. [url]http://img641.imageshack.us/i/battle0009.jpg/[/url] As soon as you leave the first room you get gang raped by beyatches. Not sure if that's actually a final map, but it's sort of annoying as you want to get a feel of the mod before you get into a full blown battle. [url]http://img38.imageshack.us/i/battle0008.jpg/[/url] The crossbow replacement spawns up on the ceiling. Not sure what that's about. [url]http://img188.imageshack.us/i/battle0007.jpg/[/url] There isn't really anything wrong with this, I just think a model would look better. [url]http://img689.imageshack.us/i/battle0006.jpg/[/url] This floor, along with the top of the rail aren't being used and aren't visible from the floor. It's not really going to effect perfomance massively, but they should be nodraw. [url]http://img202.imageshack.us/i/battle0005.jpg/[/url] You need a door frame model here or just a better texture. [url]http://img263.imageshack.us/i/battle0004.jpg/[/url] There's a face, on either side of the room, that is nodraw. Also, the pipe texture looks sort of crappy. You should clip the brushes so they're at a 45 degree angle - this will also decrease the face count. [url]http://img571.imageshack.us/i/battle0003.jpg/[/url] The doors in the last room aren't solid. [url]http://img687.imageshack.us/i/battle0002.jpg/[/url] This face can't be seen. It should be nodraw. [url]http://img163.imageshack.us/i/battle0001.jpg/[/url] The texture on the screen thing (which is awesome, by the way) isn't properly aligned. [url]http://img571.imageshack.us/i/battle0000.jpg/[/url] Overall I love the mod. The music, the choice over guy, the models, the weapons, the mapping - everything, but it's still got a long way to go. [editline]01:43PM[/editline] Images weren't showing, for some annoying reason.
[QUOTE=~ZOMG;21790794]You're a mod; you don't have to make suggestions. This face can't be seen. It should be nodraw. [url]http://img163.imageshack.us/i/battle0001.jpg/[/url] [/QUOTE] It actually shouldn't be nodraw. The texture itself emits light.
[QUOTE=~ZOMG;21790794]You're a mod; you don't have to make suggestions.[/QUOTE] It's not like we can force him to play is it now.
[QUOTE=~ZOMG;21790794]You're a mod; you don't have to make suggestions. [editline]01:41PM[/editline] Playing though, I've found a few niggles. These sprat paint cans are all neatly stood up. You should put one or two on their side. [URL]http://img641.imageshack.us/i/battle0009.jpg/[/URL] As soon as you leave the first room you get gang raped by beyatches. Not sure if that's actually a final map, but it's sort of annoying as you want to get a feel of the mod before you get into a full blown battle. [URL]http://img38.imageshack.us/i/battle0008.jpg/[/URL] The crossbow replacement spawns up on the ceiling. Not sure what that's about. [URL]http://img188.imageshack.us/i/battle0007.jpg/[/URL] There isn't really anything wrong with this, I just think a model would look better. [URL]http://img689.imageshack.us/i/battle0006.jpg/[/URL] This floor, along with the top of the rail aren't being used and aren't visible from the floor. It's not really going to effect perfomance massively, but they should be nodraw. [URL]http://img202.imageshack.us/i/battle0005.jpg/[/URL] You need a door frame model here or just a better texture. [URL]http://img263.imageshack.us/i/battle0004.jpg/[/URL] There's a face, on either side of the room, that is nodraw. Also, the pipe texture looks sort of crappy. You should clip the brushes so they're at a 45 degree angle - this will also decrease the face count. [URL]http://img571.imageshack.us/i/battle0003.jpg/[/URL] The doors in the last room aren't solid. [URL]http://img687.imageshack.us/i/battle0002.jpg/[/URL] This face can't be seen. It should be nodraw. [URL]http://img163.imageshack.us/i/battle0001.jpg/[/URL] The texture on the screen thing (which is awesome, by the way) isn't properly aligned. [URL]http://img571.imageshack.us/i/battle0000.jpg/[/URL] Overall I love the mod. The music, the choice over guy, the models, the weapons, the mapping - everything, but it's still got a long way to go. [editline]01:43PM[/editline] Images weren't showing, for some annoying reason.[/QUOTE] Yeah, I'm aware of most of those bugs. I'm a shitty mapper, so I don't really know how to make the doors work
[img]http://www.jaanus.cc/pictures/breakablegalore0009.jpg[/img] [editline]10:54PM[/editline] [img]http://www.jaanus.cc/pictures/breakablegalore0011.jpg[/img]
[QUOTE=PLing;21792349]It's not like we can force him to play is it now.[/QUOTE] Well... [editline]09:15PM[/editline] I love those custom particle effects, Jaanus. [editline]09:16PM[/editline] [QUOTE=Jaanus;21793256]Yeah, I'm aware of most of those bugs. I'm a shitty mapper, so I don't really know how to make the doors work[/QUOTE] You could make them prop_dynamic and parent them to a func_door textured with the player_clip texture (or nodraw_metal texture if you port it over from L4D2).
uh okay gonna try
I don't see any robots That's a problem
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