• Tribes: Ascend v2: I went slow once and it was awful
    10,204 replies, posted
llama grabbing as an infil is the shit
Got some keys if anyone needs any FR6D5C7AAF82464D75A9109B7 V2120-0EE37-962E4-DECB5-C6494 V213A-C6C61-6E094-895A0-77B7D
am i the only one when outnumbered and facing certain death in the enemy base shout out "YOU'LL NEVER GET ME ALIVE" and fire the mirv at my feet
What does vip status even do? does it make juggs (gotta) go fast?
Thanks for the reply guys.
[QUOTE=gregmasterx;34757690]What does vip status even do? does it make juggs (gotta) go fast?[/QUOTE] 50% more XP gain.
FR2D99F674BAC24B39A3AD414 Woo diggity.
Was going super fast with flag, half way across map at 250 kmph and boom someone blocks me >.>
[QUOTE=Eltro102;34757676]am i the only one when outnumbered and facing certain death in the enemy base shout out "YOU'LL NEVER GET ME ALIVE" and fire the mirv at my feet[/QUOTE] I aim a grenade/tactical strike at my feet [editline]18th February 2012[/editline] everyone calls me a cunt for it :(
[QUOTE=Poke-Dude;34756847]Does anyone think that a slight damage increase for headshot with the Sentinel would be nice? I'm thinking 500 (normal) for bodyshots, and 600 for headshots. This rewards you for being able to aim at the almost non-existent stumps that Tribes calls "heads" and also punishes THOSE GODDAMN JUGGERNAUTS WHO JUST STAND AROUND AND MIRV LAUNCH ALL DAY[/QUOTE] as someone who plays sent all day everyday, no, headshots should not do more damage. while i hate that heavies can sit above bases and spam mortars/mirvs, headshots are random as fuck after a certain distance. i hate that a heavy can sit somewhere in the distance and spam my base with his bullshit and i can only do 500 damage every few seconds(which he can shrug off and then go hide->regen) plus extra damage on headshot would teach new sents that aiming at very small heads is better than getting consistent damage on a target. anyone with a brain would take consistent 500 damage over (sometimes) very random 600 damage. maybe extra damage on heavies but everything else would be stupid
I just llama grabbed the enemy flag at the amazing speed of 0 sanics as a brute, I am a dirty sandraker
[QUOTE=Eltro102;34757676]am i the only one when outnumbered and facing certain death in the enemy base shout out "YOU'LL NEVER GET ME ALIVE" and fire the mirv at my feet[/QUOTE] no, all the bad players i see do it. everyone just spams their nades before they die, its like im playing a faster TFC again
Oh my. This game is too fun. On my 5th game I came first by 10 kills :~) So happy
[QUOTE=Chirno;34758021]no, all the bad players i see do it. everyone just spams their nades before they die, its like im playing a faster TFC again[/QUOTE] As BE if i know i'm going to to die, i shoot my feet with the spinfusor. I then say after death "IT'S BETTER TO DIE THAN BE KILLED."
You're all dirty sandrakers. [img]http://dl.dropbox.com/u/47351115/T1Vista%202012-02-18%2019-27-16-21.png[/img] [img]http://dl.dropbox.com/u/47351115/T1Vista%202012-02-18%2019-27-35-50.png[/img] [img]http://dl.dropbox.com/u/47351115/T1Vista%202012-02-18%2019-32-17-48.png[/img] [img]http://dl.dropbox.com/u/47351115/T1Vista%202012-02-18%2019-33-06-73.png[/img] [img]http://dl.dropbox.com/u/47351115/T1Vista%202012-02-18%2019-34-26-66.png[/img] [img]http://dl.dropbox.com/u/47351115/T1Vista%202012-02-18%2019-36-27-15.png[/img]
Juggernaut and Technician are op.
I drew a sanic too to increase my speeds in tribes, before I could only hit ~205 sanics, now I'm doing 9 million bagillion sanics! Everyone should do this!!!! [img]http://puu.sh/hpjh[/img] [editline]18th February 2012[/editline] [QUOTE=Zar;34758387]Juggernaut and Technician are op.[/QUOTE] No you just don't go fast enough
[QUOTE=Eltro102;34757676]am i the only one when outnumbered and facing certain death in the enemy base shout out "YOU'LL NEVER GET ME ALIVE" and fire the mirv at my feet[/QUOTE] I fire it at my feet while I'm being chased, they usually tunnelvision and run straight into the second explosion :v:
Have a key, not really interested in the game so first one to quote this and reply gets it.
[QUOTE=The golden;34758469]Juggernaut yes, Technician no. The THUMPER is OP, not the class itself. Everything else about the Tech is underpowered.[/QUOTE] The Technician can basicly farm credits, doing almost nothing.
[video=youtube;9ciuxSxO6Sg]http://www.youtube.com/watch?v=9ciuxSxO6Sg[/video] lol :v:
Brute is probably one of my favorite classes, if he had a useful secondary I'd never stop using him.
[QUOTE=iLife_Aftermath;34758887]Brute is probably one of my favorite classes, if he had a useful secondary I'd never stop using him.[/QUOTE] I utterly, utterly hate you, those disco grenades are so overpowered, they need to remove the knockback, making you stuck in it for the entire thing.
They're Rave-nades, and I'm holding a party in the enemy gen-room.
[QUOTE=Crimor;34758972]I utterly, utterly hate you, those disco grenades are so overpowered, they need to remove the knockback, making you stuck in it for the entire thing.[/QUOTE] only in cramped spaces though, but yeah they are strong as fuck. [editline]18th February 2012[/editline] [QUOTE=iLife_Aftermath;34758988]They're Rave-nades, and I'm holding a party in the enemy gen-room.[/QUOTE] And Sandrakers are not invited.
I have mastered the deployable inventory station. I can now launch myself at speeds in excess of 200 sanics from walking speed. The applications for it are awesome. Heavies get the biggest boost, mediums get a bit less, lights get the smallest boost. Angle of your looking and where you are trying to move compared to how your skiing determines how fast it is. I will make a video eventually. [IMG]http://i25.photobucket.com/albums/c82/Jjlugnut/awesomeBrute.png[/IMG] This picture is me turned around after getting that. I now have a use for these when playing a chaser. [IMG]http://i25.photobucket.com/albums/c82/Jjlugnut/example.jpg[/IMG]
[QUOTE=jiggu;34759005]only in cramped spaces though, but yeah they are strong as fuck. [editline]18th February 2012[/editline] And Sandrakers are not invited.[/QUOTE] They are invited, but they can't handle the "rave"
[code] [SystemSettings] StaticDecals=True DynamicDecals=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=False DirectionalLightmaps=False MotionBlur=False DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False DropParticleDistortion=False SpeedTreeLeaves=True SpeedTreeFronds=True LensFlares=False UseVsync=False Fullscreen=False AllowD3D10=False AllowD3D11=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 ShadowFilterQualityBias=0 MaxAnisotropy=16 MaxMultisamples=1 ResX=1600 ResY=1200 bAllowWholeSceneDominantShadows=True Borderless=True TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) m_TrShadowLODGroup=3 m_TrTextureLODGroup=4 UnbatchedDecals=True DecalCullDistanceScale=1.000000 DynamicLights=True SHSecondaryLighting=True MotionBlurPause=True MotionBlurSkinning=1 FilteredDistortion=False bAllowDownsampledTranslucency=False FogVolumes=False FloatingPointRenderTargets=True AllowRadialBlur=False AllowSubsurfaceScattering=False MinShadowResolution=32 MinPreShadowResolution=8 MaxShadowResolution=512 MaxWholeSceneDominantShadowResolution=1344 ShadowFadeResolution=128 PlayerShadowFadeResolution=0 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=2.000000 PreShadowResolutionFactor=0.500000 bAllowBetterModulatedShadows=True [TribesGame.TrAudioSettings] m_nVolumeMaster=100 m_nVolumeEffects=100 m_nVolumeMusic=100 m_nVolumeVoice=79 [WinDrv.WindowsClient] DisplayGamma=2.2 [TribesGame.TrGameEngine] bSmoothFrameRate=False MaxSmoothedFrameRate=75 AllowScreenDoorFade=False AllowNvidiaStereo3d=False [Engine.GameViewportClient] bUseHardwareCursorWhenWindowed=TRUE [TribesGame.TrDevice] m_bTinyWeaponsEnabled=True [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [TextureStreaming] PoolSize=158 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=20 DropMipLevelsLimit=16 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=TRUE LoadMapTimeLimit=5.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.04 MaxLightmapRadius=2000.0 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=True bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 [XAudio2.XAudio2Device] MaxChannels=32 m_bEnableBassBoost=false [Engine.Engine] bForceStaticTerrain=False [/code] This is what my Tribes.ini is set for. It turns off most of the fancy stuff that gets in the way of playing and having a good framerate. Motion blur, depth of Field, bloom, ambient occlusion, light shafts, lens flare all get turned off. It also gets rid of the glare on weapon readouts. It also boosts my framerate by about 20fps under all conditions.
Does it have a use if framerate isn't a problem for you?
[QUOTE=jiggu;34759005]And Sandrakers are not invited.[/QUOTE] Butcher scum, throwing parties without Sandrakers. Enjoy your sausagefest.
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