• Tribes: Ascend v2: I went slow once and it was awful
    10,204 replies, posted
[QUOTE=Aedus;34780141][video=youtube;GSObdFHGwoA]http://www.youtube.com/watch?v=GSObdFHGwoA[/video] Holy shit I'm laughing so much, could be that it's 2:30am though and I've lost the plot.[/QUOTE] 360 spin double kill both direct hits, how lucky can you be?
God damnit, I thought you guys were blowing the Juggernauts camping hills spamming their fusion mortar or Juggernauts being in the generator room 24/7 getting thousand of kills every seconds out of proportion. I didn't play in about a week because I formatted and when I played today, it was exactly that. The feeling of experiencing it was fucking dreadful, I practically lost my will to play until they balance stuff out.
[i]A sanic was walkin2 skewl wit her path n they were crossin da rode. she sed "bbz will u go fast 4evr" he said "NO.." Da sanic cryed n ran across da midfield b4 da sandraker came on the sine. pathfinder was crying and went to pic up her body sanic was ded. he whispered 2 her corpse i ment 2 sey i gotta go fast FIVE ever.... (dat mean he go fast moar dan 4evr... REPOST THIS IF U VGTA ALWAZ... XXX I VGTA ALWAZ..............[/i]
I cry every time.
[QUOTE=Birdman101;34780626]I cry every time.[/QUOTE] Aw, that's too bad!
im crying tears like seriously
[QUOTE=Aedus;34780141][video=youtube;GSObdFHGwoA]http://www.youtube.com/watch?v=GSObdFHGwoA[/video] Holy shit I'm laughing so much, could be that it's 2:30am though and I've lost the plot.[/QUOTE] I lost it at the bird dancing across the screen.
Gonna try to run this on my laptop on ultra low, wish me luck. Liking the page to get the beta code now. Edit: Damn, this is a long download. Now we play the waiting game.
just got survivalist and looter i can touch so many people now
[QUOTE=T00THBRUSH;34780797]Gonna try to run this on my laptop on ultra low, wish me luck. Liking the page to get the beta code now. Edit: Damn, this is a long download. Now we play the waiting game.[/QUOTE] I'm playing on a laptop, it works fine on Low. [editline]20th February 2012[/editline] [QUOTE=Funion;34780834]just got survivalist and looter i can touch so many people now[/QUOTE] i can't play with you or join your games when you're a higher rank than i am ;'o
[QUOTE=Zinayzen;34780879]I'm playing on a laptop, it works fine on Low. [/QUOTE] Great, thanks for the encouragement! I haven't played a Tribes game since Aerial Assault (basically Tribes 2 for PS2 I think), can you guys tell me how big the changes are?
It's getting pretty lame with every game I join all the high level players stack into one team and it ends up a 2 minute 5-0 CTF, I could easily stack into the winning team but it's a shit match whether you win or lose. I'm guessing there just isn't enough Oceania server players to sort into balanced matches by rank.
Infiltrator is such a bullshit, unbalanced class. It is way overpowered. [editline]19th February 2012[/editline] am I missing the joke?
Damnit I hate being grounded. I am tribes-deprived.
[QUOTE=Aperture fan;34781193]Infiltrator is such a bullshit, unbalanced class. It is way overpowered. [editline]19th February 2012[/editline] am I missing the joke?[/QUOTE] Well, they're pretty easy to kill and they can't be cloaked all the time. Though it's not at all fun as a game mechanic to get instakilled because some guy was hiding in the corner of the room perfectly invisible before running up to backstab or sticky grenade you.
[QUOTE=catbarf;34781353]Well, they're pretty easy to kill and they can't be cloaked all the time. Though it's not at all fun as a game mechanic to get instakilled because some guy was hiding in the corner of the room perfectly invisible before running up to backstab or sticky grenade you.[/QUOTE] What really annoys me is when 3 of them are waiting by your destroyed generator for you.
With Tech just get the motion detectors and infiltrators won't be a problem for you, also helps if you have the thumper along with them.
[QUOTE=Aedus;34781413]With Tech just get the motion detectors and infiltrators won't be a problem for you, also helps if you have the thumper along with them.[/QUOTE] I usually go Raider, haven't unlocked Tech yet. I like Raider because it packs a punch, but is still maneuverable enough to cap a flag if need be.
[QUOTE=The golden;34781582]I honestly fear that the tecehnician is going to be reduced to uselessness in future patches. For some strange reason, everyone thinks the tech is currently the most OP class in the entire game. People are saying this before AND after the huge patch. Apart from the Big Thumper (which I agree, needs some some tweaks), all the tech has is a sub-standard SMG, very basic grenades, and turrets that die in 900 damage so any explosive weapon can kill them and they only do 65 damage. I'm not seeing the OP.[/QUOTE] I do find it a little annoying when there are 5 Techs with 5 turrets defending a flag, but I don't think that makes them OP.
I wouldn't say they're OP as such. Though they need to be changed, they negate the need for the default soldier class currently. The Thumper should be a soldier weapon, and the Tech should have the Thumper DX, the Thumper has a longer range, and when Tech is defending they really don't need that range on the weapon at all, the damage too is debatable whether they need the extra to defend with considering they have turrets and an optional shotgun for CQC. Right now they're basically a buffed Ranger. A 910 direct damage Thumper + Hitscan pistol + Grenades + Turrets. The only thing the default Soldier load out has is what, 15-20 extra energy or so? I'd rather have the pistol and turrets over the energy.
And is it just me, or does Diamond Sword [i]ALWAYS[/i] win on that map Crossfire? The one where the flags are on those 2 ships and theres a huge hilly field in between the ships.
[QUOTE=Aperture fan;34781865]And is it just me, or does Diamond Sword [i]ALWAYS[/i] win on that map Crossfire? The one where the flags are on those 2 ships and theres a huge hilly field in between the ships.[/QUOTE] its symmetrical
[QUOTE=The golden;34781780]Maybe give them a Thumper DX (maybe reduce damage slightly? Debatable) and buff the turrets. Because turrets can die to any explosive weapon, you have to babysit them and help them kill otherwise they get wasted instantly.[/QUOTE] I say swap thumpers with the soldier, and make turrets stay up without the gen. Turrets [I]should[/I] have to be baby-sat.
I think why people cry about TCNs is because they get pretty powerful in high numbers. They can have turrets everywhere and the generator will be back up as soon as the threat is neutralized. It requires quite a few people to go on base attack in that situation, but most pub players i've played with like to either defend or cap mostly.
[QUOTE=The golden;34781582]I honestly fear that the tecehnician is going to be reduced to uselessness in future patches. For some strange reason, everyone thinks the tech is currently the most OP class in the entire game. People are saying this before AND after the huge patch. Apart from the Big Thumper (which I agree, needs some some tweaks), all the tech has is a sub-standard SMG, very basic grenades, and turrets that die in 900 damage so any explosive weapon can kill them and they only do 65 damage. I'm not seeing the OP.[/QUOTE] They need to be adjusted to more of a defensive/support class. Here's what I suggest: 1. Make turrets do negligible damage (10 or so) but have each shot give mild knockback, so extended exposure will knock you way off course. This will mean they'll actually need to be taken out before Pathfinders can grab the flag and get out, encouraging teamwork. 2. Stop with them being inexplicably tied to generators. That's just weird and annoying, plus it doesn't make sense. They're deployable turrets, they shouldn't be tied to generator power. Forcefields still should be though. Techs should be useful as defense when the generator is down, although I have a feeling the turrets are tied to generator power to encourage techs repairing generators and stuff. 3. Give Soldier the big Thumper, give Techs the Thumper DX. The machine gun (even though I love it) isn't great compared to the soldier's weapons, and really techs shouldn't be chasing anyone or fighting at range, which means the Thumper is better suited for close quarters or indoors, which is basically where the Tech should be at any given time. 4. Techs should be able to give armor packs/buffs to allies, maybe in exchange for grenades. Encourages further teamwork, allows tech to play defensively while others fight.
I can get myself faster as an infiltrator than a pathfinder because the stealth spinfusor does so little damage.
[QUOTE=The golden;34782462]Everything else is good, but I have to disagree with this one. If there were to happen, it would exclusively limit turrets to being on flag-defense. 10-damage turrets would be USELESS on generator defense. 10 is just way too little.[/QUOTE] That's what the Thumper is for. And you can keep the turrets on flag defense even if the generator's down, which means you can dedicate yourself to generator defense as long as necessary.
They better not come near my precious thumper with the nerf stick.
[QUOTE=Birdman101;34782573]They better not come near my precious thumper with the nerf stick.[/QUOTE] You mean the tech's? Sorry buddy but it has to go, if you paid real dosh for it then you're silly for not seeing it coming.
[t]http://cloud.steampowered.com/ugc/468610298963093599/BD1AF1B673C62A8C6C7E7330295105FA52D531B5/[/t] this is what happens when i try to play this game [editline]11:24PM[/editline] and to clarify, i was inside the generator room when i died
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