• Tribes: Ascend v2: I went slow once and it was awful
    10,204 replies, posted
[QUOTE=FreddiRox!;34789959]Doombringer is Overpowered. Should get a 50% damage nerf and x2 more damage[/QUOTE] 100% damage - 50% = 50% *2 more damage = 100% Did I derp?
[QUOTE=comet1337;34789559]say hello to my fusion mortar while youre at your base.[/QUOTE] Gotta go fast!
base turrets op nerf they should be turned into radar towers to balance the game
[QUOTE=FreddiRox!;34789959]Doombringer is Overpowered. Should get a 50% damage nerf and x2 more damage[/QUOTE] What.
[QUOTE=The golden;34789932]Ugh. Mortar spammers....[/QUOTE] bouncing mortars into gen rooms via walls. satisfaction seeing body parts fly out.
Is MILF Launcher any good? It says the spread is badass but when I've seen it in action all the 'nades just land at the center and don't do shit anyway. Funion my love I know you're there and you're the juggerguru so answer.
[QUOTE=jiggu;34790143]Is MILF Launcher any good? It says the spread is badass but when I've seen it in action all the 'nades just land at the center and don't do shit anyway.[/QUOTE] if you aim it right it does alot more damage than the fusion mortar i love it it is my secret child
Cool, anything else that's good to know as a juggerOPbombermanfromothersideofthemap? I can't stop oneshotting those pathfinders that moved outside of their base, or when I move inside their base and oneshot the rest.
[QUOTE=jiggu;34790251]Cool, anything else that's good to know as a juggerOPbombermanfromothersideofthemap? I can't stop oneshotting those pathfinders that moved outside of their base, or when I move inside their base and oneshot the rest.[/QUOTE] I used to do that, while also bombing their base and turrets etc but then i learned that going in and camping their generator with survivalist and looter is the best thing in the entire game, because it nullifies their base and you get a bazillion kills
[QUOTE=jiggu;34790143]Is MILF Launcher any good? It says the spread is badass but when I've seen it in action all the 'nades just land at the center and don't do shit anyway. Funion my love I know you're there and you're the juggerguru so answer.[/QUOTE] Its a complete upgrade. Indoors it rapes everyone and their mother. Outdoors at the right distance/angle it can lock the entire base down. I saw a friendly jugg just spam into the diamond base on Katabanic from about midfield and it was like a mini orbital strike every 4 seconds
Damn juggalos.
[QUOTE=Swebonny;34790404]Damn juggalos.[/QUOTE] You hate the so much and suddenly you become one of them.
[media]http://www.youtube.com/watch?v=PwdTqQwlskA[/media] I swear to god if they bring back grappling hooks I will love this game more than I already do.
Guh I meant half damage, double clip
Anyone have that GLOD/Shazbucks comparison table from reddit? I lost it again.
[QUOTE=Zinayzen;34782371]They need to be adjusted to more of a defensive/support class. Here's what I suggest: 1. Make turrets do negligible damage (10 or so) but have each shot give mild knockback, so extended exposure will knock you way off course. This will mean they'll actually need to be taken out before Pathfinders can grab the flag and get out, encouraging teamwork. 2. Stop with them being inexplicably tied to generators. That's just weird and annoying, plus it doesn't make sense. They're deployable turrets, they shouldn't be tied to generator power. Forcefields still should be though. Techs should be useful as defense when the generator is down, although I have a feeling the turrets are tied to generator power to encourage techs repairing generators and stuff. 3. Give Soldier the big Thumper, give Techs the Thumper DX. The machine gun (even though I love it) isn't great compared to the soldier's weapons, and really techs shouldn't be chasing anyone or fighting at range, which means the Thumper is better suited for close quarters or indoors, which is basically where the Tech should be at any given time. 4. Techs should be able to give armor packs/buffs to allies, maybe in exchange for grenades. Encourages further teamwork, allows tech to play defensively while others fight.[/QUOTE] Turrets should be changed to do half damage instead of turning off when the genny is down. And get either a health boost or give the tech the ability to know if his turrets are destroyed.
[QUOTE=jiggu;34790143]Is MILF Launcher any good?[/QUOTE] Oh god, the mental image I had in my head before I realized what you were really talking about.
[QUOTE=WolfeClaw;34790575][media]http://www.youtube.com/watch?v=PwdTqQwlskA[/media] I swear to god if they bring back grappling hooks I will love this game more than I already do.[/QUOTE] You should go suggest that on the forums, you'll get a lot of support. [editline]20th February 2012[/editline] No really, they'll love it. [editline]20th February 2012[/editline] Trust me.
[QUOTE=latin_geek;34791624]Turrets should be changed to do half damage instead of turning off when the genny is down. And get either a health boost or give the tech the ability to know if his turrets are destroyed.[/QUOTE] I suggested a turret hud indicator, but was rebuffed with "That's what motion detectors are for." I can understand why since you could slap one in gen and know whenever someone is there. [editline]20th February 2012[/editline] [QUOTE=Mingebox;34791851]You should go suggest that on the forums, you'll get a lot of support.[/QUOTE] Just imagine. "The enemy has our flag!" *Grapple onto flag carrier*
Shrikes might have a use if they add them
[QUOTE=dill6869;34792884]Shrikes might have a use if they add them[/QUOTE] So park one in the centre of the map, everyone pretends to be tarzan? [QUOTE=ViralHatred;34791890] 1 x Zing (List) Funion[/QUOTE] Entire enemy team dragged around by Funionly.
Arx buster is [I]ridiculously[/I] overpowered. I can kill two thumper techies shooting at me with little to no effort in the generator room in every map. Hell, the only class that can think about taking me down before his face is filled with exploding stickies is the juggernaut, and that if he can put a well-placed fusion mortar right beneath me.
[QUOTE=kukiric;34793036]Arx buster is [I]ridiculously[/I] overpowered. I can kill two thumper techies shooting at me with little to no effort in the generator room in every map. Hell, the only class that can think about taking me down before his face is filled with exploding stickies is the juggernaut, and that if he can put a well-placed fusion mortar right beneath me.[/QUOTE] Yeah, but see how well it performs in mid-field, it's not OP, it's specialised.
[QUOTE=dill6869;34792884]Shrikes might have a use if they add them[/QUOTE] what?
How is EXP calculated? Because it seems stupid that some games I can do awesome and get around 25k - 45k score, but get only 500 - 1000 exp (without boosts) then it's almost 4k exp not boosted or something, seems a waste of my efforts to rack up that and not be given access to it. Also, sometimes I can do terrible, with only 10k score, but get something like 1400+ exp
25% how good you were 75% length of match iirc it's dumb and stupid
[QUOTE=latin_geek;34793538]it's dumb and stupid[/QUOTE] No, it isn't. The scoreboard is not an accurate representation of your contribution to the team. If it was based solely on score then it would encourage people to ignore the objective of winning in order to rack up as many kills or points as possible. If it was based mostly on personal performance, 90% of the team would be jugg spamming mortars, and the other 10% would be running around with the repair tool farming repair exp. This way, the system rewards long, drawn-out fights, which are usually much more intense and exciting. Additionally, it does not reward team-stacking where one team absolutely obliterates the other and wins in 5 minutes.
[QUOTE=The golden;34794075]This happened when the map ended. [t] http://filesmelt.com/dl/2012-02-20_00001.jpg[/t] Also, I'm getting [B][U]REALLY[/U][/B] fucking tired of MIRV spammers.[/QUOTE] hello my name is funionly how can i help you
[QUOTE=FreddiRox!;34789959]Doombringer is Overpowered. Should get a 50% damage nerf and x2 more damage[/QUOTE] I thought so too, untilI actually played as him for a while. The thing is that he can only lock on to vehicle and air targets, and in the time it takes to get a lock you can easy get out of view or land or something. Then, if the missile is launched, you can shoot it down easily, either with a hitscan weapon or splash damage from an explosive (useful knowledge when you're in a tank). Then, if the missile manages to ACTUALLY HIT YOU, it only does like 400-500 damage, not even enough to kill a Pathfinder at full health. Also his Chaingun is ass. [editline]20th February 2012[/editline] [QUOTE=LuckyLuke;34793454]How is EXP calculated? Because it seems stupid that some games I can do awesome and get around 25k - 45k score, but get only 500 - 1000 exp (without boosts) then it's almost 4k exp not boosted or something, seems a waste of my efforts to rack up that and not be given access to it. Also, sometimes I can do terrible, with only 10k score, but get something like 1400+ exp[/QUOTE] It's mostly from credits and accolades, but it's significantly impacted by how much time you spend in a match. So earning 2k credits during 5 minutes of play time before the match ends won't earn you nearly as much as earning 2k credits during 15 minutes of play time. Getting a lot of credits and playing for a long time per match will net you the most credits. So basically, you have to play a lot of really good matches.
[QUOTE=The golden;34794075] Also, I'm getting [B][U]REALLY[/U][/B] fucking tired of MIRV spammers.[/QUOTE] Had 2 juggs with mirvs camp our gen room on ArxNovena. It was impossible to get that room back.
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