• Tribes: Ascend v2: I went slow once and it was awful
    10,204 replies, posted
I keep seeing people flying it normally but when I get in it still just wobbles everywhere. Maybe I should try plugging in my joystick
The Shrike is that flying vehicle, right? My god the controls were awkward with that thing.
[QUOTE=latin_geek;34842660]oh boy a button to add gold on the main page, and even more stuff that says how much AWESOME XP you missed out on for not having the boosters and VIP I can already see this will become a pay2win money-fueled piece of shit.[/QUOTE] I already kind of felt that way when they added a bunch of new weapons that are basically better than the others, then make them cost a ton of XP which makes it more likely that people will pay actual money for the weapon. Doombringer mines: 75k XP Pathfinder light assault rifle: 100k XP Technician thumper: 100k XP Infiltrator stealth spinfusor: 100k XP There's more, but I don't know how well each works. If you're going to advertise your game as a F2P game and that it's not pay to win, don't make things in the game cost ridiculous amounts. I don't care that you can buy the weapons, but I hate when buying weapons feels like a better alternative to playing the game.
[QUOTE=latin_geek;34842660]oh boy a button to add gold on the main page, and even more stuff that says how much AWESOME XP you missed out on for not having the boosters and VIP I can already see this will become a pay2win money-fueled piece of shit.[/QUOTE] League of legends has "buy RP now" everywhere, also shows you how much bonus XP you miss out on Team Fortress 2 constantly shoves hats and weapons in your face Both incredibly popular F2p games that do the exact same thing, neither of which are pay to win. This game is more Pay 2 be a lazy cunt and not unlock it all naturally. My only hope for the game is that they make all 9 classes free, and make more balanced weapons that cost XP/gold. (Also weapon prices needs to be lower, but I'm sure they will once they add more stuff). This game isn't even close to pay2win it's a normal free to play model, a successful non invasive one at that. [editline]24th February 2012[/editline] The game is easily worth $30 anyway.
[video=youtube;MwZh9KWvwo4]http://www.youtube.com/watch?v=MwZh9KWvwo4[/video] why did I make this
84 sanics is not fast.
[QUOTE=The very best;34842948]League of legends has "buy RP now" everywhere, also shows you how much bonus XP you miss out on Team Fortress 2 constantly shoves hats and weapons in your face Both incredibly popular F2p games that do the exact same thing, neither of which are pay to win. This game is more Pay 2 be a lazy cunt and not unlock it all naturally. My only hope for the game is that they make all 9 classes free, and make more balanced weapons that cost XP/gold. (Also weapon prices needs to be lower, but I'm sure they will once they add more stuff). This game isn't even close to pay2win it's a normal free to play model, a successful non invasive one at that. [editline]24th February 2012[/editline] The game is easily worth $30 anyway.[/QUOTE] I payed to unlock things at a reasonable pace by buying boosters. Buying things with gold directly is a waste anyway.
I despise people who use ballistic weapons in this game. They're ridiculously op in someone half competent.
[QUOTE=LittleDogX;34842944]I already kind of felt that way when they added a bunch of new weapons that are basically better than the others, then make them cost a ton of XP which makes it more likely that people will pay actual money for the weapon. Doombringer mines: 75k XP Pathfinder light assault rifle: 100k XP Technician thumper: 100k XP Infiltrator stealth spinfusor: 100k XP There's more, but I don't know how well each works. If you're going to advertise your game as a F2P game and that it's not pay to win, don't make things in the game cost ridiculous amounts. I don't care that you can buy the weapons, but I hate when buying weapons feels like a better alternative to playing the game.[/QUOTE] the only weapon in your list that you can say is better is the PTH LAR
[QUOTE=Funny Hats;34843143]I payed to unlock things at a reasonable pace by buying boosters. Buying things with gold directly is a waste anyway.[/QUOTE] Yeah, I've still got about 3k gold left from the VIP, I'm waiting for things that I REALLY want, not just "yeah that seems cool" [editline]24th February 2012[/editline] [QUOTE=Chirno;34843271]the only weapon in your list that you can say is better is the PTH LAR[/QUOTE] Can't even say that, the shotgun does 300 damage or so if you aim it well at close range. I personally hate the LAR
[QUOTE=The very best;34842948]League of legends has "buy RP now" everywhere, also shows you how much bonus XP you miss out on Team Fortress 2 constantly shoves hats and weapons in your face Both incredibly popular F2p games that do the exact same thing, neither of which are pay to win. This game is more Pay 2 be a lazy cunt and not unlock it all naturally. My only hope for the game is that they make all 9 classes free, and make more balanced weapons that cost XP/gold. (Also weapon prices needs to be lower, but I'm sure they will once they add more stuff). This game isn't even close to pay2win it's a normal free to play model, a successful non invasive one at that. [editline]24th February 2012[/editline] The game is easily worth $30 anyway.[/QUOTE] Listing bad F2P games to support your argument
[QUOTE=Chirno;34843271]the only weapon in your list that you can say is better is the PTH LAR[/QUOTE] As much as I disagree with the people calling pay2win many of the 100k weapons as they stand are noticeably OP: -MIRV - Does way more damage overall than the mortar and is easier to aim... where's the downside? -steal sf - this one is pretty silly, the inf can be stealthed and suddenly deal 900 damage, it's like the melee but no skill required -falcon - extremely powerful, probably on-par with the nova in terms of damage but much higher ease of use makes this a more powerful choice -Thumper - this one is obvious [editline]24th February 2012[/editline] [QUOTE=latin_geek;34843316]Listing bad F2P games to support your argument[/QUOTE] No one gives a shit about your opinions on LoL and tf2 but you can't argue with the fact that they do f2p well. They're really popular, profitable, and most importantly still fair to free players.
[QUOTE=latin_geek;34843316]Listing bad F2P games to support your argument[/QUOTE] Listing POPULAR and GENERALLY LIKED F2P games you mean. Your opinion isn't law.
[QUOTE=krail9;34843329]As much as I disagree with the people calling pay2win many of the 100k weapons as they stand are noticeably OP: -MIRV - Does way more damage overall than the mortar and is easier to aim... where's the downside? -steal sf - this one is pretty silly, the inf can be stealthed and suddenly deal 900 damage, it's like the melee but no skill required -falcon - extremely powerful, probably on-par with the nova in terms of damage but much higher ease of use makes this a more powerful choice -Thumper - this one is obvious [/QUOTE] beta
[QUOTE=Morbo!!!;34843250]I despise people who use ballistic weapons in this game. They're ridiculously op in someone half competent.[/QUOTE] Only if the person is skiing. When people stop skiing and just move normally ballistic weapons aren't as good. You just alternate a and d at different rates while jumping occasionally. Thats why I win fights as a Sentinel against doombringer. His hitbox is huge and hes slow enough to Nova Blast down. As Sentinel [img_thumb]http://cloud.steampowered.com/ugc/487750912222394469/164095DD69E2207D167A88C8419618DA1EB9089B/[/img_thumb] [img_thumb]http://cloud.steampowered.com/ugc/487750912222392819/98A2F4818F57012AAE39BB6320748AB4D153E43E/[/img_thumb] Only 3 deaths weren't "get more ammo in 5 seconds" button. Also 1800x1440 now for resolution, you get more vertical FOV and it makes you feel even faster.
[QUOTE=The very best;34843289]Can't even say that, the shotgun does 300 damage or so if you aim it well at close range. I personally hate the LAR[/QUOTE] eh, i guess the LAR is also situational like the rest of the weapons listed... shotgun is better for close range duels, LAR is better for chasing, so uh, that means none of the weapons listed are better than their replacements...
Is the soldier's new pack just a complete upgrade over the energy pack in every way? Also the Tribes Ascend wiki sucks, we should help it suck less. [url]http://www.tribesascendwiki.com/Main_Page[/url]
[QUOTE=Funny Hats;34843143]Buying things with gold directly is a waste anyway.[/QUOTE] Maybe to you but I can't guarantee I'll be able to (or want to) play any given number of hours a day, so buying flat gold is probably better value. [editline]24th February 2012[/editline] [QUOTE=No_0ne;34843348]beta[/QUOTE] Don't worry you're preaching to the choir. Based on the way hirez has responded to issues so far I'm pretty confident they'll get this sorted out eventually.
infiltrator is such a fun class never before have i felt like such an asshole to the other team
[QUOTE=jeimizu;34843366]Is the soldier''s new pack just a complete upgrade over the energy pack in every way? Also the Tribes Ascend wiki sucks, we should help it suck less. [url]http://www.tribesascendwiki.com/Main_Page[/url][/QUOTE] The energy pack has 15 more energy when upgraded.
[QUOTE=jeimizu;34843366]Is the soldier''s new pack just a complete upgrade over the energy pack in every way?[/QUOTE] Energy pack gives you 35 energy max, new pack gives 20 energy, 1 more grenade, +10%run speed, and more ammo. Not too much better, but you can get 4 grenades now with safety third.
And that's not a straight upgrade how
[QUOTE=latin_geek;34843441]And that's not a straight upgrade how[/QUOTE] because it doesn't come with insurance
[url]http://www.tribesascendwiki.com/Temple_Ruins[/url] I started a page for Temple Ruins, since it didn't exist and a lot of pages linked to it. You should add more info and pictures if you have them. I made pages for the new arena maps to, since they were also linked to but non-existant, though I've never played them, so they have even less info at the moment.
[QUOTE=jeimizu;34843470][url]http://www.tribesascendwiki.com/Temple_Ruins[/url] I started a page for Temple Ruins, since it didn't exist and a lot of pages linked to it. You should add more info and pictures if you have them. I made pages for the new arena maps to, since they were also linked to but non-existant, though I've never played them, so they have even less info at the moment.[/QUOTE] Pictures: [url]http://dl.dropbox.com/u/1317195/tribes/TribesAscend%202012-02-24%2016-12-23-08.png[/url] [url]http://dl.dropbox.com/u/1317195/tribes/TribesAscend%202012-02-24%2016-12-42-46.png[/url] [url]http://dl.dropbox.com/u/1317195/tribes/TribesAscend%202012-02-24%2016-13-46-31.png[/url] [url]http://dl.dropbox.com/u/1317195/tribes/overview.png[/url]
I really hope hi-rez changes their stance on grenades. It's really annoying dieing to a barrage of 1100 damage grenades in a confined (sometimes even outside) space without being able to avoid them. Plus, as much as I do it, it's pretty cheap to award extra points for throwing grenades at your feet on death. I dunno, I have a hard time spotting grenades, is that just me?
[QUOTE=The very best;34844071]I really hope hi-rez changes their stance on grenades. It's really annoying dieing to a barrage of 1100 damage grenades in a confined (sometimes even outside) space without being able to avoid them. Plus, as much as I do it, it's pretty cheap to award extra points for throwing grenades at your feet on death. I dunno, I have a hard time spotting grenades, is that just me?[/QUOTE] The only grenade I hate with a passion are the disconades. They're OP as all hell and they're a spawncamper's item of choice . As a Raider, though, I deal mostly with grenades, so perhaps I do not find myself being killed by any other grenades but my own, usually when I blunder with a shot or shoot at a heavy who got a bit too close... let me just say I am very excite! I have just unlocked egocentric and I will not have to VGO as often anymore to the delight of those filthy sandrakers.
[url]http://www.tribaloutpost.com/tribes2/maps/view/aeroena[/url] I didn't realize Air Arena was based on a T2 custom map. I'm fairly certain I've played that map a few times and I didn't notice :v:
[QUOTE=The very best;34844071]I really hope hi-rez changes their stance on grenades. It's really annoying dieing to a barrage of 1100 damage grenades in a confined (sometimes even outside) space without being able to avoid them. Plus, as much as I do it, it's pretty cheap to award extra points for throwing grenades at your feet on death. I dunno, I have a hard time spotting grenades, is that just me?[/QUOTE] It's a bit over the top when so many classes have 1000 damage grenades. The only class I think is entitled to such powerful nades is vanilla tech, because it's his only explosive firepower, but the thumper cancels that out. A grenade indicator wouldn't hurt, or at least make them more visible, maybe like they are in hl2. Too many times I just walk into grenades because I can't see them.
Holy fuck, that new Volcano map is fucking huge.
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