• Tribes: Ascend v2: I went slow once and it was awful
    10,204 replies, posted
[QUOTE=Rents;34872206]I always thought he was a furry.[/QUOTE] Lies. [editline]26th February 2012[/editline] [QUOTE=Quinnjdq;34871754]I added you, I plan to go faster then you in the future.[/QUOTE] Funion or me: The hamster?
Irrelevant. I'm still the fastestest.
I consider myself to be utter shit at this game, but I constantly end up in the top three of the game. Is this normal?
[QUOTE=Funion;34876466]i forgot next time i get on ill look at my level and tell you[/QUOTE] Level cap is 3, apparently.
[QUOTE=4RT1LL3RY;34856223]No, inheritance at the right level makes certain things easier. For instance the chaingun/smg/bullet projectile weapons currently have 0% inheritance, this makes them great at a standstill but less good for chasing. Look at my good example for a time when its important, when you are chasing someone with an automatic and are going the exact same speed, you still need to lead by a few inches depending on speed. What inheritance means is that if you are moving parallel to a person you can aim AT the person to hit them with your projectile. With 0% inheritance rapid fire weapons are better for a person retreating then chasing. Inheritance if you think about it is just a way to change the consistently of what your experience from different "positions". At 0% inheritance weapons are always the same speed relative to the ground/a person not moving. At 100% inheritance weapons speed is consistent relative to the shooter. AKA you and anyone at that speed. Inheritance is important at speed. The important thing you are forgetting is that with 0% inheritance like you want on say a spinfusor. On the new lava themed map cappers are in the 300 sanic range all the time. A spinfusor disc moves at roughly 350 sanic. Without inheritance a person going 350+ can never be hit by a spinfusor disc fired behind them, it can't catch up to them. I am effected by wrong inheritance all the time, mostly because as pathfinder my speed is always 240+ when firing, either to chase or to clear stand etc. Inheritance is important in a projectile base game. Mortar has 20% inheritance directly infront of it 0% in all other directions, so if you are skiing on say Bella Nova and fire moving toward the enemy base it isn't uncommon for your mortar to land near or even behind you. If you don't like inheritance you don't like an important aspect of Tribes game. Also to anyone who didn't know, on the launcher if you press [B]f10[/B] you can start the game even if servers are down. It takes a few tries sometimes, but the play button becomes available.[/QUOTE] To be honest no inheritance is almost always easier to deal with. As without inheritance you only have 3 variable things to consider when doing a lead in. a) enemy speed b) your respective angle to each other c) your respective distance to each other With no inheritence you begin to get fairly simple and easy to gauge experience since the weapon doesn't perform differently depending on the situation. The result is always the same and you can very quickly get a feel on how long it takes a bullet to travel to a certain distance. The moment you add in inheritance you throw in a pretty massive and not easily visible variable. Which is still big enough to throw your aim gauge off and makes it that much harder to learn how the weapon performs. Because you don't have to ultimately care about your head or speed at the moment you launch. Obviously that plays a role when high ROF weapons but is still very visible and very easy to grasp.
Should i invest my EXP on the raider?
Bought and fully upgraded superheavy.. It's as fun as defending the flag can get, it always end up in blue plate specials from enemies running straight, or getting hit and them smashed on me.. I pulled off a crazy stunt before, killed an enemy on our spaceship, then saw an enemy approaching our flag, dropped down and he got smashed on me :D
[QUOTE=Shoopiwoop;34877797]Should i invest my EXP on the raider?[/QUOTE] Purely depends on your playstyle. If you like attacking generator rooms an indoor areas, go for it. If you prefer to attack outdoors and at longer range, get another class
[QUOTE=Gubru;34874821]I'm so romantic. [img]http://dl.dropbox.com/u/23624375/tribesheart.jpg[/img][/QUOTE] [i]"Woo hoo!"[/i] In unrelated news Sentinel is the greatest exp grinding class ever. I'm so close to unlocking my Doombringer I can almost taste it. It's salty.
this thread is an emotional trainwreck
Jizzed a bit [media]http://www.youtube.com/watch?v=QOTqz5IKAec[/media]
Raider's EMP grenade is really overpowered. I had over 1000 health left, some raider threw an EMP grenade at me, which shouldn't even damage players, but only vehicles and turrets, IMO, and killed me.
[QUOTE=joost1120;34878174]Raider's EMP grenade is really overpowered. I had over 1000 health left, some raider threw an EMP grenade at me, which shouldn't even damage players, but only vehicles and turrets, IMO, and killed me.[/QUOTE] Don't run into 'nades yo.
[QUOTE=joost1120;34878174]Raider's EMP grenade is really overpowered. I had over 1000 health left, some raider threw an EMP grenade at me, which shouldn't even damage players, but only vehicles and turrets, IMO, and killed me.[/QUOTE] The splash damage is huge and all, but they're the most obvious of all the grenades. Grenades in general (as I've said before) need to be reworked
The splash damage is meh, not bigger than any other. The damage is high but the grenade moves slow as fuck and is very obvious as it lights up.
EMP implies that it damages electronics, not players.
i hate it when juggerfats constantly attack my team's generator and im the only one who tries to do something about it
[QUOTE=joost1120;34878684]EMP implies that it damages electronics, not players.[/QUOTE] You do realize you're walking around in a powered suit, right? Anyway, kind of late here, but... [QUOTE=4RT1LL3RY;34867961][url=http://forum.hirezstudios.com/phpbb/viewtopic.php?f=313&t=58583&sid=94f2c9013f478d719f9a917850fa4554]Tribes.ini settings guide[/url] You can nice fps improvements with a few setting tweaks. Getting rid of depth of field and Ambient Occlusion is a 15-20% fps boost in my experience.[/QUOTE] Thanks! Sure seems to help, though my framerate is still bad in places. May need to tweak a little more.
[QUOTE=joost1120;34878684]EMP implies that it damages electronics, not players.[/QUOTE] Since everyone is wearing power armor I don't see anything wrong with that, maybe the soldiers even have implants.
[QUOTE=joost1120;34878684]EMP implies that it damages electronics, not players.[/QUOTE] I'll just assume Tribes personal armor have circuits on them. They have Grav cycles and Orbital Strikes, so why not ?
[QUOTE=joost1120;34878684]EMP implies that it damages electronics, not players.[/QUOTE] You're a cyborg wearing a suit of powered armour, an EMP might not kill you but having a player become quadriplegic mid-game isn't going to be very fun.
[QUOTE=wraithcat;34877332]To be honest no inheritance is almost always easier to deal with. As without inheritance you only have 3 variable things to consider when doing a lead in. a) enemy speed b) your respective angle to each other c) your respective distance to each other With no inheritence you begin to get fairly simple and easy to gauge experience since the weapon doesn't perform differently depending on the situation. The result is always the same and you can very quickly get a feel on how long it takes a bullet to travel to a certain distance. The moment you add in inheritance you throw in a pretty massive and not easily visible variable. Which is still big enough to throw your aim gauge off and makes it that much harder to learn how the weapon performs. Because you don't have to ultimately care about your head or speed at the moment you launch. Obviously that plays a role when high ROF weapons but is still very visible and very easy to grasp.[/QUOTE] I definitely think it should be no inheritance or full, not the weird half that we have, but which of the two options it should be I'm ambivalent about. With no inheritance, you get weird situations like where you and an enemy are moving parallel, yet simply aiming at the enemy (which is intuitive, you're in the same frame of reference) will result in a miss. No inheritance also would make it harder to chase flag carriers, since your projectiles would be relatively slow when fired ahead, and theirs would be relatively fast and so easy to hit you with. And a big thing is that it makes attacking turrets, sentries, shields, Heavies, and other static defenses much easier, since no matter your forward velocity, you just point directly at them and are guaranteed a hit. So basically, with no inheritance, it'll be easier to wipe out defenses, and easier to escape with the flag. I'm not sure the game needs to make destroying base structures any easier, and I really don't think killing flag-carrying Pathfinders moving 200+kph should go from difficult to outright impossible. Personally I'm leaning more towards full inheritance- it's how the real world works and is more intuitive. It gives players a reason to not constantly attempt to achieve terminal velocity. And it makes base structures more useful by making them harder to take out by a passing player.
Oh [I]boy[/I]. So this crash on startup that's related to an incompatibility between UE3 and PhysX is caused by a fix for this [I]very fucking problem[/I]. How can you fuck up that bad? Uber managed to fix it without breaking it again for SMNC.
[QUOTE=jiggu;34878796]Since everyone is wearing power armor I don't see anything wrong with that, maybe the soldiers even have implants.[/QUOTE] Which somehow allows it to do a shitload of damage? I understand it should do damage, but not more than a normal grenade. Does it work against vehicles and turrets, or is it just a bad name?
Also, wraithcat, you're right about the only three things to consider with no inheritance being enemy speed, angle, and distance, but the way we perceive speed is what makes it tricky. If you're flying left at 40kph and the enemy's going right at 40kph, or you're going left 80kph and he's standing still, or vice versa, your relative movement is the same. Without the obvious hint of the ground moving beneath your feet it would be impossible to tell these scenarios apart. So when these three situations, which behave identically in the real world, all operate differently in Tribes, it stops being intuitive. It's very, very bizarre to be flying forward at high speed and, when firing ahead, see the projectile move much slower (relatively) than it normally does. You have to learn how to aim with it, just as you have to learn to aim with full inheritance. Basically, no inheritance is most intuitive when firing at stationary targets, while full inheritance is most intuitive when firing at moving targets. Since a big part of the game is maintaining speed, it seems logical that the gameplay should be designed around moving players shooting at other moving players, and for this full inheritance is best.
[QUOTE=joost1120;34879299]Which somehow allows it to do a shitload of damage? I understand it should do damage, but not more than a normal grenade. Does it work against vehicles and turrets, or is it just a bad name?[/QUOTE] Yeah it's great against vehicles and alike. However they still move like some sort of retarded anti gravity and can't hit for shit, so they're only good if you drop them close to yourself and retarded enemies walk into it.
[media]http://www.youtube.com/watch?v=6_uQxC1823Y[/media] ehh
[QUOTE=joost1120;34879299]Which somehow allows it to do a shitload of damage? I understand it should do damage, but not more than a normal grenade. Does it work against vehicles and turrets, or is it just a bad name?[/QUOTE] It doesn't seem to have any extra effect other than doing 1200 damage in a blue explosion to players and IIRC like 2400 to Gennys. Also they're my best friend with egocentric. I have not seen any actual EMP type effects. Perhaps a rename or repurpose would make sense - I'd love to be able to temporarily disable generators and stuff with it, but then again it does a LOT of damage, and I like that too. EDIT: Also yeah, throwing them is a pain because they've got this terrible arc that make me think raiders toss them underhand or something. What is this, softball?
-snip-
I love it when I come across a heavy spamming our base when I'm in a strike, and I line the shots up just right where they take all 4, get popped up in the air, and roadkilled.
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