Tribes: Ascend v2: I went slow once and it was awful
10,204 replies, posted
I never played the older Tribes but damn this is a lot of fun.
[img]http://puu.sh/iuko[/img]
this is why Drydock Night is my favorite map
insanely fast
Servers going down nooooooo
Hate when I repair, defend and rape anyone that gets near our generator, yet I only got 200 - 500 exp. Should I just get VIP to end this suffering of extremely shitty exp gain?
[QUOTE=LuckyLuke;34880977]Hate when I repair, defend and rape anyone that gets near our generator, yet I only got 200 - 500 exp. Should I just get VIP to end this suffering of extremely shitty exp gain?[/QUOTE]
You have to remember the developers aren't making a free game, they're making a free to play game - people seem to not understand that you're not entitled to everything in the game just because you downloaded it.
But also support the devs, Hi-Rez are awesome.
[QUOTE=Cheesemonkey;34879595][media]http://www.youtube.com/watch?v=6_uQxC1823Y[/media]
ehh[/QUOTE]
Needs more dubstep and seizure inducing effects.
[QUOTE=ZombieDawgs;34880997]You have to remember the developers aren't making a free game, they're making a free to play game - people seem to not understand that you're not entitled to everything in the game just because you downloaded it.
But also support the devs, Hi-Rez are awesome.[/QUOTE]
I was going to consider buying VIP anyway, it's just that I spend so much time doing my best to be rewarded with the Tribes Equivalent of a few pennies. I know they work hard to create an amazing free-to-play game, it's just the fact I feel like im trying too hard to earn most of the time.
[QUOTE=LuckyLuke;34880977]Hate when I repair, defend and rape anyone that gets near our generator, yet I only got 200 - 500 exp. Should I just get VIP to end this suffering of extremely shitty exp gain?[/QUOTE]
You'll still get measly amounts. XP is mostly based on game time and little on kills.
What's the best way to get XP?
[QUOTE=snarglemuffin;34881964]What's the best way to get XP?[/QUOTE]
Boosters.
The main XP gain is from time played, you can just sit on your ass in the gen the whole game, kill a few people and get as much exp as someone running around capping. Pretty stupid system.
I'm running the Open Beta for the first time, but in the initial ingame menu's (logging in, EULA), I can't see my mouse, nor does it appear to be working normally, because when I hit enter at the EULA screen, it flashes with "logging in" for a brief moment, then nothing happens. Any tips?
Technician is now my God. 112 base repairs and repelled every motherfucker who dared touch my generator.
[QUOTE=LuckyLuke;34882443]Technician is now my God. 112 base repairs and repelled every motherfucker who dared touch my generator.[/QUOTE]
Then an infiltrator comes along and bombards you with stickies
unless you have a thumper
[QUOTE=LuckyLuke;34882443]Technician is now my God. 112 base repairs and repelled every motherfucker who dared touch my generator.[/QUOTE]
Unless a competent Infiltrator comes along, or a Juggernaut spamming mortar, or a Raider with shield, or a combination of the above...
I'm finding that trying to nanny the base against decent players is a difficult task when you're expected to defend the generator and repair base structures at the same time.
[QUOTE=catbarf;34882702]Unless a competent Infiltrator comes along, or a Juggernaut spamming mortar, or a Raider with shield, or a combination of the above...
I'm finding that trying to nanny the base against decent players is a difficult task when you're expected to defend the generator and repair base structures at the same time.[/QUOTE]
There was only one brute who troubled me, but gladly two of my teams juggers caught onto me asking for help and came into the gen room and proceeded to rape him. The infiltrators that came in kept jumping into the lava/bottomless pit near the gen when I shot them, so they were no problem.
[editline]26th February 2012[/editline]
Although i'd like to see something on the HUD at least, which indicates when your deployed turrets have been destroyed. It could be like a small comm link symbol, like you and the turret are transmitting data back and forth letting you know either one is still alive, and if the turret is destroyed the comm signal is broken and you can clearly see it's broken by an indicated on the HUD.
Just an idea, hopefully they make something similar.
Finally caved in and bought gold mainly for VIP. Figured I might aswell try out the stealth spinfusior and holy shit my infiltrator game got x10 better. 2nd game with it I was harassing the gen on Crossfire. I killed a brute, doom, and 2 techs in 1 shot(ok I cheated and threw a sticky nade on the gen first). I had that room locked the fuck down all game.
I set down my settings to minimal, the game got 30% easier.
Dear diary, today I captured the flag for the first time ever. Some bitches got angry because it was a llama grab but haters gonna hate.
Zombiedawgs, stop getting into arguments with the other team.
[QUOTE=POLOPOZOZO;34883038]Dear diary, today I captured the flag for the first time ever. Some bitches got angry because it was a llama grab but haters gonna hate.[/QUOTE]
Llama grabs are viable on Bella Omega. Grab the flag from running speed, hop down from the radar corner and catch some speed from the incline below.
The only time you can get mad about llama grabs is when they fail, or if they happen after you have been spamming VFF/VSAF for the last 30 seconds.
The latter happens to me quite a bit.
[QUOTE=-nesto-;34882944]Finally caved in and bought gold mainly for VIP. Figured I might aswell try out the stealth spinfusior and holy shit my infiltrator game got x10 better. 2nd game with it I was harassing the gen on Crossfire. I killed a brute, doom, and 2 techs in 1 shot(ok I cheated and threw a sticky nade on the gen first). I had that room locked the fuck down all game.[/QUOTE]
you should have used the gold to get a 10 day(or more depending on how much you bought) booster...
Infiltrators can't beat a semi clued up Tech now, all Tech has to do is plonk down a motion sensor at each entrance followed by a Sentry. The Motion sensor knocks them out of stealth and the Sentry usually takes out enough of their HP that 1 thumper hit will kill them.
[QUOTE=Raidyr;34883256]The only time you can get mad about llama grabs is when they fail, or if they happen after you have been spamming VFF/VSAF for the last 30 seconds.
The latter happens to me quite a bit.[/QUOTE]
Or when you are going 300~ sanics and just about to pick up their flag, a juggerderp picks it up and gets killed 10 seconds later.
jiggurnaut
[QUOTE=Aedus;34883432]Infiltrators can't beat a semi clued up Tech now, all Tech has to do is plonk down a motion sensor at each entrance followed by a Sentry. The Motion sensor knocks them out of stealth and the Sentry usually takes out enough of their HP that 1 thumper hit will kill them.[/QUOTE]
Depending on the map/competence of the Tech, you can normally shoot your spinfusor to destroy sensors around corners then swiftly advance into the base and hide. While they're searching for you, you should be able to throw a few stickies at the Gen.
[QUOTE=Lukeo;34883669]Depending on the map/competence of the Tech, you can normally shoot your spinfusor to destroy sensors around corners then swiftly advance into the base and hide. While they're searching for you, you should be able to throw a few stickies at the Gen.[/QUOTE]
Implying that you've forked 100,000 exp for the spinfuser.[sp]or just paid 8 dollars[/sp]
Motion sensor is pretty OP, to be honest. If they nerfed that and did SOMETHING to the Juggernaut to make his mortar an actual long-range weapon instead of a close-quarters death cannon, I'd be pretty happy with the balance.