Tribes: Ascend v2: I went slow once and it was awful
10,204 replies, posted
Were can I give feedback on the game?
Brazilian server
2 people playing
hell yeah best server ever
Switch to european servers, thumper suddenly can't hit shit. Switch back to east american, loadsa kills.
The temple map is thumper heaven though in the genroom.
[QUOTE=Funion;34871539]breaking news: jiggu is a hamster[/QUOTE]
[IMG]http://i.imgur.com/c0iv3.jpg[/IMG]
just got my first quadruple kill with a single stealth granade or whatever it is.
I threw it just as i was about to die and bam, 4 kills
Sticky grenades are like mortars.
Why would you download a game and not play it?
Like, I don't understand.
It's me, and another pth, vs their entire team, with our entire team defending.
But all base assets are dead and flag is never on stand?
Why would you download a game just to stand around?
Why?
One time, I bought sentinel, and then immediately regretted it.
I'm stubborn enough to get good with that shitty start sniper, too.
[QUOTE=MorningWoody;34894147]One time, I bought sentinel, and then immediately regretted it.
I'm stubborn enough to get good with that shitty start sniper, too.[/QUOTE]
Fuck that shit, fly around with your Nova Blaster like I did for a round.
3rd place with 9 kills and a flag cap >:D
[QUOTE=Raidyr;34894183]Fuck that shit, fly around with your Nova Blaster like I did for a round.
3rd place with 9 kills and a flag cap >:D[/QUOTE]
Nova blaster is pretty solid. It makes you feel like a hardass when you get bounce hits.
Also, sniping can be useful for killing a stalled flag carrier.
>no regen
[IMG]http://i40.tinypic.com/2uespw6.jpg[/IMG]
This was the image frozen on my screen as the servers went down for maintenance. Note tiny glowing green dot.
I constantly spray and pray with my shitty tech smg and get assists for stopping the enemy's regen with 80 damage shots every three seconds or so
sandrakers fucking hate me
Or it was green until I saved it in paint.
[editline]27th February 2012[/editline]
broke my automerge.
I literally capped the 5th flag and before the announcer could finish talking the servers went down. Urgh.
Do we still get the XP from the match?
[QUOTE=Aedus;34894305]I literally capped the 5th flag and before the announcer could finish talking the servers went down. Urgh.
Do we still get the XP from the match?[/QUOTE]
Ya, they give you xp based off how much of the game you played.
If you scored the last flag, you should get full credit, if not the majority of it.
[QUOTE=Raijin;34891715]I [i]hate[/i] you.
As a person.[/QUOTE]
<3
[QUOTE=Lizart;34893642]just got my first quadruple kill with a single stealth granade or whatever it is.
I threw it just as i was about to die and bam, 4 kills[/QUOTE]
If I'm in a room with very little chance of survival, ie the majority of the team shows up to repair the gen, I'll run into the group and mash the fuck out of the grenade key. You can get 2 off before the first blows up but 2 will kill anything and everything if it is fairly close quarters. You must also yell ALLAH ACKBAR in global chat or else you're just an asshole inf.
[QUOTE=jiggu;34893299][IMG]http://i.imgur.com/c0iv3.jpg[/IMG][/QUOTE]
you forgot the speech bubble that says "im gey"
What's better for Raider? Arx or Grenade launcher? I fail pretty hard with him but I want to practise and get better.
[QUOTE=Aedus;34894805]What's better for Raider? Arx or Grenade launcher? I fail pretty hard with him but I want to practise and get better.[/QUOTE]
Arx if you like to aim, GL if you don't. They are both decent, the Arx is just harder to do well with.
I think there should be a fusion mortar/mirv launcher nerf to encourage long range bombardment.
Basically, to get the most damage from it, it needs to detonate on impact. The longer it stays on the floor, the more of the base damage is subtracted for the final hit.
For example, let's say a direct hit does 1000 damage.(I know it doesn't, roll with me here)
If it exploded on impact and damaged a turret/sensor/sandraker/butcher, it will do the full 1000 damage.
However, if said juggernaut went into the base and fired his fusion mortar at a wall, it took 4 seconds from hit to detonation, so it does only 500-600 damage as a result.
The result: less indoor baserape, long range baserape encouraged
[QUOTE=Raidyr;34895083]Arx if you like to aim, GL if you don't. They are both decent, the Arx is just harder to do well with.[/QUOTE]
I try to aim, but with the Arx it's really hard to land hits.
I'm fine with the Thumper and the Sniper rifles, and somewhat with the Spinfusor, but the Arx is like trying to aim my mouse using a pool cue.
[QUOTE=Funion;34894701]you forgot the speech bubble that says "im gey"[/QUOTE]
Slanderous lies, that ever existed!
[editline]27th February 2012[/editline]
[QUOTE=little.sparrow;34895189]I think there should be a fusion mortar/mirv launcher nerf to encourage long range bombardment.
Basically, to get the most damage from it, it needs to detonate on impact. The longer it stays on the floor, the more of the base damage is subtracted for the final hit.
For example, let's say a direct hit does 1000 damage.(I know it doesn't, roll with me here)
If it exploded on impact and damaged a turret/sensor/sandraker/butcher, it will do the full 1000 damage.
However, if said juggernaut went into the base and fired his fusion mortar at a wall, it took 4 seconds from hit to detonation, so it does only 500-600 damage as a result.
The result: less indoor baserape, long range baserape encouraged[/QUOTE]
This is a pretty good idea.
[QUOTE=The golden;34895124]Don't bother with both if you're into dueling with other players. They are infrastructure attacking weapons and are extremely difficult to duel with.[/QUOTE]
Oh I see, maybe where I was going wrong. Humm.
[QUOTE=The golden;34895124]Don't bother with both if you're into dueling with other players. They are infrastructure attacking weapons and are extremely difficult to duel with.[/QUOTE]
The way I see it, Grenade Launcher is for turning a room into an explosive hell (needs to be at least upgraded to the +1 clip size), and the Arx Buster is for more careful burst damage. That being said, the Grenade Launcher takes down Generators and things far faster than the Buster due to it's larger clip size and very similar damage.
Raiders fits their name perfectly, they are great at raiding bases but they are bad at duelling outside. Also the ARX Burster deals a very good burst but has lower splash while the grenade launcher has a more solid dps and larger splash, both are good.
[editline]27th February 2012[/editline]
[QUOTE=Blanketspace;34895266]The way I see it, Grenade Launcher is for turning a room into an explosive hell (needs to be at least upgraded to the +1 clip size), and the Arx Buster is for more careful burst damage. That being said, the Grenade Launcher takes down Generators and things far faster than the Buster due to it's larger clip size and very similar damage.[/QUOTE]
Just smash the arx burster shots into someone's face, no care as a raider.
[QUOTE=The golden;34895244]Long range baserape is already encouraged. A single Juggernaut can take out the entire exterior defenses of a base. [/QUOTE]
I think his suggestion is less encouraging long-range baserape, and more strongly discouraging short-ranged indoors combat with the mortar so that long range is all that works. Having light turrets intercept projectiles, though, would be an interesting addition and would make turrets useful for outdoors.
[QUOTE=jiggu;34895271]Raiders fits their name perfectly, they are great at raiding bases but they are bad at duelling outside. Also the ARX Burster deals a very good burst but has lower splash while the grenade launcher has a more solid dps and larger splash, both are good.
[editline]27th February 2012[/editline]
If someone's bouncing off the walls and at low health, covering the floor in grenades can be quite effective.
Just smash the arx burster shots into someone's face, no care as a raider.[/QUOTE]
[editline]27th February 2012[/editline]
[QUOTE=catbarf;34895335]I think his suggestion is less encouraging long-range baserape, and more strongly discouraging short-ranged indoors combat with the mortar so that long range is all that works. Having light turrets intercept projectiles would be an interesting addition and would make turrets useful for outdoors.[/QUOTE]
I like that suggestion, as it would give people a reason to destroy turrets as Sentinel.
[QUOTE=The golden;34895244]Long range baserape is already encouraged. A single Juggernaut can take out the entire exterior defenses of a base.
Honestly, I would like to see (and test) the idea of Light Turrets being able to shoot down mortars/MIRV's. Maybe make it so it takes 2-3 turrets to do it, so you need to work as a team to keep the skies clear, and the enemy needs to work as a team to assault your base properly. I'm so tired of lone Juggernauts sitting on a cliff and just MIRV spamming the entire base to shreds, and there is nothing you can do about it.[/QUOTE]
This + the other ideas = Better juggernaut?
[editline]27th February 2012[/editline]
Also, here's an idea for a doombringer secondary - A RRFE launcher. (Random Rockets Fired Erratically)
Basically, lock on to a guy like the sabre launcher.
When it fires, it explodes midair, releasing 5 rockets. One rocket hits the locked on target, while the other rockets lock on to other targets nearby. If none are present, all 5 rockets home in on the same target. It also fires a bit faster, locks on quicker and has more ammo.
The catch?
The 5 missles added together does less damage than one sabre missle. The missles are also pretty likley to crash and/or miss.
speed is the sanic's currency
spend it well
[editline]27th February 2012[/editline]
better fast in body than fast in mind
Dooms should have an airgun. That would be really fun, being able to literally just have a giant leafblower to keep those pesky pathfinders away from the flag. Alternatively it could spew flames.
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