Tribes: Ascend v2: I went slow once and it was awful
10,204 replies, posted
[QUOTE=LuckyLuke;34915858]I hate how the EXP is calculated, it should be based on skill, not how much time you spent camping around. I capped the flag once in one match and then just sat around defending our un-attacked base for the rest of the match, got around 1k exp and 6k not boosted (fucking thing gimme that damn EXP!) whereas I spent a match shelling the enemy base and getting multiple artillery strike accolades, destroying their gen multiple times and defending ours when I died and respawned, only 500exp, and around 2k not boosted.[/QUOTE]
There's a guy name MASTERFUL who takes the flag on the Ruins and just camps the high spires. The match was drawn out so long everyone ended with 6k. But damn it was boring!
[QUOTE=Mikhos;34916007]There's a guy name MASTERFUL who takes the flag on the Ruins and just camps the high spires. The match was drawn out so long everyone ended with 6k. But damn it was boring![/QUOTE]
That's the point, to get good exp, the match needs to be boring as it can, which sort of goes against the fucking point of the entertainment gaming is supposed to give.
[QUOTE=The golden;34916036]What is the Base Damage of the Eagle Pistol? I cannot find the info on the Wiki.[/QUOTE]
100 before fall-off.
[QUOTE=The golden;34916098]I think I know what I'm buying.[/QUOTE]
Yeah, the sparrow for technician.
[editline]29th February 2012[/editline]
:v:
But seriously though, the eagle is great - I bought the spinfusor with gold and now I'm saving exp for the pistol.
I like the way XP is distributed, there isn't much a single player can do to maximise it. Players don't grind for credits, so all classes are viable. Winners get a small bonus so stacking the teams has little merit.
You'll end up with a few over-defensive stalemates but ultimately people will play the game first and worry about XP at the end.
I think it's more about time spent playing the game rather than quick matches. And since your score isn't really fair as there's different classes I think the way it works is good.
Also is the sparrow and/or eagle pistol hitscan?
[QUOTE=krail9;34916121]Yeah, the sparrow for technician.
[editline]29th February 2012[/editline]
:v:
But seriously though, the eagle is great - I bought the spinfusor with gold and now I'm saving exp for the pistol.[/QUOTE]
i agree
god damn juggernauts make guarding shit impossible.
they're either spamming the shit out of your turrets on the outside of the base, or brutally raping the generator
Does there really have to be a leigon of technicians in each base
I mean seriously
There needs to be a limit on technicians
and maybe the generator should take a TINY bit longer to repair.
[QUOTE=jeimizu;34903725]If you're pathfinder egocentric is a must have, and if you like to stand on the flag and defend it, the perk that makes players take damage when they crash into you helps a lot.[/QUOTE]
I only ever play soldier
Sorry if i'm ranting too much but it's annoying as hell.
Destroy their generator, and a shit-ton of bees come to defend the hive out of no-where, overwhelming you.
Defend yours, and loads of orks charge in, and you're on your own.
But at least the Diamond Sword infiltrator armour looks nice.
[QUOTE=little.sparrow;34916382]Does there really have to be a leigon of technicians in each base
I mean seriously
There needs to be a limit on technicians
and maybe the generator should take a TINY bit longer to repair.[/QUOTE]
What games are you playing? I typically only see myself and one or two other people defending the generator, much less repairing it.
[QUOTE=POLOPOZOZO;34916432]I only ever play soldier[/QUOTE]
Survivalist then. You get health, ammo and energy from the ammo drops, so every time you kill someone you get a good refill that helps if you're fighting multiple people.
Determination is worthless in comparison.
Determination is one of the worst perks in the game unless you're really new.
Every time i play arena, I'm on glorious Blood Eagle, and 9 times out of ten I win. The 1 out of ten is when filthy sandraker spies join our side and drag us down.
Today, I am forced to play on dirty sandraker
we lose terribly
this cannot be coincidence.
Ignore the fact it's a filthy sandraker sword but I've been remaking the Diamond Sword sword from the Skyrim mod (much better).
[img]http://dl.dropbox.com/u/10565588/Pictures/toastynuttybass.png[/img]
Not being able to access your account is fucking annoying.
[QUOTE=Pie108;34916507]What games are you playing? I typically only see myself and one or two other people defending the generator, much less repairing it.[/QUOTE]
Might be more of a "it really fucking feels like it" kind of thing.
[QUOTE=ZombieDawgs;34916612]Ignore the fact it's a filthy sandraker sword but I've been remaking the Diamond Sword sword from the Skyrim mod (much better).
[img]http://dl.dropbox.com/u/10565588/Pictures/toastynuttybass.png[/img]
Not being able to access your account is fucking annoying.[/QUOTE]
Is it possible to choose where the weapon is sheathed to?
You have to make it go on the back and have a custom jetpack scabard it fits into :v:
[QUOTE=Mingebox;34916574]Determination is one of the worst perks in the game unless you're really new.[/QUOTE]
I am really new.
[editline]28th February 2012[/editline]
[QUOTE=krail9;34916534]Survivalist then. You get health, ammo and energy from the ammo drops, so every time you kill someone you get a good refill that helps if you're fighting multiple people.
Determination is worthless in comparison.[/QUOTE]
What about stealthy? I'm around their base a lot.
Oh man, should I get the soldier utility pack or the spinfusor? Can somebody who is good at this game help me here? Don't feel like wasting 250 gold on something useless.
90 day booster is awesome, after just 18 days I have broken even in terms of XP costs. Now its pure profit XP.
[code]
Table 3: Cost of booster packs and how much XP you would need to earn to break even.
Booster GP Cost XP To Break Even ...Per Day
1 Day XP Booster 240 35092.8 35092.8
3 Day XP Booster 400 58488 19496
10 Day XP Booster 640 93580.8 9358.08
30 Day XP Booster 1200 175464 5848.8
90 Day XP Booster 2400 350928 3899.2
[/code]
what happens if my booster expires mid-round
[QUOTE=POLOPOZOZO;34916696]I am really new.
[editline]28th February 2012[/editline]
What about stealthy? I'm around their base a lot.[/QUOTE]
The classes who could really benefit from Stealthy, Raider and Infiltrator, have alternatives or perks that suit them better. Stealthy is a perk that I'm putting off until I have nothing left to upgrade.
[editline]28th February 2012[/editline]
Also, the radar is really easy to destroy most of the time.
I don't buy boosters and stuff, they seem silly. I don't want to pay to shorten my gaming experience, I like when it takes 792 years to unlock everything. Like in Battlefield 2.
[QUOTE=POLOPOZOZO;34916696]What about stealthy? I'm around their base a lot.[/QUOTE]
Personally I wouldn't, the sensor is easy to kill so just blow it up when you get to the enemy base (the spinning radar thing). It's good though if you have money and don't want anything else from slot 1.
But keeping extra capacitor is fine for slot one anyway.
Other good slot two perks are egocentric and potential energy. Egocentric if you find you hurt yourself a lot inside the base and stuff.
But I guarantee you wont be disappointed with survivalist. I use it on every single class.
[QUOTE=Kinglah Crab;34916897]what happens if my booster expires mid-round[/QUOTE]
A Hi-rez employee is sent to your house and he withdraws all the XP you earned from your computer with a pump.
[editline]29th February 2012[/editline]
[QUOTE=4RT1LL3RY;34916848]90 day booster is awesome, after just 18 days I have broken even in terms of XP costs. Now its pure profit XP.
[code]
Table 3: Cost of booster packs and how much XP you would need to earn to break even.
Booster GP Cost XP To Break Even ...Per Day
1 Day XP Booster 240 35092.8 35092.8
3 Day XP Booster 400 58488 19496
10 Day XP Booster 640 93580.8 9358.08
30 Day XP Booster 1200 175464 5848.8
90 Day XP Booster 2400 350928 3899.2
[/code][/QUOTE]
I had a 30 day booster down on 22 days, and then I bought more glod and now it's a 52 day booster, I also got a 30 day booster in stock.
Reach or survivalist, hmm?
[QUOTE=TheStateTrooper;34916360]god damn juggernauts make guarding shit impossible.
they're either spamming the shit out of your turrets on the outside of the base, or brutally raping the generator[/QUOTE]
i love you too
[QUOTE=4RT1LL3RY;34916848]90 day booster is awesome, after just 18 days I have broken even in terms of XP costs. Now its pure profit XP.
[code]
Table 3: Cost of booster packs and how much XP you would need to earn to break even.
Booster GP Cost XP To Break Even ...Per Day
1 Day XP Booster 240 35092.8 35092.8
3 Day XP Booster 400 58488 19496
10 Day XP Booster 640 93580.8 9358.08
30 Day XP Booster 1200 175464 5848.8
90 Day XP Booster 2400 350928 3899.2
[/code][/QUOTE]
you made 350k XP in 18 days?? what the fuck
[QUOTE=mac338;34916961]Reach or survivalist, hmm?[/QUOTE]
For what class?
If for any I'd go for survivalist, it helps a lot more classes.
Sorry, you need to Log In to post a reply to this thread.